This commit is contained in:
engineer124
2022-11-14 14:38:30 -05:00
parent 6e7f0f2cd4
commit c74e89857d
4 changed files with 48 additions and 53 deletions
+1 -1
View File
@@ -615,7 +615,7 @@ typedef enum SunsSongState {
#define WEEKEVENTREG_14_02 PACK_WEEKEVENTREG_FLAG(14, 0x02)
#define WEEKEVENTREG_14_04 PACK_WEEKEVENTREG_FLAG(14, 0x04)
#define WEEKEVENTREG_14_08 PACK_WEEKEVENTREG_FLAG(14, 0x08)
#define WEEKEVENTREG_DRANK_CHATEUR_ROMANI PACK_WEEKEVENTREG_FLAG(14, 0x08)
#define WEEKEVENTREG_14_10 PACK_WEEKEVENTREG_FLAG(14, 0x10)
#define WEEKEVENTREG_14_20 PACK_WEEKEVENTREG_FLAG(14, 0x20)
#define WEEKEVENTREG_14_40 PACK_WEEKEVENTREG_FLAG(14, 0x40)
+45 -50
View File
@@ -1750,7 +1750,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
s16 i;
s16 restoreHudVisibility = false;
if (gSaveContext.eventInf[4] & 2) {
if (CHECK_EVENTINF(EVENTINF_41)) {
// Related to swamp boat (non-minigame)?
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTO_BOX) || (msgCtx->msgMode != 0)) {
@@ -1777,7 +1777,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
}
} else if (gSaveContext.save.weekEventReg[90] & 0x20) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_90_20)) {
// Fishermans's jumping minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
@@ -1786,7 +1786,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (gSaveContext.save.weekEventReg[82] & 8) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
// Swordsman's log minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
@@ -1795,7 +1795,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP);
} else if (gSaveContext.save.weekEventReg[84] & 0x20) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_84_20)) {
// Related to moon child
if (player->currentMask == PLAYER_MASK_FIERCE_DEITY) {
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
@@ -1835,7 +1835,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
gSaveContext.buttonStatus[i] = BTN_DISABLED;
}
} else if (gSaveContext.eventInf[3] & 0x10) {
} else if (CHECK_EVENTINF(EVENTINF_34)) {
// Deku playground minigame
if (player->stateFlags3 & PLAYER_STATE3_1000000) {
if (gSaveContext.save.inventory.items[SLOT_NUT] == ITEM_NUT) {
@@ -2227,8 +2227,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
if (gSaveContext.save.cutscene < 0xFFF0) {
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
if ((player->stateFlags1 & PLAYER_STATE1_800000) || (gSaveContext.save.weekEventReg[8] & 1) ||
(!(gSaveContext.eventInf[4] & 2) && (play->bButtonAmmoPlusOne >= 2))) {
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
(!(CHECK_EVENTINF(EVENTINF_41)) && (play->bButtonAmmoPlusOne >= 2))) {
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
// (non-minigame?)
if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
@@ -2239,7 +2239,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
}
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
if ((player->transformation == PLAYER_FORM_DEKU) && (gSaveContext.save.weekEventReg[8] & 1)) {
if ((player->transformation == PLAYER_FORM_DEKU) && CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
gSaveContext.hudVisibilityForceButtonAlphasByStatus = true;
if (play->sceneId == SCENE_BOWLING) {
if (gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) {
@@ -2302,14 +2302,14 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
(gSaveContext.eventInf[3] & 0x20)) {
(CHECK_EVENTINF(EVENTINF_35))) {
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
} else if (!(gSaveContext.save.weekEventReg[0x52] & 8) &&
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->bButtonAmmoPlusOne >= 2) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (gSaveContext.save.weekEventReg[8] & 1) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
@@ -2366,7 +2366,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->bButtonAmmoPlusOne >= 2) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (gSaveContext.save.weekEventReg[8] & 1) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_DISABLED;
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
@@ -2391,8 +2391,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
restoreHudVisibility = true;
sPictographState = PICTOGRAPH_STATE_OFF;
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) {
if (!(gSaveContext.eventInf[4] & 2) ||
((gSaveContext.eventInf[4] & 2) && (ActorCutscene_GetCurrentIndex() == -1))) {
if (!(CHECK_EVENTINF(EVENTINF_41)) ||
((CHECK_EVENTINF(EVENTINF_41)) && (ActorCutscene_GetCurrentIndex() == -1))) {
play_sound(NA_SE_SY_CAMERA_SHUTTER);
SREG(89) = 1;
play->haltAllActors = true;
@@ -3541,8 +3541,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
// Drank Chateau Romani
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
@@ -3561,8 +3560,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
// Drank Chateau Romani
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
@@ -3640,8 +3638,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
// Drank Chateau Romani
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
magicToConsume = 0;
}
gSaveContext.save.playerData.magic -= magicToConsume;
@@ -3729,8 +3726,7 @@ void Magic_Update(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 magicCapacityTarget;
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
