2 more functions, a few names

This commit is contained in:
engineer124
2021-12-29 23:38:11 +11:00
parent a19ab64a3c
commit c0afa143f4
6 changed files with 131 additions and 77 deletions
+5 -5
View File
@@ -2044,7 +2044,7 @@ void func_8010E9F0(s16 arg0, s16 arg1);
// void func_8010EB50(void);
// void func_8010EBA0(void);
// void func_8010EC54(void);
void func_8010EE74(GlobalContext* globalCtx, s32 day);
void Interface_NewDay(GlobalContext* globalCtx, s32 day);
void Interface_ChangeAlpha(u16 param_1);
// void func_8010EF9C(void);
// void func_8010F0D4(void);
@@ -2088,8 +2088,8 @@ void func_80115D5C(GameState* gamestate);
// void func_80116FD8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_801170B8(void);
// void Interface_DrawItemButtons(void);
// void func_80117A20(void);
// void func_80117BD0(void);
// void Interface_DrawItemIconTexture(void);
// void Interface_DrawAmmoCount(void);
// void func_80118084(void);
// void func_80118890(void);
// void func_80118BA4(void);
@@ -2102,9 +2102,9 @@ void func_8011B4E0(GlobalContext* globalCtx, s16 arg1);
// void Interface_DrawMinigamePerfect(void);
void func_8011C808(GlobalContext* globalCtx);
// void func_8011C898(void);
// void func_8011CA64(void);
// void Interface_DrawTimers(void);
// void func_8011E3B4(void);
// void func_8011E730(void);
// void Interface_DrawMinigame(void);
// void Interface_Draw(UNK_TYPE4 ctxt);
// void Interface_LoadStory(void);
// void func_80121000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8, UNK_TYPE1 param_9, UNK_TYPE1 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14);
+1 -1
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@@ -148,7 +148,7 @@ typedef struct {
/* 0x3DC2 */ u8 unk_3DC2; // "pad1"
/* 0x3DC8 */ OSTime unk_3DC8; // "get_time"
/* 0x3DD0 */ u8 unk_3DD0[7]; // "event_fg"
/* 0x3DD7 */ u8 unk_3DD7[7]; // "calc_flag"
/* 0x3DD7 */ u8 timersNoTimeLimit[7]; // "calc_flag"
/* 0x3DE0 */ OSTime unk_3DE0[7]; // "event_ostime"
/* 0x3E18 */ OSTime unk_3E18[7]; // "event_sub"
/* 0x3E50 */ OSTime unk_3E50[7]; // "func_time"
+113 -59
View File
@@ -36,30 +36,6 @@ extern u8 D_801E3BB0[];
} \
(void)0
/**
* Similar to `TIMED_STEP_TO`, but will always increase `var`. If var > target, this will eventually increase `var` by
* an amount that is at most ( timeRemaining + 1 ) * | var - target |, but which depends on the amount lost to
* truncation from the divisions.
*/
#define TIMED_STEP_UP_TO(var, target, timeRemaining, stepVar) \
{ \
stepVar = ABS_ALT(var - target) / timeRemaining; \
var += stepVar; \
} \
(void)0
/**
* Similar to `TIMED_STEP_TO`, but will always increase `var`. If var < target, this will eventually dncrease `var` by
* an amount that is at most ( timeRemaining + 1 ) * | var - target |, but which depends on the amount lost to
* truncation from the divisions.
