Improve/Add Enums for Player, Items, and Quest (#275)

* Create enums (non-matching monkaBSS)

* Add effect enum

* Almost fix bss reordering (1 different word)

* Fix capacity

* Fully fix bss

* Add PlayerBoots

* PR Feedback & add missing playerForm enums

* Clean-Up

* Script to check global bss ordering

* Bit of cleanup

* Format

* Remove global_bss_check PR

* Fix bss

* Add enums to new PRs & previously missed ones

* Remove Effect Enums

* Missed one

* Format

* Remove old prevent_bss_reordering.h comments

* Use a better macro

* A few more uses of enums found

* Add enums to recent PRs

* Improve GI enums

* Add enums from new PRs

* PR Suggestions

* format

* Fix bss

* Fix mistake in GI

* No actually, part of it was correct before

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
engineer124
2021-11-11 12:04:57 -03:00
committed by GitHub
co-authored by Elliptic Ellipsis
parent 25c60c6911
commit d825ef5de1
66 changed files with 914 additions and 368 deletions
+1 -1
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@@ -69,7 +69,7 @@
#define REMOVE_QUEST_ITEM(item) (gSaveContext.inventory.questItems = (((void)0, gSaveContext.inventory.questItems) & (-1 - gBitFlags[item])))
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg) - 4)
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
#define CONTROLLER1(globalCtx) (&(globalCtx)->state.input[0])
#define CONTROLLER2(globalCtx) (&(globalCtx)->state.input[1])
+1 -1
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@@ -1360,7 +1360,7 @@ extern u16 gEquipNegMasks[];
extern u32 gUpgradeMasks[8];
extern u32 gUpgradeNegMasks[];
extern u8 gEquipShifts[];
extern u8 gUpgradeShifts[16];
extern u8 gUpgradeShifts[8];
extern u16 gUpgradeCapacities[][4];
extern u32 gGsFlagsMask[];
extern u32 gGsFlagsShift[];
+1 -1
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@@ -746,7 +746,7 @@ typedef struct {
/* 0x258 */ s16 unk_258;
/* 0x25A */ s16 unk_25A;
/* 0x25C */ u16 unk_25C;
/* 0x25E */ u16 unk_25E[5];
/* 0x25E */ u16 unk_25E[5]; // ItemId
/* 0x268 */ u16 unk_268[5];
/* 0x272 */ u16 equipTargetItem;
/* 0x274 */ u16 equipTargetSlot;
+1 -1
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@@ -257,7 +257,7 @@ typedef enum {
/* 0x10 */ ITEM00_MASK,
/* 0x11 */ ITEM00_SMALL_KEY,
/* 0x12 */ ITEM00_FLEXIBLE,
/* 0x13 */ ITEM00_RUPEE_ORANGE,
/* 0x13 */ ITEM00_RUPEE_HUGE,
/* 0x14 */ ITEM00_RUPEE_PURPLE,
/* 0x15 */ ITEM00_3_HEARTS,
/* 0x16 */ ITEM00_SHIELD_HERO,
+246 -29
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@@ -12,56 +12,233 @@ typedef enum {
} EquipmentType;
typedef enum {
/* 0x0 */ UPG_QUIVER,
/* 0x1 */ UPG_BOMB_BAG,
/* 0x4 */ UPG_WALLET = 0x4,
/* 0x6 */ UPG_STICK = 0x6,
/* 0x7 */ UPG_NUTS
/* 0x00 */ UPG_QUIVER,
/* 0x01 */ UPG_BOMB_BAG,
/* 0x02 */ UPG_STRENGTH,
/* 0x03 */ UPG_SCALE,
/* 0x04 */ UPG_WALLET,
/* 0x05 */ UPG_BULLET_BAG,
/* 0x06 */ UPG_STICKS,
/* 0x07 */ UPG_NUTS
} UpgradeType;
typedef enum {
/* 0x00 */ QUEST_REMAINS_ODOWLA,
/* 0x01 */ QUEST_REMAINS_GOHT,
/* 0x02 */ QUEST_REMAINS_GYORG,
/* 0x03 */ QUEST_REMAINS_TWINMOLD,
/* 0x04 */ QUEST_SHIELD,
/* 0x05 */ QUEST_SWORD,
/* 0x06 */ QUEST_SONG_SONATA,
/* 0x07 */ QUEST_SONG_LULLABY,
/* 0x08 */ QUEST_SONG_NOVA,
/* 0x09 */ QUEST_SONG_ELEGY,
/* 0x0A */ QUEST_SONG_OATH,
/* 0x0B */ QUEST_SONG_SARIA,
/* 0x0C */ QUEST_SONG_TIME,
/* 0x0D */ QUEST_SONG_HEALING,
/* 0x0E */ QUEST_SONG_EPONA,
/* 0x0F */ QUEST_SONG_SOARING,
/* 0x10 */ QUEST_SONG_STORMS,
/* 0x11 */ QUEST_SONG_SUN,
/* 0x12 */ QUEST_BOMBERS_NOTEBOOK,
/* 0x18 */ QUEST_SONG_LULLABY_INTRO = 0x18,
/* 0x19 */ QUEST_UNK_19, // Related to PictoBox
} QuestItem;
typedef enum {
/* 0x00 */ SLOT_OCARINA,
/* 0x01 */ SLOT_BOW,
/* 0x02 */ SLOT_ARROW_FIRE,
/* 0x03 */ SLOT_ARROW_ICE,
/* 0x04 */ SLOT_ARROW_LIGHT,
/* 0x05 */ SLOT_TRADE_DEED,
/* 0x06 */ SLOT_BOMB,
/* 0x07 */ SLOT_BOMBCHU,
/* 0x08 */ SLOT_STICK,
/* 0x09 */ SLOT_NUT,
/* 0x0A */ SLOT_BEAN,
/* 0x0B */ SLOT_TRADE_KEY_MAMA,
/* 0x0C */ SLOT_POWDER_KEG,
/* 0x0D */ SLOT_PICTO_BOX,
/* 0x0E */ SLOT_LENS,
/* 0x0F */ SLOT_HOOKSHOT,
/* 0x10 */ SLOT_SWORD_GREAT_FAIRY,
/* 0x11 */ SLOT_TRADE_COUPLE,
/* 0x12 */ SLOT_BOTTLE_1,
/* 0x13 */ SLOT_BOTTLE_2,
/* 0x14 */ SLOT_BOTTLE_3,
/* 0x15 */ SLOT_BOTTLE_4,
/* 0x16 */ SLOT_BOTTLE_5,
/* 0x17 */ SLOT_BOTTLE_6,
/* 0x18 */ SLOT_MASK_POSTMAN,
/* 0x19 */ SLOT_MASK_ALL_NIGHT,
/* 0x1A */ SLOT_MASK_BLAST,
/* 0x1B */ SLOT_MASK_STONE,
/* 0x1C */ SLOT_MASK_GREAT_FAIRY,
/* 0x1D */ SLOT_MASK_DEKU,
/* 0x1E */ SLOT_MASK_KEATON,
/* 0x1F */ SLOT_MASK_BREMEN,
/* 0x20 */ SLOT_MASK_BUNNY,
/* 0x21 */ SLOT_MASK_DON_GERO,
/* 0x22 */ SLOT_MASK_SCENTS,
/* 0x23 */ SLOT_MASK_GORON,
/* 0x24 */ SLOT_MASK_ROMANI,
/* 0x25 */ SLOT_MASK_CIRCUS_LEADER,
/* 0x26 */ SLOT_MASK_KAFEI,
