z_parameter

This commit is contained in:
RevoSucks
2023-10-31 21:26:08 -04:00
30 changed files with 363 additions and 237 deletions
+1 -1
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@@ -817,7 +817,7 @@ void Player_UpdateBottleHeld(PlayState* play, Player* player, ItemId itemId, Pla
void Player_Untarget(Player* player);
void func_80123DC0(Player* player);
void func_80123E90(PlayState* play, Actor* actor);
s32 func_80123F2C(PlayState* play, s32 ammo);
s32 Player_SetBButtonAmmo(PlayState* play, s32 ammo);
s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);
u8 Player_GetStrength(void);
s32 Player_GetMask(PlayState* play);
+5
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@@ -21,6 +21,11 @@
#define ARRAY_COUNT_2D(arr) (ARRAY_COUNT(arr) * ARRAY_COUNT(arr[0]))
#define KSEG0 0x80000000 // 0x80000000 - 0x9FFFFFFF Physical memory, cached, unmapped
#define RDRAM_CACHED KSEG0
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr) + RDRAM_CACHED)
#define SEGMENTED_TO_K0(addr) (void*)((gSegments[SEGMENT_NUMBER(addr)] + K0BASE) + SEGMENT_OFFSET(addr))
#define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamId])
+1 -1
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@@ -136,7 +136,7 @@ extern RegEditor* gRegEditor;
#define R_A_BTN_COLOR(i) XREG(22 + i)
#define R_A_BTN_Y_OFFSET XREG(31)
#define R_MAGIC_CONSUME_TIMER_GIANTS_MASK XREG(41)
#define R_THREE_DAY_CLOCK_Y_POS XREG(43)
#define R_THREE_DAY_CLOCK_Y_POS XREG(43) // TODO: Test
#define R_THREE_DAY_CLOCK_SUN_MOON_CUTOFF XREG(44)
#define R_THREE_DAY_CLOCK_HOUR_DIGIT_CUTOFF XREG(45)
#define R_PAUSE_DBG_MAP_CLOUD_ON XREG(50)
+19 -1
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@@ -167,6 +167,24 @@ typedef enum {
/* 0x02 */ KALEID_OVL_MAX
} KaleidoMgrOverlayType;
typedef struct {
/* 0x00 */ TexturePtr timg;
/* 0x04 */ TexturePtr tlut;
/* 0x08 */ u16 width;
/* 0x0A */ u16 height;
/* 0x0C */ u8 fmt;
/* 0x0D */ u8 siz;
/* 0x0E */ u16 tt;
/* 0x10 */ u16 unk_10;
/* 0x14 */ f32 x;
/* 0x18 */ f32 y;
/* 0x1C */ f32 xScale;
/* 0x20 */ f32 yScale;
/* 0x24 */ u32 flags;
} PreRenderParams; // size = 0x28
struct PlayState;
typedef struct {
/* 0x0 */ u8 seqId;
/* 0x1 */ u8 ambienceId;
@@ -242,7 +260,7 @@ typedef struct PlayState {
/* 0x18876 */ s16 worldCoverAlpha;
/* 0x18878 */ s16 bgCoverAlpha;
/* 0x1887A */ u16 nextEntrance;
/* 0x1887C */ s8 unk_1887C; // shootingGalleryStatus?
/* 0x1887C */ s8 bButtonAmmoPlusOne;
/* 0x1887D */ s8 unk_1887D;
/* 0x1887E */ s8 unk_1887E;
/* 0x1887F */ u8 transitionType; // fadeTransition
+11 -8
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@@ -64,7 +64,10 @@ typedef enum {
/* 0x27 */ DO_ACTION_POUND,
/* 0x28 */ DO_ACTION_HOOK,
/* 0x29 */ DO_ACTION_SHOOT,
/* 0x2A */ DO_ACTION_MAX
/* 0x2A */ DO_ACTION_MAX,
/* 0x2A */ TATL_STATE_2A = DO_ACTION_MAX,
/* 0x2B */ TATL_STATE_2B,
/* 0x2C */ TATL_STATE_2C
} DoAction;
typedef enum {
@@ -138,10 +141,10 @@ typedef struct {
/* 0x1FC */ OSMesg loadMsg;
/* 0x200 */ Viewport viewport;
/* 0x210 */ s16 aButtonState;
/* 0x212 */ u16 unk_212;
/* 0x212 */ u16 aButtonHorseDoAction; // TODO: Confirm. Only seems to be used for Epona and "DO_ACTION_FASTER". Also Kaleido?