*/
#define TIMED_STEP_DOWN_TO(var, target, timeRemaining, stepVar) \
{ \
stepVar = ABS_ALT(var - target) / timeRemaining; \
var -= stepVar; \
} \
(void)0
typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
@@ -292,9 +268,9 @@ s16 D_801BF9C8[] = {
0x16,
};
s32 D_801BF9CC[] = {
0xC3BE0000, // f32: -380.0
0xC3AF0000, // f32: -350.0
f32 D_801BF9CC[] = {
-380.0f,
-350.0f,
};
s16 D_801BF9D4[] = {
@@ -517,37 +493,37 @@ void func_8010E968(s32 arg0) {
D_801BFA84 = btnAPressed;
}
void func_8010E9F0(s16 timerId, s16 arg1) {
void func_8010E9F0(s16 timerId, s16 timeLimit) {
gSaveContext.timerX[timerId] = 115;
gSaveContext.timerY[timerId] = 80;
D_801BF8E0 = 0;
gSaveContext.unk_3DE0[timerId] = arg1 * 100;
gSaveContext.unk_3DE0[timerId] = timeLimit * 100;
gSaveContext.unk_3E18[timerId] = gSaveContext.unk_3DE0[timerId];
if (gSaveContext.unk_3DE0[timerId] != 0) {
gSaveContext.unk_3DD7[timerId] = 0;
gSaveContext.timersNoTimeLimit[timerId] = false;
} else {
gSaveContext.unk_3DD7[timerId] = 1;
gSaveContext.timersNoTimeLimit[timerId] = true;
}
gSaveContext.unk_3DD0[timerId] = 1;
}
void func_8010EA9C(s16 arg0, s16 arg1) {
void func_8010EA9C(s16 timeLimit, s16 arg1) {
gSaveContext.timerX[0] = 115;
gSaveContext.timerY[0] = 80;
D_801BF8E4 = arg1;
gSaveContext.unk_3DE0[0] = arg0 * 100;
gSaveContext.unk_3DE0[0] = timeLimit * 100;
gSaveContext.unk_3E18[0] = gSaveContext.unk_3DE0[0];
if (gSaveContext.unk_3DE0[0] != 0) {
gSaveContext.unk_3DD7[0] = 0;
gSaveContext.timersNoTimeLimit[0] = false;
} else {
gSaveContext.unk_3DD7[0] = 1;
gSaveContext.timersNoTimeLimit[0] = true;
}
gSaveContext.unk_3DD0[0] = 13;
@@ -588,15 +564,20 @@ s32 func_8010EC54(s16 timerId) {
time = gSaveContext.unk_3DE0[timerId];
// hours
time -= (sp1C = time / 36000) * 36000;
if (1) {}
// minutes
time -= (sp1E = time / 6000) * 6000;
// seconds
time -= (sp20 = time / 1000) * 1000;
// 100 milliseconds
time -= (sp22 = time / 100) * 100;
// 10 miliseconds
time -= (temp_a0 = time / 10) * 10;
final = (sp1C << 0x14);
@@ -607,23 +588,26 @@ s32 func_8010EC54(s16 timerId) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EC54.s")
#endif
void func_8010EE74(GlobalContext* globalCtx, s32 arg1) {
void Interface_NewDay(GlobalContext* globalCtx, s32 day) {
s32 pad;
s16 phi_t0 = arg1 - 1;
s16 i = day - 1;
if (phi_t0 < 0 || phi_t0 >= 3) {
phi_t0 = 0;
// i is used to store dayMinusOne
if (i < 0 || i >= 3) {
i = 0;
}
// Loads day number from week_static for the three-day clock
DmaMgr_SendRequest0((u32)globalCtx->interfaceCtx.doActionSegment + 0x780,
(u32)_week_staticSegmentRomStart + phi_t0 * 0x510, 0x510);
(u32)_week_staticSegmentRomStart + i * 0x510, 0x510);
for (phi_t0 = 0; phi_t0 < 120; phi_t0++) {
gSaveContext.save.roomInf[phi_t0][0] = gSaveContext.cycleSceneFlags[phi_t0].chest;
gSaveContext.save.roomInf[phi_t0][1] = gSaveContext.cycleSceneFlags[phi_t0].swch0;
gSaveContext.save.roomInf[phi_t0][2] = gSaveContext.cycleSceneFlags[phi_t0].swch1;
gSaveContext.save.roomInf[phi_t0][3] = gSaveContext.cycleSceneFlags[phi_t0].clearedRoom;
gSaveContext.save.roomInf[phi_t0][4] = gSaveContext.cycleSceneFlags[phi_t0].collectible;