/* 0x27 */ SLOT_MASK_COUPLE,
/* 0x28 */ SLOT_MASK_TRUTH,
/* 0x29 */ SLOT_MASK_ZORA,
/* 0x2A */ SLOT_MASK_KAMARO,
/* 0x2B */ SLOT_MASK_GIBDO,
/* 0x2C */ SLOT_MASK_GARO,
/* 0x2D */ SLOT_MASK_CAPTAIN,
/* 0x2E */ SLOT_MASK_GIANT,
/* 0x2F */ SLOT_MASK_FIERCE_DEITY,
/* 0xFF */ SLOT_NONE = 0xFF
} InventorySlot;
typedef enum {
/* 0x00 */ ITEM_OCARINA,
/* 0x01 */ ITEM_BOW,
/* 0x06 */ ITEM_BOMB = 0x06,
/* 0x02 */ ITEM_ARROW_FIRE,
/* 0x03 */ ITEM_ARROW_ICE,
/* 0x04 */ ITEM_ARROW_LIGHT,
/* 0x05 */ ITEM_OCARINA_FAIRY,
/* 0x06 */ ITEM_BOMB,
/* 0x07 */ ITEM_BOMBCHU,
/* 0x08 */ ITEM_STICK,
/* 0x09 */ ITEM_NUT,
/* 0x10 */ ITEM_SWORD_GREAT_FAIRY = 0x10,
/* 0x12 */ ITEM_BOTTLE = 0x12,
/* 0x0A */ ITEM_BEAN,
/* 0x0B */ ITEM_SLINGSHOT,
/* 0x0C */ ITEM_POWDER_KEG,
/* 0x0D */ ITEM_PICTO_BOX,
/* 0x0E */ ITEM_LENS,
/* 0x0F */ ITEM_HOOKSHOT,
/* 0x10 */ ITEM_SWORD_GREAT_FAIRY,
/* 0x11 */ ITEM_LONGSHOT, // OoT Leftover
/* 0x12 */ ITEM_BOTTLE,
/* 0x13 */ ITEM_POTION_RED,
/* 0x14 */ ITEM_POTION_GREEN,
/* 0x15 */ ITEM_POTION_BLUE,
/* 0x16 */ ITEM_FAIRY,
/* 0x17 */ ITEM_DEKU_PRINCESS,
/* 0x1E */ ITEM_MUSHROOM = 0x1E,
/* 0x32 */ ITEM_MASK_DEKU = 0x32,
/* 0x38 */ ITEM_MASK_ALL_NIGHT = 0x38,
/* 0x3A */ ITEM_MASK_KEATON = 0x3A,
/* 0x18 */ ITEM_MILK_BOTTLE,
/* 0x19 */ ITEM_MILK_HALF,
/* 0x1A */ ITEM_FISH,
/* 0x1B */ ITEM_BUG,
/* 0x1C */ ITEM_BLUE_FIRE,
/* 0x1D */ ITEM_POE,
/* 0x1E */ ITEM_BIG_POE,
/* 0x1F */ ITEM_SPRING_WATER,
/* 0x20 */ ITEM_HOT_SPRING_WATER,
/* 0x21 */ ITEM_ZORA_EGG,
/* 0x22 */ ITEM_GOLD_DUST,
/* 0x23 */ ITEM_MUSHROOM,
/* 0x24 */ ITEM_SEA_HORSE,
/* 0x25 */ ITEM_CHATEAU,
/* 0x26 */ ITEM_HYLIAN_LOACH,
/* 0x27 */ ITEM_OBABA_DRINK,
/* 0x28 */ ITEM_MOON_TEAR,
/* 0x29 */ ITEM_DEED_LAND,
/* 0x2A */ ITEM_DEED_SWAMP,
/* 0x2B */ ITEM_DEED_MOUNTAIN,
/* 0x2C */ ITEM_DEED_OCEAN,
/* 0x2D */ ITEM_ROOM_KEY,
/* 0x2E */ ITEM_LETTER_MAMA,
/* 0x2F */ ITEM_LETTER_KAFEI,
/* 0x30 */ ITEM_PENDANT_MEMORIES,
/* 0x31 */ ITEM_TINGLE_MAP,
/* 0x32 */ ITEM_MASK_DEKU,
/* 0x33 */ ITEM_MASK_GORON,
/* 0x34 */ ITEM_MASK_ZORA,
/* 0x35 */ ITEM_MASK_FIERCE_DEITY,
/* 0x36 */ ITEM_MASK_TRUTH,
/* 0x37 */ ITEM_MASK_KAFEI,
/* 0x38 */ ITEM_MASK_ALL_NIGHT,
/* 0x39 */ ITEM_MASK_BUNNY,
/* 0x3A */ ITEM_MASK_KEATON,
/* 0x3B */ ITEM_MASK_GARO,
/* 0x3C */ ITEM_MASK_ROMANIS,
/* 0x46 */ ITEM_MASK_BREMEN = 0x46,
/* 0x48 */ ITEM_MASK_SCENTS = 0x48,
/* 0x4D */ ITEM_SWORD_KOKIRI = 0x4D,
/* 0x3C */ ITEM_MASK_ROMANI,
/* 0x3D */ ITEM_MASK_CIRCUS_LEADER,
/* 0x3E */ ITEM_MASK_POSTMAN,
/* 0x3F */ ITEM_MASK_COUPLE,
/* 0x40 */ ITEM_MASK_GREAT_FAIRY,
/* 0x41 */ ITEM_MASK_GIBDO,
/* 0x42 */ ITEM_MASK_DON_GERO,
/* 0x43 */ ITEM_MASK_KAMARO,
/* 0x44 */ ITEM_MASK_CAPTAIN,
/* 0x45 */ ITEM_MASK_STONE,
/* 0x46 */ ITEM_MASK_BREMEN,
/* 0x47 */ ITEM_MASK_BLAST,
/* 0x48 */ ITEM_MASK_SCENTS,
/* 0x49 */ ITEM_MASK_GIANT,
/* 0x4A */ ITEM_BOW_ARROW_FIRE,
/* 0x4B */ ITEM_BOW_ARROW_ICE,
/* 0x4C */ ITEM_BOW_ARROW_LIGHT,
/* 0x4D */ ITEM_SWORD_KOKIRI,
/* 0x4E */ ITEM_SWORD_RAZOR,
/* 0x4F */ ITEM_SWORD_GILDED,
/* 0x50 */ ITEM_SWORD_DEITY,
/* 0x51 */ ITEM_SHIELD_HERO,
/* 0x52 */ ITEM_SHIELD_MIRROR,
/* 0x56 */ ITEM_BOMB_BAG_20 = 0x56,
/* 0x53 */ ITEM_QUIVER_30,
/* 0x54 */ ITEM_QUIVER_40,
/* 0x55 */ ITEM_QUIVER_50,
/* 0x56 */ ITEM_BOMB_BAG_20,
/* 0x57 */ ITEM_BOMB_BAG_30,
/* 0x58 */ ITEM_BOMB_BAG_40,
/* 0x78 */ ITEM_KEY_SMALL = 0x78,
/* 0x59 */ ITEM_WALLET_DEFAULT,
/* 0x5A */ ITEM_WALLET_ADULT,
/* 0x5B */ ITEM_WALLET_GIANT,
/* 0x5C */ ITEM_FISHING_POLE,
/* 0x5D */ ITEM_REMAINS_ODOLWA,
/* 0x5E */ ITEM_REMAINS_GOHT,
/* 0x5F */ ITEM_REMAINS_GYORG,
/* 0x60 */ ITEM_REMAINS_TWINMOLD,
/* 0x61 */ ITEM_SONG_SONATA,
/* 0x62 */ ITEM_SONG_LULLABY,
/* 0x63 */ ITEM_SONG_NOVA,
/* 0x64 */ ITEM_SONG_ELEGY,
/* 0x65 */ ITEM_SONG_OATH,
/* 0x66 */ ITEM_SONG_SARIA,
/* 0x67 */ ITEM_SONG_TIME,
/* 0x68 */ ITEM_SONG_HEALING,
/* 0x69 */ ITEM_SONG_EPONA,
/* 0x6A */ ITEM_SONG_SOARING,
/* 0x6B */ ITEM_SONG_STORMS,
/* 0x6C */ ITEM_SONG_SUN,
/* 0x6D */ ITEM_BOMBERS_NOTEBOOK,
/* 0x6E */ ITEM_SKULL_TOKEN,
/* 0x6F */ ITEM_HEART_CONTAINER,
/* 0x70 */ ITEM_HEART_PIECE,
/* 0x73 */ ITEM_SONG_LULLABY_INTRO = 0x73,
/* 0x74 */ ITEM_KEY_BOSS,
/* 0x75 */ ITEM_COMPASS,
/* 0x76 */ ITEM_DUNGEON_MAP,
/* 0x77 */ ITEM_STRAY_FAIRIES,
/* 0x78 */ ITEM_KEY_SMALL,
/* 0x79 */ ITEM_MAGIC_SMALL,
/* 0x7A */ ITEM_MAGIC_LARGE,
/* 0x83 */ ITEM_HEART = 0x83,
/* 0x7B */ ITEM_HEART_PIECE_2,
/* 0x7C */ ITEM_INVALID_1,
/* 0x7D */ ITEM_INVALID_2,
/* 0x7E */ ITEM_INVALID_3,
/* 0x7F */ ITEM_INVALID_4,
/* 0x80 */ ITEM_INVALID_5,
/* 0x81 */ ITEM_INVALID_6,
/* 0x82 */ ITEM_INVALID_7,
/* 0x83 */ ITEM_HEART,
/* 0x84 */ ITEM_RUPEE_GREEN,
/* 0x85 */ ITEM_RUPEE_BLUE,
/* 0x86 */ ITEM_RUPEE_10,
/* 0x87 */ ITEM_RUPEE_RED,
/* 0x88 */ ITEM_RUPEE_PURPLE,
/* 0x89 */ ITEM_RUPEE_100,
/* 0x8A */ ITEM_RUPEE_ORANGE,
