EnDt_Update Matching

This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-10-31 14:55:53 -03:00
parent a421f53d01
commit c8e6cfee91
+45 -1
View File
@@ -382,7 +382,51 @@ void func_80BEADD4(EnDt* this, PlayState* play) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dt/EnDt_Update.s")
void EnDt_Update(Actor* thisx, PlayState* play) {
EnDt* this = THIS;
s32 pad;
SkelAnime_Update(&this->skelanime);
Actor_SetScale(&this->actor, 0.01f);
if ((this->unk_254 != 4) && (this->unk_254 != 5) && (gSaveContext.save.day == 3) &&
(gSaveContext.save.isNight != 0)) {
func_80BEAC84(this, play);
}
if (!(gSaveContext.save.saveInfo.weekEventReg[63] & 0x80) &&
((gSaveContext.save.day != 3) || ((gSaveContext.save.day == 3) && (gSaveContext.save.isNight == 0)))) {
Audio_PlaySequenceAtPos(3, &gSfxDefaultPos, 49, 1000.0f);
Actor_PlaySfx(&this->actor, NA_SE_EV_CROWD - SFX_FLAG);
}
if (this->unk_24A != 0) {
this->unk_24A--;
}
if (this->unk_244 != 0) {
this->unk_244--;
}
if (this->unk_290 != 0) {
func_80BE9C74(this);
}
if ((this->unk_248 == 0) && (this->unk_24A == 0)) {
this->unk_24C++;
if (this->unk_24C >= 3) {
this->unk_24C = 0;
this->unk_24A = (s32)Rand_ZeroFloat(60.0f) + 20;
}
}
this->actionFunc(this, play);
this->actor.shape.rot.y = this->actor.world.rot.y;
Math_SmoothStepToS(&this->unk_284.y, this->unk_28A.y, 1, 3000, 0);
Actor_SetFocus(&this->actor, 60.0f);
Actor_MoveWithGravity(&this->actor);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider);
}
s32 EnDt_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnDt* this = THIS;