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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Import data: z_en_jso2
This commit is contained in:
@@ -2851,7 +2851,7 @@ beginseg
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name "ovl_En_Jso2"
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compress
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include "build/src/overlays/actors/ovl_En_Jso2/z_en_jso2.o"
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include "build/data/ovl_En_Jso2/ovl_En_Jso2.data.o"
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//include "build/data/ovl_En_Jso2/ovl_En_Jso2.data.o"
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include "build/data/ovl_En_Jso2/ovl_En_Jso2.reloc.o"
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endseg
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@@ -5,6 +5,8 @@
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*/
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#include "z_en_jso2.h"
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#include "objects/object_jso/object_jso.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS \
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(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_100000 | \
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@@ -52,7 +54,6 @@ void func_80A7A2EC(EnJso2* this, PlayState* play);
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s32 func_80A7AA48(PlayState* play, s32 arg1, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx);
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void func_80A7AA9C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx);
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#if 0
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// static DamageTable sDamageTable = {
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static DamageTable D_80A7B4F0 = {
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/* Deku Nut */ DMG_ENTRY(0, 0x1),
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@@ -89,30 +90,9 @@ static DamageTable D_80A7B4F0 = {
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/* Powder Keg */ DMG_ENTRY(1, 0xF),
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};
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ActorInit En_Jso2_InitVars = {
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/**/ ACTOR_EN_JSO2,
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/**/ ACTORCAT_ENEMY,
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/**/ FLAGS,
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/**/ OBJECT_JSO,
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/**/ sizeof(EnJso2),
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/**/ EnJso2_Init,
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/**/ EnJso2_Destroy,
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/**/ EnJso2_Update,
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/**/ EnJso2_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80A7B608 = {
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{ COLTYPE_NONE, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x08, 0x04 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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{ 22, 70, 0, { 0, 0, 0 } },
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};
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// static ColliderQuadInit sQuadInit = {
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static ColliderQuadInit D_80A7B634 = {
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{ COLTYPE_NONE, AT_ON | AT_TYPE_ENEMY, AC_NONE, OC1_NONE, OC2_NONE, COLSHAPE_QUAD, },
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{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x09, 0x10 }, { 0x00000000, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL | TOUCH_UNK7, BUMP_NONE, OCELEM_NONE, },
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{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
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Vec3f D_80A7B510[] = {
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{ 0.003f, 0.003f, 0.003f }, { 0.002f, 0.002f, 0.002f }, { 0.001f, 0.001f, 0.001f },
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{ 0.003f, 0.003f, 0.003f }, { 0.002f, 0.002f, 0.002f }, { 0.001f, 0.001f, 0.001f },
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};
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static Vec3f D_80A7B558 = { 800.0f, -20.0f, -50.0f };
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@@ -127,46 +107,87 @@ static Vec3f D_80A7B5B8 = { 100.0f, -100.0f, 60.0f };
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static Vec3f D_80A7B5C4 = { 600.0f, -100.0f, -100.0f };
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static Vec3f D_80A7B5D0 = { 300.0f, -100.0f, -80.0f };
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static Vec3f D_80A7B5DC = { 100.0f, -100.0f, -60.0f };
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static ? D_80A7B6FC;
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ActorInit En_Jso2_InitVars = {
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/**/ ACTOR_EN_JSO2,
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/**/ ACTORCAT_ENEMY,
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/**/ FLAGS,
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/**/ OBJECT_JSO,
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/**/ sizeof(EnJso2),
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/**/ EnJso2_Init,
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/**/ EnJso2_Destroy,
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/**/ EnJso2_Update,
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/**/ EnJso2_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80A7B608 = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_HARD | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0xF7CFFFFF, 0x08, 0x04 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 22, 70, 0, { 0, 0, 0 } },
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};
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// static ColliderQuadInit sQuadInit = {
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static ColliderQuadInit D_80A7B634 = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_ENEMY,
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AC_NONE,
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OC1_NONE,
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OC2_NONE,
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COLSHAPE_QUAD,
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},
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{
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ELEMTYPE_UNK0,
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{ 0xF7CFFFFF, 0x09, 0x10 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL | TOUCH_UNK7,
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BUMP_NONE,
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OCELEM_NONE,