/* 0x8D */ ITEM_NUTS_5 = 0x8D,
/* 0x89 */ ITEM_RUPEE_SILVER,
/* 0x8A */ ITEM_RUPEE_HUGE,
/* 0x8B */ ITEM_STICKS_5,
/* 0x8C */ ITEM_STICKS_10,
/* 0x8D */ ITEM_NUTS_5,
/* 0x8E */ ITEM_NUTS_10,
/* 0x8F */ ITEM_BOMBS_5,
/* 0x90 */ ITEM_BOMBS_10,
@@ -71,7 +248,19 @@ typedef enum {
/* 0x94 */ ITEM_ARROWS_30,
/* 0x95 */ ITEM_ARROWS_40,
/* 0x96 */ ITEM_ARROWS_50,
/* 0x98 */ ITEM_BOMBCHUS_10 = 0x98,
/* 0x97 */ ITEM_BOMBCHUS_20,
/* 0x98 */ ITEM_BOMBCHUS_10,
/* 0x99 */ ITEM_BOMBCHUS_1,
/* 0x9A */ ITEM_BOMBCHUS_5,
/* 0x9B */ ITEM_STICK_UPGRADE_20,
/* 0x9C */ ITEM_STICK_UPGRADE_30,
/* 0x9D */ ITEM_NUT_UPGRADE_30,
/* 0x9E */ ITEM_NUT_UPGRADE_40,
/* 0x9F */ ITEM_CHATEAU_2,
/* 0xA0 */ ITEM_MILK,
/* 0xA1 */ ITEM_GOLD_DUST_2,
/* 0xA2 */ ITEM_HYLIAN_LOACH_2,
/* 0xA3 */ ITEM_SEA_HORSE_CAUGHT,
/* 0xFF */ ITEM_NONE = 0xFF
} ItemID;
@@ -83,7 +272,9 @@ typedef enum {
/* 0x04 */ GI_RUPEE_RED,
/* 0x05 */ GI_RUPEE_PURPLE,
/* 0x06 */ GI_RUPEE_SILVER,
/* 0x07 */ GI_RUPEE_GOLD,
/* 0x07 */ GI_RUPEE_HUGE,
/* 0x08 */ GI_WALLET_ADULT,
/* 0x09 */ GI_WALLET_GIANT,
/* 0x0C */ GI_HEART_PIECE = 0x0C,
/* 0x0D */ GI_HEART_CONTAINER,
/* 0x16 */ GI_BOMBS_10 = 0x16,
@@ -112,17 +303,43 @@ typedef enum {
/* 0x5D */ GI_POTION_BLUE,
/* 0x5E */ GI_FAIRY,
/* 0x60 */ GI_MILK_BOTTLE = 0x60,
/* 0x7E */ GI_MASK_ALL_NIGHT = 0x7E,
/* 0x80 */ GI_MASK_KEATON = 0x80,
/* 0x82 */ GI_MASK_ROMANIS = 0x82,
/* 0x8C */ GI_MASK_BREMEN = 0x8C,
/* 0x78 */ GI_MASK_DEKU = 0x78,
/* 0x79 */ GI_MASK_GORON,
/* 0x7A */ GI_MASK_ZORA,
/* 0x7B */ GI_MASK_FIERCE_DEITY,
/* 0x7C */ GI_MASK_TRUTH,
/* 0x7D */ GI_MASK_KAFEI,
/* 0x7E */ GI_MASK_ALL_NIGHT,
/* 0x7F */ GI_MASK_BUNNY,
/* 0x80 */ GI_MASK_KEATON,
/* 0x81 */ GI_MASK_GARO,
/* 0x82 */ GI_MASK_ROMANI,
/* 0x83 */ GI_MASK_CIRCUS_LEADER,
/* 0x84 */ GI_MASK_POSTMAN,
/* 0x85 */ GI_MASK_COUPLE,
/* 0x86 */ GI_MASK_GREAT_FAIRY,
/* 0x87 */ GI_MASK_GIBDO,
/* 0x88 */ GI_MASK_DON_GERO,
/* 0x89 */ GI_MASK_KAMARO,
/* 0x8A */ GI_MASK_CAPTAIN,
/* 0x8B */ GI_MASK_STONE,
/* 0x8C */ GI_MASK_BREMEN,
/* 0x8D */ GI_MASK_BLAST,
/* 0x8E */ GI_MASK_SCENTS,
/* 0x8F */ GI_MASK_GIANT,
/* 0x96 */ GI_MOON_TEAR = 0x96,
/* 0x97 */ GI_DEED_LAND,
/* 0x98 */ GI_DEED_SWAMP,
/* 0x99 */ GI_DEED_MOUNTAIN,
/* 0x9A */ GI_DEED_OCEAN,
/* 0x9B */ GI_SWORD_GREAT_FAIRY = 0x9B,
/* 0x9C */ GI_SWORD_KOKIRI,
/* 0x9D */ GI_SWORD_RAZOR,
/* 0x9E */ GI_SWORD_GILDED,
/* 0x9F */ GI_SHIELD_HERO_2, // Code that treats this as hero's shield is unused, so take with a grain of salt
/* 0xA1 */ GI_LETTER_TO_MAMA = 0xA1,
/* 0xA9 */ GI_BOTTLE = 0xA9
/* 0xA9 */ GI_BOTTLE = 0xA9,
/* 0xBA */ GI_MAX = 0xBA
} GetItemID;
typedef enum {
+125 -36
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@@ -7,50 +7,139 @@
struct Player;
typedef enum {
/* 0x00 */ PLAYER_SHIELD_NONE,
/* 0x01 */ PLAYER_SHIELD_HEROS_SHIELD,
/* 0x02 */ PLAYER_SHIELD_MIRROR_SHIELD,
/* 0x03 */ PLAYER_SHIELD_MAX
/* 0x00 */ PLAYER_SHIELD_NONE,
/* 0x01 */ PLAYER_SHIELD_HEROS_SHIELD,
/* 0x02 */ PLAYER_SHIELD_MIRROR_SHIELD,
/* 0x03 */ PLAYER_SHIELD_MAX
} PlayerShield;
typedef enum {
/* 0x00 */ PLAYER_FORM_FIERCE_DEITY,
/* 0x01 */ PLAYER_FORM_GORON,
/* 0x02 */ PLAYER_FORM_ZORA,
/* 0x03 */ PLAYER_FORM_DEKU,
/* 0x04 */ PLAYER_FORM_HUMAN,
/* 0x05 */ PLAYER_FORM_MAX
/* 0x00 */ PLAYER_BOOTS_FIERCE_DEITY,
/* 0x01 */ PLAYER_BOOTS_HYLIAN,
/* 0x02 */ PLAYER_BOOTS_GIANT,
/* 0x03 */ PLAYER_BOOTS_DEKU,
/* 0x04 */ PLAYER_BOOTS_ZORA_LAND,
/* 0x05 */ PLAYER_BOOTS_ZORA_UNDERWATER,
/* 0x06 */ PLAYER_BOOTS_GORON,
/* 0x07 */ PLAYER_BOOTS_MAX
} PlayerBoots;
typedef enum {
/* 0x00 */ PLAYER_FORM_FIERCE_DEITY,
/* 0x01 */ PLAYER_FORM_GORON,
/* 0x02 */ PLAYER_FORM_ZORA,
/* 0x03 */ PLAYER_FORM_DEKU,
/* 0x04 */ PLAYER_FORM_HUMAN,
/* 0x05 */ PLAYER_FORM_MAX
} PlayerTransformation;
typedef enum {
/* 0x00 */ PLAYER_MASK_NONE,
/* 0x01 */ PLAYER_MASK_MASK_OF_TRUTH,
/* 0x02 */ PLAYER_MASK_KAFEIS_MASK,
/* 0x03 */ PLAYER_MASK_ALL_NIGHT_MASK,
/* 0x04 */ PLAYER_MASK_BUNNY_HOOD,
/* 0x05 */ PLAYER_MASK_KEATON_MASK,
/* 0x06 */ PLAYER_MASK_GAROS_MASK,
/* 0x07 */ PLAYER_MASK_ROMANIS_MASK,
/* 0x08 */ PLAYER_MASK_CIRCUS_LEADERS_MASK,
/* 0x09 */ PLAYER_MASK_POSTMANS_HAT,
/* 0x0A */ PLAYER_MASK_COUPLES_MASK,
/* 0x0B */ PLAYER_MASK_GREAT_FAIRYS_MASK,
/* 0x0C */ PLAYER_MASK_GIBDO_MASK,
/* 0x0D */ PLAYER_MASK_DON_GEROS_MASK,
/* 0x0E */ PLAYER_MASK_KAMAROS_MASK,
/* 0x0F */ PLAYER_MASK_CAPTAINS_HAT,
/* 0x10 */ PLAYER_MASK_STONE_MASK,
/* 0x11 */ PLAYER_MASK_BREMEN_MASK,
/* 0x12 */ PLAYER_MASK_BLAST_MASK,
/* 0x13 */ PLAYER_MASK_MASK_OF_SCENTS,
/* 0x14 */ PLAYER_MASK_GIANTS_MASK,
/* 0x15 */ PLAYER_MASK_FIERCE_DEITYS_MASK,
/* 0x16 */ PLAYER_MASK_GORON_MASK,
/* 0x17 */ PLAYER_MASK_ZORA_MASK,
/* 0x18 */ PLAYER_MASK_DEKU_MASK,
/* 0x19 */ PLAYER_MASK_MAX
/* 0x00 */ PLAYER_MASK_NONE,
/* 0x01 */ PLAYER_MASK_TRUTH,