// i is used to store sceneId
for (i = 0; i < 120; i++) {
gSaveContext.save.roomInf[i][0] = gSaveContext.cycleSceneFlags[i].chest;
gSaveContext.save.roomInf[i][1] = gSaveContext.cycleSceneFlags[i].swch0;
gSaveContext.save.roomInf[i][2] = gSaveContext.cycleSceneFlags[i].swch1;
gSaveContext.save.roomInf[i][3] = gSaveContext.cycleSceneFlags[i].clearedRoom;
gSaveContext.save.roomInf[i][4] = gSaveContext.cycleSceneFlags[i].collectible;
}
}
@@ -2367,12 +2351,24 @@ s16 D_801BFAF8[] = {
void Interface_DrawItemButtons(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s")
s16 D_801BFAFC[] = { 30, 24, 24, 24 };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117A20.s")
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
static s16 D_801BFAFC[] = { 30, 24, 24, 24 };
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, D_801BF9D4[button] << 2, D_801BF9DC[button] << 2,
(D_801BF9D4[button] + D_801BFAFC[button]) << 2, (D_801BF9DC[button] + D_801BFAFC[button]) << 2,
G_TX_RENDERTILE, 0, 0, D_801BF9BC[button] << 1, D_801BF9BC[button] << 1);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s16 D_801BFB04[] = { 0xA2, 0xE4, 0xFA, 0x110 };
s16 D_801BFB0C[] = { 0x23, 0x23, 0x33, 0x23 };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117BD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawAmmoCount.s")
void func_80118084(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118084.s")
@@ -2380,8 +2376,65 @@ void func_80118084(GlobalContext* globalCtx);
void func_80118890(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118890.s")
void func_80118BA4(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118BA4.s")
void func_80118BA4(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 aAlpha;
OPEN_DISPS(globalCtx->state.gfxCtx);
aAlpha = interfaceCtx->aAlpha;
if (aAlpha > 100) {
aAlpha = 100;
}
func_8012C8D4(globalCtx->state.gfxCtx);
func_80116FD8(globalCtx, gGameInfo->data[0x55F] + 0x19, gGameInfo->data[0x55F] + 0x46, 192, 237);
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
Matrix_InsertTranslation(0.0f, 0.0f, -38.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateStateAroundXAxis(interfaceCtx->unk_218 / 10000.0f);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPPipeSync(OVERLAY_DISP++);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, aAlpha);
OVERLAY_DISP = func_8010DC58(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, 0);
gDPPipeSync(OVERLAY_DISP++);
func_80116FD8(globalCtx, gGameInfo->data[0x55F] + 0x17, gGameInfo->data[0x55F] + 0x44, 190, 235);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 200, 255, interfaceCtx->aAlpha);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(OVERLAY_DISP++);
func_80116FD8(globalCtx, gGameInfo->data[0x55F] + 0x17, gGameInfo->data[0x55F] + 0x44, 190, 235);
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_InsertTranslation(0.0f, 0.0f, D_801BF9CC[gSaveContext.options.language] / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateStateAroundXAxis(interfaceCtx->unk_218 / 10000.0f);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[8], 4, 0);