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},
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{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
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};
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static AnimationHeader* D_80A7B684[0x16] = {
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&gGaroDashAttackAnim, &gGaroSlashStartAnim,
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&gGaroSlashLoopAnim, &gGaroJumpBackAnim,
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&gGaroDamagedAnim, &gGaroGuardAnim,
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&gGaroAppearAnim, &gGaroIdleAnim,
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&gGaroBounceAnim, &gGaroFallDownAnim,
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&gGaroKnockedBackAnim, &gGaroCowerAnim,
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&gGaroLookAroundAnim, &gGaroAppearAndDrawSwordsAnim,
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&gGaroSpinAttackAnim, &gGaroLandAnim,
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&gGaroJumpDownAnim, &gGaroLaughAnim,
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&gGaroDrawSwordsAnim, &gGaroCollapseAnim,
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&gGaroTrembleAnim, &gGaroTakeOutBombAnim,
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};
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static u8 D_80A7B6DC[] = { 2, 2, 0, 2, 0, 2, 0, 0, 0, 2, 2, 0, 0, 2, 0, 2, 2, 0, 2, 2, 0, 2, 0, 0 };
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static Vec3s D_80A7B6F4 = { 350, -20, -3430 };
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static Vec3f D_80A7B6FC = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_80A7B708 = { 1600.0f, 0.0f, 0.0f };
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static Vec3f D_80A7B714 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_80A7B720 = { 1700.0f, 0.0f, 0.0f };
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static Vec3f D_80A7B72C = { 0.0f, 0.0f, 0.0f };
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static s16 D_80A7B738[0x14] = { 0x80, 0, 0, 0, 0, 0x80, 0, 0, 0, 0, 0x80, 0, 0, 0, 0, 0x80, 0, 0, 0, 0 };
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#endif
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extern DamageTable D_80A7B4F0;
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extern ColliderCylinderInit D_80A7B608;
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extern ColliderQuadInit D_80A7B634;
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extern UNK_TYPE D_06002ED8;
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extern UNK_TYPE D_060081F4;
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extern AnimationHeader* D_80A7B684[];
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extern Vec3f D_80A7B510[6];
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extern Vec3f D_80A7B558;
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extern Vec3f D_80A7B564;
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extern Vec3f D_80A7B570;
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extern Vec3f D_80A7B57C;
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extern Vec3f D_80A7B588;
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extern Vec3f D_80A7B594;
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extern Vec3f D_80A7B5A0;
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extern Vec3f D_80A7B5AC;
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extern Vec3f D_80A7B5B8;
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extern Vec3f D_80A7B5C4;
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extern Vec3f D_80A7B5D0;
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extern Vec3f D_80A7B5DC;
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extern u8 D_80A7B6DC[];
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extern Vec3f D_80A7B6FC;
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extern Vec3f D_80A7B708;
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extern Vec3f D_80A7B714;
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extern Vec3f D_80A7B720;
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extern Vec3f D_80A7B72C;
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extern Gfx D_0407D590[];
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extern s16 D_80A7B738[20];
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extern FlexSkeletonHeader D_06003168;
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static s16 D_80A7B738[] = { 128, 0, 0, 0, 0, 128, 0, 0, 0, 0, 128, 0, 0, 0, 0, 128, 0, 0, 0, 0 };
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#ifdef NON_MATCHING
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void EnJso2_Init(Actor* thisx, PlayState* play) {
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@@ -181,8 +202,8 @@ void EnJso2_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 0.0f);
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this->actor.colChkInfo.damageTable = &D_80A7B4F0;
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this->actor.shape.shadowScale = 0.0f;
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SkelAnime_InitFlex(play, &this->skelAnime, &D_06003168, (AnimationHeader*)&D_060081F4, this->jointTable,
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this->morphTable, 20);
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SkelAnime_InitFlex(play, &this->skelAnime, &gGaroMasterSkel, &gGaroAppearAnim, this->jointTable, this->morphTable,
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20);
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Collider_InitAndSetCylinder(play, &this->unkEF4, &this->actor, &D_80A7B608);
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Collider_InitAndSetQuad(play, &this->unkF40, &this->actor, &D_80A7B634);
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Collider_InitAndSetQuad(play, &this->unkFC0, &this->actor, &D_80A7B634);
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@@ -1260,7 +1281,7 @@ void func_80A7AA9C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
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//! FAKE:
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if (1) {}
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gSPDisplayList(POLY_OPA_DISP++, &D_06002ED8);
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gSPDisplayList(POLY_OPA_DISP++, &gGaroMasterEyesDL);
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx);
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@@ -1334,7 +1355,7 @@ void EnJso2_Draw(Actor* thisx, PlayState* play2) {
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_0407D590);
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gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
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Matrix_Pop();
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}
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}
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