/* 0x02 */ PLAYER_MASK_KAFEI,
/* 0x03 */ PLAYER_MASK_ALL_NIGHT,
/* 0x04 */ PLAYER_MASK_BUNNY,
/* 0x05 */ PLAYER_MASK_KEATON,
/* 0x06 */ PLAYER_MASK_GARO,
/* 0x07 */ PLAYER_MASK_ROMANI,
/* 0x08 */ PLAYER_MASK_CIRCUS_LEADER,
/* 0x09 */ PLAYER_MASK_POSTMAN,
/* 0x0A */ PLAYER_MASK_COUPLE,
/* 0x0B */ PLAYER_MASK_GREAT_FAIRY,
/* 0x0C */ PLAYER_MASK_GIBDO,
/* 0x0D */ PLAYER_MASK_DON_GERO,
/* 0x0E */ PLAYER_MASK_KAMARO,
/* 0x0F */ PLAYER_MASK_CAPTAIN,
/* 0x10 */ PLAYER_MASK_STONE,
/* 0x11 */ PLAYER_MASK_BREMEN,
/* 0x12 */ PLAYER_MASK_BLAST,
/* 0x13 */ PLAYER_MASK_SCENTS,
/* 0x14 */ PLAYER_MASK_GIANT,
/* 0x15 */ PLAYER_MASK_FIERCE_DEITY,
/* 0x16 */ PLAYER_MASK_GORON,
/* 0x17 */ PLAYER_MASK_ZORA,
/* 0x18 */ PLAYER_MASK_DEKU,
/* 0x19 */ PLAYER_MASK_MAX
} PlayerMask;
typedef enum {
/* 0x00 */ PLAYER_AP_NONE,
/* 0x01 */ PLAYER_AP_UNK_1,
/* 0x02 */ PLAYER_AP_UNK_2,
/* 0x03 */ PLAYER_AP_SWORD_KOKIRI,
/* 0x04 */ PLAYER_AP_SWORD_RAZOR,
/* 0x05 */ PLAYER_AP_SWORD_GILDED,
/* 0x06 */ PLAYER_AP_SWORD_GREAT_FAIRY,
/* 0x07 */ PLAYER_AP_STICK,
/* 0x08 */ PLAYER_AP_UNK_8,
/* 0x09 */ PLAYER_AP_BOW,
/* 0x0A */ PLAYER_AP_BOW_FIRE,
/* 0x0B */ PLAYER_AP_BOW_ICE,
/* 0x0C */ PLAYER_AP_BOW_LIGHT,
/* 0x0D */ PLAYER_AP_HOOKSHOT,
/* 0x0E */ PLAYER_AP_BOMB,
/* 0x0F */ PLAYER_AP_POWDER_KEG,
/* 0x10 */ PLAYER_AP_BOMBCHU,
/* 0x12 */ PLAYER_AP_NUT = 0x12,
/* 0x13 */ PLAYER_AP_PICTO_BOX,
/* 0x14 */ PLAYER_AP_OCARINA,
/* 0x15 */ PLAYER_AP_BOTTLE,
/* 0x16 */ PLAYER_AP_BOTTLE_FISH,
/* 0x17 */ PLAYER_AP_BOTTLE_SPRING_WATER,
/* 0x18 */ PLAYER_AP_BOTTLE_HOT_SPRING_WATER,
/* 0x19 */ PLAYER_AP_BOTTLE_ZORA_EGG,
/* 0x1A */ PLAYER_AP_BOTTLE_DEKU_PRINCESS,
/* 0x1B */ PLAYER_AP_BOTTLE_GOLD_DUST,
/* 0x1D */ PLAYER_AP_BOTTLE_SEA_HORSE = 0x1D,
/* 0x1E */ PLAYER_AP_BOTTLE_MUSHROOM,
/* 0x1F */ PLAYER_AP_BOTTLE_HYLIAN_LOACH,
/* 0x20 */ PLAYER_AP_BOTTLE_BUG,
/* 0x21 */ PLAYER_AP_BOTTLE_POE,
/* 0x22 */ PLAYER_AP_BOTTLE_BIG_POE,
/* 0x23 */ PLAYER_AP_BOTTLE_POTION_RED,
/* 0x24 */ PLAYER_AP_BOTTLE_POTION_BLUE,
/* 0x25 */ PLAYER_AP_BOTTLE_POTION_GREEN,
/* 0x26 */ PLAYER_AP_BOTTLE_MILK,
/* 0x27 */ PLAYER_AP_BOTTLE_MILK_HALF,
/* 0x28 */ PLAYER_AP_BOTTLE_CHATEAU,
/* 0x29 */ PLAYER_AP_BOTTLE_FAIRY,
/* 0x2A */ PLAYER_AP_MOON_TEAR,
/* 0x2B */ PLAYER_AP_DEED_LAND,
/* 0x2C */ PLAYER_AP_ROOM_KEY,
/* 0x2D */ PLAYER_AP_LETTER_KAFEI,
/* 0x2E */ PLAYER_AP_BEAN,
/* 0x2F */ PLAYER_AP_DEED_SWAMP,
/* 0x30 */ PLAYER_AP_DEED_MOUNTAIN,
/* 0x31 */ PLAYER_AP_DEED_OCEAN,
/* 0x33 */ PLAYER_AP_LETTER_MAMA = 0x33,
/* 0x36 */ PLAYER_AP_PENDANT_MEMORIES = 0x36,
/* 0x3A */ PLAYER_AP_MASK_TRUTH = 0x3A,
/* 0x3B */ PLAYER_AP_MASK_KAFEI,
/* 0x3C */ PLAYER_AP_MASK_ALL_NIGHT,
/* 0x3D */ PLAYER_AP_MASK_BUNNY,
/* 0x3E */ PLAYER_AP_MASK_KEATON,
/* 0x3F */ PLAYER_AP_MASK_GARO,
/* 0x40 */ PLAYER_AP_MASK_ROMANI,
/* 0x41 */ PLAYER_AP_MASK_CIRCUS_LEADER,
/* 0x42 */ PLAYER_AP_MASK_POSTMAN,
/* 0x43 */ PLAYER_AP_MASK_COUPLE,
/* 0x44 */ PLAYER_AP_MASK_GREAT_FAIRY,
/* 0x45 */ PLAYER_AP_MASK_GIBDO,
/* 0x46 */ PLAYER_AP_MASK_DON_GERO,
/* 0x47 */ PLAYER_AP_MASK_KAMARO,
/* 0x48 */ PLAYER_AP_MASK_CAPTAIN,
/* 0x49 */ PLAYER_AP_MASK_STONE,
/* 0x4A */ PLAYER_AP_MASK_BREMEN,
/* 0x4B */ PLAYER_AP_MASK_BLAST,
/* 0x4C */ PLAYER_AP_MASK_SCENTS,
/* 0x4D */ PLAYER_AP_MASK_GIANT,
/* 0x4E */ PLAYER_AP_MASK_FIERCE_DEITY,
/* 0x4F */ PLAYER_AP_MASK_GORON,
/* 0x50 */ PLAYER_AP_MASK_ZORA,
/* 0x51 */ PLAYER_AP_MASK_DEKU,
/* 0x52 */ PLAYER_AP_LENS,
/* 0xFD */ PLAYER_AP_MAX = 0xFD
} PlayerActionParam;
typedef struct {
/* 0x00 */ f32 unk_00;
+261 -24
View File
@@ -17,14 +17,15 @@ u32 gUpgradeNegMasks[] = {
0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
};
u8 gEquipShifts[] = { 0, 4, 8, 12 };
u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20, 0, 0, 0, 30, 0, 40, 0, 50 };
u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
u16 gUpgradeCapacities[][4] = {
{ 0, 30, 40, 50 }, // Quivers
{ 0, 20, 30, 40 }, // Bomb Bags
{ 0, 0, 0, 0 }, // Unused (Scale)
{ 0, 0, 0, 0 }, // Unused (Strength)
{ 99, 200, 500, 500 }, // Wallets
{ 0, 30, 40, 50 }, // Quivers
{ 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags)
{ 0, 10, 20, 30 }, // Unused (Deku Stick)
{ 0, 20, 30, 40 }, // Unused (Deku Nut)
};
@@ -34,35 +35,271 @@ u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
// TODO: use symbols for these icon textures once textures are properly in C
void* gItemIcons[] = {
0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000,
0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000,
0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000,
0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000,
0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000,
0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000,
