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https://github.com/izzy2lost/2ship2harkinian-Android.git
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[Enhancement] Tatl ISG (#301)
* Tatl ISG Navi ISG, but with Tatl * Separated into its own file Thanks aMannus :) * Rename Enum * Added comment * Spelling error * NULL instead of 0 Co-authored-by: Archez <Archez@users.noreply.github.com> --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
This commit is contained in:
committed by
Garrett Cox
co-authored by
Archez
parent
67ddce5cba
commit
b131806acb
@@ -460,6 +460,9 @@ void DrawEnhancementsMenu() {
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UIWidgets::CVarCheckbox("Side Rolls", "gEnhancements.Restorations.SideRoll", {
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.tooltip = "Restores side rolling from OOT."
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});
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UIWidgets::CVarCheckbox("Tatl ISG", "gEnhancements.Restorations.TatlISG", {
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.tooltip = "Restores Navi ISG from OOT, but now with Tatl."
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});
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ImGui::EndMenu();
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}
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@@ -30,6 +30,7 @@ void InitEnhancements() {
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// Restorations
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RegisterPowerCrouchStab();
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RegisterSideRoll();
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RegisterTatlISG();
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// Cutscenes
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RegisterSkipEntranceCutscenes();
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@@ -16,6 +16,7 @@
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#include "Cutscenes/HideTitleCards.h"
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#include "Restorations/PowerCrouchStab.h"
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#include "Restorations/SideRoll.h"
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#include "Restorations/TatlISG.h"
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#include "Graphics/PlayAsKafei.h"
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#include "Songs/EnableSunsSong.h"
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@@ -38,6 +38,7 @@ typedef enum {
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GI_VB_SET_BLAST_MASK_COOLDOWN_TIMER,
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GI_VB_PATCH_POWER_CROUCH_STAB,
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GI_VB_PATCH_SIDEROLL,
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GI_VB_TATL_CONVERSATION_AVAILABLE,
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GI_VB_PREVENT_MASK_TRANSFORMATION_CS,
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GI_VB_PREVENT_CLOCK_DISPLAY,
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GI_VB_SONG_AVAILABLE_TO_PLAY,
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@@ -0,0 +1,10 @@
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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void RegisterTatlISG() {
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REGISTER_VB_SHOULD(GI_VB_TATL_CONVERSATION_AVAILABLE, {
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if (CVarGetInteger("gEnhancements.Restorations.TatlISG", 0)) {
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*should = false;
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}
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});
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}
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@@ -0,0 +1,6 @@
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#ifndef RESTORATIONS_TATL_ISG_H
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#define RESTORATIONS_TATL_ISG_H
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void RegisterTatlISG();
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#endif // RESTORATIONS_TATL_ISG_H
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@@ -7805,7 +7805,9 @@ s32 Player_ActionChange_4(Player* this, PlayState* play) {
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if (var_a1 != NULL) {
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if (!var_t1) {
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this->stateFlags2 |= PLAYER_STATE2_200000;
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if (!CutsceneManager_IsNext(CS_ID_GLOBAL_TALK) ||
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// This code is the same as the OoT code, except for the !CutsceneManager_IsNext(CS_ID_GLOBAL_TALK), which is what prevented Tatl ISG from working
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bool vanillaCondition = !CutsceneManager_IsNext(CS_ID_GLOBAL_TALK);
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if (GameInteractor_Should(GI_VB_TATL_CONVERSATION_AVAILABLE, vanillaCondition, NULL) ||
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!CHECK_BTN_ALL(sPlayerControlInput->press.button, BTN_CUP)) {
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return false;
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}
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