ovl_Bg_Fire_Wall decompiled (#890)

* progress

* xml

* data imported

* all matching functions

* ovl_Bg_Fire_Wall decompiled

* review

* review

* GET_PLAYER

* EnEncount4

* AT_HIT

* pr reviews

* pr review
This commit is contained in:
Alejandro Asenjo
2022-07-19 11:44:51 -04:00
committed by GitHub
parent d150a04e6a
commit ba1c5803ad
5 changed files with 186 additions and 34 deletions
+1 -2
View File
@@ -2244,8 +2244,7 @@ beginseg
name "ovl_Bg_Fire_Wall"
compress
include "build/src/overlays/actors/ovl_Bg_Fire_Wall/z_bg_fire_wall.o"
include "build/data/ovl_Bg_Fire_Wall/ovl_Bg_Fire_Wall.data.o"
include "build/data/ovl_Bg_Fire_Wall/ovl_Bg_Fire_Wall.reloc.o"
include "build/src/overlays/actors/ovl_Bg_Fire_Wall/ovl_Bg_Fire_Wall_reloc.o"
endseg
beginseg
@@ -5,6 +5,8 @@
*/
#include "z_bg_fire_wall.h"
#include "objects/object_fwall/object_fwall.h"
#include "overlays/actors/ovl_En_Encount4/z_en_encount4.h"
#define FLAGS 0x00000000
@@ -12,14 +14,13 @@
void BgFireWall_Init(Actor* thisx, PlayState* play);
void BgFireWall_Destroy(Actor* thisx, PlayState* play);
void BgFireWall_Update(Actor* thisx, PlayState* play);
void BgFireWall_Update(Actor* thisx, PlayState* play2);
void BgFireWall_Draw(Actor* thisx, PlayState* play);
void func_809AC638(BgFireWall* this, PlayState* play);
void func_809AC68C(BgFireWall* this, PlayState* play);
void func_809AC6C0(BgFireWall* this, PlayState* play);
void func_809AC970(BgFireWall* this, PlayState* play);
#if 0
const ActorInit Bg_Fire_Wall_InitVars = {
ACTOR_BG_FIRE_WALL,
ACTORCAT_BG,
@@ -32,41 +33,184 @@ const ActorInit Bg_Fire_Wall_InitVars = {
(ActorFunc)NULL,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_809ACC60 = {
{ COLTYPE_NONE, AT_ON | AT_TYPE_ENEMY, AC_NONE, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_2, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x20000000, 0x01, 0x04 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NONE, BUMP_NONE, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_ENEMY,
AC_NONE,
OC1_ON | OC1_TYPE_PLAYER,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x20000000, 0x01, 0x04 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 34, 85, 0, { 0, 0, 0 } },
};
// sColChkInfoInit
static CollisionCheckInfoInit D_809ACC8C = { 1, 80, 100, MASS_IMMOVABLE };
static CollisionCheckInfoInit sColChkInfoInit = { 1, 80, 100, MASS_IMMOVABLE };
#endif
static TexturePtr sFlameTextures[] = {
gFwallFireball0Tex, gFwallFireball1Tex, gFwallFireball2Tex, gFwallFireball3Tex,
gFwallFireball4Tex, gFwallFireball5Tex, gFwallFireball6Tex, gFwallFireball7Tex,
};
extern ColliderCylinderInit D_809ACC60;
extern CollisionCheckInfoInit D_809ACC8C;
void BgFireWall_Init(Actor* thisx, PlayState* play) {
BgFireWall* this = THIS;
extern UNK_TYPE D_06000040;
this->unk_14C = this->actor.params;
this->actor.scale.y = 0.005f;
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
this->actor.scale.z = 0.12f;
this->actor.scale.x = 0.12f;
this->unk_15C = 0.09f;
this->unk_158 = 0.1f;
this->unk_160 = 300.0f;
this->texIndex = Rand_S16Offset(0, ARRAY_COUNT(sFlameTextures) - 1);
this->actor.flags |= ACTOR_FLAG_10;
this->collider.dim.pos.y = this->actor.world.pos.y;
this->actionFunc = func_809AC638;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/BgFireWall_Init.s")
void BgFireWall_Destroy(Actor* thisx, PlayState* play) {
BgFireWall* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/BgFireWall_Destroy.s")
Collider_DestroyCylinder(play, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC5C0.s")
s32 func_809AC5C0(BgFireWall* thisx, PlayState* play) {
BgFireWall* this = THIS;
Player* player = GET_PLAYER(play);
Vec3f sp1C;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC638.s")
Actor_OffsetOfPointInActorCoords(&this->actor, &sp1C, &player->actor.world.pos);
if ((fabsf(sp1C.x) < this->unk_160) && (fabsf(sp1C.z) < (this->unk_160 + 20.0f))) {
return true;
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC68C.s")
void func_809AC638(BgFireWall* this, PlayState* play) {
if ((this->unk_14C != 0) || (func_809AC5C0(this, play))) {
this->actor.draw = BgFireWall_Draw;
this->timer = 5;
this->actionFunc = func_809AC68C;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC6C0.s")
void func_809AC68C(BgFireWall* this, PlayState* play) {
if (this->timer != 0) {
this->timer--;
}
if (this->timer == 0) {
this->actionFunc = func_809AC6C0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC760.s")
void func_809AC6C0(BgFireWall* this, PlayState* play) {