0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000,
0x0805A000, 0x0805B000, 0x0805C000, 0x0805D000, 0x0805E000, 0x0805F000, 0x08060000, 0x08062000, 0x08062000,
0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000,
0x08062000, 0x08061000, 0x09000000, 0x09000900, 0x09001200, 0x08062000, 0x08062000, 0x08062000, 0x09003600,
0x09004800, 0x09003F00, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x08062180, 0x08062A80, 0x08063380,
0x020028A0, 0x020025A0, 0x020027A0, 0x020026A0, 0x020024A0,
0x08000000, // ITEM_OCARINA
0x08001000, // ITEM_BOW
0x08002000, // ITEM_ARROW_FIRE
0x08003000, // ITEM_ARROW_ICE
0x08004000, // ITEM_ARROW_LIGHT
0x08005000, // ITEM_OCARINA_FAIRY
0x08006000, // ITEM_BOMB
0x08007000, // ITEM_BOMBCHU
0x08008000, // ITEM_STICK
0x08009000, // ITEM_NUT
0x0800A000, // ITEM_BEAN
0x0800B000, // ITEM_SLINGSHOT
0x0800C000, // ITEM_POWDER_KEG
0x0800D000, // ITEM_PICTO_BOX
0x0800E000, // ITEM_LENS
0x0800F000, // ITEM_HOOKSHOT
0x08010000, // ITEM_SWORD_GREAT_FAIRY
0x08011000, // ITEM_LONGSHOT
0x08012000, // ITEM_BOTTLE
0x08013000, // ITEM_POTION_RED
0x08014000, // ITEM_POTION_GREEN
0x08015000, // ITEM_POTION_BLUE
0x08016000, // ITEM_FAIRY
0x08017000, // ITEM_DEKU_PRINCESS
0x08018000, // ITEM_MILK_BOTTLE
0x08019000, // ITEM_MILK_HALF
0x0801A000, // ITEM_FISH
0x0801B000, // ITEM_BUG
0x0801C000, // ITEM_BLUE_FIRE
0x0801D000, // ITEM_POE
0x0801E000, // ITEM_BIG_POE
0x0801F000, // ITEM_SPRING_WATER
0x08020000, // ITEM_HOT_SPRING_WATER
0x08021000, // ITEM_ZORA_EGG
0x08022000, // ITEM_GOLD_DUST
0x08023000, // ITEM_MUSHROOM
0x08024000, // ITEM_SEA_HORSE
0x08025000, // ITEM_CHATEAU
0x08026000, // ITEM_HYLIAN_LOACH
0x08027000, // ITEM_OBABA_DRINK
0x08028000, // ITEM_MOON_TEAR
0x08029000, // ITEM_DEED_LAND
0x0802A000, // ITEM_DEED_SWAMP
0x0802B000, // ITEM_DEED_MOUNTAIN
0x0802C000, // ITEM_DEED_OCEAN
0x0802D000, // ITEM_ROOM_KEY
0x0802E000, // ITEM_LETTER_MAMA
0x0802F000, // ITEM_LETTER_KAFEI
0x08030000, // ITEM_PENDANT_MEMORIES
0x08031000, // ITEM_TINGLE_MAP
0x08032000, // ITEM_MASK_DEKU
0x08033000, // ITEM_MASK_GORON
0x08034000, // ITEM_MASK_ZORA
0x08035000, // ITEM_MASK_FIERCE_DEITY
0x08036000, // ITEM_MASK_TRUTH
0x08037000, // ITEM_MASK_KAFEI
0x08038000, // ITEM_MASK_ALL_NIGHT
0x08039000, // ITEM_MASK_BUNNY
0x0803A000, // ITEM_MASK_KEATON
0x0803B000, // ITEM_MASK_GARO
0x0803C000, // ITEM_MASK_ROMANI
0x0803D000, // ITEM_MASK_CIRCUS_LEADER
0x0803E000, // ITEM_MASK_POSTMAN
0x0803F000, // ITEM_MASK_COUPLE
0x08040000, // ITEM_MASK_GREAT_FAIRY
0x08041000, // ITEM_MASK_GIBDO
0x08042000, // ITEM_MASK_DON_GERO
0x08043000, // ITEM_MASK_KAMARO
0x08044000, // ITEM_MASK_CAPTAIN
0x08045000, // ITEM_MASK_STONE
0x08046000, // ITEM_MASK_BREMEN
0x08047000, // ITEM_MASK_BLAST
0x08048000, // ITEM_MASK_SCENTS
0x08049000, // ITEM_MASK_GIANT
0x0804A000, // ITEM_BOW_ARROW_FIRE
0x0804B000, // ITEM_BOW_ARROW_ICE
0x0804C000, // ITEM_BOW_ARROW_LIGHT
0x0804D000, // ITEM_SWORD_KOKIRI
0x0804E000, // ITEM_SWORD_RAZOR
0x0804F000, // ITEM_SWORD_GILDED
0x08050000, // ITEM_SWORD_DEITY
0x08051000, // ITEM_SHIELD_HERO
0x08052000, // ITEM_SHIELD_MIRROR
0x08053000, // ITEM_QUIVER_30
0x08054000, // ITEM_QUIVER_40
0x08055000, // ITEM_QUIVER_50
0x08056000, // ITEM_BOMB_BAG_20
0x08057000, // ITEM_BOMB_BAG_30
0x08058000, // ITEM_BOMB_BAG_40
0x08059000, // ITEM_WALLET_DEFAULT
0x0805A000, // ITEM_WALLET_ADULT
0x0805B000, // ITEM_WALLET_GIANT
0x0805C000, // ITEM_FISHING_POLE
0x0805D000, // ITEM_REMAINS_ODOLWA
0x0805E000, // ITEM_REMAINS_GOHT
0x0805F000, // ITEM_REMAINS_GYORG
0x08060000, // ITEM_REMAINS_TWINMOLD
0x08062000, // ITEM_SONG_SONATA
0x08062000, // ITEM_SONG_LULLABY
0x08062000, // ITEM_SONG_NOVA
0x08062000, // ITEM_SONG_ELEGY
0x08062000, // ITEM_SONG_OATH
0x08062000, // ITEM_SONG_SARIA
0x08062000, // ITEM_SONG_TIME
0x08062000, // ITEM_SONG_HEALING
0x08062000, // ITEM_SONG_EPONA
0x08062000, // ITEM_SONG_SOARING
0x08062000, // ITEM_SONG_STORMS
0x08062000, // ITEM_SONG_SUN
0x08061000, // ITEM_BOMBERS_NOTEBOOK
0x09000000, // ITEM_SKULL_TOKEN
0x09000900, // ITEM_HEART_CONTAINER
0x09001200, // ITEM_HEART_PIECE
0x08062000, //
0x08062000, //
0x08062000, // ITEM_SONG_LULLABY_INTRO
0x09003600, // ITEM_KEY_BOSS
0x09004800, // ITEM_COMPASS
0x09003F00, // ITEM_DUNGEON_MAP
0x09005100, // ITEM_STRAY_FAIRIES
0x09005A00, // ITEM_KEY_SMALL
0x09006300, // ITEM_MAGIC_SMALL
0x09006C00, // ITEM_MAGIC_LARGE
0x08062180, // ITEM_HEART_PIECE_2
0x08062A80, // ITEM_INVALID_1
0x08063380, // ITEM_INVALID_2
0x020028A0, // ITEM_INVALID_3
0x020025A0, // ITEM_INVALID_4
0x020027A0, // ITEM_INVALID_5
0x020026A0, // ITEM_INVALID_6
0x020024A0, // ITEM_INVALID_7
};
// Used to map item IDs to inventory slots
u8 gItemSlots[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x05, 0x05, 0x05, 0x05, 0x05, 0x0B, 0x0B, 0x11,
