Merge pull request #3 from inspectredc/okuta

A lot of okuta
This commit is contained in:
Alejandro Asenjo Nitti
2023-11-01 23:36:13 -03:00
committed by GitHub
2 changed files with 665 additions and 38 deletions
File diff suppressed because it is too large Load Diff
+16 -3
View File
@@ -9,9 +9,22 @@ typedef void (*EnOkutaActionFunc)(struct EnOkuta*, PlayState*);
typedef struct EnOkuta {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x44];
/* 0x144 */ SkelAnime skelAnime;
/* 0x188 */ EnOkutaActionFunc actionFunc;
/* 0x18C */ char unk_18C[0x1A8];
} EnOkuta; // size = 0x334
/* 0x18C */ u8 unk18C;
/* 0x18D */ char pad18D;
/* 0x18E */ s16 unk18E;
/* 0x190 */ s16 unk190;
/* 0x192 */ Vec3s jointTable[16];
/* 0x1F2 */ Vec3s morphTable[16];
/* 0x252 */ char pad252[2];
/* 0x254 */ f32 unk254;
/* 0x258 */ f32 unk258;
/* 0x25C */ f32 unk25C;
/* 0x260 */ f32 unk260;
/* 0x264 */ Vec3f headScale;
/* 0x270 */ Vec3f bodyPartsPos[0xA];
/* 0x2E8 */ ColliderCylinder collider;
} EnOkuta;
#endif // Z_EN_OKUTA_H