Merge branch 'master' into parameter

This commit is contained in:
engineer124
2022-07-24 10:31:51 +10:00
490 changed files with 22052 additions and 9523 deletions
+2 -2
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@@ -129,7 +129,7 @@ md5sum: WARNING: 1 computed checksum did NOT match
This means that something is wrong with the ROM's contents. Either the baserom files are incorrect due to a bad ROM, or some of the code is not matching.
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be ran with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be run with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
**Note**: to speed up the build, you can pass `-jN` to `make setup` and `make`, where N is the number of threads to use in the build, e.g. `make -j4`. The generally-accepted wisdom is to use the number of virtual cores your computer has, which is the output of `nproc` (which should be installed as part of `coreutils`).
The disadvantage that the ordering of the terminal output is scrambled, so for debugging it is best to stick to one thread (i.e. not pass `-jN`).
@@ -144,4 +144,4 @@ Please note that is is our strict policy that *Anyone who wishes to contribute t
Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project or ZeldaRET's other decompilation projects.
For more information on getting started, see our [Contributing Guide](CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
For more information on getting started, see our [Contributing Guide](docs/CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
+26 -24
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@@ -924,12 +924,14 @@
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@@ -970,16 +972,16 @@
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@@ -1004,15 +1006,15 @@
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@@ -1041,9 +1043,9 @@
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+65 -65
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@@ -1,71 +1,71 @@
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<Limb Name="gMadameAromaShawlUpperLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_UPPER" Offset="0x9FB0" />
<Limb Name="gMadameAromaShawlLeftLowerMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER_MIDDLE" Offset="0x9FBC" />
<Limb Name="gMadameAromaShawlLeftLowerLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER" Offset="0x9FC8" />
<Limb Name="gMadameAromaShawlRightLowerMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER_MIDDLE" Offset="0x9FD4" />
<Limb Name="gMadameAromaShawlRightLowerLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER" Offset="0x9FE0" />
<Limb Name="gMadameAromaHeadLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_HEAD" Offset="0x9FEC" />
<Limb Name="gMadameAromaHairLoopLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_HAIR_LOOP" Offset="0x9FF8" />
<Limb Name="gMadameAromaLeftHairLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAIR" Offset="0xA004" />
<Limb Name="gMadameAromaLeftHairEdgeLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAIR_EDGE" Offset="0xA010" />
<Limb Name="gMadameAromaRightHairLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAIR" Offset="0xA01C" />
<Limb Name="gMadameAromaRightHairEdgeLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAIR_EDGE" Offset="0xA028" />
<Limb Name="gMadameAromaMiddleBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_MIDDLE_BODY" Offset="0xA034" />
<Limb Name="gMadameAromaLowerBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LOWER_BODY" Offset="0xA040" />
<Limb Name="gMadameAromaLegsLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEGS" Offset="0xA04C" />
<Limb Name="gMadameAromaLeftFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_FOOT" Offset="0xA058" />
<Limb Name="gMadameAromaRightFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_FOOT" Offset="0xA064" />
<Skeleton Name="gMadameAromaSkel" Type="Flex" LimbType="Standard" LimbNone="MADAME_AROMA_LIMB_NONE" LimbMax="MADAME_AROMA_LIMB_MAX" EnumName="MadameAromaLimbs" Offset="0xA0D8" />
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
+2 -2
View File
@@ -36,13 +36,13 @@
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniEyeTLUT" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
+17 -13
View File
@@ -1,17 +1,21 @@
<Root>
<!-- Assets for ovl_En_Bat (Bad Bats) -->
<File Name="object_bat" Segment="6">
<DList Name="object_bat_DL_0000A0" Offset="0xA0" />
