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https://github.com/izzy2lost/2ship2harkinian-Android.git
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@@ -17,4 +17,4 @@
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<File Name="d2_fine_pal_static">
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<Texture Name="gClearSkyboxTlue" OutName="clear_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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</File>
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</Root>
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</Root>
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@@ -52,7 +52,7 @@ void func_80C0E1C0(EnBsb* this, PlayState* play);
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void func_80C0E480(EnBsb* this, PlayState* play);
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void func_80C0E4FC(EnBsb* this, PlayState* play);
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s32 func_80C0E9CC(EnBsb* this, PlayState* play);
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void func_80C0B290(EnBsb* this, s32 arg0);
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void func_80C0B290(EnBsb* this, s32 animIndex);
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void func_80C0B31C(PlayState* play, EnBsb* this, Vec3f* pos);
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s32 func_80C0B888(EnBsb* this, PlayState* play);
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void func_80C0C32C(EnBsb* this);
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@@ -60,7 +60,7 @@ void func_80C0C430(EnBsb* this);
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void func_80C0D00C(EnBsb* this);
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void func_80C0E3B8(EnBsb* this);
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void func_80C0E618(EnBsb* this, PlayState* play);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk_02, Vec3f* unk3, f32 unk4, s16 unk5);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 arg0, s16 arg1);
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void func_80C0F640(EnBsb* this, PlayState* play);
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void func_80C0F758(EnBsb* this, PlayState* play);
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@@ -17,7 +17,7 @@
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void EnJso2_Init(Actor* thisx, PlayState* play);
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void EnJso2_Destroy(Actor* thisx, PlayState* play);
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void EnJso2_Update(Actor* thisx, PlayState* play);
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void EnJso2_Draw(Actor* thisx, PlayState* play);
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void EnJso2_Draw(Actor* thisx, PlayState* play2);
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void func_80A776E0(EnJso2* this, s32 animIndex);
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void func_80A778D8(EnJso2* this);
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@@ -211,44 +211,44 @@ void EnJso2_Init(Actor* thisx, PlayState* play) {
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Collider_InitAndSetQuad(play, &this->unkF40, &this->actor, &D_80A7B634);
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Collider_InitAndSetQuad(play, &this->unkFC0, &this->actor, &D_80A7B634);
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rightSwordBlureInit.p2EndColor[2] = rightSwordBlureInit.p1EndColor[0] = 0xFF; // 0x360 // t7
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rightSwordBlureInit.p2EndColor[2] = rightSwordBlureInit.p1EndColor[0] = 0xFF; // 0x360 // t7
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rightSwordBlureInit.p2EndColor[0] = 0xFF; // 0x364 // t9
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rightSwordBlureInit.p2EndColor[0] = 0xFF; // 0x364 // t9
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leftSwordBlureInit.p2EndColor[2] = leftSwordBlureInit.p1EndColor[0] = 0xFF; // 0x1c0 // t6 -> t7
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leftSwordBlureInit.p2EndColor[2] = leftSwordBlureInit.p1EndColor[0] = 0xFF; // 0x1c0 // t6 -> t7
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leftSwordBlureInit.p2EndColor[0] = 0xFF; // 0x1c4 // t8
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leftSwordBlureInit.p2EndColor[0] = 0xFF; // 0x1c4 // t8
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rightSwordBlureInit.p2StartColor[3] = leftSwordBlureInit.p2StartColor[3] = 0x40; // 0x1bf // t9
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leftSwordBlureInit.elemDuration = 8; // 0x1c8 // t6
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leftSwordBlureInit.elemDuration = 8; // 0x1c8 // t6
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rightSwordBlureInit.p1StartColor[0] = 0xFF; // 0x358 // t0
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rightSwordBlureInit.p1StartColor[0] = 0xFF; // 0x358 // t0
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leftSwordBlureInit.p1StartColor[0] = 0xFF; // 0x1b8
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leftSwordBlureInit.p1StartColor[0] = 0xFF; // 0x1b8
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rightSwordBlureInit.p1StartColor[2] = rightSwordBlureInit.p1StartColor[1] = 0; // 0x359 // zero
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rightSwordBlureInit.p1StartColor[2] = rightSwordBlureInit.p1StartColor[1] = 0; // 0x359 // zero
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rightSwordBlureInit.p1StartColor[3] = 0x80; // 0x35b // t3
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rightSwordBlureInit.p1StartColor[3] = 0x80; // 0x35b // t3
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rightSwordBlureInit.p2StartColor[0] = 0xFF; // 0x35c // t4
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rightSwordBlureInit.p2StartColor[0] = 0xFF; // 0x35c // t4
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rightSwordBlureInit.p1EndColor[3] = leftSwordBlureInit.p1EndColor[3] = rightSwordBlureInit.p2EndColor[3] =
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leftSwordBlureInit.p2EndColor[3] = rightSwordBlureInit.p2EndColor[1] = leftSwordBlureInit.p2EndColor[1] =
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rightSwordBlureInit.p1EndColor[2] = leftSwordBlureInit.p1EndColor[2] = rightSwordBlureInit.p1EndColor[1] =
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leftSwordBlureInit.p1EndColor[1] = rightSwordBlureInit.p2StartColor[2] =
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rightSwordBlureInit.p2StartColor[1] = 0; // 0x35d // zero
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rightSwordBlureInit.p2StartColor[1] = 0; // 0x35d // zero
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rightSwordBlureInit.elemDuration = 8; // 0x368 // t7
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rightSwordBlureInit.elemDuration = 8; // 0x368 // t7
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rightSwordBlureInit.unkFlag = leftSwordBlureInit.unkFlag = 0; // 0x1cc // zero
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leftSwordBlureInit.calcMode = 2; // 0x1d0
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rightSwordBlureInit.calcMode = 2; // 0x370
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leftSwordBlureInit.calcMode = 2; // 0x1d0
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rightSwordBlureInit.calcMode = 2; // 0x370
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leftSwordBlureInit.p2StartColor[0] = 0xFF; // 0x1bc
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leftSwordBlureInit.p2StartColor[0] = 0xFF; // 0x1bc
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leftSwordBlureInit.p1StartColor[3] = 0x80; // 0x1bb
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leftSwordBlureInit.p1StartColor[3] = 0x80; // 0x1bb
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leftSwordBlureInit.p2StartColor[2] = leftSwordBlureInit.p2StartColor[1] = leftSwordBlureInit.p1StartColor[2] =
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leftSwordBlureInit.p1StartColor[1] = 0; // 0x1b9 // zero
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@@ -1669,4 +1669,4 @@ void EnJso2_Draw(Actor* thisx, PlayState* play2) {
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}
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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