mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
more docs
This commit is contained in:
+1
-1
@@ -1897,7 +1897,7 @@ void func_80123D50(PlayState* play, Player* player, s32 itemId, s32 actionParam)
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void func_80123DA4(Player* player);
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void func_80123DC0(Player* player);
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void func_80123E90(PlayState* play, Actor* actor);
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s32 func_80123F2C(PlayState* play, s32 ammo);
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s32 Player_SetBButtonAmmo(PlayState* play, s32 ammo);
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s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
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u8 Player_GetStrength(void);
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u8 Player_GetMask(PlayState* play);
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+1
-1
@@ -994,7 +994,7 @@ struct PlayState {
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/* 0x18876 */ s16 unk_18876;
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/* 0x18878 */ s16 bgCoverAlpha;
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/* 0x1887A */ u16 nextEntrance;
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/* 0x1887C */ s8 unk_1887C; // shootingGalleryStatus?
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/* 0x1887C */ s8 bButtonAmmoPlusOne;
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/* 0x1887D */ s8 unk_1887D;
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/* 0x1887E */ s8 unk_1887E;
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/* 0x1887F */ u8 transitionType; // fadeTransition
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@@ -75,7 +75,7 @@ void KaleidoSetup_Update(PlayState* play) {
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if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
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if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
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if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
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if ((play->bButtonAmmoPlusOne < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
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(gSaveContext.magicState != MAGIC_STATE_FILL)) {
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if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) {
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if (!(play->actorCtx.flags & ACTORCTX_FLAG_1) &&
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+26
-24
@@ -2075,7 +2075,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutscene < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || (gSaveContext.save.weekEventReg[8] & 1) ||
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(!(gSaveContext.eventInf[4] & 2) && (play->unk_1887C >= 2))) {
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(!(gSaveContext.eventInf[4] & 2) && (play->bButtonAmmoPlusOne >= 2))) {
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// (non-minigame?)
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if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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@@ -2127,7 +2127,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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} else {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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if (play->unk_1887C >= 2) {
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if (play->bButtonAmmoPlusOne >= 2) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.inventory.items[SLOT_BOW] == ITEM_NONE) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
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@@ -2154,7 +2154,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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} else if (!(gSaveContext.save.weekEventReg[0x52] & 8) &&
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(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (play->unk_1887C >= 2) {
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} else if (play->bButtonAmmoPlusOne >= 2) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (gSaveContext.save.weekEventReg[8] & 1) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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@@ -2185,7 +2185,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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}
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if (play->unk_1887C >= 2) {
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if (play->bButtonAmmoPlusOne >= 2) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.inventory.items[SLOT_BOW] == ITEM_NONE) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
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@@ -2211,7 +2211,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (play->unk_1887C >= 2) {
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} else if (play->bButtonAmmoPlusOne >= 2) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B);
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} else if (gSaveContext.save.weekEventReg[8] & 1) {
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gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
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@@ -2336,7 +2336,7 @@ void Interface_SetSceneRestrictions(PlayState* play) {
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interfaceCtx->restrictions.unk_317 = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
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interfaceCtx->restrictions.pictographBox = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
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interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
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return;
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break;
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}
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i++;
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} while (sRestrictionFlags[i].scene != 0xFF);
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@@ -3945,11 +3945,11 @@ void Interface_DrawItemButtons(PlayState* play) {
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// Empty C Button Arrows
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for (temp = EQUIP_SLOT_C_LEFT; temp <= EQUIP_SLOT_C_RIGHT; temp++) {
