mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
match Interface_DrawTimers
This commit is contained in:
+199
-219
@@ -3,6 +3,7 @@
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#include "interface/do_action_static/do_action_static.h"
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#include "misc/story_static/story_static.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "z64snap.h"
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u8 func_800FE4A8();
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s32 func_801234D4(PlayState* play);
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@@ -5209,7 +5210,6 @@ void func_8011C898(u64 timer, s16* timerArr) {
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timerArr[7] = time;
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}
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#ifdef NON_MATCHING
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void Interface_DrawTimers(PlayState* play) {
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static s16 D_801BFCE4 = 0;
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static s16 D_801BFCE8[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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@@ -5227,9 +5227,8 @@ void Interface_DrawTimers(PlayState* play) {
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Player* player = GET_PLAYER(play);
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OSTime spD0;
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OSTime spCC;
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s16 timerTemp;
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s16 i; // spC6
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s16 j;
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s16 i;
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OPEN_DISPS(play->state.gfxCtx);
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@@ -5245,7 +5244,7 @@ void Interface_DrawTimers(PlayState* play) {
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for (j = 0; j < 7; j++) {
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if (gSaveContext.timerState[j] == TIMER_STATE_4) {
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gSaveContext.funcTimer3Value[j] += spD0 - D_801BF8E8;
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gSaveContext.funcTimer3Value[j] = gSaveContext.funcTimer3Value[j] + (spD0 - D_801BF8E8);
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}
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}
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@@ -5255,216 +5254,211 @@ void Interface_DrawTimers(PlayState* play) {
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sTimerId = TIMER_ID_NONE;
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for (i = 0; i < 7; i++) {
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if (gSaveContext.timerState[i] != TIMER_STATE_OFF) {
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sTimerId = i;
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if (sTimerId == TIMER_ID_0) {
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switch (gSaveContext.timerState[TIMER_ID_0]) {
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case TIMER_STATE_13:
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if (gSaveContext.timerState[TIMER_ID_0]) {
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gSaveContext.funcTimer1Value[TIMER_ID_0] = osGetTime();
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}
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gSaveContext.timerState[TIMER_ID_0] = TIMER_STATE_14;
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D_801BFA84 = 1;
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func_80174F7C(Interface_TimerCallback, NULL);
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break;
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if (gSaveContext.timerState[i] == TIMER_STATE_OFF) {
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continue;
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}
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case TIMER_STATE_15:
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spCC = gSaveContext.timerOsTime;
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gSaveContext.eventTimer1Value[TIMER_ID_0] =
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(spCC - ((void)0, gSaveContext.funcTimer1Value[TIMER_ID_0]) -
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((void)0, gSaveContext.funcTimer3Value[TIMER_ID_0])) *
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64 / 3000 / 10000;
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gSaveContext.timerState[TIMER_ID_0] = TIMER_STATE_16;
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sTimerId = i;
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func_80174F9C(Interface_TimerCallback, NULL);
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break;
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if (sTimerId == TIMER_ID_0) {
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switch (gSaveContext.timerState[TIMER_ID_0]) {
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case TIMER_STATE_13:
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if (gSaveContext.timersNoTimeLimit[TIMER_ID_0]) {
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gSaveContext.funcTimer1Value[TIMER_ID_0] = osGetTime();
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}
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gSaveContext.timerState[TIMER_ID_0] = TIMER_STATE_14;
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D_801BFA84 = 1;
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func_80174F7C(Interface_TimerCallback, NULL);
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break;
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case TIMER_STATE_14:
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case TIMER_STATE_16:
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break;
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}
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case TIMER_STATE_15:
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spCC = gSaveContext.timerOsTime;
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gSaveContext.eventTimer1Value[TIMER_ID_0] =
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(spCC - ((void)0, gSaveContext.funcTimer1Value[TIMER_ID_0]) -
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((void)0, gSaveContext.funcTimer3Value[TIMER_ID_0])) *
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64 / 3000 / 10000;
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gSaveContext.timerState[TIMER_ID_0] = TIMER_STATE_16;
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break;