<DList Name="object_bat_DL_0000C8" Offset="0xC8" />
<DList Name="object_bat_DL_0001B0" Offset="0x1B0" />
<DList Name="object_bat_DL_0002A0" Offset="0x2A0" />
<DList Name="object_bat_DL_000390" Offset="0x390" />
<DList Name="object_bat_DL_000480" Offset="0x480" />
<DList Name="object_bat_DL_000570" Offset="0x570" />
<DList Name="object_bat_DL_000660" Offset="0x660" />
<DList Name="object_bat_DL_000750" Offset="0x750" />
<DList Name="object_bat_DL_000840" Offset="0x840" />
<DList Name="object_bat_DL_000930" Offset="0x930" />
<Texture Name="object_bat_Tex_0009A0" OutName="tex_0009A0" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
<Texture Name="object_bat_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
<DList Name="gBadBatSetupDL" Offset="0xA0" />
<DList Name="gBadBatBodyDL" Offset="0xC8" />
<!-- Wings used in manual animation -->
<DList Name="gBadBatWingsFrame0DL" Offset="0x1B0" />
<DList Name="gBadBatWingsFrame1DL" Offset="0x2A0" />
<DList Name="gBadBatWingsFrame2DL" Offset="0x390" />
<DList Name="gBadBatWingsFrame3DL" Offset="0x480" />
<DList Name="gBadBatWingsFrame4DL" Offset="0x570" />
<DList Name="gBadBatWingsFrame5DL" Offset="0x660" />
<DList Name="gBadBatWingsFrame6DL" Offset="0x750" />
<DList Name="gBadBatWingsFrame7DL" Offset="0x840" />
<DList Name="gBadBatWingsFrame8DL" Offset="0x930" />
<Texture Name="gBadBatWingTex" OutName="bad_bat_wing" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
<Texture Name="gBatBatBodyTex" OutName="bad_bat_body" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
</File>
</Root>
+1 -1
View File
@@ -18,7 +18,7 @@
<DList Name="gBbaFeetDL" Offset="0x4180" />
<!-- Animations -->
<Animation Name="gBbaWalkingAnim" Offset="0x4910" /> <!-- Looks to be unused -->
<Animation Name="gBbaSwayAnim" Offset="0x4910" />
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
+20 -20
View File
@@ -34,25 +34,25 @@
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_01" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_02" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_03" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_04" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_05" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_06" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_07" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_08" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_09" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0A" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0B" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0C" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0D" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0E" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0F" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_10" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_11" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_12" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_13" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BIGOKUTA_LIMB_NONE" LimbMax="OBJECT_BIGOKUTA_LIMB_MAX" EnumName="object_bigokuta_Limbs" Offset="0x6BC0" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_BODY" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_BASE" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_END" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_BASE" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_END" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_BASE" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_END" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_BASE" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_END" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_HEAD" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_BASE" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_TIP" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_BASE" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_TIP" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_WEAK_POINT" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_WEAK_POINT" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_CENTER_SNOUT" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_SNOUT" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_SNOUT" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="BIGOKUTA_LIMB_NONE" LimbMax="BIGOKUTA_LIMB_MAX" EnumName="BigokutaLimbs" Offset="0x6BC0" />
</File>
</Root>
