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ovl_En_Rz OK (#1029)
* progress * 4 functions left * progress * all functions matching * ovl_En_Rz OK * formatting * a few things here and there * whoops! * pr review * pr review * remove temp * pr review * pr review * casts removed * merge fix * pr review * pr changes * macros and enums * struct * defines in c file * EnRzType in Header * ROSA_SISTERS * sEyeTextures * animations * @bug * sEnRzEyeTextures * func_80BFC674 * switch spaces and default * format * static * animation docs * link anim enum * Rosa Sisters animations enum * comment * a few things * EN_RZ_GET_SISTER fix * comment on array size * path enum * EnRz_SetupPath * EnRz_PathStatus * EnRzPathStatus * EnRz_Walk * EnRz_StopToThink * pr review * singular * step * EnRz_GetPathStatus * Actor_Kill * review Co-authored-by: Angie <angheloalf95@gmail.com>
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co-authored by
Angie
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c1a0d0bd2b
commit
d863e7aeef
@@ -1,13 +1,13 @@
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<Root>
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<File Name="object_rz" Segment="6">
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<Animation Name="object_rz_Anim_00059C" Offset="0x59C" />
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<Animation Name="object_rz_Anim_000DE8" Offset="0xDE8" />
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<Animation Name="object_rz_Anim_0028D4" Offset="0x28D4" />
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<Animation Name="object_rz_Anim_003098" Offset="0x3098" />
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<Animation Name="object_rz_Anim_003A20" Offset="0x3A20" />
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<Animation Name="object_rz_Anim_00457C" Offset="0x457C" />
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<Animation Name="object_rz_Anim_005390" Offset="0x5390" />
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<Animation Name="object_rz_Anim_005E50" Offset="0x5E50" />
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<Animation Name="gRosaSistersApplaudingAnim" Offset="0x59C" />
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<Animation Name="gRosaSistersOnKneesAnim" Offset="0xDE8" />
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<Animation Name="gRosaSistersDancingAnim" Offset="0x28D4" />
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<Animation Name="gRosaSistersSittingAnim" Offset="0x3098" />
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<Animation Name="gRosaSistersStandingAnim" Offset="0x3A20" />
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<Animation Name="gRosaSistersThinkingAnim" Offset="0x457C" />
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<Animation Name="gRosaSistersWalkingAnim" Offset="0x5390" />
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<Animation Name="gRosaSistersWalkingWhileThinkingAnim" Offset="0x5E50" />
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<DList Name="object_rz_DL_0092B0" Offset="0x92B0" />
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<DList Name="object_rz_DL_0094C8" Offset="0x94C8" />
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<DList Name="object_rz_DL_009620" Offset="0x9620" />
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@@ -4697,8 +4697,7 @@ beginseg
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name "ovl_En_Rz"
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compress
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include "build/src/overlays/actors/ovl_En_Rz/z_en_rz.o"
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include "build/data/ovl_En_Rz/ovl_En_Rz.data.o"
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include "build/data/ovl_En_Rz/ovl_En_Rz.reloc.o"
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include "build/src/overlays/actors/ovl_En_Rz/ovl_En_Rz_reloc.o"
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endseg
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beginseg
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@@ -191,7 +191,7 @@ s32 DmBal_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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void DmBal_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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}
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TexturePtr sEyeTextures[] = { object_bal_Tex_006050, object_bal_Tex_0094D0 };
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static TexturePtr sEyeTextures[] = { object_bal_Tex_006050, object_bal_Tex_0094D0 };
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void DmBal_Draw(Actor* thisx, PlayState* play) {
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DmBal* this = THIS;
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File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,22 @@
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#define Z_EN_RZ_H
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#include "global.h"
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#include "assets/objects/object_rz/object_rz.h"
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#define EN_RZ_GET_SISTER(thisx) ((thisx)->params & 0x8000)
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#define EN_RZ_GET_TYPE(thisx) ((thisx)->params & 0xF)
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#define EN_RZ_GET_PATH(thisx) (((thisx)->params & 0x7E00) >> 9)
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typedef enum {
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/* 0 */ EN_RZ_JUDO, // in red
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/* 1 */ EN_RZ_MARILLA // in blue
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} EnRzSister;
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typedef enum {
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/* 0 */ EN_RZ_TYPE_0,
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/* 1 */ EN_RZ_TYPE_1,
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/* 2 */ EN_RZ_TYPE_2
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} EnRzType;
