Decompiled even more functions uwu

This commit is contained in:
KiritoDv
2023-11-02 21:11:36 -06:00
parent 4e6184a8f4
commit aa8ec96742
+40 -8
View File
@@ -132,13 +132,17 @@ extern ColliderJntSphElementInit D_80C0F8D4[7];
extern ColliderJntSphInit D_80C0F9D0;
extern DamageTable D_80C0F9E0;
extern UNK_TYPE D_06000C50;
extern AnimationHeader* D_06000C50[];
extern UNK_TYPE D_06004894;
extern AnimationHeader D_060086BC;
extern SkeletonHeader D_0600C3E0;
extern AnimationHeader* D_80C0FA20[];
extern u8 D_80C0FA84[];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0B290.s")
void func_80C0B290(EnBsb *this, s32 animIndex) {
this->unk2D8 = animIndex;
this->unk2C4 = Animation_GetLastFrame(D_80C0FA20[animIndex]);
Animation_Change(&this->skelAnime, D_80C0FA20[this->unk2D8], 1.0f, 0.0f, this->unk2C4, D_80C0FA84[this->unk2D8], -2.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0B31C.s")
@@ -248,7 +252,16 @@ void func_80C0C430(EnBsb* this) {
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C6A8.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C86C.s")
void func_80C0C86C(EnBsb *this) {
this->unk2A4 = 0;
this->unk2DC = 1;
this->actor.speed = 2.0f;
func_80C0B290(this, 4);
this->unk294 = Rand_S16Offset(0, 0x1E);
WEEKEVENTREG(0x55) |= 0x40;
this->unk2B4 = 4;
this->actionFunc = func_80C0C8EC;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C8EC.s")
@@ -261,7 +274,18 @@ void func_80C0CCCC(EnBsb* this) {
this->actionFunc = func_80C0CD04;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CD04.s")
void func_80C0CD04(EnBsb *this, PlayState *play) {
f32 var_0 = this->skelAnime.curFrame;
if ((this->unk2D8 == 0x18) && (var_0 >= this->unk2C4)) {
this->actor.flags &= 0xF7FFFFFF;
this->actor.gravity = -2.0f;
this->unk294 = 0xA;
func_80C0C86C(this);
} else if (this->unk2D8 == 0x17) {
func_80C0B290(this, 0x18);
}
}
void func_80C0CD90(EnBsb* this) {
this->unk2A4 = 0;
@@ -274,7 +298,15 @@ void func_80C0CD90(EnBsb* this) {
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CDE4.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CF4C.s")
void func_80C0CF4C(EnBsb *this) {
this->actor.speed = 0.0f;
this->unk2A4 = 0;
Animation_Change(&this->skelAnime, D_06000C50, -1.0f, this->skelAnime.curFrame - 1.0f, 0.0f, 2, 0.0f);
this->unk294 = 0xA;
Actor_PlaySfx(this, NA_SE_EN_KTIA_PAUSE_K);
this->unk2B4 = 7;
this->actionFunc = func_80C0CFDC;
}
void func_80C0CFDC(EnBsb* this, PlayState* play) {
if (this->unk294 == 0) {
@@ -305,7 +337,7 @@ void func_80C0D334(EnBsb* this) {
this->actionFunc = func_80C0D384;
}
void func_80C0D384(EnBsb* this, PlayState* play) {
void func_80C0D384(EnBsb *this, PlayState *play) {
f32 var_v0 = this->skelAnime.curFrame;
if (this->unk2C4 <= var_v0) {