/* 0x214 */ u16 aButtonDoAction;
/* 0x218 */ f32 aButtonRoll;
/* 0x21C */ s16 unk_21C;
/* 0x21C */ s16 bButtonDoActionActive;
/* 0x21E */ s16 bButtonDoAction;
/* 0x220 */ s16 tatlCalling;
/* 0x222 */ s16 unk_222;
@@ -243,16 +246,16 @@ u8 Item_CheckObtainability(u8 item);
void Inventory_DeleteItem(s16 item, s16 slot);
void Inventory_UnequipItem(s16 item);
s32 Inventory_ReplaceItem(struct PlayState* play, u8 oldItem, u8 newItem);
void Inventory_UpdateDeitySwordEquip(struct PlayState* play);
void Inventory_UpdateDeitySwordEquip(struct PlayState* play) ;
s32 Inventory_HasEmptyBottle(void);
s32 Inventory_HasItemInBottle(u8 item);
void Inventory_UpdateBottleItem(struct PlayState* play, u8 item, u8 btn);
s32 Inventory_ConsumeFairy(struct PlayState* play);
void Inventory_UpdateItem(struct PlayState* play, s16 slot, s16 item);
void func_8011552C(struct PlayState* play, u16 arg1);
void func_801155B4(struct PlayState* play, s16 arg1);
void func_80115764(struct PlayState* play, UNK_TYPE arg1);
void func_80115844(struct PlayState* play, s16 doAction);
void Interface_SetAButtonDoAction(struct PlayState* play, u16 aButtonDoAction);
void Interface_SetBButtonDoAction(struct PlayState* play, s16 bButtonDoAction);
void Interface_SetTatlCall(struct PlayState* play, u16 tatlCallState);
void Interface_LoadBButtonDoActionLabel(struct PlayState* play, s16 bButtonDoAction);
s32 Health_ChangeBy(struct PlayState* play, s16 healthChange);
void Health_GiveHearts(s16 hearts);
void Rupees_ChangeBy(s16 rupeeChange);
+1
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@@ -6,6 +6,7 @@
#include "z64item.h"
#include "z64math.h"
#include "unk.h"
#include "z64item.h"
struct GameState;
struct PlayState;
+2 -2
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@@ -104,8 +104,8 @@ void func_8016FF90(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, s32 en
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
Prerender_DrawBackground2D(&gfx, buf, 0, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f,
0.0f, 1.0f, 1.0f, BG2D_FLAGS_1 | BG2D_FLAGS_2 | BG2D_FLAGS_LOAD_S2DEX2);
Prerender_DrawBackground2D(&gfx, buf, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0,
0.0f, 0.0f, 1.0f, 1.0f, 0xB);
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+2 -2
View File
@@ -478,8 +478,8 @@ s32 Inventory_GetBtnBItem(PlayState* play) {
} else if (gSaveContext.bButtonStatus == BTN_DISABLED) {
return ITEM_NONE;
} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_NONE) {
if (play->interfaceCtx.unk_21C != 0) {
if (play->interfaceCtx.bButtonDoAction != 0) {
if (play->interfaceCtx.bButtonDoActionActive) {
if (play->interfaceCtx.bButtonDoAction != DO_ACTION_ATTACK) {
return play->interfaceCtx.bButtonDoAction;
}
}
+3 -3
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@@ -3,9 +3,9 @@
void Setup_SetRegs(void) {
XREG(2) = 0;
XREG(10) = 0x1A;
XREG(11) = 0x14;
XREG(12) = 0xE;
XREG(10) = 26;
XREG(11) = 20;
XREG(12) = 14;
XREG(13) = 0;
R_A_BTN_Y_OFFSET = 0;
R_MAGIC_CONSUME_TIMER_GIANTS_MASK = 80;
+2 -2
View File
@@ -93,8 +93,8 @@ void KaleidoSetup_Update(PlayState* play) {
(play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if ((gSaveContext.save.cutsceneIndex < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
if (!Play_InCsMode(play) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId == 0xFF))) {
if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
if ((play->bButtonAmmoPlusOne < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
(gSaveContext.magicState != MAGIC_STATE_FILL)) {
if (!CHECK_EVENTINF(EVENTINF_17) && !(player->stateFlags1 & PLAYER_STATE1_20)) {
if (!(play->actorCtx.flags & ACTORCTX_FLAG_1) &&
+11 -11
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@@ -1245,7 +1245,7 @@ void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) {
msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i];
Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1);
if (play->csCtx.state == CS_STATE_IDLE) {
func_8011552C(play, DO_ACTION_RETURN);
Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
}
}
*gfxP = gfx;
@@ -1258,7 +1258,7 @@ void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) {
msgCtx->stateTimer = msgCtx->decodedBuffer.wchar[++i];
Font_LoadMessageBoxEndIcon(&play->msgCtx.font, 1);
if (play->csCtx.state == CS_STATE_IDLE) {