if ((this->unk_14C != 0) || (func_809AC5C0(this, play))) {
this->unk_15C = 0.09f;
Math_StepToF(&this->actor.scale.y, this->unk_15C + this->unk_154, this->unk_158);
} else if (Math_StepToF(&this->actor.scale.y, 0.005f, this->unk_158)) {
this->actionFunc = func_809AC638;
} else {
this->timer = 0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC7F8.s")
void func_809AC760(BgFireWall* this, PlayState* play) {
s16 phi_a3;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809AC970.s")
if (Actor_IsFacingPlayer(&this->actor, 0x4000)) {
phi_a3 = this->actor.shape.rot.y;
} else {
phi_a3 = (this->actor.shape.rot.y + 0x8000);
}
func_800B8D98(play, &this->actor, BREG(48) + 10.0f, phi_a3, BREG(49) + 5.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/BgFireWall_Update.s")
void func_809AC7F8(BgFireWall* this, PlayState* play) {
Player* player = GET_PLAYER(play);
Vec3f sp38;
f32 val = 25.0f;
f32 sin;
f32 cos;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Fire_Wall/func_809ACB28.s")
Actor_OffsetOfPointInActorCoords(&this->actor, &sp38, &player->actor.world.pos);
sp38.x = CLAMP(sp38.x, -80.0f, 80.0f);
if (this->step == 0) {
if (sp38.z > 0.0f) {
sp38.z = -val;
this->step = -1.0f;
} else {
sp38.z = val;
this->step = 1.0f;
}
} else {
sp38.z = this->step * 25.0f;
}
sin = Math_SinS(this->actor.shape.rot.y);
cos = Math_CosS(this->actor.shape.rot.y);
this->collider.dim.pos.x = this->actor.world.pos.x + (sp38.x * cos) + (sp38.z * sin);
this->collider.dim.pos.z = this->actor.world.pos.z - (sp38.x * sin) + (sp38.z * cos);
}
void func_809AC970(BgFireWall* this, PlayState* play) {
if (Math_StepToF(&this->actor.scale.y, 0.005f, this->unk_158)) {
Actor_MarkForDeath(&this->actor);
}
}
void BgFireWall_Update(Actor* thisx, PlayState* play2) {
PlayState* play = play2;
BgFireWall* this = THIS;
this->actionFunc(this, play);
if ((this->unk_14C == 0) || ((this->unk_14C != 0) && (this->actor.xzDistToPlayer < 240.0f))) {
if (this->collider.base.atFlags & AT_HIT) {
this->collider.base.atFlags &= ~AT_HIT;
func_809AC760(this, play);
}
}
if (this->actionFunc == func_809AC6C0) {
func_800B9010(&this->actor, NA_SE_EV_FIRE_PLATE - SFX_FLAG);
if ((this->unk_14C == 0) || ((this->unk_14C != 0) && (this->actor.xzDistToPlayer < 240.0f))) {
func_809AC7F8(this, play);
CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}
}
this->texIndex = (this->texIndex + 1) % ARRAY_COUNT(sFlameTextures);
if (this->actionFunc != func_809AC970) {
if (this->actor.parent != NULL) {
EnEncount4* parent = (EnEncount4*)this->actor.parent;
if ((parent->actor.update != NULL) && (parent->unk_150 != 0)) {
this->actionFunc = func_809AC970;
}
}
}
}
void BgFireWall_Draw(Actor* thisx, PlayState* play) {
BgFireWall* this = THIS;
OPEN_DISPS(play->state.gfxCtx);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 20);
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(sFlameTextures[this->texIndex]));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_fwall_DL_000040);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -10,7 +10,15 @@ typedef void (*BgFireWallActionFunc)(struct BgFireWall*, PlayState*);
typedef struct BgFireWall {
/* 0x000 */ Actor actor;
/* 0x144 */ BgFireWallActionFunc actionFunc;
/* 0x148 */ char unk_148[0x68];
/* 0x148 */ s16 texIndex;
/* 0x14A */ s16 timer;
/* 0x14C */ s16 unk_14C;
/* 0x150 */ f32 step;
/* 0x154 */ f32 unk_154;
/* 0x158 */ f32 unk_158;
/* 0x15C */ f32 unk_15C;
/* 0x160 */ f32 unk_160;
/* 0x164 */ ColliderCylinder collider;
} BgFireWall; // size = 0x1B0
extern const ActorInit Bg_Fire_Wall_InitVars;
@@ -8,12 +8,13 @@ struct EnEncount4;
typedef void (*EnEncount4ActionFunc)(struct EnEncount4*, PlayState*);
typedef struct EnEncount4 {
/* 0x000 */ Actor actor;
/* 0x144 */ EnEncount4ActionFunc actionFunc;
/* 0x148 */ char unk_148[0x4];
/* 0x14C */ s16 unk_14C;
/* 0x14E */ s16 unk_14E;
/* 0x150 */ char unk_150[0x8];
/* 0x0000 */ Actor actor;
/* 0x0144 */ EnEncount4ActionFunc actionFunc;
/* 0x0148 */ char unk_148[0x4];
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 unk_14E;
/* 0x0150 */ s16 unk_150;
/* 0x0152 */ char unk_152[0x6];
} EnEncount4; // size = 0x158
extern const ActorInit En_Encount4_InitVars;
+1 -1
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@@ -8830,7 +8830,7 @@
0x809AC7F8:("func_809AC7F8",),
0x809AC970:("func_809AC970",),
0x809AC9B8:("BgFireWall_Update",),
0x809ACB28:("func_809ACB28",),
0x809ACB28:("BgFireWall_Draw",),
0x809ACD90:("EnBu_Init",),
0x809ACDA8:("EnBu_Destroy",),
0x809ACDB8:("EnBu_DoNothing",),