+24 -24
View File
@@ -65,30 +65,30 @@
<Texture Name="gGekkoSpots3Tex" OutName="gekko_spots_3" Format="ci8" Width="32" Height="32" Offset="0xD828" />
<Texture Name="gGekkoSwirlTex" OutName="gekko_swirl" Format="ci8" Width="16" Height="32" Offset="0xDC28" />
<Limb Name="gGekkoRootLimb" Type="Standard" Offset="0xDE28" />
<Limb Name="gGekkoWaistLimb" Type="Standard" Offset="0xDE34" />
<Limb Name="gGekkoLeftThighLimb" Type="Standard" Offset="0xDE40" />
<Limb Name="gGekkoLeftShinLimb" Type="Standard" Offset="0xDE4C" />
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" Offset="0xDE58" />
<Limb Name="gGekkoLeftFootLimb" Type="Standard" Offset="0xDE64" />
<Limb Name="gGekkoRightThighLimb" Type="Standard" Offset="0xDE70" />
<Limb Name="gGekkoRightShinLimb" Type="Standard" Offset="0xDE7C" />
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" Offset="0xDE88" />
<Limb Name="gGekkoRightFootLimb" Type="Standard" Offset="0xDE94" />
<Limb Name="gGekkoTorsoLimb" Type="Standard" Offset="0xDEA0" />
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" Offset="0xDEAC" />
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" Offset="0xDEB8" />
<Limb Name="gGekkoLeftWristLimb" Type="Standard" Offset="0xDEC4" />
<Limb Name="gGekkoLeftHandLimb" Type="Standard" Offset="0xDED0" />
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" Offset="0xDEDC" />
<Limb Name="gGekkoRightForearmLimb" Type="Standard" Offset="0xDEE8" />
<Limb Name="gGekkoRightWristLimb" Type="Standard" Offset="0xDEF4" />
<Limb Name="gGekkoRightHandLimb" Type="Standard" Offset="0xDF00" />
<Limb Name="gGekkoHeadLimb" Type="Standard" Offset="0xDF0C" />
<Limb Name="gGekkoJawLimb" Type="Standard" Offset="0xDF18" />
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" Offset="0xDF24" />
<Limb Name="gGekkoRightEyeLimb" Type="Standard" Offset="0xDF30" />
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" Offset="0xDF98" />
<Limb Name="gGekkoRootLimb" Type="Standard" EnumName="GEKKO_LIMB_ROOT" Offset="0xDE28" />
<Limb Name="gGekkoWaistLimb" Type="Standard" EnumName="GEKKO_LIMB_WAIST" Offset="0xDE34" />
<Limb Name="gGekkoLeftThighLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_THIGH" Offset="0xDE40" />
<Limb Name="gGekkoLeftShinLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_SHIN" Offset="0xDE4C" />
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_ANKLE" Offset="0xDE58" />
<Limb Name="gGekkoLeftFootLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOOT" Offset="0xDE64" />
<Limb Name="gGekkoRightThighLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_THIGH" Offset="0xDE70" />
<Limb Name="gGekkoRightShinLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_SHIN" Offset="0xDE7C" />
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_ANKLE" Offset="0xDE88" />
<Limb Name="gGekkoRightFootLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOOT" Offset="0xDE94" />
<Limb Name="gGekkoTorsoLimb" Type="Standard" EnumName="GEKKO_LIMB_TORSO" Offset="0xDEA0" />
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_UPPER_ARM" Offset="0xDEAC" />
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOREARM" Offset="0xDEB8" />
<Limb Name="gGekkoLeftWristLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_WRIST" Offset="0xDEC4" />
<Limb Name="gGekkoLeftHandLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_HAND" Offset="0xDED0" />
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_UPPER_ARM" Offset="0xDEDC" />
<Limb Name="gGekkoRightForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOREARM" Offset="0xDEE8" />
<Limb Name="gGekkoRightWristLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_WRIST" Offset="0xDEF4" />
<Limb Name="gGekkoRightHandLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_HAND" Offset="0xDF00" />
<Limb Name="gGekkoHeadLimb" Type="Standard" EnumName="GEKKO_LIMB_HEAD" Offset="0xDF0C" />
<Limb Name="gGekkoJawLimb" Type="Standard" EnumName="GEKKO_LIMB_JAW" Offset="0xDF18" />
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_EYE" Offset="0xDF24" />
<Limb Name="gGekkoRightEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_EYE" Offset="0xDF30" />
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" LimbNone="GEKKO_LIMB_NONE" LimbMax="GEKKO_LIMB_MAX" EnumName="GekkoLimbs" Offset="0xDF98" />
<Animation Name="gGekkoWindupPunchAnim" Offset="0xF048" />
<Animation Name="gGekkoSwimUpAnim" Offset="0xF3F0" />
+38 -31
View File
@@ -3,21 +3,23 @@