if (((interfaceCtx->unk_210 < 2) || (interfaceCtx->unk_210 == 3))) {
OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, interfaceCtx->doActionSegment, 3, 0x30, 0x10, 0);
} else {
OVERLAY_DISP = func_8010DE38(OVERLAY_DISP, interfaceCtx->doActionSegment + 0x180, 3, 0x30, 0x10, 0);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s16 D_801BFB14[] = { 255, 100, 255, 0 };
s16 D_801BFB1C[] = { 0, 100, 255, 0 };
@@ -2480,7 +2533,8 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
} else if (D_801BFB34 != 0) {
D_801BFB34--;
} else if (D_801BFB30 != 0) {
TIMED_STEP_UP_TO(D_801BFB2C, 255, D_801BFB30, colorStep);
colorStep = ABS_ALT(D_801BFB2C - 255) / D_801BFB30;
D_801BFB2C += colorStep;
if (D_801BFB2C >= 255) {
D_801BFB2C = 255;
@@ -3166,14 +3220,14 @@ s16 D_801BFCFC[] = {
s16 D_801BFD0C[] = {
9, 9, 8, 9, 9, 8, 9, 9,
};
void func_8011CA64(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011CA64.s")
void Interface_DrawTimers(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawTimers.s")
void func_8011E3B4(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E3B4.s")
void func_8011E730(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E730.s")
void Interface_DrawMinigame(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawMinigame.s")
// rupeeDigitsFirst
s16 D_801BFD1C[] = { 1, 0, 0, 0 };
@@ -3500,8 +3554,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
Interface_DrawMinigamePerfect(globalCtx);
}
func_8011E730(globalCtx);
func_8011CA64(globalCtx);
Interface_DrawMinigame(globalCtx);
Interface_DrawTimers(globalCtx);
}
// PictoBox
@@ -3974,7 +4028,7 @@ void Interface_Update(GlobalContext* globalCtx) {
gSaveContext.timerX[5] = 115;
gSaveContext.timerY[5] = 80;
D_801BF8E0 = 1;
gSaveContext.unk_3DD7[5] = 0;
gSaveContext.timersNoTimeLimit[5] = false;
}
}
}
@@ -58,7 +58,7 @@ void func_80A41D70(EnTest4* this, GlobalContext* globalCtx) {
this->unk_146 = gSaveContext.save.time += CLOCK_TIME_MINUTE;
}
func_8010EE74(globalCtx, CURRENT_DAY);
Interface_NewDay(globalCtx, CURRENT_DAY);
D_801BDBC8 = 0xFE;
func_800FB758(globalCtx);
func_800FEAF4(&globalCtx->envCtx);
@@ -94,7 +94,7 @@ void func_80A41FA4(EnTest4* this, GlobalContext* globalCtx) {
} else if ((sCutscenes[this->unk_144] < 0) || ((globalCtx->actorCtx.unk5 & 2) != 0)) {
Sram_IncrementDay();
gSaveContext.save.time = CLOCK_TIME(6, 0);
func_8010EE74(globalCtx, CURRENT_DAY);
Interface_NewDay(globalCtx, CURRENT_DAY);
func_80151A68(globalCtx, sDayMessages2[CURRENT_DAY - 1]);
D_801BDBC8 = 0xFE;
func_800FB758(globalCtx);
+5 -5
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@@ -2099,7 +2099,7 @@
0x8010EB50:("func_8010EB50",),
0x8010EBA0:("func_8010EBA0",),
0x8010EC54:("func_8010EC54",),
0x8010EE74:("func_8010EE74",),
0x8010EE74:("Interface_NewDay",),
0x8010EF68:("Interface_ChangeAlpha",),
0x8010EF9C:("func_8010EF9C",),
0x8010F0D4:("func_8010F0D4",),
@@ -2144,8 +2144,8 @@
0x80116FD8:("func_80116FD8",),
0x801170B8:("func_801170B8",),
0x80117100:("Interface_DrawItemButtons",),
0x80117A20:("func_80117A20",),
0x80117BD0:("func_80117BD0",),