0x11, 0x11, 0x1D, 0x23, 0x29, 0x2F, 0x28, 0x26, 0x19, 0x20, 0x1E, 0x2C, 0x24, 0x25, 0x18, 0x27,
0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
SLOT_OCARINA, // ITEM_OCARINA
SLOT_BOW, // ITEM_BOW
SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE
SLOT_ARROW_ICE, // ITEM_ARROW_ICE
SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT
SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY
SLOT_BOMB, // ITEM_BOMB
SLOT_BOMBCHU, // ITEM_BOMBCHU
SLOT_STICK, // ITEM_STICK
SLOT_NUT, // ITEM_NUT
SLOT_BEAN, // ITEM_BEAN
SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT
SLOT_POWDER_KEG, // ITEM_POWDER_KEG
SLOT_PICTO_BOX, // ITEM_PICTO_BOX
SLOT_LENS, // ITEM_LENS
SLOT_HOOKSHOT, // ITEM_HOOKSHOT
SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY
SLOT_BOTTLE_1, //
SLOT_BOTTLE_1, // ITEM_BOTTLE
SLOT_BOTTLE_1, // ITEM_POTION_RED
SLOT_BOTTLE_1, // ITEM_POTION_GREEN
SLOT_BOTTLE_1, // ITEM_POTION_BLUE
SLOT_BOTTLE_1, // ITEM_FAIRY
SLOT_BOTTLE_1, // ITEM_DEKU_PRINCESS
SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE
SLOT_BOTTLE_1, // ITEM_MILK_HALF
SLOT_BOTTLE_1, // ITEM_FISH
SLOT_BOTTLE_1, // ITEM_BUG
SLOT_BOTTLE_1, // ITEM_BLUE_FIRE
SLOT_BOTTLE_1, // ITEM_POE
SLOT_BOTTLE_1, // ITEM_BIG_POE
SLOT_BOTTLE_1, // ITEM_SPRING_WATER
SLOT_BOTTLE_1, // ITEM_HOT_SPRING_WATER
SLOT_BOTTLE_1, // ITEM_ZORA_EGG
SLOT_BOTTLE_1, // ITEM_GOLD_DUST
SLOT_BOTTLE_1, // ITEM_MUSHROOM
SLOT_BOTTLE_1, // ITEM_SEA_HORSE
SLOT_BOTTLE_1, // ITEM_CHATEAU
SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH
SLOT_BOTTLE_1, // ITEM_OBABA_DRINK
SLOT_TRADE_DEED, // ITEM_MOON_TEAR
SLOT_TRADE_DEED, // ITEM_DEED_LAND
SLOT_TRADE_DEED, // ITEM_DEED_SWAMP
SLOT_TRADE_DEED, // ITEM_DEED_MOUNTAIN
SLOT_TRADE_DEED, // ITEM_DEED_OCEAN
SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY
SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA
SLOT_TRADE_COUPLE, // ITEM_LETTER_KAFEI
SLOT_TRADE_COUPLE, // ITEM_PENDANT_MEMORIES
SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP
SLOT_MASK_DEKU, // ITEM_MASK_DEKU
SLOT_MASK_GORON, // ITEM_MASK_GORON
SLOT_MASK_ZORA, // ITEM_MASK_ZORA
SLOT_MASK_FIERCE_DEITY, // ITEM_MASK_FIERCE_DEITY
SLOT_MASK_TRUTH, // ITEM_MASK_TRUTH
SLOT_MASK_KAFEI, // ITEM_MASK_KAFEI
SLOT_MASK_ALL_NIGHT, // ITEM_MASK_ALL_NIGHT
SLOT_MASK_BUNNY, // ITEM_MASK_BUNNY
SLOT_MASK_KEATON, // ITEM_MASK_KEATON
SLOT_MASK_GARO, // ITEM_MASK_GARO
SLOT_MASK_ROMANI, // ITEM_MASK_ROMANI
SLOT_MASK_CIRCUS_LEADER, // ITEM_MASK_CIRCUS_LEADER
SLOT_MASK_POSTMAN, // ITEM_MASK_POSTMAN
SLOT_MASK_COUPLE, // ITEM_MASK_COUPLE
SLOT_MASK_GREAT_FAIRY, // ITEM_MASK_GREAT_FAIRY
SLOT_MASK_GIBDO, // ITEM_MASK_GIBDO
SLOT_MASK_DON_GERO, // ITEM_MASK_DON_GERO
SLOT_MASK_KAMARO, // ITEM_MASK_KAMARO
SLOT_MASK_CAPTAIN, // ITEM_MASK_CAPTAIN
SLOT_MASK_STONE, // ITEM_MASK_STONE
SLOT_MASK_BREMEN, // ITEM_MASK_BREMEN
SLOT_MASK_BLAST, // ITEM_MASK_BLAST
SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS
SLOT_MASK_GIANT, // ITEM_MASK_GIANT
SLOT_BOW, // ITEM_BOW_ARROW_FIRE
SLOT_BOW, // ITEM_BOW_ARROW_ICE
SLOT_BOW, // ITEM_BOW_ARROW_LIGHT
};
s16 gItemPrices[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20,
5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, // ITEM_OCARINA
0, // ITEM_BOW
0, // ITEM_ARROW_FIRE
0, // ITEM_ARROW_ICE
0, // ITEM_ARROW_LIGHT
0, // ITEM_OCARINA_FAIRY
0, // ITEM_BOMB
0, // ITEM_BOMBCHU
0, // ITEM_STICK
0, // ITEM_NUT
0, // ITEM_BEAN
0, // ITEM_SLINGSHOT
0, // ITEM_POWDER_KEG
0, // ITEM_PICTO_BOX
0, // ITEM_LENS
0, // ITEM_HOOKSHOT
0, // ITEM_SWORD_GREAT_FAIRY
0, // ITEM_LONGSHOT
0, // ITEM_BOTTLE
20, // ITEM_POTION_RED
20, // ITEM_POTION_GREEN
20, // ITEM_POTION_BLUE
20, // ITEM_FAIRY
0, // ITEM_DEKU_PRINCESS
20, // ITEM_MILK_BOTTLE
5, // ITEM_MILK_HALF
20, // ITEM_FISH
20, // ITEM_BUG
50, // ITEM_BLUE_FIRE
50, // ITEM_POE
200, // ITEM_BIG_POE
20, // ITEM_SPRING_WATER
20, // ITEM_HOT_SPRING_WATER
20, // ITEM_ZORA_EGG
200, // ITEM_GOLD_DUST
5, // ITEM_MUSHROOM
0, // ITEM_SEA_HORSE
200, // ITEM_CHATEAU
20, // ITEM_HYLIAN_LOACH
0, // ITEM_OBABA_DRINK
0, // ITEM_MOON_TEAR
0, // ITEM_DEED_LAND
0, // ITEM_DEED_SWAMP
0, // ITEM_DEED_MOUNTAIN
0, // ITEM_DEED_OCEAN
0, // ITEM_ROOM_KEY
0, // ITEM_LETTER_MAMA
0, // ITEM_LETTER_KAFEI
0, // ITEM_PENDANT_MEMORIES
0, // ITEM_TINGLE_MAP
};
// Used to map scene indexes to their region in Termina
+15 -15
View File
@@ -136,7 +136,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
this->unk154 = 0.044999998f;
shadowOffset = 320.0f;
break;
case ITEM00_RUPEE_ORANGE:
case ITEM00_RUPEE_HUGE:
Actor_SetScale(&this->actor, 0.044999998f);
this->unk154 = 0.044999998f;
shadowOffset = 750.0f;
@@ -172,7 +172,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, shadowOffset, func_800B3FC0, shadowScale);