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} else {
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switch (gSaveContext.timerState[sTimerId]) {
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case TIMER_STATE_1:
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case TIMER_STATE_9:
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D_801BFCE4 = 20;
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if (interfaceCtx->unk_280 != 0) {
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gSaveContext.timerX[sTimerId] = 26;
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func_80174F9C(Interface_TimerCallback, NULL);
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break;
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if (interfaceCtx->magicAlpha != 255) {
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gSaveContext.timerY[sTimerId] = 22;
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} else if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
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gSaveContext.timerY[sTimerId] = 54;
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} else {
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gSaveContext.timerY[sTimerId] = 46;
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}
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if ((interfaceCtx->unk_280 == 8) || (interfaceCtx->unk_280 == 30)) {
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if (gSaveContext.timerState[sTimerId] == TIMER_STATE_1) {
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gSaveContext.timerState[sTimerId] = TIMER_STATE_4;
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} else {
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gSaveContext.timerState[sTimerId] = TIMER_STATE_11;
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D_801BF8F8[sTimerId] = osGetTime();
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D_801BF930[sTimerId] = 0;
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}
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gSaveContext.funcTimer1Value[sTimerId] = osGetTime();
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gSaveContext.funcTimer2Value[sTimerId] = 0;
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gSaveContext.funcTimer3Value[sTimerId] = 0;
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}
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} else {
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gSaveContext.timerState[sTimerId] = TIMER_STATE_2;
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}
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break;
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case TIMER_STATE_2:
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D_801BFCE4--;
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if (D_801BFCE4 == 0) {
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D_801BFCE4 = 20;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_3;
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}
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break;
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case TIMER_STATE_3:
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if (sTimerId == TIMER_ID_3) {
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// TODO: s16 casts
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timerTemp = ((((void)0, gSaveContext.timerX[sTimerId]) - XREG(81)) / D_801BFCE4);
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gSaveContext.timerX[sTimerId] -= timerTemp;
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timerTemp = ((((void)0, gSaveContext.timerY[sTimerId]) - XREG(80)) / D_801BFCE4);
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dummy:; // TODO: Needed?
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gSaveContext.timerY[sTimerId] -= timerTemp;
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} else {
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timerTemp = ((((void)0, gSaveContext.timerX[sTimerId]) - 26) / D_801BFCE4);
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gSaveContext.timerX[sTimerId] -= timerTemp;
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timerTemp = (gSaveContext.save.playerData.healthCapacity > 0xA0)
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? ((((void)0, gSaveContext.timerY[sTimerId]) - 54) / D_801BFCE4)
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: ((((void)0, gSaveContext.timerY[sTimerId]) - 46) / D_801BFCE4);
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gSaveContext.timerY[sTimerId] -= timerTemp;
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}
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D_801BFCE4--;
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if (D_801BFCE4 == 0) {
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D_801BFCE4 = 20;
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if (sTimerId == TIMER_ID_3) {
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gSaveContext.timerY[sTimerId] = XREG(80);
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} else {
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gSaveContext.timerX[sTimerId] = 26;
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if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
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gSaveContext.timerY[sTimerId] = 54;
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} else {
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gSaveContext.timerY[sTimerId] = 46;
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}
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}
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gSaveContext.timerState[sTimerId] = TIMER_STATE_4;
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gSaveContext.funcTimer1Value[sTimerId] = osGetTime();
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gSaveContext.funcTimer2Value[sTimerId] = 0;
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gSaveContext.funcTimer3Value[sTimerId] = 0;
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}
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// fallthrough
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case TIMER_STATE_4:
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if ((gSaveContext.timerState[sTimerId] == TIMER_STATE_4) && (sTimerId == TIMER_ID_3)) {
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gSaveContext.timerX[TIMER_ID_3] = XREG(81);
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if (1) {}
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if (1) {}
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if (1) {}
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if (1) {} // TODO: Needed?