<Animation Name="object_bji_Anim_00066C" Offset="0x66C" />
<Animation Name="object_bji_Anim_000AB0" Offset="0xAB0" />
<Animation Name="object_bji_Anim_000FDC" Offset="0xFDC" />
<DList Name="object_bji_DL_0023A0" Offset="0x23A0" />
<DList Name="object_bji_DL_0028D8" Offset="0x28D8" />
<DList Name="object_bji_DL_002998" Offset="0x2998" />
<DList Name="object_bji_DL_002A98" Offset="0x2A98" />
<DList Name="object_bji_DL_002BA8" Offset="0x2BA8" />
<DList Name="object_bji_DL_002C68" Offset="0x2C68" />
<DList Name="object_bji_DL_002D68" Offset="0x2D68" />
<DList Name="object_bji_DL_002E78" Offset="0x2E78" />
<DList Name="object_bji_DL_0030F0" Offset="0x30F0" />
<DList Name="object_bji_DL_0031B0" Offset="0x31B0" />
<DList Name="object_bji_DL_003270" Offset="0x3270" />
<DList Name="object_bji_DL_003330" Offset="0x3330" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B0" Offset="0x34B0" />
<DList Name="object_bji_DL_003570" Offset="0x3570" />
<DList Name="gShikashiHeadDL" Offset="0x23A0" />
<DList Name="gShikashiRightHandDL" Offset="0x28D8" />
<DList Name="gShikashiRightForearmDL" Offset="0x2998" />
<DList Name="gShikashiRightArmDL" Offset="0x2A98" />
<DList Name="gShikashiLeftHandDL" Offset="0x2BA8" />
<DList Name="gShikashiLeftForearmDL" Offset="0x2C68" />
<DList Name="gShikashiLeftArmDL" Offset="0x2D68" />
<DList Name="gShikashiTorsoDL" Offset="0x2E78" />
<DList Name="gShikashiRightFootDL" Offset="0x30F0" />
<DList Name="gShikashiRightLegDL" Offset="0x31B0" />
<DList Name="gShikashiRightThighDL" Offset="0x3270" />
<DList Name="gShikashiLeftFootDL" Offset="0x3330" />
<DList Name="gShikashiLeftLegDL" Offset="0x33F0" />
<DList Name="gShikashiLeftThighDL" Offset="0x34B0" />
<DList Name="gShikashiPelvisDL" Offset="0x3570" />
<Texture Name="object_bji_TLUT_003730" OutName="tlut_003730" Format="rgba16" Width="16" Height="16" Offset="0x3730" />
<Texture Name="object_bji_TLUT_003930" OutName="tlut_003930" Format="rgba16" Width="16" Height="16" Offset="0x3930" />
<Texture Name="object_bji_TLUT_003B30" OutName="tlut_003B30" Format="rgba16" Width="16" Height="16" Offset="0x3B30" />
@@ -36,22 +38,27 @@
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" EnumName="OBJECT_BJI_LIMB_01" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" EnumName="OBJECT_BJI_LIMB_02" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" EnumName="OBJECT_BJI_LIMB_03" Offset="0x56B4" />
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" EnumName="OBJECT_BJI_LIMB_04" Offset="0x56C0" />
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" EnumName="OBJECT_BJI_LIMB_05" Offset="0x56CC" />
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" EnumName="OBJECT_BJI_LIMB_06" Offset="0x56D8" />
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" EnumName="OBJECT_BJI_LIMB_07" Offset="0x56E4" />
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" EnumName="OBJECT_BJI_LIMB_08" Offset="0x56F0" />
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" EnumName="OBJECT_BJI_LIMB_09" Offset="0x56FC" />
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" EnumName="OBJECT_BJI_LIMB_0A" Offset="0x5708" />
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" EnumName="OBJECT_BJI_LIMB_0B" Offset="0x5714" />
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" EnumName="OBJECT_BJI_LIMB_0C" Offset="0x5720" />
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" EnumName="OBJECT_BJI_LIMB_0D" Offset="0x572C" />
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" EnumName="OBJECT_BJI_LIMB_0E" Offset="0x5738" />
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" EnumName="OBJECT_BJI_LIMB_0F" Offset="0x5744" />
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJI_LIMB_NONE" LimbMax="OBJECT_BJI_LIMB_MAX" EnumName="object_bji_Limbs" Offset="0x578C" />
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name="gShikashiEyeTexAnim" Offset="0x5694" />
<Limb Name="gShikashiPelvisLimb" Type="Standard" EnumName="SHIKASHI_LIMB_PELVIS" Offset="0x569C" />
<Limb Name="gShikashiLeftThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_THIGH" Offset="0x56A8" />
<Limb Name="gShikashiLeftLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_LEG" Offset="0x56B4" />
<Limb Name="gShikashiLeftFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOOT" Offset="0x56C0" />
<Limb Name="gShikashiRightThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_THIGH" Offset="0x56CC" />
