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More Anim Comparison Fixes: Kafei Mask Reveal Cutscene (#288)
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@@ -1202,8 +1202,8 @@ void EnTest3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dL
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if ((*dList1 != NULL) && this->player.currentMask && !(this->player.stateFlags2 & PLAYER_STATE2_1000000)) {
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// this->player.currentMask != PLAYER_MASK_NONE
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if ((this->player.skelAnime.animation != &gPlayerAnim_cl_maskoff) &&
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((this->player.skelAnime.animation != &gPlayerAnim_cl_setmask) ||
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if ((!BEN_ANIM_EQUAL(this->player.skelAnime.animation, gPlayerAnim_cl_maskoff)) &&
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((!BEN_ANIM_EQUAL(this->player.skelAnime.animation, gPlayerAnim_cl_setmask)) ||
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(this->player.skelAnime.curFrame >= 12.0f))) {
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if (func_80127438(play, &this->player, this->player.currentMask)) {
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OPEN_DISPS(play->state.gfxCtx);
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