This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-11-04 01:08:58 -03:00
parent b8e4e19ae4
commit c68b45e41b
3 changed files with 21 additions and 21 deletions
+1 -1
View File
@@ -17,4 +17,4 @@
<File Name="d2_fine_pal_static">
<Texture Name="gClearSkyboxTlue" OutName="clear_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
</File>
</Root>
</Root>
+2 -2
View File
@@ -52,7 +52,7 @@ void func_80C0E1C0(EnBsb* this, PlayState* play);
void func_80C0E480(EnBsb* this, PlayState* play);
void func_80C0E4FC(EnBsb* this, PlayState* play);
s32 func_80C0E9CC(EnBsb* this, PlayState* play);
void func_80C0B290(EnBsb* this, s32 arg0);
void func_80C0B290(EnBsb* this, s32 animIndex);
void func_80C0B31C(PlayState* play, EnBsb* this, Vec3f* pos);
s32 func_80C0B888(EnBsb* this, PlayState* play);
void func_80C0C32C(EnBsb* this);
@@ -60,7 +60,7 @@ void func_80C0C430(EnBsb* this);
void func_80C0D00C(EnBsb* this);
void func_80C0E3B8(EnBsb* this);
void func_80C0E618(EnBsb* this, PlayState* play);
void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk_02, Vec3f* unk3, f32 unk4, s16 unk5);
void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 arg0, s16 arg1);
void func_80C0F640(EnBsb* this, PlayState* play);
void func_80C0F758(EnBsb* this, PlayState* play);
+18 -18
View File
@@ -17,7 +17,7 @@
void EnJso2_Init(Actor* thisx, PlayState* play);
void EnJso2_Destroy(Actor* thisx, PlayState* play);
void EnJso2_Update(Actor* thisx, PlayState* play);
void EnJso2_Draw(Actor* thisx, PlayState* play);
void EnJso2_Draw(Actor* thisx, PlayState* play2);
void func_80A776E0(EnJso2* this, s32 animIndex);
void func_80A778D8(EnJso2* this);
@@ -211,44 +211,44 @@ void EnJso2_Init(Actor* thisx, PlayState* play) {
Collider_InitAndSetQuad(play, &this->unkF40, &this->actor, &D_80A7B634);
Collider_InitAndSetQuad(play, &this->unkFC0, &this->actor, &D_80A7B634);
rightSwordBlureInit.p2EndColor[2] = rightSwordBlureInit.p1EndColor[0] = 0xFF; // 0x360 // t7
rightSwordBlureInit.p2EndColor[2] = rightSwordBlureInit.p1EndColor[0] = 0xFF; // 0x360 // t7
rightSwordBlureInit.p2EndColor[0] = 0xFF; // 0x364 // t9
rightSwordBlureInit.p2EndColor[0] = 0xFF; // 0x364 // t9
leftSwordBlureInit.p2EndColor[2] = leftSwordBlureInit.p1EndColor[0] = 0xFF; // 0x1c0 // t6 -> t7
leftSwordBlureInit.p2EndColor[2] = leftSwordBlureInit.p1EndColor[0] = 0xFF; // 0x1c0 // t6 -> t7
leftSwordBlureInit.p2EndColor[0] = 0xFF; // 0x1c4 // t8
leftSwordBlureInit.p2EndColor[0] = 0xFF; // 0x1c4 // t8
rightSwordBlureInit.p2StartColor[3] = leftSwordBlureInit.p2StartColor[3] = 0x40; // 0x1bf // t9
leftSwordBlureInit.elemDuration = 8; // 0x1c8 // t6
leftSwordBlureInit.elemDuration = 8; // 0x1c8 // t6
rightSwordBlureInit.p1StartColor[0] = 0xFF; // 0x358 // t0
rightSwordBlureInit.p1StartColor[0] = 0xFF; // 0x358 // t0
leftSwordBlureInit.p1StartColor[0] = 0xFF; // 0x1b8
leftSwordBlureInit.p1StartColor[0] = 0xFF; // 0x1b8
rightSwordBlureInit.p1StartColor[2] = rightSwordBlureInit.p1StartColor[1] = 0; // 0x359 // zero
rightSwordBlureInit.p1StartColor[2] = rightSwordBlureInit.p1StartColor[1] = 0; // 0x359 // zero
rightSwordBlureInit.p1StartColor[3] = 0x80; // 0x35b // t3
rightSwordBlureInit.p1StartColor[3] = 0x80; // 0x35b // t3
rightSwordBlureInit.p2StartColor[0] = 0xFF; // 0x35c // t4
rightSwordBlureInit.p2StartColor[0] = 0xFF; // 0x35c // t4
rightSwordBlureInit.p1EndColor[3] = leftSwordBlureInit.p1EndColor[3] = rightSwordBlureInit.p2EndColor[3] =
leftSwordBlureInit.p2EndColor[3] = rightSwordBlureInit.p2EndColor[1] = leftSwordBlureInit.p2EndColor[1] =
rightSwordBlureInit.p1EndColor[2] = leftSwordBlureInit.p1EndColor[2] = rightSwordBlureInit.p1EndColor[1] =
leftSwordBlureInit.p1EndColor[1] = rightSwordBlureInit.p2StartColor[2] =
rightSwordBlureInit.p2StartColor[1] = 0; // 0x35d // zero
rightSwordBlureInit.p2StartColor[1] = 0; // 0x35d // zero
rightSwordBlureInit.elemDuration = 8; // 0x368 // t7
rightSwordBlureInit.elemDuration = 8; // 0x368 // t7
rightSwordBlureInit.unkFlag = leftSwordBlureInit.unkFlag = 0; // 0x1cc // zero
leftSwordBlureInit.calcMode = 2; // 0x1d0
rightSwordBlureInit.calcMode = 2; // 0x370
leftSwordBlureInit.calcMode = 2; // 0x1d0
rightSwordBlureInit.calcMode = 2; // 0x370
leftSwordBlureInit.p2StartColor[0] = 0xFF; // 0x1bc
leftSwordBlureInit.p2StartColor[0] = 0xFF; // 0x1bc
leftSwordBlureInit.p1StartColor[3] = 0x80; // 0x1bb
leftSwordBlureInit.p1StartColor[3] = 0x80; // 0x1bb
leftSwordBlureInit.p2StartColor[2] = leftSwordBlureInit.p2StartColor[1] = leftSwordBlureInit.p1StartColor[2] =
leftSwordBlureInit.p1StartColor[1] = 0; // 0x1b9 // zero
@@ -1669,4 +1669,4 @@ void EnJso2_Draw(Actor* thisx, PlayState* play2) {
}
CLOSE_DISPS(play->state.gfxCtx);
}
}