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gSaveContext.timerY[TIMER_ID_3] = XREG(80);
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}
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break;
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case TIMER_STATE_10:
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D_801BF8F8[sTimerId] = osGetTime();
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D_801BF930[sTimerId] = 0;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_11;
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// fallthrough
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case TIMER_STATE_11:
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D_801BF930[sTimerId] = osGetTime() - D_801BF8F8[sTimerId];
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break;
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case TIMER_STATE_12:
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spD0 = osGetTime();
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gSaveContext.funcTimer3Value[sTimerId] =
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gSaveContext.funcTimer3Value[sTimerId] + spD0 - D_801BF8F8[sTimerId];
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D_801BF930[sTimerId] = 0;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_4;
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break;
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case TIMER_STATE_8:
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gSaveContext.eventTimer1Value[sTimerId] = (gSaveContext.save.playerData.health >> 1) * 100;
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gSaveContext.timersNoTimeLimit[sTimerId] = false;
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gSaveContext.eventTimer2Value[sTimerId] = gSaveContext.eventTimer1Value[sTimerId];
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D_801BFCE4 = 20;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_3;
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break;
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case TIMER_STATE_5:
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spD0 = osGetTime();
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gSaveContext.funcTimer2Value[sTimerId] =
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(spD0 - ((void)0, gSaveContext.funcTimer1Value[sTimerId]) -
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((void)0, gSaveContext.funcTimer3Value[sTimerId])) *
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64 / 3000 / 10000;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_OFF;
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if (sTimerId == TIMER_ID_3) {
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gSaveContext.save.day = 4;
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if ((play->sceneNum == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) {
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play->nextEntranceIndex = 0x5410;
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gSaveContext.nextCutsceneIndex = 0xFFF0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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} else {
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func_8011C808(play);
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}
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} else if (gSaveContext.timerState[TIMER_ID_6] != TIMER_STATE_OFF) {
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gSaveContext.timerX[TIMER_ID_6] = 115;
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gSaveContext.timerY[TIMER_ID_6] = 80;
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if (gSaveContext.timerState[TIMER_ID_6] <= TIMER_STATE_10) {
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gSaveContext.timerState[TIMER_ID_6] = TIMER_STATE_3;
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}
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}
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break;
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case TIMER_STATE_6:
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spD0 = osGetTime();
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gSaveContext.funcTimer2Value[sTimerId] =
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(spD0 - ((void)0, gSaveContext.funcTimer1Value[sTimerId]) -
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((void)0, gSaveContext.funcTimer3Value[sTimerId])) *
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64 / 3000 / 10000;
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if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entranceIndex == 0x6400)) {
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if (gSaveContext.funcTimer2Value[sTimerId] >= 12000) {
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gSaveContext.funcTimer2Value[sTimerId] = 12000;
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gSaveContext.eventTimer1Value[sTimerId] = 12000;
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}
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} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES) &&
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(gSaveContext.funcTimer2Value[sTimerId] >= 12000)) {
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gSaveContext.eventTimer1Value[sTimerId] = 12000;
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}
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gSaveContext.timerState[sTimerId] = TIMER_STATE_7;
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if (gSaveContext.timerState[TIMER_ID_6] != TIMER_STATE_OFF) {
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gSaveContext.timerX[TIMER_ID_6] = 115;
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gSaveContext.timerY[TIMER_ID_6] = 80;
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if (gSaveContext.timerState[TIMER_ID_6] <= TIMER_STATE_10) {
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gSaveContext.timerState[TIMER_ID_6] = TIMER_STATE_3;
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}
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gSaveContext.timerState[sTimerId] = TIMER_STATE_OFF;
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}