func_8011552C(play, DO_ACTION_RETURN);
Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
}
}
*gfxP = gfx;
@@ -1416,7 +1416,7 @@ void Message_DrawTextDefault(PlayState* play, Gfx** gfxP) {
Font_LoadMessageBoxEndIcon(font, 0);
}
if (play->csCtx.state == CS_STATE_IDLE) {
func_8011552C(play, DO_ACTION_RETURN);
Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
}
} else {
Audio_PlaySfx(NA_SE_NONE);
@@ -3106,7 +3106,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
}
if (textId == 0xFF) {
func_80115844(play, DO_ACTION_STOP);
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
play->msgCtx.hudVisibility = gSaveContext.hudVisibility;
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_C);
gSaveContext.save.unk_06 = 20;
@@ -3337,9 +3337,9 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) {
if (interfaceCtx->unk_222 == 0) {
if (textId != 0x1B93) {
func_8011552C(play, DO_ACTION_NEXT);
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
} else if (textId != 0xF8) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
}
}
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
@@ -3566,7 +3566,7 @@ void Message_DisplayOcarinaStaffImpl(PlayState* play, u16 ocarinaAction) {
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
if (!noStop) {
func_80115844(play, DO_ACTION_STOP);
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
noStop = gSaveContext.hudVisibility;
Interface_SetHudVisibility(HUD_VISIBILITY_B_ALT);
gSaveContext.hudVisibility = noStop;
@@ -5405,9 +5405,9 @@ void Message_Update(PlayState* play) {
msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
if (!pauseCtx->itemDescriptionOn) {
if (msgCtx->currentTextId == 0xFF) {
func_8011552C(play, DO_ACTION_STOP);
Interface_SetAButtonDoAction(play, DO_ACTION_STOP);
} else if (msgCtx->currentTextId != 0xF8) {
func_8011552C(play, DO_ACTION_NEXT);
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
}
}
break;
@@ -5698,7 +5698,7 @@ void Message_Update(PlayState* play) {
Message_CloseTextbox(play);
play->msgCtx.ocarinaMode = OCARINA_MODE_END;
gSaveContext.prevHudVisibility = HUD_VISIBILITY_A_B;
func_80115844(play, DO_ACTION_STOP);
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
GameState_SetFramerateDivisor(&play->state, 2);
if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
ShrinkWindow_Letterbox_SetSizeTarget(0);
@@ -5759,7 +5759,7 @@ void Message_Update(PlayState* play) {
XREG(31) = 0;
if (pauseCtx->itemDescriptionOn) {
func_8011552C(play, DO_ACTION_INFO);
Interface_SetAButtonDoAction(play, DO_ACTION_INFO);
pauseCtx->itemDescriptionOn = false;
}
+3 -3
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@@ -590,7 +590,7 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
msgCtx->stateTimer = stateTimerHi;
Font_LoadMessageBoxEndIcon(font, 1);
if (play->csCtx.state == CS_STATE_IDLE) {
func_8011552C(play, DO_ACTION_RETURN);
Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
}
}
*gfxP = gfx;
@@ -605,7 +605,7 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
msgCtx->stateTimer = stateTimerHi;
Font_LoadMessageBoxEndIcon(font, 1);
if (play->csCtx.state == CS_STATE_IDLE) {
func_8011552C(play, DO_ACTION_RETURN);
Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
}
}
*gfxP = gfx;
@@ -785,7 +785,7 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
Font_LoadMessageBoxEndIcon(font, 0);
}
if (play->csCtx.state == CS_STATE_IDLE) {
func_8011552C(play, DO_ACTION_RETURN);
Interface_SetAButtonDoAction(play, DO_ACTION_RETURN);
}
} else {
Audio_PlaySfx(NA_SE_NONE);
+145 -47
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@@ -171,6 +171,7 @@ s16 D_801BF9BC[] = {
s16 D_801BF9C4[] = { 0x9E, 0x9B };
s16 D_801BF9C8[] = { 0x17, 0x16 };
f32 D_801BF9CC[] = { -380.0f, -350.0f };
s16 D_801BF9D4[] = {
0xA7, // EQUIP_SLOT_B
0xE3, // EQUIP_SLOT_C_LEFT
@@ -1317,7 +1318,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
}
if ((gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) ||
(gSaveContext.bButtonStatus == ITEM_NONE)) {
(gSaveContext.bButtonStatus == BTN_DISABLED)) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
@@ -2185,7 +2186,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
(!(CHECK_EVENTINF(EVENTINF_41)) && (play->bButtonAmmoPlusOne >= 2))) {
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
// (non-minigame?)
