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@@ -504,7 +504,7 @@ void func_80A7919C(EnJso2* this, PlayState* play) {
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this->unkFC0.base.atFlags &= ~(AT_HIT);
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}
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if ((((u8)this->unkF40.base.atFlags) & AT_BOUNCED) || (this->unkFC0.base.atFlags & 4)) {
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if ((this->unkF40.base.atFlags & AT_BOUNCED) || (this->unkFC0.base.atFlags & 4)) {
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this->unkF40.base.atFlags &= ~(AT_HIT | AT_BOUNCED);
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this->unkFC0.base.atFlags &= ~(AT_HIT | AT_BOUNCED);
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Matrix_RotateYS(this->actor.yawTowardsPlayer, MTXMODE_NEW);
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