this->actor.shape.shadowAlpha = 180;
this->actor.focus.pos = this->actor.world.pos;
this->unk14A = 0;
this->unk14A = GI_NONE;
if (sp30 < 0) {
this->actionFunc = EnItem00_WaitForHeartObject;
@@ -205,8 +205,8 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
case ITEM00_RUPEE_PURPLE:
Item_Give(globalCtx, ITEM_RUPEE_PURPLE);
break;
case ITEM00_RUPEE_ORANGE:
Item_Give(globalCtx, ITEM_RUPEE_ORANGE);
case ITEM00_RUPEE_HUGE:
Item_Give(globalCtx, ITEM_RUPEE_HUGE);
break;
case ITEM00_HEART:
Item_Give(globalCtx, ITEM_HEART);
@@ -405,12 +405,12 @@ void func_800A6780(EnItem00* this, GlobalContext* globalCtx) {
void func_800A6A40(EnItem00* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (this->unk14A != 0) {
if (this->unk14A != GI_NONE) {
if (Actor_HasParent(&this->actor, globalCtx) == 0) {
func_800B8A1C(&this->actor, globalCtx, this->unk14A, 50.0f, 80.0f);
this->unk152++;
} else {
this->unk14A = 0;
this->unk14A = GI_NONE;
}
}
@@ -508,9 +508,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
this->unk1A4 = 1;
Item_Give(globalCtx, ITEM_RUPEE_PURPLE);
break;
case ITEM00_RUPEE_ORANGE:
case ITEM00_RUPEE_HUGE:
this->unk1A4 = 1;
Item_Give(globalCtx, ITEM_RUPEE_ORANGE);
Item_Give(globalCtx, ITEM_RUPEE_HUGE);
break;
case ITEM00_STICK:
getItemId = GI_STICKS_1;
@@ -594,7 +594,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
break;
}
if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_ORANGE)) {
if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_HUGE)) {
play_sound(NA_SE_SY_GET_RUPY);
} else if (getItemId != GI_NONE) {
if (Actor_HasParent(&this->actor, globalCtx)) {
@@ -617,7 +617,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetScale(&this->actor, this->unk154);
this->unk14A = 0;
this->unk14A = GI_NONE;
this->actionFunc = func_800A6A40;
}
@@ -635,7 +635,7 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
case ITEM00_RUPEE_GREEN:
case ITEM00_RUPEE_BLUE:
case ITEM00_RUPEE_RED:
case ITEM00_RUPEE_ORANGE:
case ITEM00_RUPEE_HUGE:
case ITEM00_RUPEE_PURPLE:
EnItem00_DrawRupee(this, globalCtx);
break;
@@ -1066,9 +1066,9 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
if (dropId == ITEM00_MASK) {
dropQuantity = 1;
if (gSaveContext.playerForm != 1) {
if (gSaveContext.playerForm != 2) {
if (gSaveContext.playerForm != 4) {
if (gSaveContext.playerForm != PLAYER_FORM_GORON) {
if (gSaveContext.playerForm != PLAYER_FORM_ZORA) {
if (gSaveContext.playerForm != PLAYER_FORM_HUMAN) {
dropId = ITEM00_RUPEE_GREEN;
} else {
dropId = ITEM00_ARROWS_10;
@@ -1172,7 +1172,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
#endif
s32 D_801AE194[32] = { ITEM00_NO_DROP, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP,
ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_ORANGE,
ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_HUGE,
ITEM00_COMPASS, ITEM00_MUSHROOM_CLOUD, ITEM00_HEART, ITEM00_3_HEARTS,
ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_NUTS_10,
+21 -21
View File
@@ -2,28 +2,28 @@
/**
* Indices of the columns of this array:
* - index 0x00: PLAYER_MASK_MASK_OF_TRUTH
* - index 0x01: PLAYER_MASK_KAFEIS_MASK
* - index 0x02: PLAYER_MASK_ALL_NIGHT_MASK
* - index 0x03: PLAYER_MASK_BUNNY_HOOD
* - index 0x04: PLAYER_MASK_KEATON_MASK
* - index 0x05: PLAYER_MASK_GAROS_MASK
* - index 0x06: PLAYER_MASK_ROMANIS_MASK
* - index 0x07: PLAYER_MASK_CIRCUS_LEADERS_MASK
* - index 0x08: PLAYER_MASK_POSTMANS_HAT
* - index 0x09: PLAYER_MASK_COUPLES_MASK
* - index 0x0A: PLAYER_MASK_GREAT_FAIRYS_MASK
* - index 0x0B: PLAYER_MASK_GIBDO_MASK
* - index 0x0C: PLAYER_MASK_DON_GEROS_MASK
* - index 0x0D: PLAYER_MASK_KAMAROS_MASK
* - index 0x0E: PLAYER_MASK_CAPTAINS_HAT
* - index 0x0F: PLAYER_MASK_STONE_MASK
* - index 0x10: PLAYER_MASK_BREMEN_MASK
* - index 0x11: PLAYER_MASK_BLAST_MASK
* - index 0x12: PLAYER_MASK_MASK_OF_SCENTS
* - index 0x00: PLAYER_MASK_TRUTH
* - index 0x01: PLAYER_MASK_KAFEI
* - index 0x02: PLAYER_MASK_ALL_NIGHT
* - index 0x03: PLAYER_MASK_BUNNY
* - index 0x04: PLAYER_MASK_KEATON
* - index 0x05: PLAYER_MASK_GARO
* - index 0x06: PLAYER_MASK_ROMANI
* - index 0x07: PLAYER_MASK_CIRCUS_LEADER
* - index 0x08: PLAYER_MASK_POSTMAN
* - index 0x09: PLAYER_MASK_COUPLE
* - index 0x0A: PLAYER_MASK_GREAT_FAIRY
* - index 0x0B: PLAYER_MASK_GIBDO
* - index 0x0C: PLAYER_MASK_DON_GERO
* - index 0x0D: PLAYER_MASK_KAMARO
* - index 0x0E: PLAYER_MASK_CAPTAIN
* - index 0x0F: PLAYER_MASK_STONE
* - index 0x10: PLAYER_MASK_BREMEN
* - index 0x11: PLAYER_MASK_BLAST
* - index 0x12: PLAYER_MASK_SCENTS
*/
// clang-format off
static u16 sReactionTextIds[][PLAYER_MASK_GIANTS_MASK - 1] = {
static u16 sReactionTextIds[][PLAYER_MASK_GIANT - 1] = {
/* 0x00 */ { 0 },
/* 0x01 */ { 0 },
/* 0x02 */ { 0 },