if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
@@ -2237,7 +2238,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
} else {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
if (play->unk_1887C >= 2) {
if (play->bButtonAmmoPlusOne >= 2) {
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
@@ -2263,7 +2264,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->unk_1887C >= 2) {
} else if (play->bButtonAmmoPlusOne >= 2) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
@@ -2294,7 +2295,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
}
if (play->unk_1887C >= 2) {
if (play->bButtonAmmoPlusOne >= 2) {
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE;
@@ -2320,7 +2321,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->unk_1887C >= 2) {
} else if (play->bButtonAmmoPlusOne >= 2) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01)) {
gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_DISABLED;
@@ -2364,7 +2365,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Message_CloseTextbox(play);
if (play->msgCtx.choiceIndex != 0) {
Audio_PlaySfx_MessageCancel();
func_80115844(play, DO_ACTION_STOP);
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
sPictoState = PICTO_BOX_STATE_LENS;
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
@@ -2403,7 +2404,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
} else if (play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON) {
// Related to pictograph
if (!CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
func_80115844(play, DO_ACTION_STOP);
Interface_LoadBButtonDoActionLabel(play, DO_ACTION_STOP);
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
sPictoState = PICTO_BOX_STATE_LENS;
} else {
@@ -2469,9 +2470,16 @@ void Interface_InitMinigame(PlayState* play) {
interfaceCtx->minigameAmmo = 20;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIconImpl.s")
void Interface_LoadItemIconImpl(PlayState* play, u8 btn) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIcon.s")
CmpDma_LoadFile(SEGMENT_ROM_START(icon_item_static_yar), GET_CUR_FORM_BTN_ITEM(btn),
&interfaceCtx->iconItemSegment[(u32)btn * 0x1000], 0x1000);
}
void Interface_LoadItemIcon(PlayState* play, u8 btn) {
Interface_LoadItemIconImpl(play, btn);
}
/**
* @param play PlayState
@@ -3145,7 +3153,7 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) {
u8 btn;
if (CUR_FORM == PLAYER_FORM_FIERCE_DEITY) {
interfaceCtx->unk_21C = 0;
interfaceCtx->bButtonDoActionActive = false;
interfaceCtx->bButtonDoAction = 0;
// Is simply checking if (GET_PLAYER_FORM == PLAYER_FORM_FIERCE_DEITY)
@@ -3244,23 +3252,113 @@ void Inventory_UpdateItem(PlayState* play, s16 slot, s16 item) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801153C8.s")
void Interface_MemSetZeroed(u32* buf, s32 count) {
s32 i;
TexturePtr sDoActionTextures[] = {
gDoActionAttackENGTex,
gDoActionCheckENGTex,
};
for (i = 0; i != count; i++) {
buf[i] = 0;
}
}
void func_80115428(InterfaceContext* interfaceCtx, u16 doAction, s16 loadOffset);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115428.s")
void Interface_LoadAButtonDoActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
static TexturePtr sDoActionTextures[] = {
gDoActionAttackENGTex,
gDoActionCheckENGTex,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011552C.s")
if (action >= DO_ACTION_MAX) {
action = DO_ACTION_NONE;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801155B4.s")
if (action != DO_ACTION_NONE) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest,
(u32)interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
(u32)SEGMENT_ROM_START(do_action_static) + (action * DO_ACTION_TEX_SIZE),
DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, 0);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
} else {
gSegments[0x09] = PHYSICAL_TO_VIRTUAL(interfaceCtx->doActionSegment);
Interface_MemSetZeroed(Lib_SegmentedToVirtual(sDoActionTextures[loadOffset]), 0x60);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115764.s")
void Interface_SetAButtonDoAction(PlayState* play, u16 aButtonDoAction) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
PauseContext* pauseCtx = &play->pauseCtx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115844.s")
if (interfaceCtx->aButtonDoAction != aButtonDoAction) {
interfaceCtx->aButtonDoAction = aButtonDoAction;
interfaceCtx->aButtonState = A_BTN_STATE_1;
interfaceCtx->aButtonRoll = 0.0f;
Interface_LoadAButtonDoActionLabel(interfaceCtx, aButtonDoAction, 1);
if (pauseCtx->state != PAUSE_STATE_OFF) {
interfaceCtx->aButtonState = A_BTN_STATE_3;