// Drank Chateau Romani
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
Magic_FlashMeterBorder();
}
@@ -3780,7 +3776,7 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_CONSUME:
// Consume magic until target is reached or no more magic is available
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
gSaveContext.save.playerData.magic =
((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume);
if (gSaveContext.save.playerData.magic <= 0) {
@@ -3793,7 +3789,7 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_METER_FLASH_1:
case MAGIC_STATE_METER_FLASH_2:
case MAGIC_STATE_METER_FLASH_3:
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
Magic_FlashMeterBorder();
}
break;
@@ -3827,19 +3823,19 @@ void Magic_Update(PlayState* play) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
gSaveContext.save.playerData.magic--;
}
interfaceCtx->magicConsumptionTimer = 80;
}
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP:
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
gSaveContext.save.playerData.magic -= 2;
}
if (gSaveContext.save.playerData.magic <= 0) {
@@ -3854,7 +3850,7 @@ void Magic_Update(PlayState* play) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
gSaveContext.save.playerData.magic--;
}
if (gSaveContext.save.playerData.magic <= 0) {
@@ -3864,7 +3860,7 @@ void Magic_Update(PlayState* play) {
}
}
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
Magic_FlashMeterBorder();
}
break;
@@ -3876,7 +3872,7 @@ void Magic_Update(PlayState* play) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
gSaveContext.save.playerData.magic--;
}
if (gSaveContext.save.playerData.magic <= 0) {
@@ -3886,7 +3882,7 @@ void Magic_Update(PlayState* play) {
}
}
}
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
Magic_FlashMeterBorder();
}
break;
@@ -3942,8 +3938,8 @@ void Magic_DrawMeter(PlayState* play) {
// Fill the rest of the meter with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
// Blue magic (drank Chateau Romani)
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
// Blue magic
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
@@ -3955,8 +3951,8 @@ void Magic_DrawMeter(PlayState* play) {
(magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole meter with the normal magic color
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) {
// Blue magic (drank Chateau Romani)
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEUR_ROMANI)) {
// Blue magic
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
@@ -4230,7 +4226,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || (player->transformation == PLAYER_FORM_HUMAN)) {
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
if ((player->stateFlags1 & PLAYER_STATE1_800000) || (gSaveContext.save.weekEventReg[8] & 1) ||
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
(play->bButtonAmmoPlusOne >= 2)) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
@@ -4240,9 +4236,8 @@ void Interface_DrawBButtonIcons(PlayState* play) {
(play->sceneId != SCENE_BOWLING) &&
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
!(gSaveContext.eventInf[3] & 0x20)) &&
(!(gSaveContext.save.weekEventReg[31] & 0x80) || (play->bButtonAmmoPlusOne != 100))) {
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->bButtonAmmoPlusOne != 100))) {
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
}
}
@@ -7328,8 +7323,8 @@ void Interface_Init(PlayState* play) {
interfaceCtx->minigamePerfectPrimColor[1] = 165;
interfaceCtx->minigamePerfectPrimColor[2] = 55;
if (gSaveContext.eventInf[3] & 0x10) {
gSaveContext.eventInf[3] &= (u8)~0x10;
if (CHECK_EVENTINF(EVENTINF_34)) {
CLEAR_EVENTINF(EVENTINF_34);
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF;
}
@@ -7356,15 +7351,15 @@ void Interface_Init(PlayState* play) {
(play->sceneId != SCENE_LAST_GORON) && (play->sceneId != SCENE_LAST_ZORA) &&
(play->sceneId != SCENE_LAST_LINK)) {
gSaveContext.eventInf[5] &= (u8)~0x8;
gSaveContext.eventInf[5] &= (u8)~0x10;
gSaveContext.eventInf[5] &= (u8)~0x20;
gSaveContext.eventInf[5] &= (u8)~0x40;
gSaveContext.eventInf[5] &= (u8)~0x80;
gSaveContext.eventInf[6] &= (u8)~0x1;
gSaveContext.eventInf[6] &= (u8)~0x2;
gSaveContext.eventInf[6] &= (u8)~0x4;
gSaveContext.eventInf[6] &= (u8)~0x8;
CLEAR_EVENTINF(EVENTINF_53);
CLEAR_EVENTINF(EVENTINF_54);
CLEAR_EVENTINF(EVENTINF_55);
CLEAR_EVENTINF(EVENTINF_56);
CLEAR_EVENTINF(EVENTINF_57);
CLEAR_EVENTINF(EVENTINF_60);
CLEAR_EVENTINF(EVENTINF_61);
CLEAR_EVENTINF(EVENTINF_62);
CLEAR_EVENTINF(EVENTINF_63);
}
sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen =
@@ -259,7 +259,7 @@ void func_809542A0(BgIngate* this, PlayState* play) {
}
void func_80954340(BgIngate* this, PlayState* play) {
if (!DECR(this->unk16A)) {
if (DECR(this->unk16A) == 0) {
if (this->timePath != NULL) {
func_800B7298(play, &this->dyna.actor, PLAYER_CSMODE_6);
this->timePath = &play->setupPathList[this->timePath->unk1];
+1 -1
View File
@@ -119,7 +119,7 @@ weekEventReg = {
(14 << 8) | 0x01: "WEEKEVENTREG_14_01",
(14 << 8) | 0x02: "WEEKEVENTREG_14_02",
(14 << 8) | 0x04: "WEEKEVENTREG_14_04",
(14 << 8) | 0x08: "WEEKEVENTREG_14_08",
(14 << 8) | 0x08: "WEEKEVENTREG_DRANK_CHATEUR_ROMANI",
(14 << 8) | 0x10: "WEEKEVENTREG_14_10",
(14 << 8) | 0x20: "WEEKEVENTREG_14_20",
(14 << 8) | 0x40: "WEEKEVENTREG_14_40",