0x80117A20:("Interface_DrawItemIconTexture",),
0x80117BD0:("Interface_DrawAmmoCount",),
0x80118084:("func_80118084",),
0x80118890:("func_80118890",),
0x80118BA4:("func_80118BA4",),
@@ -2158,9 +2158,9 @@
0x8011C4C4:("Interface_DrawMinigamePerfect",),
0x8011C808:("func_8011C808",),
0x8011C898:("func_8011C898",),
0x8011CA64:("func_8011CA64",),
0x8011CA64:("Interface_DrawTimers",),
0x8011E3B4:("func_8011E3B4",),
0x8011E730:("func_8011E730",),
0x8011E730:("Interface_DrawMinigame",),
0x8011F0E0:("Interface_Draw",),
0x80120F90:("Interface_LoadStory",),
0x80121064:("Interface_AllocStory",),
+5 -5
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@@ -1613,7 +1613,7 @@ asm/non_matchings/code/z_parameter/func_8010EA9C.s,func_8010EA9C,0x8010EA9C,0x2D
asm/non_matchings/code/z_parameter/func_8010EB50.s,func_8010EB50,0x8010EB50,0x14
asm/non_matchings/code/z_parameter/func_8010EBA0.s,func_8010EBA0,0x8010EBA0,0x2D
asm/non_matchings/code/z_parameter/func_8010EC54.s,func_8010EC54,0x8010EC54,0x88
asm/non_matchings/code/z_parameter/func_8010EE74.s,func_8010EE74,0x8010EE74,0x3D
asm/non_matchings/code/z_parameter/Interface_NewDay.s,Interface_NewDay,0x8010EE74,0x3D
asm/non_matchings/code/z_parameter/Interface_ChangeAlpha.s,Interface_ChangeAlpha,0x8010EF68,0xD
asm/non_matchings/code/z_parameter/func_8010EF9C.s,func_8010EF9C,0x8010EF9C,0x4E
asm/non_matchings/code/z_parameter/func_8010F0D4.s,func_8010F0D4,0x8010F0D4,0x35
@@ -1658,8 +1658,8 @@ asm/non_matchings/code/z_parameter/Interface_DrawMagicBar.s,Interface_DrawMagicB
asm/non_matchings/code/z_parameter/func_80116FD8.s,func_80116FD8,0x80116FD8,0x38
asm/non_matchings/code/z_parameter/func_801170B8.s,func_801170B8,0x801170B8,0x12
asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s,Interface_DrawItemButtons,0x80117100,0x248
asm/non_matchings/code/z_parameter/func_80117A20.s,func_80117A20,0x80117A20,0x6C
asm/non_matchings/code/z_parameter/func_80117BD0.s,func_80117BD0,0x80117BD0,0x12D
asm/non_matchings/code/z_parameter/Interface_DrawItemIconTexture.s,Interface_DrawItemIconTexture,0x80117A20,0x6C
asm/non_matchings/code/z_parameter/Interface_DrawAmmoCount.s,Interface_DrawAmmoCount,0x80117BD0,0x12D
asm/non_matchings/code/z_parameter/func_80118084.s,func_80118084,0x80118084,0x203
asm/non_matchings/code/z_parameter/func_80118890.s,func_80118890,0x80118890,0xC5
asm/non_matchings/code/z_parameter/func_80118BA4.s,func_80118BA4,0x80118BA4,0x123
@@ -1672,9 +1672,9 @@ asm/non_matchings/code/z_parameter/func_8011BF70.s,func_8011BF70,0x8011BF70,0x15
asm/non_matchings/code/z_parameter/Interface_DrawMinigamePerfect.s,Interface_DrawMinigamePerfect,0x8011C4C4,0xD1
asm/non_matchings/code/z_parameter/func_8011C808.s,func_8011C808,0x8011C808,0x24
asm/non_matchings/code/z_parameter/func_8011C898.s,func_8011C898,0x8011C898,0x73
asm/non_matchings/code/z_parameter/func_8011CA64.s,func_8011CA64,0x8011CA64,0x654
asm/non_matchings/code/z_parameter/Interface_DrawTimers.s,Interface_DrawTimers,0x8011CA64,0x654
asm/non_matchings/code/z_parameter/func_8011E3B4.s,func_8011E3B4,0x8011E3B4,0xDF