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if (GET_CUR_FORM_BTN_ITEM(temp) > 0xF0) {
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if (temp == 1) {
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if (temp == EQUIP_SLOT_C_LEFT) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 240, 0, interfaceCtx->cLeftAlpha);
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} else if (temp == 2) {
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} else if (temp == EQUIP_SLOT_C_DOWN) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 240, 0, interfaceCtx->cDownAlpha);
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} else {
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} else { // EQUIP_SLOT_C_RIGHT
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 240, 0, interfaceCtx->cRightAlpha);
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}
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OVERLAY_DISP = Gfx_DrawRectTextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex + ((32 * 32) * (temp + 1))),
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@@ -4007,10 +4007,10 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
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gDPPipeSync(OVERLAY_DISP++);
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if ((button == 0) && (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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if ((button == EQUIP_SLOT_B) && (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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ammo = play->interfaceCtx.minigameAmmo;
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} else if ((button == 0) && (play->unk_1887C > 1)) {
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ammo = play->unk_1887C - 1;
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} else if ((button == EQUIP_SLOT_B) && (play->bButtonAmmoPlusOne > 1)) {
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ammo = play->bButtonAmmoPlusOne - 1;
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} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
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((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
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((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
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@@ -4029,11 +4029,13 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
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ammo -= 10;
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}
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// Draw upper digit (tens)
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if (i) {
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OVERLAY_DISP = Gfx_DrawRectTextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * i)), 8, 8,
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D_801BFB04[button], D_801BFB0C[button], 8, 8, 1 << 10, 1 << 10);
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}
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// Draw lower digit (ones)
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OVERLAY_DISP = Gfx_DrawRectTextureIA8(OVERLAY_DISP, ((u8*)gAmmoDigit0Tex + ((8 * 8) * ammo)), 8, 8,
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D_801BFB04[button] + 6, D_801BFB0C[button], 8, 8, 1 << 10, 1 << 10);
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}
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@@ -4053,12 +4055,12 @@ void func_80118084(PlayState* play) {
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if ((interfaceCtx->unk_222 == 0) && (player->stateFlags3 & PLAYER_STATE3_1000000)) {
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if (gSaveContext.buttonStatus[EQUIP_SLOT_B] != BTN_DISABLED) {
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, 0);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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Interface_DrawAmmoCount(play, 0, interfaceCtx->bAlpha);
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Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
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}
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} else if ((!interfaceCtx->bButtonDoActionActive && (interfaceCtx->unk_222 == 0)) ||
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((interfaceCtx->bButtonDoActionActive &&
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@@ -4068,9 +4070,9 @@ void func_80118084(PlayState* play) {
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT))) {
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if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || (player->transformation == PLAYER_FORM_HUMAN)) {
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, 0);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || (gSaveContext.save.weekEventReg[8] & 1) ||
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(play->unk_1887C >= 2)) {
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(play->bButtonAmmoPlusOne >= 2)) {
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@@ -4081,8 +4083,8 @@ void func_80118084(PlayState* play) {
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(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
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!(gSaveContext.eventInf[3] & 0x20)) &&
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(!(gSaveContext.save.weekEventReg[31] & 0x80) || (play->unk_1887C != 0x64))) {
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Interface_DrawAmmoCount(play, 0, interfaceCtx->bAlpha);
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(!(gSaveContext.save.weekEventReg[31] & 0x80) || (play->bButtonAmmoPlusOne != 100))) {
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Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
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}
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}
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}
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@@ -4133,11 +4135,11 @@ void func_80118890(PlayState* play) {
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if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x1000, 1);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x1000, EQUIP_SLOT_C_LEFT);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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Interface_DrawAmmoCount(play, 1, interfaceCtx->cLeftAlpha);
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Interface_DrawAmmoCount(play, EQUIP_SLOT_C_LEFT, interfaceCtx->cLeftAlpha);
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}
