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gc specific diffs (#461)
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@@ -62,11 +62,11 @@
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<!-- The collision for Woodfall Temple and an empty texture animation that was seemingly intended to be used with the temple. -->
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<!-- texture animation doesnt exist? (or fe88) -->
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<TextureAnimation Name="gWoodfallSceneryTempleTexAnim" Offset="0xFE88" />
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<Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C24" />
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<Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C0C" />
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<!-- Assets for the purified water in Woodfall, as well as the floor visible beneath the water. -->
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<DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10ED0" /> <!-- Original name is "z2_21_water_modelT" -->
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<DList Name="gWoodfallSceneryFloorDL" Offset="0x10FB8" /> <!-- Original name is "z2_21_water_model" -->
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<TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11098" />
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<DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10DC0" /> <!-- Original name is "z2_21_water_modelT" -->
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<DList Name="gWoodfallSceneryFloorDL" Offset="0x10F98" /> <!-- Original name is "z2_21_water_model" -->
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<TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11078" />
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</File>
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</Root>
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@@ -3,7 +3,7 @@
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<Scene Name="Z2_IKANA" Offset="0x0"/>
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</File>
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<File Name="Z2_IKANA_room_00" Segment="3" Game="MM">
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<Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgba16" Width="64" Height="64" Offset="0x20A40"/>
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<Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgba16" Width="64" Height="64" Offset="0x20958"/>
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<Room Name="Z2_IKANA_room_00" Offset="0x0"/>
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</File>
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