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fix merge
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@@ -1874,7 +1874,7 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View
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OPEN_DISPS(gfxCtx);
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dist = Math3D_Distance(&pos, &view->eye) / 12.0f;
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dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
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// compute a unit vector in the look direction
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tempX = view->at.x - view->eye.x;
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