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break;
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}
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case TIMER_STATE_14:
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case TIMER_STATE_16:
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break;
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}
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break;
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}
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switch (gSaveContext.timerState[sTimerId]) {
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case TIMER_STATE_1:
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case TIMER_STATE_9:
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D_801BFCE4 = 20;
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if (interfaceCtx->unk_280 != 0) {
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gSaveContext.timerX[sTimerId] = 26;
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if (interfaceCtx->magicAlpha != 255) {
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gSaveContext.timerY[sTimerId] = 22;
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} else if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
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gSaveContext.timerY[sTimerId] = 54;
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} else {
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gSaveContext.timerY[sTimerId] = 46;
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}
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if ((interfaceCtx->unk_280 == 8) || (interfaceCtx->unk_280 == 30)) {
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if (gSaveContext.timerState[sTimerId] == TIMER_STATE_1) {
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gSaveContext.timerState[sTimerId] = TIMER_STATE_4;
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} else {
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gSaveContext.timerState[sTimerId] = TIMER_STATE_11;
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D_801BF8F8[sTimerId] = osGetTime();
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D_801BF930[sTimerId] = 0;
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}
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gSaveContext.funcTimer1Value[sTimerId] = osGetTime();
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gSaveContext.funcTimer2Value[sTimerId] = 0;
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gSaveContext.funcTimer3Value[sTimerId] = 0;
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}
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} else {
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gSaveContext.timerState[sTimerId] = TIMER_STATE_2;
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}
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break;
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case TIMER_STATE_2:
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D_801BFCE4--;
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if (D_801BFCE4 == 0) {
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D_801BFCE4 = 20;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_3;
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}
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break;
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case TIMER_STATE_3:
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if (sTimerId == TIMER_ID_3) {
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j = ((((void)0, gSaveContext.timerX[sTimerId]) - XREG(81)) / D_801BFCE4);
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gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
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j = ((((void)0, gSaveContext.timerY[sTimerId]) - XREG(80)) / D_801BFCE4);
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gSaveContext.timerY[sTimerId] = ((void)0, gSaveContext.timerY[sTimerId]) - j;
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} else {
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j = ((((void)0, gSaveContext.timerX[sTimerId]) - 26) / D_801BFCE4);
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gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
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j = (gSaveContext.save.playerData.healthCapacity > 0xA0)
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? ((((void)0, gSaveContext.timerY[sTimerId]) - 54) / D_801BFCE4)
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: ((((void)0, gSaveContext.timerY[sTimerId]) - 46) / D_801BFCE4);
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gSaveContext.timerY[sTimerId] = ((void)0, gSaveContext.timerY[sTimerId]) - j;
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}
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D_801BFCE4--;
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if (D_801BFCE4 == 0) {
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D_801BFCE4 = 20;
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if (sTimerId == TIMER_ID_3) {
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gSaveContext.timerY[sTimerId] = XREG(80);
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} else {
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gSaveContext.timerX[sTimerId] = 26;
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if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
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gSaveContext.timerY[sTimerId] = 54;
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} else {
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gSaveContext.timerY[sTimerId] = 46;
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}
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}
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gSaveContext.timerState[sTimerId] = TIMER_STATE_4;
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gSaveContext.funcTimer1Value[sTimerId] = osGetTime();
|
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gSaveContext.funcTimer2Value[sTimerId] = 0;
|
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gSaveContext.funcTimer3Value[sTimerId] = 0;
|
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}