<Limb Name="gShikashiRightLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_LEG" Offset="0x56D8" />
<Limb Name="gShikashiRightFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOOT" Offset="0x56E4" />
<Limb Name="gShikashiTorsoLimb" Type="Standard" EnumName="SHIKASHI_LIMB_TORSO" Offset="0x56F0" />
<Limb Name="gShikashiLeftArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_ARM" Offset="0x56FC" />
<Limb Name="gShikashiLeftForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOREARM" Offset="0x5708" />
<Limb Name="gShikashiLeftHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_HAND" Offset="0x5714" />
<Limb Name="gShikashiRightArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_ARM" Offset="0x5720" />
<Limb Name="gShikashiRightForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOREARM" Offset="0x572C" />
<Limb Name="gShikashiRightHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_HAND" Offset="0x5738" />
<Limb Name="gShikashiHeadLimb" Type="Standard" EnumName="SHIKASHI_LIMB_HEAD" Offset="0x5744" />
<Skeleton Name="gShikashiSkel" Type="Flex" LimbType="Standard" LimbNone="SHIKASHI_LIMB_NONE" LimbMax="SHIKASHI_LIMB_MAX" EnumName="ShikashiLimbs" Offset="0x578C" />
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" />
</File>
</Root>
+24 -19
View File
@@ -1,23 +1,28 @@
<Root>
<File Name="object_bjt" Segment="6">
<Animation Name="object_bjt_Anim_0000FC" Offset="0xFC" />
<Animation Name="object_bjt_Anim_000218" Offset="0x218" />
<Animation Name="object_bjt_Anim_0003A8" Offset="0x3A8" />
<Animation Name="object_bjt_Anim_000564" Offset="0x564" />
<Animation Name="object_bjt_Anim_0007B8" Offset="0x7B8" />
<DList Name="object_bjt_DL_001570" Offset="0x1570" />
<DList Name="object_bjt_DL_001690" Offset="0x1690" />
<DList Name="object_bjt_DL_0017A0" Offset="0x17A0" />
<DList Name="object_bjt_DL_0018C8" Offset="0x18C8" />
<DList Name="object_bjt_DL_0019E8" Offset="0x19E8" />
<Texture Name="object_bjt_Tex_001AB0" OutName="tex_001AB0" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
<Texture Name="object_bjt_Tex_0022B0" OutName="tex_0022B0" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
<Limb Name="object_bjt_Standardlimb_002330" Type="Standard" EnumName="OBJECT_BJT_LIMB_01" Offset="0x2330" />
<Limb Name="object_bjt_Standardlimb_00233C" Type="Standard" EnumName="OBJECT_BJT_LIMB_02" Offset="0x233C" />
<Limb Name="object_bjt_Standardlimb_002348" Type="Standard" EnumName="OBJECT_BJT_LIMB_03" Offset="0x2348" />
<Limb Name="object_bjt_Standardlimb_002354" Type="Standard" EnumName="OBJECT_BJT_LIMB_04" Offset="0x2354" />
<Limb Name="object_bjt_Standardlimb_002360" Type="Standard" EnumName="OBJECT_BJT_LIMB_05" Offset="0x2360" />
<Limb Name="object_bjt_Standardlimb_00236C" Type="Standard" EnumName="OBJECT_BJT_LIMB_06" Offset="0x236C" />
<Skeleton Name="object_bjt_Skel_002390" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJT_LIMB_NONE" LimbMax="OBJECT_BJT_LIMB_MAX" EnumName="object_bjt_Limbs" Offset="0x2390" />
<!-- ??? (Hand in Toilet) assets -->
<!-- ??? animations -->
<Animation Name="gToiletHandWaggingFingerAnim" Offset="0xFC" /><!-- Original name: bjt_chigau ("different/wrong") -->
<Animation Name="gToiletHandFistAnim" Offset="0x218" /><!-- Original name: bjt_guu ("fist") -->
<Animation Name="gToiletHandThumbsUpAnim" Offset="0x3A8" /><!-- Original name: bjt_ok (thumbs up, correct) -->
<Animation Name="gToiletHandOpenHandAnim" Offset="0x564" /><!-- Original name: bjt_par ("paper"? Open hand, palm up) -->
<Animation Name="gToiletHandWaitingAnim" Offset="0x7B8" /><!-- Original name: bjt_wait (flopping around grasping at air) -->
<!-- ??? model -->
<DList Name="gToiletHandIndexFingerDL" Offset="0x1570" />
<DList Name="gToiletHandThumbDL" Offset="0x1690" />
<DList Name="gToiletHandOtherFingersDL" Offset="0x17A0" />
<DList Name="gToiletHandPalmDL" Offset="0x18C8" />
<DList Name="gToiletHandArmDL" Offset="0x19E8" />
<Texture Name="gToiletHandFingersTex" OutName="toilet_hand_fingers" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
<Texture Name="gToiletHandArmSkinTex" OutName="toilet_hand_arm_skin" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
<Limb Name="gToiletHandRootLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_ROOT" Offset="0x2330" />
<Limb Name="gToiletHandArmLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_ARM" Offset="0x233C" />
<Limb Name="gToiletHandPalmLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_PALM" Offset="0x2348" />
<Limb Name="gToiletHandOtherFingersLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_OTHER_FINGERS" Offset="0x2354" />
<Limb Name="gToiletHandThumbLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_THUMB" Offset="0x2360" />
<Limb Name="gToiletHandIndexFingerLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_INDEX_FINGER" Offset="0x236C" />
<Skeleton Name="gToiletHandSkel" Type="Flex" LimbType="Standard" LimbNone="TOILET_HAND_LIMB_NONE" LimbMax="TOILET_HAND_LIMB_MAX" EnumName="ToiletHandLimbs" Offset="0x2390" />
</File>
</Root>
+32 -24
View File
@@ -1,28 +1,36 @@
<Root>
<!-- Boss Remains -->
<File Name="object_bsmask" Segment="6">
<DList Name="object_bsmask_DL_000690" Offset="0x690" />
<DList Name="object_bsmask_DL_001D80" Offset="0x1D80" />
<DList Name="object_bsmask_DL_003AD0" Offset="0x3AD0" />
<DList Name="object_bsmask_DL_005020" Offset="0x5020" />
<Texture Name="object_bsmask_TLUT_005830" OutName="tlut_005830" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
<Texture Name="object_bsmask_TLUT_005850" OutName="tlut_005850" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
<Texture Name="object_bsmask_TLUT_005870" OutName="tlut_005870" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
<Texture Name="object_bsmask_TLUT_005890" OutName="tlut_005890" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
<Texture Name="object_bsmask_TLUT_0058B0" OutName="tlut_0058B0" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
<Texture Name="object_bsmask_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
<Texture Name="object_bsmask_TLUT_0058F0" OutName="tlut_0058F0" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<Texture Name="object_bsmask_Tex_005910" OutName="tex_005910" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="object_bsmask_Tex_005B10" OutName="tex_005B10" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="object_bsmask_Tex_006310" OutName="tex_006310" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="object_bsmask_Tex_006B10" OutName="tex_006B10" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
<Texture Name="object_bsmask_Tex_007310" OutName="tex_007310" Format="ci4" Width="64" Height="64" Offset="0x7310" />
<Texture Name="object_bsmask_Tex_007B10" OutName="tex_007B10" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
<Texture Name="object_bsmask_Tex_008310" OutName="tex_008310" Format="ci4" Width="16" Height="16" Offset="0x8310" />
<Texture Name="object_bsmask_Tex_008390" OutName="tex_008390" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
<Texture Name="object_bsmask_Tex_009390" OutName="tex_009390" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
<Texture Name="object_bsmask_Tex_00A390" OutName="tex_00A390" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
<Texture Name="object_bsmask_Tex_00B390" OutName="tex_00B390" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
<Texture Name="object_bsmask_Tex_00BB90" OutName="tex_00BB90" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
<Texture Name="object_bsmask_Tex_00C390" OutName="tex_00C390" Format="ci4" Width="64" Height="64" Offset="0xC390" />
<!-- Boss Remains Display Lists -->
<DList Name="gRemainsOdolwaDL" Offset="0x690" />
<DList Name="gRemainsGyorgDL" Offset="0x1D80" />
<DList Name="gRemainsGohtDL" Offset="0x3AD0" />
<DList Name="gRemainsTwinmoldDL" Offset="0x5020" />
<!-- Boss Remains TLUTs -->
<Texture Name="gRemainsOdolwaFaceTLUT" OutName="remains_odolwa_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
<Texture Name="gRemainsOdolwaEarTLUT" OutName="remains_odolwa_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
<Texture Name="gRemainsGyorgSkinTLUT" OutName="remains_gyorg_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
<Texture Name="gRemainsGyorgMouthTLUT" OutName="remains_gyorg_mouth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
<Texture Name="gRemainsGyorgToothHornTLUT" OutName="remains_gyorg_tooth_horn_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
<Texture Name="gRemainsTwinmoldSkinTLUT" OutName="remains_twinmold_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
<Texture Name="gRemainsTwinmoldSnoutTLUT" OutName="remains_twinmold_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<!-- Boss Remains Textures -->
