mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
cleanup
This commit is contained in:
+1
-1
@@ -615,7 +615,7 @@ typedef enum SunsSongState {
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#define WEEKEVENTREG_14_02 PACK_WEEKEVENTREG_FLAG(14, 0x02)
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#define WEEKEVENTREG_14_04 PACK_WEEKEVENTREG_FLAG(14, 0x04)
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#define WEEKEVENTREG_14_08 PACK_WEEKEVENTREG_FLAG(14, 0x08)
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#define WEEKEVENTREG_DRANK_CHATEUR_ROMANI PACK_WEEKEVENTREG_FLAG(14, 0x08)
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#define WEEKEVENTREG_14_10 PACK_WEEKEVENTREG_FLAG(14, 0x10)
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#define WEEKEVENTREG_14_20 PACK_WEEKEVENTREG_FLAG(14, 0x20)
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#define WEEKEVENTREG_14_40 PACK_WEEKEVENTREG_FLAG(14, 0x40)
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+45
-50
@@ -1750,7 +1750,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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s16 i;
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s16 restoreHudVisibility = false;
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if (gSaveContext.eventInf[4] & 2) {
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if (CHECK_EVENTINF(EVENTINF_41)) {
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// Related to swamp boat (non-minigame)?
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for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
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if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTO_BOX) || (msgCtx->msgMode != 0)) {
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@@ -1777,7 +1777,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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}
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
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}
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} else if (gSaveContext.save.weekEventReg[90] & 0x20) {
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_90_20)) {
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// Fishermans's jumping minigame
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for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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@@ -1786,7 +1786,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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}
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (gSaveContext.save.weekEventReg[82] & 8) {
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
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// Swordsman's log minigame
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for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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@@ -1795,7 +1795,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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}
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP);
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} else if (gSaveContext.save.weekEventReg[84] & 0x20) {
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_84_20)) {
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// Related to moon child
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if (player->currentMask == PLAYER_MASK_FIERCE_DEITY) {
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for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
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@@ -1835,7 +1835,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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}
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} else if (gSaveContext.eventInf[3] & 0x10) {
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} else if (CHECK_EVENTINF(EVENTINF_34)) {
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// Deku playground minigame
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if (player->stateFlags3 & PLAYER_STATE3_1000000) {
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if (gSaveContext.save.inventory.items[SLOT_NUT] == ITEM_NUT) {
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@@ -2227,8 +2227,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutscene < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || (gSaveContext.save.weekEventReg[8] & 1) ||
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(!(gSaveContext.eventInf[4] & 2) && (play->bButtonAmmoPlusOne >= 2))) {
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(!(CHECK_EVENTINF(EVENTINF_41)) && (play->bButtonAmmoPlusOne >= 2))) {
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// (non-minigame?)
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if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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@@ -2239,7 +2239,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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}
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
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if ((player->transformation == PLAYER_FORM_DEKU) && (gSaveContext.save.weekEventReg[8] & 1)) {
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if ((player->transformation == PLAYER_FORM_DEKU) && CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
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if (play->sceneId == SCENE_BOWLING) {
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if (gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) {
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@@ -2302,14 +2302,14 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
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(gSaveContext.eventInf[3] & 0x20)) {
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(CHECK_EVENTINF(EVENTINF_35))) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
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} else if (!(gSaveContext.save.weekEventReg[0x52] & 8) &&
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} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
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(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (play->bButtonAmmoPlusOne >= 2) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (gSaveContext.save.weekEventReg[8] & 1) {
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
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@@ -2366,7 +2366,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (play->bButtonAmmoPlusOne >= 2) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (gSaveContext.save.weekEventReg[8] & 1) {
