mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Decompiled even more functions uwu
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@@ -132,13 +132,17 @@ extern ColliderJntSphElementInit D_80C0F8D4[7];
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extern ColliderJntSphInit D_80C0F9D0;
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extern DamageTable D_80C0F9E0;
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extern UNK_TYPE D_06000C50;
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extern AnimationHeader* D_06000C50[];
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extern UNK_TYPE D_06004894;
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extern AnimationHeader D_060086BC;
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extern SkeletonHeader D_0600C3E0;
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extern AnimationHeader* D_80C0FA20[];
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extern u8 D_80C0FA84[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0B290.s")
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void func_80C0B290(EnBsb *this, s32 animIndex) {
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this->unk2D8 = animIndex;
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this->unk2C4 = Animation_GetLastFrame(D_80C0FA20[animIndex]);
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Animation_Change(&this->skelAnime, D_80C0FA20[this->unk2D8], 1.0f, 0.0f, this->unk2C4, D_80C0FA84[this->unk2D8], -2.0f);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0B31C.s")
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@@ -248,7 +252,16 @@ void func_80C0C430(EnBsb* this) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C6A8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C86C.s")
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void func_80C0C86C(EnBsb *this) {
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this->unk2A4 = 0;
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this->unk2DC = 1;
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this->actor.speed = 2.0f;
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func_80C0B290(this, 4);
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this->unk294 = Rand_S16Offset(0, 0x1E);
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WEEKEVENTREG(0x55) |= 0x40;
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this->unk2B4 = 4;
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this->actionFunc = func_80C0C8EC;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C8EC.s")
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@@ -261,7 +274,18 @@ void func_80C0CCCC(EnBsb* this) {
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this->actionFunc = func_80C0CD04;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CD04.s")
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void func_80C0CD04(EnBsb *this, PlayState *play) {
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f32 var_0 = this->skelAnime.curFrame;
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if ((this->unk2D8 == 0x18) && (var_0 >= this->unk2C4)) {
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this->actor.flags &= 0xF7FFFFFF;
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this->actor.gravity = -2.0f;
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this->unk294 = 0xA;
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func_80C0C86C(this);
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} else if (this->unk2D8 == 0x17) {
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func_80C0B290(this, 0x18);
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}
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}
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void func_80C0CD90(EnBsb* this) {
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this->unk2A4 = 0;
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@@ -274,7 +298,15 @@ void func_80C0CD90(EnBsb* this) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CDE4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CF4C.s")
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void func_80C0CF4C(EnBsb *this) {
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this->actor.speed = 0.0f;
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this->unk2A4 = 0;
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Animation_Change(&this->skelAnime, D_06000C50, -1.0f, this->skelAnime.curFrame - 1.0f, 0.0f, 2, 0.0f);
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this->unk294 = 0xA;
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Actor_PlaySfx(this, NA_SE_EN_KTIA_PAUSE_K);
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this->unk2B4 = 7;
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this->actionFunc = func_80C0CFDC;
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}
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void func_80C0CFDC(EnBsb* this, PlayState* play) {
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if (this->unk294 == 0) {
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@@ -305,7 +337,7 @@ void func_80C0D334(EnBsb* this) {
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this->actionFunc = func_80C0D384;
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}
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void func_80C0D384(EnBsb* this, PlayState* play) {
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void func_80C0D384(EnBsb *this, PlayState *play) {
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f32 var_v0 = this->skelAnime.curFrame;
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if (this->unk2C4 <= var_v0) {
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