}
}
}
void Interface_SetBButtonDoAction(PlayState* play, s16 bButtonDoAction) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) >= ITEM_SWORD_KOKIRI) &&
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) <= ITEM_SWORD_GILDED)) ||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NONE) ||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_DEKU_NUT)) {
if ((CUR_FORM == PLAYER_FORM_DEKU) && !gSaveContext.save.saveInfo.playerData.isMagicAcquired) {
interfaceCtx->bButtonDoAction = 0xFD;
} else {
interfaceCtx->bButtonDoAction = bButtonDoAction;
if (interfaceCtx->bButtonDoAction != DO_ACTION_NONE) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, 1);
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest, interfaceCtx->doActionSegment + 0x600,
(bButtonDoAction * 0x180) + SEGMENT_ROM_START(do_action_static), 0x180, 0,
&interfaceCtx->loadQueue, NULL);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
interfaceCtx->bButtonDoActionActive = true;
}
} else {
interfaceCtx->bButtonDoActionActive = false;
interfaceCtx->bButtonDoAction = 0;
}
}
void Interface_SetTatlCall(PlayState* play, u16 tatlCallState) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (((tatlCallState == TATL_STATE_2A) || (tatlCallState == TATL_STATE_2B)) && !interfaceCtx->tatlCalling &&
(play->csCtx.state == CS_STATE_IDLE)) {
if (tatlCallState == TATL_STATE_2B) {
Audio_PlaySfx(NA_SE_VO_NAVY_CALL);
}
if (tatlCallState == TATL_STATE_2A) {
Audio_PlaySfx_AtPosWithReverb(&gSfxDefaultPos, NA_SE_VO_NA_HELLO_2, 0x20);
}
interfaceCtx->tatlCalling = true;
sCUpInvisible = 0;
sCUpTimer = 10;
} else if (tatlCallState == TATL_STATE_2C) {
if (interfaceCtx->tatlCalling) {
interfaceCtx->tatlCalling = false;
}
}
}
void Interface_LoadBButtonDoActionLabel(PlayState* play, s16 bButtonDoAction) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
interfaceCtx->unk_224 = bButtonDoAction;
osCreateMesgQueue(&play->interfaceCtx.loadQueue, &play->interfaceCtx.loadMsg, 1);
DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest, interfaceCtx->doActionSegment + 0x480,
(bButtonDoAction * 0x180) + SEGMENT_ROM_START(do_action_static), 0x180, 0,
&interfaceCtx->loadQueue, NULL);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_222 = 1;
}
/**
* @return false if player is out of health
@@ -3701,8 +3799,8 @@ void Magic_Update(PlayState* play) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
// fallthrough
case MAGIC_STATE_CONSUME_GORON_ZORA:
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) &&
(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
@@ -4033,8 +4131,8 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
if ((button == EQUIP_SLOT_B) && (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
ammo = play->interfaceCtx.minigameAmmo;
} else if ((button == EQUIP_SLOT_B) && (play->unk_1887C > 1)) {
ammo = play->unk_1887C - 1;
} else if ((button == EQUIP_SLOT_B) && (play->bButtonAmmoPlusOne > 1)) {
ammo = play->bButtonAmmoPlusOne - 1;
} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
((i == ITEM_DEKU_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_DEKU_STICKS))) ||
@@ -4086,8 +4184,8 @@ void Interface_DrawBButtonIcons(PlayState* play) {
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
}
} else if ((!interfaceCtx->unk_21C && (interfaceCtx->unk_222 == 0)) ||
((interfaceCtx->unk_21C &&
} else if ((!interfaceCtx->bButtonDoActionActive && (interfaceCtx->unk_222 == 0)) ||
((interfaceCtx->bButtonDoActionActive &&
((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
@@ -4096,7 +4194,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
(play->unk_1887C >= 2)) {
(play->bButtonAmmoPlusOne >= 2)) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
@@ -4105,8 +4203,8 @@ void Interface_DrawBButtonIcons(PlayState* play) {
(play->sceneId != SCENE_BOWLING) &&
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !CHECK_EVENTINF(EVENTINF_35)) &&
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->unk_1887C != 100))) {
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->bButtonAmmoPlusOne != 100))) {
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
}
}
@@ -4263,9 +4361,9 @@ void Interface_DrawAButton(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx);
}
static s16 sMagicArrowEffectsR[] = { 255, 100, 255 };
static s16 sMagicArrowEffectsG[] = { 0, 100, 255 };
static s16 sMagicArrowEffectsB[] = { 0, 255, 100 };
static s16 sMagicArrowEffectsR[] = { 255, 100, 255 }; // magicArrowEffectsR
static s16 sMagicArrowEffectsG[] = { 0, 100, 255 }; // magicArrowEffectsG