<Texture Name="gRemainsOdolwaHairTex" OutName="remains_odolwa_hair" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="gRemainsOdolwaFaceTex" OutName="remains_odolwa_face" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="gRemainsOdolwaEarTex" OutName="remains_odolwa_ear" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="gRemainsGyorgTwinmoldEyeTex" OutName="remains_gyorg_twinmold_eye" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
<Texture Name="gRemainsGyorgSkinTex" OutName="remains_gyorg_skin" Format="ci4" Width="64" Height="64" Offset="0x7310" />
<Texture Name="gRemainsGyorgMouthTex" OutName="remains_gyorg_mouth" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
<Texture Name="gRemainsGyorgToothHornTex" OutName="remains_gyorg_tooth_horn" Format="ci4" Width="16" Height="16" Offset="0x8310" />
<Texture Name="gRemainsGohtEyeTex" OutName="remains_goht_eye" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
<Texture Name="gRemainsGohtTopPatternTex" OutName="remains_goht_top_pattern" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
<!-- Used for the lower part of Goht's Remains for the mouth of Twinmold's Remains -->
<Texture Name="gRemainsGohtTwinmoldPatternTex" OutName="remains_goht_twinmold_pattern" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
<Texture Name="gRemainsGohtSpikeTwinmoldMandibleTex" OutName="remains_goht_spike_twinmold_mandible" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
<Texture Name="gRemainsTwinmoldSkinTex" OutName="remains_twinmold_skin" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
<Texture Name="gRemainsTwinmoldSnoutTex" OutName="remains_twinmold_snout" Format="ci4" Width="64" Height="64" Offset="0xC390" />
</File>
</Root>
+7 -6
View File
@@ -1,10 +1,11 @@
<Root>
<!-- Assets for the hookshot post -->
<File Name="object_d_hsblock" Segment="6">
<DList Name="object_d_hsblock_DL_000210" Offset="0x210" />
<DList Name="object_d_hsblock_DL_000470" Offset="0x470" />
<Collision Name="object_d_hsblock_Colheader_000578" Offset="0x578" />
<Collision Name="object_d_hsblock_Colheader_000730" Offset="0x730" />
<Texture Name="object_d_hsblock_Tex_000760" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="object_d_hsblock_Tex_000F60" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
<DList Name="gHookshotPostDL" Offset="0x210" />
<DList Name="gHookshotTargetDL" Offset="0x470" />
<Collision Name="gHookshotTargetCol" Offset="0x578" />
<Collision Name="gHookshotPostCol" Offset="0x730" />
<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
</File>
</Root>
+4 -4
View File
@@ -3,9 +3,9 @@
<DList Name="object_d_lift_DL_000180" Offset="0x180" />
<Texture Name="object_d_lift_Tex_000298" OutName="tex_000298" Format="rgba16" Width="32" Height="32" Offset="0x298" />
<Collision Name="object_d_lift_Colheader_000BA0" Offset="0xBA0" />
<DList Name="object_d_lift_DL_000D10" Offset="0xD10" />
<Collision Name="object_d_lift_Colheader_000F00" Offset="0xF00" />
<Texture Name="object_d_lift_Tex_000F30" OutName="tex_000F30" Format="i8" Width="64" Height="16" Offset="0xF30" />
<Texture Name="object_d_lift_Tex_001330" OutName="tex_001330" Format="i8" Width="64" Height="64" Offset="0x1330" />
<DList Name="gDampeGraveBrownElevatorDL" Offset="0xD10" />
<Collision Name="gDampeGraveBrownElevatorCol" Offset="0xF00" />
<Texture Name="gDampeGraveBrownElevatorSideTex" OutName="brown_elevator_side" Format="i8" Width="64" Height="16" Offset="0xF30" />
<Texture Name="gDampeGraveBrownElevatorTopBottomTex" OutName="brown_elevator_top_bottom" Format="i8" Width="64" Height="64" Offset="0x1330" />
</File>
</Root>
+1 -1
View File
@@ -17,7 +17,7 @@
<Animation Name="gDogLyingDownAnim" Offset="0x1048" /> <!-- Original name is "dog_fuse" ("lying on the ground") -->
<Animation Name="gDogLyingDownLoopAnim" Offset="0x1348" /> <!-- Original name is "dog_fusetamama" ("lying on the ground continues") -->
<Animation Name="gDogJumpAnim" Offset="0x1560" /> <!-- Original name is "dog_jump" -->
<Animation Name="gDogJump2Anim" Offset="0x17C0" /> <!-- Original name is "dog_jump2" -->
<Animation Name="gDogJumpAttackAnim" Offset="0x17C0" /> <!-- Original name is "dog_jump2" -->
<Animation Name="gDogLongJumpAnim" Offset="0x1A84" /> <!-- Original name is "dog_longjump" -->
<Animation Name="gDogRunAnim" Offset="0x1BD8" /> <!-- Original name is "dog_run" -->
<Animation Name="gDogSitAnim" Offset="0x1FB0" /> <!-- Original name is "dog_sit" -->
+2 -2
View File
@@ -53,8 +53,8 @@
<Texture Name="gFsnUnusedEyeHalfTex" OutName="fsn_unused_eye_half" Format="rgba32" Width="32" Height="32" Offset="0x9640" />
