removed some extraneous macros I didn't end up using

This commit is contained in:
petrie911
2023-04-14 15:07:39 -05:00
parent 144281a934
commit b2b18bed98
2 changed files with 0 additions and 4 deletions
-1
View File
@@ -132,7 +132,6 @@ extern GraphicsContext* __gfxCtx;
(void)0
#define SQ(x) ((x) * (x))
#define CUBE(x) ((x) * (x) * (x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
#define DECR(x) ((x) == 0 ? 0 : --(x))
@@ -21,9 +21,6 @@
#define WATER_KNOCKBACK 7.0f
#define AIR_KNOCKBACK 0.04f
#define RAND_PLUSMINUS(limit) (Rand_ZeroOne() * (2.0f * (limit)) - (limit))
#define RAND_PLUSMINUSALT(limit) ((Rand_ZeroOne() - 0.5f) * (2.0f * limit))
void ObjMine_Init(Actor* thisx, PlayState* play);
void ObjMine_Destroy(Actor* thisx, PlayState* play);
void ObjMine_Path_Update(Actor* thisx, PlayState* play);