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
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gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
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@@ -2391,8 +2391,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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restoreHudVisibility = true;
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sPictographState = PICTOGRAPH_STATE_OFF;
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} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) {
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if (!(gSaveContext.eventInf[4] & 2) ||
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((gSaveContext.eventInf[4] & 2) && (ActorCutscene_GetCurrentIndex() == -1))) {
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if (!(CHECK_EVENTINF(EVENTINF_41)) ||
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((CHECK_EVENTINF(EVENTINF_41)) && (ActorCutscene_GetCurrentIndex() == -1))) {
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play_sound(NA_SE_SY_CAMERA_SHUTTER);
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SREG(89) = 1;
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play->haltAllActors = true;
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@@ -3541,8 +3541,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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// Drank Chateau Romani
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.magicToConsume = magicToConsume;
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@@ -3561,8 +3560,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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// Drank Chateau Romani
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.magicToConsume = magicToConsume;
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@@ -3640,8 +3638,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
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if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
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play->actorCtx.lensActive = false;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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// Drank Chateau Romani
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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magicToConsume = 0;
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}
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gSaveContext.save.playerData.magic -= magicToConsume;
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@@ -3729,8 +3726,7 @@ void Magic_Update(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 magicCapacityTarget;
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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// Drank Chateau Romani
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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Magic_FlashMeterBorder();
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}
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@@ -3780,7 +3776,7 @@ void Magic_Update(PlayState* play) {
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case MAGIC_STATE_CONSUME:
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// Consume magic until target is reached or no more magic is available
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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gSaveContext.save.playerData.magic =
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((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume);
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if (gSaveContext.save.playerData.magic <= 0) {
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@@ -3793,7 +3789,7 @@ void Magic_Update(PlayState* play) {
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case MAGIC_STATE_METER_FLASH_1:
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case MAGIC_STATE_METER_FLASH_2:
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case MAGIC_STATE_METER_FLASH_3:
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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Magic_FlashMeterBorder();
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}
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break;
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@@ -3827,19 +3823,19 @@ void Magic_Update(PlayState* play) {
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interfaceCtx->magicConsumptionTimer--;
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if (interfaceCtx->magicConsumptionTimer == 0) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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gSaveContext.save.playerData.magic--;
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}
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interfaceCtx->magicConsumptionTimer = 80;
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}
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}
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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Magic_FlashMeterBorder();
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}
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break;
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case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP:
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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gSaveContext.save.playerData.magic -= 2;
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}
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if (gSaveContext.save.playerData.magic <= 0) {
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@@ -3854,7 +3850,7 @@ void Magic_Update(PlayState* play) {
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if (!Play_InCsMode(play)) {
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interfaceCtx->magicConsumptionTimer--;
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if (interfaceCtx->magicConsumptionTimer == 0) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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gSaveContext.save.playerData.magic--;
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}
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if (gSaveContext.save.playerData.magic <= 0) {
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@@ -3864,7 +3860,7 @@ void Magic_Update(PlayState* play) {
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}
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}
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}
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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Magic_FlashMeterBorder();