<Texture Name="gFsnUnusedEyeClosedTex" OutName="fsn_unused_eye_closed" Format="rgba32" Width="32" Height="32" Offset="0xA640" />
<!-- Unused Empty Eye Texture Animation -->
<TextureAnimation Name="gFsnUnusedTexAnim" Offset="0xB664" />
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name="gFsnEyeTexAnim" Offset="0xB664" />
<!-- Animations -->
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" />
+2 -1
View File
@@ -12,6 +12,7 @@
<DList Name="object_fu_kaiten_DL_002FC0" Offset="0x2FC0" />
<Texture Name="object_fu_kaiten_Tex_002FD0" OutName="tex_002FD0" Format="rgba16" Width="32" Height="32" Offset="0x2FD0" />
<TextureAnimation Name="object_fu_kaiten_Matanimheader_0037D8" Offset="0x37D8" />
<!-- <Blob Name="object_fu_kaiten_Blob_0037E0" Size="0x50" Offset="0x37E0" /> -->
<!-- <Blob Name="object_fu_kaiten_Blob_0037E0" Size="0x18" Offset="0x37E0" /> -->
<Collision Name="object_fu_kaiten_Colheader_0037F8" Offset="0x37F8" />
</File>
</Root>
+9 -3
View File
@@ -1,7 +1,13 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Arrow -->
<File Name="object_gi_arrow" Segment="6">
<DList Name="object_gi_arrow_DL_000340" Offset="0x340" />
<DList Name="object_gi_arrow_DL_000B90" Offset="0xB90" />
<DList Name="object_gi_arrow_DL_001830" Offset="0x1830" />
<!-- Arrow Drop Display Lists -->
<DList Name="gGiArrowSmallDL" Offset="0x340" />
<DList Name="gGiArrowMediumDL" Offset="0xB90" />
<DList Name="gGiArrowLargeDL" Offset="0x1830" />
</File>
</Root>
+16 -8
View File
@@ -1,12 +1,20 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Quiver Upgrades -->
<File Name="object_gi_arrowcase" Segment="6">
<DList Name="object_gi_arrowcase_DL_0008D0" Offset="0x8D0" />
<DList Name="object_gi_arrowcase_DL_0008F0" Offset="0x8F0" />
<DList Name="object_gi_arrowcase_DL_000910" Offset="0x910" />
<DList Name="object_gi_arrowcase_DL_000930" Offset="0x930" />
<DList Name="object_gi_arrowcase_DL_000950" Offset="0x950" />
<DList Name="object_gi_arrowcase_DL_000970" Offset="0x970" />
<DList Name="object_gi_arrowcase_DL_000990" Offset="0x990" />
<DList Name="object_gi_arrowcase_DL_000A80" Offset="0xA80" />
<!-- Quiver Upgrades Color Display Lists -->
<DList Name="gGiQuiver30InnerColorDL" Offset="0x8D0" />
<DList Name="gGiQuiver40InnerColorDL" Offset="0x8F0" />
<DList Name="gGiQuiver50InnerColorDL" Offset="0x910" />
<DList Name="gGiQuiver30OuterColorDL" Offset="0x930" />
<DList Name="gGiQuiver40OuterColorDL" Offset="0x950" />
<DList Name="gGiQuiver50OuterColorDL" Offset="0x970" />
<!-- Quiver Upgrades Common Display Lists -->
<DList Name="gGiQuiverInnerDL" Offset="0x990" />
<DList Name="gGiQuiverOuterDL" Offset="0xA80" />
</File>
</Root>
+7 -1
View File
@@ -1,5 +1,11 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Bean -->
<File Name="object_gi_bean" Segment="6">
<DList Name="object_gi_bean_DL_000580" Offset="0x580" />
<!-- Bean Display Lists -->
<DList Name="gGiBeanDL" Offset="0x580" />
</File>
</Root>
+13 -6
View File
@@ -1,10 +1,17 @@
<Root>
<!-- Get Item Draw: Powder Keg -->
<File Name="object_gi_bigbomb" Segment="6">
<DList Name="object_gi_bigbomb_DL_000BC0" Offset="0xBC0" />
<DList Name="object_gi_bigbomb_DL_000DA0" Offset="0xDA0" />
<Texture Name="object_gi_bigbomb_TLUT_000F30" OutName="tlut_000F30" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
<Texture Name="object_gi_bigbomb_Tex_001130" OutName="tex_001130" Format="ia8" Width="16" Height="32" Offset="0x1130" />
<Texture Name="object_gi_bigbomb_Tex_001330" OutName="tex_001330" Format="ci8" Width="32" Height="32" Offset="0x1330" />
<Texture Name="object_gi_bigbomb_Tex_001730" OutName="tex_001730" Format="i8" Width="32" Height="16" Offset="0x1730" />
<!-- Powder Keg Display Lists -->
<DList Name="gGiPowderKegGoronSkullAndFuseDL" Offset="0xBC0" />
<DList Name="gGiPowderKegBarrelDL" Offset="0xDA0" />
<!-- Powder Key TLUT -->
<Texture Name="gGiPowderKegBarrelTLUT" OutName="gi_powder_keg_barrel_tlut" Format="rgba16" Width="16" Height="16" Offset="0xF30" />
<!-- Powder Keg Textures -->
<Texture Name="gGiPowderKegGoronSkullTex" OutName="gi_powder_keg_goron_skull" Format="ia8" Width="16" Height="32" Offset="0x1130" />
<Texture Name="gGiPowderKegBarrelTex" OutName="gi_powder_keg_barrel" Format="ci8" Width="32" Height="32" Offset="0x1330" />
<Texture Name="gGiPowderKegFuseTex" OutName="gi_powder_keg_fuse" Format="i8" Width="32" Height="16" Offset="0x1730" />
</File>
</Root>

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