static s16 sMagicArrowEffectsB[] = { 0, 255, 100 }; // magicArrowEffectsB
void Interface_DrawPauseMenuEquippingIcons(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
@@ -5571,9 +5669,9 @@ void Interface_DrawTimers(PlayState* play) {
if (interfaceCtx->magicAlpha != 255) {
gSaveContext.timerY[sTimerId] = 22;
} else if (gSaveContext.save.saveInfo.playerData.healthCapacity > 0xA0) {
gSaveContext.timerY[sTimerId] = 54;
gSaveContext.timerY[sTimerId] = 54; // two rows of hearts
} else {
gSaveContext.timerY[sTimerId] = 46;
gSaveContext.timerY[sTimerId] = 46; // one row of hearts
}
if ((interfaceCtx->minigameState == MINIGAME_STATE_COUNTDOWN_GO) ||
@@ -5629,9 +5727,9 @@ void Interface_DrawTimers(PlayState* play) {
} else {
gSaveContext.timerX[sTimerId] = 26;
if (gSaveContext.save.saveInfo.playerData.healthCapacity > 0xA0) {
gSaveContext.timerY[sTimerId] = 54;
gSaveContext.timerY[sTimerId] = 54; // two rows of hearts
} else {
gSaveContext.timerY[sTimerId] = 46;
gSaveContext.timerY[sTimerId] = 46; // one row of hearts
}
}
@@ -6025,7 +6123,7 @@ void Interface_DrawMinigameIcons(PlayState* play) {
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_212 == DO_ACTION_FASTER) {
if (interfaceCtx->aButtonHorseDoAction == DO_ACTION_FASTER) {
// Load Carrot Icon
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -6229,7 +6327,7 @@ void Interface_Draw(PlayState* play) {
sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].b, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].r,
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].g,
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].b, 255);
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].b, 255);
OVERLAY_DISP =
Gfx_DrawTexRectIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
@@ -6815,7 +6913,7 @@ void Interface_Update(PlayState* play) {
// Update minigame State
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
if ((u32)interfaceCtx->minigameState != MINIGAME_STATE_NONE) {
if (interfaceCtx->minigameState) { // != MINIGAME_STATE_NONE
switch (interfaceCtx->minigameState) {
case MINIGAME_STATE_COUNTDOWN_SETUP_3:
case MINIGAME_STATE_COUNTDOWN_SETUP_2:
@@ -6885,12 +6983,12 @@ void Interface_Update(PlayState* play) {
if (interfaceCtx->aButtonRoll >= 0.0f) {
interfaceCtx->aButtonRoll = 0.0f;
interfaceCtx->aButtonState = A_BTN_STATE_0;
interfaceCtx->unk_212 = interfaceCtx->aButtonDoAction;
aButtonDoAction = interfaceCtx->unk_212;
interfaceCtx->aButtonHorseDoAction = interfaceCtx->aButtonDoAction;
aButtonDoAction = interfaceCtx->aButtonHorseDoAction;
if ((aButtonDoAction == DO_ACTION_MAX) || (aButtonDoAction == DO_ACTION_MAX + 1)) {
aButtonDoAction = DO_ACTION_NONE;
}
func_80115428(&play->interfaceCtx, aButtonDoAction, 0);
Interface_LoadAButtonDoActionLabel(&play->interfaceCtx, aButtonDoAction, 0);
}
break;
@@ -6907,13 +7005,13 @@ void Interface_Update(PlayState* play) {
if (interfaceCtx->aButtonRoll >= 0.0f) {
interfaceCtx->aButtonRoll = 0.0f;
interfaceCtx->aButtonState = A_BTN_STATE_0;
interfaceCtx->unk_212 = interfaceCtx->aButtonDoAction;
aButtonDoAction = interfaceCtx->unk_212;
interfaceCtx->aButtonHorseDoAction = interfaceCtx->aButtonDoAction;
aButtonDoAction = interfaceCtx->aButtonHorseDoAction;
if ((aButtonDoAction == DO_ACTION_MAX) || (aButtonDoAction == DO_ACTION_MAX + 1)) {
aButtonDoAction = DO_ACTION_NONE;
}
func_80115428(&play->interfaceCtx, aButtonDoAction, 0);
Interface_LoadAButtonDoActionLabel(&play->interfaceCtx, aButtonDoAction, 0);
}
break;
+2 -2
View File
@@ -1362,8 +1362,8 @@ s32 func_80123F14(PlayState* play) {
return player->stateFlags1 & PLAYER_STATE1_800000;
}
s32 func_80123F2C(PlayState* play, s32 ammo) {
play->unk_1887C = ammo + 1;
s32 Player_SetBButtonAmmo(PlayState* play, s32 ammo) {
play->bButtonAmmoPlusOne = ammo + 1;
return 1;
}
@@ -131,7 +131,7 @@ s32 func_80953DA8(BgIngate* this, PlayState* play) {
SET_EVENTINF(EVENTINF_41);
}
Camera_ChangeSetting(mainCam, CAM_SET_BOAT_CRUISE);
play->unk_1887C = 0x63;
play->bButtonAmmoPlusOne = 99;
return false;
}
@@ -143,7 +143,7 @@ void func_80953E38(PlayState* play) {
CLEAR_EVENTINF(EVENTINF_41);
}
play->unk_1887C = -1;
play->bButtonAmmoPlusOne = -1;
}
void func_80953EA4(BgIngate* this, PlayState* play) {
@@ -721,10 +721,10 @@ void func_80C02704(EnBomjimb* this, PlayState* play) {
}
}
u16 D_80C03230[] = {
0x0721, 0x0722, 0x0723, 0x0724, 0x072C,
};
void func_80C02740(EnBomjimb* this, PlayState* play) {
static u16 D_80C03230[] = {
0x0721, 0x0722, 0x0723, 0x0724, 0x072C,
};
Player* player = GET_PLAYER(play);
func_80C012E0(this);
+7 -7
View File