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||||
// fallthrough
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||||
case TIMER_STATE_4:
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if ((gSaveContext.timerState[sTimerId] == TIMER_STATE_4) && (sTimerId == TIMER_ID_3)) {
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gSaveContext.timerX[TIMER_ID_3] = XREG(81);
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gSaveContext.timerY[TIMER_ID_3] = XREG(80);
|
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}
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break;
|
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|
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case TIMER_STATE_10:
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||||
D_801BF8F8[sTimerId] = osGetTime();
|
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D_801BF930[sTimerId] = 0;
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||||
gSaveContext.timerState[sTimerId] = TIMER_STATE_11;
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// fallthrough
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case TIMER_STATE_11:
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D_801BF930[sTimerId] = osGetTime() - D_801BF8F8[sTimerId];
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break;
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case TIMER_STATE_12:
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spD0 = osGetTime();
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gSaveContext.funcTimer3Value[sTimerId] =
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gSaveContext.funcTimer3Value[sTimerId] + spD0 - D_801BF8F8[sTimerId];
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D_801BF930[sTimerId] = 0;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_4;
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break;
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case TIMER_STATE_8:
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gSaveContext.eventTimer1Value[sTimerId] = (gSaveContext.save.playerData.health >> 1) * 100;
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gSaveContext.timersNoTimeLimit[sTimerId] = false;
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gSaveContext.eventTimer2Value[sTimerId] = gSaveContext.eventTimer1Value[sTimerId];
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D_801BFCE4 = 20;
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gSaveContext.timerState[sTimerId] = TIMER_STATE_3;
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break;
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case TIMER_STATE_5:
|
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spD0 = osGetTime();
|
||||
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||||
gSaveContext.funcTimer2Value[sTimerId] = (spD0 - ((void)0, gSaveContext.funcTimer1Value[sTimerId]) -
|
||||
((void)0, gSaveContext.funcTimer3Value[sTimerId])) *
|
||||
64 / 3000 / 10000;
|
||||
|
||||
gSaveContext.timerState[sTimerId] = TIMER_STATE_OFF;
|
||||
|
||||
if (sTimerId == TIMER_ID_3) {
|
||||
gSaveContext.save.day = 4;
|
||||
if ((play->sceneNum == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) {
|
||||
play->nextEntranceIndex = 0x5410;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
} else {
|
||||
func_8011C808(play);
|
||||
}
|
||||
} else if (gSaveContext.timerState[TIMER_ID_6] != TIMER_STATE_OFF) {
|
||||
gSaveContext.timerX[TIMER_ID_6] = 115;
|
||||
gSaveContext.timerY[TIMER_ID_6] = 80;
|
||||
if (gSaveContext.timerState[TIMER_ID_6] <= TIMER_STATE_10) {
|
||||
gSaveContext.timerState[TIMER_ID_6] = TIMER_STATE_3;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TIMER_STATE_6:
|
||||
spD0 = osGetTime();
|
||||
|
||||
gSaveContext.funcTimer2Value[sTimerId] = (spD0 - ((void)0, gSaveContext.funcTimer1Value[sTimerId]) -
|
||||
((void)0, gSaveContext.funcTimer3Value[sTimerId])) *
|
||||
64 / 3000 / 10000;
|
||||
|
||||
if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entranceIndex == 0x6400)) {
|
||||
if (gSaveContext.funcTimer2Value[sTimerId] >= 12000) {
|
||||
gSaveContext.funcTimer2Value[sTimerId] = 12000;
|
||||
gSaveContext.eventTimer1Value[sTimerId] = 12000;
|
||||
}
|
||||
} else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES) &&
|
||||
(gSaveContext.funcTimer2Value[sTimerId] >= 12000)) {
|
||||
gSaveContext.eventTimer1Value[sTimerId] = 12000;
|
||||
}
|
||||
gSaveContext.timerState[sTimerId] = TIMER_STATE_7;
|
||||
|
||||
if (gSaveContext.timerState[TIMER_ID_6] != TIMER_STATE_OFF) {
|
||||
gSaveContext.timerX[TIMER_ID_6] = 115;
|
||||
gSaveContext.timerY[TIMER_ID_6] = 80;
|
||||
if (gSaveContext.timerState[TIMER_ID_6] <= TIMER_STATE_10) {
|
||||
gSaveContext.timerState[TIMER_ID_6] = TIMER_STATE_3;
|
||||
}
|
||||
gSaveContext.timerState[sTimerId] = TIMER_STATE_OFF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ((sTimerId != TIMER_ID_NONE) && gSaveContext.timerState[sTimerId]) { // TODO: No != 0
|
||||
if ((sTimerId != TIMER_ID_NONE) && gSaveContext.timerState[sTimerId]) { // != TIMER_STATE_OFF
|
||||
if (!gSaveContext.timersNoTimeLimit[sTimerId]) {
|
||||
D_801BFCE8[0] = D_801BFCE8[1] = D_801BFCE8[3] = D_801BFCE8[4] = D_801BFCE8[6] = 0;
|
||||
D_801BFCE8[2] = D_801BFCE8[5] = 10;
|
||||
@@ -5545,6 +5539,7 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
}
|
||||
|
||||
gSaveContext.eventTimer1Value[sTimerId] = spD0;
|
||||
|
||||
func_8011C898(spD0, D_801BFCE8);
|
||||
|
||||
if ((gSaveContext.minigameState == 1) && (gSaveContext.save.entranceIndex == 0x6400)) {
|
||||
@@ -5642,21 +5637,6 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
#else
|
||||
static s16 D_801BFCE4 = 0;
|
||||
static s16 D_801BFCE8[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
static s16 D_801BFCF8 = 99;
|
||||
static s16 D_801BFCFC[] = {
|
||||
// timer digit width
|
||||
0x10, 0x19, 0x22, 0x2A, 0x33, 0x3C, 0x44, 0x4D,
|
||||
};
|
||||
static s16 D_801BFD0C[] = {
|
||||
// digit width
|
||||
9, 9, 8, 9, 9, 8, 9, 9,
|
||||
};
|
||||
void Interface_DrawTimers(PlayState* play);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawTimers.s")
|
||||
#endif
|
||||
|
||||
void Interface_UpdateTimers(PlayState* play) {
|
||||
MessageContext* msgCtx = &play->msgCtx;
|
||||
|
||||
Reference in New Issue
Block a user