gc specific diffs (#461)

This commit is contained in:
inspectredc
2024-05-23 21:13:22 -04:00
committed by GitHub
parent b73db51098
commit ad298b3140
2 changed files with 5 additions and 5 deletions
@@ -62,11 +62,11 @@
<!-- The collision for Woodfall Temple and an empty texture animation that was seemingly intended to be used with the temple. -->
<!-- texture animation doesnt exist? (or fe88) -->
<TextureAnimation Name="gWoodfallSceneryTempleTexAnim" Offset="0xFE88" />
<Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C24" />
<Collision Name="gWoodfallSceneryTempleCol" Offset="0x10C0C" />
<!-- Assets for the purified water in Woodfall, as well as the floor visible beneath the water. -->
<DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10ED0" /> <!-- Original name is "z2_21_water_modelT" -->
<DList Name="gWoodfallSceneryFloorDL" Offset="0x10FB8" /> <!-- Original name is "z2_21_water_model" -->
<TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11098" />
<DList Name="gWoodfallSceneryPurifiedWaterDL" Offset="0x10DC0" /> <!-- Original name is "z2_21_water_modelT" -->
<DList Name="gWoodfallSceneryFloorDL" Offset="0x10F98" /> <!-- Original name is "z2_21_water_model" -->
<TextureAnimation Name="gWoodfallSceneryPurifiedWaterTexAnim" Offset="0x11078" />
</File>
</Root>
@@ -3,7 +3,7 @@
<Scene Name="Z2_IKANA" Offset="0x0"/>
</File>
<File Name="Z2_IKANA_room_00" Segment="3" Game="MM">
<Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgba16" Width="64" Height="64" Offset="0x20A40"/>
<Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgba16" Width="64" Height="64" Offset="0x20958"/>
<Room Name="Z2_IKANA_room_00" Offset="0x0"/>
</File>