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}
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break;
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@@ -3876,7 +3872,7 @@ void Magic_Update(PlayState* play) {
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if (!Play_InCsMode(play)) {
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interfaceCtx->magicConsumptionTimer--;
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if (interfaceCtx->magicConsumptionTimer == 0) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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gSaveContext.save.playerData.magic--;
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}
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if (gSaveContext.save.playerData.magic <= 0) {
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@@ -3886,7 +3882,7 @@ void Magic_Update(PlayState* play) {
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}
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}
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}
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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Magic_FlashMeterBorder();
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}
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break;
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@@ -3942,8 +3938,8 @@ void Magic_DrawMeter(PlayState* play) {
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// Fill the rest of the meter with the normal magic color
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gDPPipeSync(OVERLAY_DISP++);
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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// Blue magic (drank Chateau Romani)
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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// Blue magic
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
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@@ -3955,8 +3951,8 @@ void Magic_DrawMeter(PlayState* play) {
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(magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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} else {
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// Fill the whole meter with the normal magic color
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
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// Blue magic (drank Chateau Romani)
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
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// Blue magic
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
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@@ -4230,7 +4226,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
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if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || (player->transformation == PLAYER_FORM_HUMAN)) {
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || (gSaveContext.save.weekEventReg[8] & 1) ||
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(play->bButtonAmmoPlusOne >= 2)) {
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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@@ -4240,9 +4236,8 @@ void Interface_DrawBButtonIcons(PlayState* play) {
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(play->sceneId != SCENE_BOWLING) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
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(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
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!(gSaveContext.eventInf[3] & 0x20)) &&
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(!(gSaveContext.save.weekEventReg[31] & 0x80) || (play->bButtonAmmoPlusOne != 100))) {
|
||||
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
|
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(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->bButtonAmmoPlusOne != 100))) {
|
||||
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
|
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}
|
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}
|
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@@ -7328,8 +7323,8 @@ void Interface_Init(PlayState* play) {
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interfaceCtx->minigamePerfectPrimColor[1] = 165;
|
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interfaceCtx->minigamePerfectPrimColor[2] = 55;
|
||||
|
||||
if (gSaveContext.eventInf[3] & 0x10) {
|
||||
gSaveContext.eventInf[3] &= (u8)~0x10;
|
||||
if (CHECK_EVENTINF(EVENTINF_34)) {
|
||||
CLEAR_EVENTINF(EVENTINF_34);
|
||||
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF;
|
||||
}
|
||||
|
||||
@@ -7356,15 +7351,15 @@ void Interface_Init(PlayState* play) {
|
||||
(play->sceneId != SCENE_LAST_GORON) && (play->sceneId != SCENE_LAST_ZORA) &&
|
||||
(play->sceneId != SCENE_LAST_LINK)) {
|
||||
|
||||
gSaveContext.eventInf[5] &= (u8)~0x8;
|
||||
gSaveContext.eventInf[5] &= (u8)~0x10;
|
||||
gSaveContext.eventInf[5] &= (u8)~0x20;
|
||||
gSaveContext.eventInf[5] &= (u8)~0x40;
|
||||
gSaveContext.eventInf[5] &= (u8)~0x80;
|
||||
gSaveContext.eventInf[6] &= (u8)~0x1;
|
||||
gSaveContext.eventInf[6] &= (u8)~0x2;
|
||||
gSaveContext.eventInf[6] &= (u8)~0x4;
|
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gSaveContext.eventInf[6] &= (u8)~0x8;
|
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CLEAR_EVENTINF(EVENTINF_53);
|
||||
CLEAR_EVENTINF(EVENTINF_54);
|
||||
CLEAR_EVENTINF(EVENTINF_55);
|
||||
CLEAR_EVENTINF(EVENTINF_56);
|
||||
CLEAR_EVENTINF(EVENTINF_57);
|
||||
CLEAR_EVENTINF(EVENTINF_60);
|
||||
CLEAR_EVENTINF(EVENTINF_61);
|
||||
CLEAR_EVENTINF(EVENTINF_62);
|
||||
CLEAR_EVENTINF(EVENTINF_63);
|
||||
}
|
||||
|
||||
sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen =
|
||||
|
||||
@@ -259,7 +259,7 @@ void func_809542A0(BgIngate* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80954340(BgIngate* this, PlayState* play) {
|
||||
if (!DECR(this->unk16A)) {
|
||||
if (DECR(this->unk16A) == 0) {
|
||||
if (this->timePath != NULL) {
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSMODE_6);
|
||||
this->timePath = &play->setupPathList[this->timePath->unk1];
|
||||
|
||||
@@ -119,7 +119,7 @@ weekEventReg = {
|
||||
(14 << 8) | 0x01: "WEEKEVENTREG_14_01",
|
||||
(14 << 8) | 0x02: "WEEKEVENTREG_14_02",
|
||||
(14 << 8) | 0x04: "WEEKEVENTREG_14_04",
|
||||
(14 << 8) | 0x08: "WEEKEVENTREG_14_08",
|
||||
(14 << 8) | 0x08: "WEEKEVENTREG_DRANK_CHATEUR_ROMANI",
|
||||
(14 << 8) | 0x10: "WEEKEVENTREG_14_10",
|
||||
(14 << 8) | 0x20: "WEEKEVENTREG_14_20",
|
||||
(14 << 8) | 0x40: "WEEKEVENTREG_14_40",
|
||||
|
||||
Reference in New Issue
Block a user