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gDPPipeSync(OVERLAY_DISP++);
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@@ -4146,11 +4148,11 @@ void func_80118890(PlayState* play) {
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if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x2000, 2);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x2000, EQUIP_SLOT_C_DOWN);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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Interface_DrawAmmoCount(play, 2, interfaceCtx->cDownAlpha);
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Interface_DrawAmmoCount(play, EQUIP_SLOT_C_DOWN, interfaceCtx->cDownAlpha);
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}
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gDPPipeSync(OVERLAY_DISP++);
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@@ -4159,11 +4161,11 @@ void func_80118890(PlayState* play) {
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if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x3000, 3);
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Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment + 0x3000, EQUIP_SLOT_C_RIGHT);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
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Interface_DrawAmmoCount(play, 3, interfaceCtx->cRightAlpha);
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Interface_DrawAmmoCount(play, EQUIP_SLOT_C_RIGHT, interfaceCtx->cRightAlpha);
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||||
}
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CLOSE_DISPS(play->state.gfxCtx);
|
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@@ -719,8 +719,8 @@ s32 func_80123F14(PlayState* play) {
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return player->stateFlags1 & PLAYER_STATE1_800000;
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}
|
||||
|
||||
s32 func_80123F2C(PlayState* play, s32 ammo) {
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||||
play->unk_1887C = ammo + 1;
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s32 Player_SetBButtonAmmo(PlayState* play, s32 ammo) {
|
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play->bButtonAmmoPlusOne = ammo + 1;
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|
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return 1;
|
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}
|
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|
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@@ -131,7 +131,7 @@ s32 func_80953DA8(BgIngate* this, PlayState* play) {
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gSaveContext.eventInf[4] |= 2;
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}
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Camera_ChangeSetting(mainCam, CAM_SET_BOAT_CRUISE);
|
||||
play->unk_1887C = 0x63;
|
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play->bButtonAmmoPlusOne = 99;
|
||||
|
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return false;
|
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}
|
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@@ -143,7 +143,7 @@ void func_80953E38(PlayState* play) {
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||||
gSaveContext.eventInf[4] &= (u8)~2;
|
||||
}
|
||||
|
||||
play->unk_1887C = -1;
|
||||
play->bButtonAmmoPlusOne = -1;
|
||||
}
|
||||
|
||||
void func_80953EA4(BgIngate* this, PlayState* play) {
|
||||
|
||||
@@ -401,7 +401,7 @@ void EnSyatekiMan_Swamp_HandleNormalMessage(EnSyatekiMan* this, PlayState* play)
|
||||
player->actor.freezeTimer = 0;
|
||||
Interface_InitMinigame(play);
|
||||
play->interfaceCtx.minigameAmmo = 80;
|
||||
func_80123F2C(play, 80);
|
||||
Player_SetBButtonAmmo(play, 80);
|
||||
this->shootingGameState = SG_GAME_STATE_RUNNING;
|
||||
this->actionFunc = EnSyatekiMan_Swamp_StartGame;
|
||||
func_801A2BB8(NA_BGM_TIMED_MINI_GAME);
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||||
@@ -760,7 +760,7 @@ void EnSyatekiMan_Town_HandleNormalMessage(EnSyatekiMan* this, PlayState* play)
|
||||
player->actor.freezeTimer = 0;
|
||||
this->flagsIndex = 0;
|
||||
Interface_InitMinigame(play);
|
||||
func_80123F2C(play, 99);
|
||||
Player_SetBButtonAmmo(play, 99);
|
||||
this->shootingGameState = SG_GAME_STATE_RUNNING;
|
||||
func_801A2BB8(NA_BGM_TIMED_MINI_GAME);
|
||||
this->actionFunc = EnSyatekiMan_Town_StartGame;
|
||||
@@ -1147,7 +1147,7 @@ void EnSyatekiMan_Swamp_EndGame(EnSyatekiMan* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->talkWaitTimer < 5) {
|
||||
play->unk_1887C = -10;
|
||||
play->bButtonAmmoPlusOne = -10;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1415,7 +1415,7 @@ void EnSyatekiMan_Town_EndGame(EnSyatekiMan* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->talkWaitTimer < 5) {
|
||||
play->unk_1887C = -10;
|
||||
play->bButtonAmmoPlusOne = -10;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1722,10 +1722,10 @@ void ObjUm_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->flags & OBJ_UM_FLAG_0010) {
|
||||
func_80123F2C(play, 99);
|
||||
Player_SetBButtonAmmo(play, 99);
|
||||
this->flags &= ~OBJ_UM_FLAG_0010;
|
||||
} else if (this->flags & OBJ_UM_FLAG_0004) {
|
||||
func_80123F2C(play, -3);
|
||||
Player_SetBButtonAmmo(play, -3);
|
||||
this->flags &= ~OBJ_UM_FLAG_0004;
|
||||
}
|
||||
|
||||
|
||||
@@ -2212,7 +2212,7 @@
|
||||
0x80123DC0:("func_80123DC0",),
|
||||
0x80123E90:("func_80123E90",),
|
||||
0x80123F14:("func_80123F14",),
|
||||
0x80123F2C:("func_80123F2C",),
|
||||
0x80123F2C:("Player_SetBButtonAmmo",),
|
||||
0x80123F48:("Player_IsBurningStickInRange",),
|
||||
0x80124020:("Player_GetStrength",),
|
||||
0x8012403C:("Player_GetMask",),
|
||||
|
||||
@@ -1726,7 +1726,7 @@ asm/non_matchings/code/z_player_lib/func_80123DA4.s,func_80123DA4,0x80123DA4,0x7
|
||||
asm/non_matchings/code/z_player_lib/func_80123DC0.s,func_80123DC0,0x80123DC0,0x34
|
||||
asm/non_matchings/code/z_player_lib/func_80123E90.s,func_80123E90,0x80123E90,0x21
|
||||
asm/non_matchings/code/z_player_lib/func_80123F14.s,func_80123F14,0x80123F14,0x6
|
||||
asm/non_matchings/code/z_player_lib/func_80123F2C.s,func_80123F2C,0x80123F2C,0x7
|
||||
asm/non_matchings/code/z_player_lib/Player_SetBButtonAmmo.s,Player_SetBButtonAmmo,0x80123F2C,0x7
|
||||
asm/non_matchings/code/z_player_lib/Player_IsBurningStickInRange.s,Player_IsBurningStickInRange,0x80123F48,0x36
|
||||
asm/non_matchings/code/z_player_lib/Player_GetStrength.s,Player_GetStrength,0x80124020,0x7
|
||||
asm/non_matchings/code/z_player_lib/Player_GetMask.s,Player_GetMask,0x8012403C,0x4
|
||||
|
||||
|
Reference in New Issue
Block a user