@@ -825,7 +825,7 @@ void EnFsn_BeginInteraction(EnFsn* this, PlayState* play) {
CutsceneManager_StartWithPlayerCsAndSetFlag(this->csId, &this->actor);
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
if (Player_GetMask(play) == PLAYER_MASK_NONE) {
func_8011552C(play, DO_ACTION_NEXT);
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
if (EnFsn_HasItemsToSell()) {
this->actionFunc = EnFsn_AskBuyOrSell;
} else {
@@ -916,7 +916,7 @@ void EnFsn_AskBuyOrSell(EnFsn* this, PlayState* play) {
}
}
} else if (talkState == TEXT_STATE_CHOICE) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnFsn_TestEndInteraction(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0:
@@ -1100,7 +1100,7 @@ void EnFsn_ResumeShoppingInteraction(EnFsn* this, PlayState* play) {
} else if (this->actor.textId != 0x29D6) {
this->actionFunc = EnFsn_AskCanBuyAterRunningOutOfItems;
} else {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = true;
this->actionFunc = EnFsn_FaceShopkeeperSelling;
@@ -1151,7 +1151,7 @@ void EnFsn_BrowseShelf(EnFsn* this, PlayState* play) {
this->stickLeftPrompt.isEnabled = true;
EnFsn_UpdateCursorPos(this, play);
if (talkstate == TEXT_STATE_5) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnFsn_HasPlayerSelectedItem(this, play, CONTROLLER1(&play->state))) {
EnFsn_CursorLeftRight(this);
if (this->cursorIndex != prevCursorIdx) {
@@ -1259,7 +1259,7 @@ void EnFsn_SelectItem(EnFsn* this, PlayState* play) {
u8 talkState = Message_GetState(&play->msgCtx);
if (EnFsn_TakeItemOffShelf(this) && (talkState == TEXT_STATE_CHOICE)) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnFsn_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0:
@@ -1392,7 +1392,7 @@ void EnFsn_FaceShopkeeperSelling(EnFsn* this, PlayState* play) {
u8 cursorIndex;
if (talkState == TEXT_STATE_CHOICE) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnFsn_TestEndInteraction(this, play, CONTROLLER1(&play->state)) &&
(!Message_ShouldAdvance(play) || !EnFsn_FacingShopkeeperDialogResult(this, play)) &&
this->stickAccumX > 0) {
@@ -1400,7 +1400,7 @@ void EnFsn_FaceShopkeeperSelling(EnFsn* this, PlayState* play) {
if (cursorIndex != CURSOR_INVALID) {
this->cursorIndex = cursorIndex;
this->actionFunc = EnFsn_LookToShelf;
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickRightPrompt.isEnabled = false;
Audio_PlaySfx(NA_SE_SY_CURSOR);
}
@@ -4017,8 +4017,8 @@ void func_80886C00(EnHorse* this, PlayState* play) {
if (((this->action == ENHORSE_ACTION_MOUNTED_WALK) || (this->action == ENHORSE_ACTION_MOUNTED_TROT) ||
(this->action == ENHORSE_ACTION_MOUNTED_GALLOP)) &&
(CHECK_BTN_ALL(input->press.button, BTN_A) || (AudioVoice_GetWord() == VOICE_WORD_ID_HIYA)) &&
(play->interfaceCtx.unk_212 == 8) && !(this->stateFlags & ENHORSE_BOOST) &&
(CHECK_BTN_ALL(input->press.button, BTN_A) || (AudioVoice_GetWord() == 5)) &&
(play->interfaceCtx.aButtonHorseDoAction == DO_ACTION_FASTER) && !(this->stateFlags & ENHORSE_BOOST) &&
!(this->stateFlags & ENHORSE_FLAG_8) && !(this->stateFlags & ENHORSE_FLAG_9)) {
if (this->numBoosts > 0) {
Rumble_Request(0.0f, 180, 20, 100);
+10 -10
View File
@@ -343,7 +343,7 @@ s32 EnOssan_TestCancelOption(EnOssan* this, PlayState* play, Input* input) {
}
void EnOssan_SetupStartShopping(PlayState* play, EnOssan* this, u8 skipHello) {
func_8011552C(play, DO_ACTION_NEXT);
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
if (!skipHello) {
EnOssan_SetupAction(this, EnOssan_Hello);
} else {
@@ -354,7 +354,7 @@ void EnOssan_SetupStartShopping(PlayState* play, EnOssan* this, u8 skipHello) {
void EnOssan_StartShopping(PlayState* play, EnOssan* this) {
EnOssan_SetupAction(this, EnOssan_FaceShopkeeper);
Message_ContinueTextbox(play, 0x640);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickRightPrompt.isEnabled = true;
this->stickLeftPrompt.isEnabled = true;
}
@@ -612,7 +612,7 @@ s32 EnOssan_FacingShopkeeperDialogResult(EnOssan* this, PlayState* play) {
}
EnOssan_SetupAction(this, EnOssan_TalkToShopkeeper);
Message_ContinueTextbox(play, sTalkOptionTextIds[this->actor.params]);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
return true;
@@ -642,7 +642,7 @@ void EnOssan_FaceShopkeeper(EnOssan* this, PlayState* play) {
this->cutsceneState = ENOSSAN_CUTSCENESTATE_WAITING;
} else {
if (talkState == TEXT_STATE_CHOICE) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnOssan_TestEndInteraction(this, play, CONTROLLER1(&play->state)) &&
(!Message_ShouldAdvance(play) || !EnOssan_FacingShopkeeperDialogResult(this, play))) {
if (this->stickAccumX < 0) {