@@ -179,7 +179,7 @@ static u16 sReactionTextIds[][PLAYER_MASK_GIANTS_MASK - 1] = {
// clang-format on
u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet) {
if ((Player_GetMask(globalCtx) > PLAYER_MASK_NONE) && (Player_GetMask(globalCtx) < PLAYER_MASK_GIANTS_MASK)) {
if ((Player_GetMask(globalCtx) > PLAYER_MASK_NONE) && (Player_GetMask(globalCtx) < PLAYER_MASK_GIANT)) {
return sReactionTextIds[reactionSet][Player_GetMask(globalCtx) - 1];
}
return 0;
+1 -1
View File
@@ -117,7 +117,7 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
((fire->yScale * ((void)0, 6500.0f)) < (sp44 - fire->position.y))) { // Fake but IDK what else
FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_3);
}
if ((fire->flags & 2) && (player->itemActionParam == 7)) {
if ((fire->flags & 2) && (player->itemActionParam == PLAYER_AP_STICK)) {
Math_Vec3f_Diff(&player->swordInfo[0].tip, &fire->position, &dist);
if (Math3D_LengthSquared(&dist) < 400.0f) {
sp40 = 1;
-1
View File
@@ -1,5 +1,4 @@
#include "global.h"
#include "prevent_bss_reordering.h"
static s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
static s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } };
-1
View File
@@ -1,4 +1,3 @@
#include "prevent_bss_reordering.h"
#include "global.h"
QuakeRequest sQuakeRequest[4];
+1 -1
View File
@@ -393,7 +393,7 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->envCtx.unk_2 = 0;
}
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->envCtx.unk_2 != 0)) {
if ((gSaveContext.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (globalCtx->envCtx.unk_2 != 0)) {
globalCtx->envCtx.unk_2 = 5;
}
+1
View File
@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#define ANIM_INTERP 1
+1
View File
@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "ultra64.h"
#include "global.h"
@@ -200,7 +200,7 @@ void BgIcicle_Regrow(BgIcicle* this, GlobalContext* globalCtx) {
}
void BgIcicle_UpdateAttacked(BgIcicle* this, GlobalContext* globalCtx) {
s32 sp24;
s32 dropItem00Id;
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
@@ -212,9 +212,9 @@ void BgIcicle_UpdateAttacked(BgIcicle* this, GlobalContext* globalCtx) {
Item_DropCollectibleRandom(globalCtx, NULL, &this->dyna.actor.world.pos, this->unk_160 << 4);
}
} else if (this->dyna.actor.params == ICICLE_STALAGMITE_FIXED_DROP) {
sp24 = func_800A8150(this->unk_160);
dropItem00Id = func_800A8150(this->unk_160);
BgIcicle_Break(this, globalCtx, 50.0f);
Item_DropCollectible(globalCtx, &this->dyna.actor.world.pos, (this->unk_161 << 8) | sp24);
Item_DropCollectible(globalCtx, &this->dyna.actor.world.pos, (this->unk_161 << 8) | dropItem00Id);
} else {
if (this->dyna.actor.params == ICICLE_STALACTITE_REGROW) {
BgIcicle_Break(this, globalCtx, 40.0f);
@@ -99,7 +99,7 @@ void BgLotus_Wait(BgLotus* this, GlobalContext* globalCtx) {
EffectSsGRipple_Spawn(globalCtx, &this->dyna.actor.world.pos, 1000, 1400, 8);
this->timer = 40;
}
if (gSaveContext.playerForm != 3) {
if (gSaveContext.playerForm != PLAYER_FORM_DEKU) {
this->timer = 40;
this->dyna.actor.flags |= 0x10;
this->actionFunc = BgLotus_Sink;
@@ -146,7 +146,7 @@ void EnBaguo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnBaguo_UndergroundIdle(EnBaguo* this, GlobalContext* globalCtx) {
this->action = NEJIRON_ACTION_INACTIVE;
if (this->actor.xzDistToPlayer < 200.0f && Player_GetMask(globalCtx) != PLAYER_MASK_STONE_MASK) {
if (this->actor.xzDistToPlayer < 200.0f && Player_GetMask(globalCtx) != PLAYER_MASK_STONE) {
this->actor.draw = EnBaguo_DrawBody;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_BAKUO_APPEAR);
this->actor.world.rot.z = 0;
@@ -225,7 +225,7 @@ void EnBaguo_Roll(EnBaguo* this, GlobalContext* globalCtx) {
f32 zDistanceFromHome = this->actor.home.pos.z - this->actor.world.pos.z;
if ((sqrtf(SQ(xDistanceFromHome) + SQ(zDistanceFromHome)) > this->maxDistanceFromHome) ||
(Player_GetMask(globalCtx) == PLAYER_MASK_STONE_MASK)) {
(Player_GetMask(globalCtx) == PLAYER_MASK_STONE)) {
EnBaguo_SetupRetreatUnderground(this);
return;
}
@@ -159,7 +159,7 @@ void func_80BE887C(EnBaisen* this, GlobalContext* globalCtx) {
if (gSaveContext.weekEventReg[60] & 8) {
this->textIdIndex = 1;
}
if (Player_GetMask(globalCtx) == PLAYER_MASK_COUPLES_MASK) {
if (Player_GetMask(globalCtx) == PLAYER_MASK_COUPLE) {
this->textIdIndex = 6;
}
if (this->unk2AC == 1) {
@@ -834,7 +834,7 @@ void EnBigpo_ScoopSoulIdle(EnBigpo* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
EnBigpo_SetupScoopSoulLeaving(this);
} else {
func_800B8A1C(&this->actor, globalCtx, 0xBA, 35.0f, 60.0f);
func_800B8A1C(&this->actor, globalCtx, GI_MAX, 35.0f, 60.0f);
this->actor.world.pos.y = (sin_rad(this->idleTimer * (M_PI / 20)) * 5.0f) + this->savedHeight;
}
}

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