asm/non_matchings/code/z_parameter/func_8011E730.s,func_8011E730,0x8011E730,0x26C
asm/non_matchings/code/z_parameter/Interface_DrawMinigame.s,Interface_DrawMinigame,0x8011E730,0x26C
asm/non_matchings/code/z_parameter/Interface_Draw.s,Interface_Draw,0x8011F0E0,0x7AC
asm/non_matchings/code/z_parameter/Interface_LoadStory.s,Interface_LoadStory,0x80120F90,0x35
asm/non_matchings/code/z_parameter/Interface_AllocStory.s,Interface_AllocStory,0x80121064,0x1F
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
1613 asm/non_matchings/code/z_parameter/func_8010EB50.s func_8010EB50 0x8010EB50 0x14
1614 asm/non_matchings/code/z_parameter/func_8010EBA0.s func_8010EBA0 0x8010EBA0 0x2D
1615 asm/non_matchings/code/z_parameter/func_8010EC54.s func_8010EC54 0x8010EC54 0x88
1616 asm/non_matchings/code/z_parameter/func_8010EE74.s asm/non_matchings/code/z_parameter/Interface_NewDay.s func_8010EE74 Interface_NewDay 0x8010EE74 0x3D
1617 asm/non_matchings/code/z_parameter/Interface_ChangeAlpha.s Interface_ChangeAlpha 0x8010EF68 0xD
1618 asm/non_matchings/code/z_parameter/func_8010EF9C.s func_8010EF9C 0x8010EF9C 0x4E
1619 asm/non_matchings/code/z_parameter/func_8010F0D4.s func_8010F0D4 0x8010F0D4 0x35
1658 asm/non_matchings/code/z_parameter/func_80116FD8.s func_80116FD8 0x80116FD8 0x38
1659 asm/non_matchings/code/z_parameter/func_801170B8.s func_801170B8 0x801170B8 0x12
1660 asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s Interface_DrawItemButtons 0x80117100 0x248
1661 asm/non_matchings/code/z_parameter/func_80117A20.s asm/non_matchings/code/z_parameter/Interface_DrawItemIconTexture.s func_80117A20 Interface_DrawItemIconTexture 0x80117A20 0x6C
1662 asm/non_matchings/code/z_parameter/func_80117BD0.s asm/non_matchings/code/z_parameter/Interface_DrawAmmoCount.s func_80117BD0 Interface_DrawAmmoCount 0x80117BD0 0x12D
1663 asm/non_matchings/code/z_parameter/func_80118084.s func_80118084 0x80118084 0x203
1664 asm/non_matchings/code/z_parameter/func_80118890.s func_80118890 0x80118890 0xC5
1665 asm/non_matchings/code/z_parameter/func_80118BA4.s func_80118BA4 0x80118BA4 0x123
1672 asm/non_matchings/code/z_parameter/Interface_DrawMinigamePerfect.s Interface_DrawMinigamePerfect 0x8011C4C4 0xD1
1673 asm/non_matchings/code/z_parameter/func_8011C808.s func_8011C808 0x8011C808 0x24
1674 asm/non_matchings/code/z_parameter/func_8011C898.s func_8011C898 0x8011C898 0x73
1675 asm/non_matchings/code/z_parameter/func_8011CA64.s asm/non_matchings/code/z_parameter/Interface_DrawTimers.s func_8011CA64 Interface_DrawTimers 0x8011CA64 0x654
1676 asm/non_matchings/code/z_parameter/func_8011E3B4.s func_8011E3B4 0x8011E3B4 0xDF
1677 asm/non_matchings/code/z_parameter/func_8011E730.s asm/non_matchings/code/z_parameter/Interface_DrawMinigame.s func_8011E730 Interface_DrawMinigame 0x8011E730 0x26C
1678 asm/non_matchings/code/z_parameter/Interface_Draw.s Interface_Draw 0x8011F0E0 0x7AC
1679 asm/non_matchings/code/z_parameter/Interface_LoadStory.s Interface_LoadStory 0x80120F90 0x35
1680 asm/non_matchings/code/z_parameter/Interface_AllocStory.s Interface_AllocStory 0x80121064 0x1F