@@ -650,7 +650,7 @@ void EnOssan_FaceShopkeeper(EnOssan* this, PlayState* play) {
if (cursorIndex != CURSOR_INVALID) {
this->cursorIndex = cursorIndex;
EnOssan_SetupAction(this, EnOssan_LookToLeftShelf);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickLeftPrompt.isEnabled = false;
Audio_PlaySfx(NA_SE_SY_CURSOR);
}
@@ -659,7 +659,7 @@ void EnOssan_FaceShopkeeper(EnOssan* this, PlayState* play) {
if (cursorIndex != CURSOR_INVALID) {
this->cursorIndex = cursorIndex;
EnOssan_SetupAction(this, EnOssan_LookToRightShelf);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickRightPrompt.isEnabled = false;
Audio_PlaySfx(NA_SE_SY_CURSOR);
}
@@ -865,7 +865,7 @@ void EnOssan_BrowseLeftShelf(EnOssan* this, PlayState* play) {
this->stickRightPrompt.isEnabled = true;
EnOssan_UpdateCursorPos(play, this);
if (talkState == TEXT_STATE_5) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnOssan_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
if (this->moveHorizontal) {
if (this->stickAccumX > 0) {
@@ -923,7 +923,7 @@ void EnOssan_BrowseRightShelf(EnOssan* this, PlayState* play) {
this->stickLeftPrompt.isEnabled = true;
EnOssan_UpdateCursorPos(play, this);
if (talkState == TEXT_STATE_5) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnOssan_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
if (this->moveHorizontal != 0) {
if (this->stickAccumX < 0) {
@@ -1073,7 +1073,7 @@ void EnOssan_SelectItem(EnOssan* this, PlayState* play) {
u8 talkState = Message_GetState(&play->msgCtx);
if (EnOssan_TakeItemOffShelf(this) && (talkState == TEXT_STATE_CHOICE)) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnOssan_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0:
@@ -1144,7 +1144,7 @@ void EnOssan_ContinueShopping(EnOssan* this, PlayState* play) {
EnGirlA* item;
if (talkState == TEXT_STATE_CHOICE) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (Message_ShouldAdvance(play)) {
EnOssan_ResetItemPosition(this);
item = this->items[this->cursorIndex];
+7 -7
View File
@@ -500,7 +500,7 @@ s32 EnSob1_TestCancelOption(EnSob1* this, PlayState* play, Input* input) {
}
void EnSob1_SetupStartShopping(PlayState* play, EnSob1* this, u8 skipHello) {
func_8011552C(play, DO_ACTION_NEXT);
Interface_SetAButtonDoAction(play, DO_ACTION_NEXT);
if (!skipHello) {
EnSob1_SetupAction(this, EnSob1_Hello);
} else {
@@ -511,7 +511,7 @@ void EnSob1_SetupStartShopping(PlayState* play, EnSob1* this, u8 skipHello) {
void EnSob1_StartShopping(PlayState* play, EnSob1* this) {
EnSob1_SetupAction(this, EnSob1_FaceShopkeeper);
Message_ContinueTextbox(play, sFacingShopkeeperTextIds[this->shopType]);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = true;
}
@@ -520,7 +520,7 @@ void EnSob1_TalkToShopkeeper(PlayState* play, EnSob1* this) {
EnSob1_SetupAction(this, EnSob1_TalkingToShopkeeper);
this->talkOptionTextId = EnSob1_GetTalkOption(this, play);
Message_ContinueTextbox(play, this->talkOptionTextId);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
}
@@ -687,7 +687,7 @@ void EnSob1_FaceShopkeeper(EnSob1* this, PlayState* play) {
this->cutsceneState = ENSOB1_CUTSCENESTATE_WAITING;
} else {
if (talkState == TEXT_STATE_CHOICE) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnSob1_TestEndInteraction(this, play, CONTROLLER1(&play->state))) {
if (!Message_ShouldAdvance(play) || !EnSob1_FacingShopkeeperDialogResult(this, play)) {
if (this->stickAccumX > 0) {
@@ -695,7 +695,7 @@ void EnSob1_FaceShopkeeper(EnSob1* this, PlayState* play) {
if (cursorIndex != CURSOR_INVALID) {
this->cursorIndex = cursorIndex;
EnSob1_SetupAction(this, EnSob1_LookToShelf);
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
this->stickRightPrompt.isEnabled = false;
Audio_PlaySfx(NA_SE_SY_CURSOR);
}
@@ -940,7 +940,7 @@ void EnSob1_BrowseShelf(EnSob1* this, PlayState* play) {
this->stickLeftPrompt.isEnabled = true;
EnSob1_UpdateCursorPos(play, this);
if (talkState == TEXT_STATE_5) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnSob1_HasPlayerSelectedItem(play, this, CONTROLLER1(&play->state))) {
EnSob1_CursorLeftRight(play, this);
cursorIndex = this->cursorIndex;
@@ -1060,7 +1060,7 @@ void EnSob1_SelectItem(EnSob1* this, PlayState* play) {
u8 talkState = Message_GetState(&play->msgCtx);
if (EnSob1_TakeItemOffShelf(this) && (talkState == TEXT_STATE_CHOICE)) {
func_8011552C(play, DO_ACTION_DECIDE);
Interface_SetAButtonDoAction(play, DO_ACTION_DECIDE);
if (!EnSob1_TestCancelOption(this, play, CONTROLLER1(&play->state)) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0:

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