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struct EnRz;
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@@ -9,7 +25,24 @@ typedef void (*EnRzActionFunc)(struct EnRz*, PlayState*);
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typedef struct EnRz {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x2EC];
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/* 0x144 */ SkelAnime skelAnime;
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/* 0x188 */ Vec3s jointTable[OBJECT_RZ_LIMB_MAX];
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/* 0x20C */ UNK_TYPE1 pad20C[0x94];
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/* 0x2A0 */ Vec3s morphTable[OBJECT_RZ_LIMB_MAX];
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/* 0x324 */ UNK_TYPE1 pad324[0x94];
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/* 0x3B8 */ Path* path;
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/* 0x3BC */ s32 curPointIndex;
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/* 0x3C0 */ ColliderCylinder collider;
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/* 0x40C */ struct EnRz* sister;
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/* 0x410 */ s16 eyeIndex;
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/* 0x412 */ s16 blinkTimer;
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/* 0x414 */ Vec3f shadowPos;
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/* 0x420 */ u16 stateFlags;
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/* 0x422 */ s16 animIndex;
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/* 0x424 */ s16 timer;
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/* 0x426 */ u16 csAction;
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/* 0x428 */ u16 actionIndex;
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/* 0x42A */ s16 cutscenes[2];
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/* 0x430 */ EnRzActionFunc actionFunc;
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} EnRz; // size = 0x434
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@@ -84,7 +84,7 @@ void EnYb_Init(Actor* thisx, PlayState* play) {
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Actor_SetScale(&this->actor, 0.01f);
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ActorShape_Init(&this->actor.shape, 0.0f, EnYb_ActorShadowFunc, 20.0f);
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// @Bug this alignment is because of player animations, but should be using ALIGN16
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// @bug this alignment is because of player animations, but should be using ALIGN16
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SkelAnime_InitFlex(play, &this->skelAnime, &gYbSkeleton, &object_yb_Anim_000200, (uintptr_t)this->jointTable & ~0xF,
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(uintptr_t)this->morphTable & ~0xF, YB_LIMB_MAX);
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+10
-10
@@ -16399,16 +16399,16 @@
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0x80BFB0E0:("EnYb_PostLimbDrawXlu",),
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0x80BFB14C:("EnYb_Draw",),
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0x80BFB480:("EnRz_Init",),
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0x80BFB780:("func_80BFB780",),
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0x80BFB864:("func_80BFB864",),
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0x80BFB780:("EnRz_ActorShadowFunc",),
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0x80BFB864:("EnRz_ChangeAnim",),
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0x80BFB9E4:("func_80BFB9E4",),
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0x80BFBA1C:("func_80BFBA1C",),
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0x80BFBA50:("func_80BFBA50",),
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0x80BFBB44:("func_80BFBB44",),
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0x80BFBC78:("func_80BFBC78",),
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0x80BFBA50:("EnRz_SetupPath",),
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0x80BFBB44:("EnRz_GetPathStatus",),
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0x80BFBC78:("EnRz_CanTalk",),
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0x80BFBCEC:("func_80BFBCEC",),
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0x80BFBD54:("func_80BFBD54",),
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0x80BFBDA0:("func_80BFBDA0",),
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0x80BFBD54:("EnRz_UpdateSkelAnime",),
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0x80BFBDA0:("EnRz_FindSister",),
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0x80BFBDFC:("func_80BFBDFC",),
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0x80BFBE44:("EnRz_Destroy",),
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0x80BFBE70:("func_80BFBE70",),
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@@ -16425,10 +16425,10 @@
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0x80BFC674:("func_80BFC674",),
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0x80BFC728:("func_80BFC728",),
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0x80BFC7E0:("func_80BFC7E0",),
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0x80BFC8AC:("func_80BFC8AC",),
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0x80BFC8F8:("func_80BFC8F8",),
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0x80BFC8AC:("EnRz_StopToThink",),
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0x80BFC8F8:("EnRz_Walk",),
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0x80BFC9E4:("EnRz_Update",),
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0x80BFCAD0:("func_80BFCAD0",),
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0x80BFCAD0:("EnRz_PostLimbDraw",),
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0x80BFCB3C:("EnRz_Draw",),
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0x80BFCFA0:("EnScopecoin_Spin",),
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0x80BFCFB8:("EnScopecoin_CheckCollectible",),
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