This commit is contained in:
Maide
2022-04-14 02:02:16 +01:00
committed by Kelebek1
parent afd3ae243d
commit aa020a6c43
3 changed files with 1054 additions and 64 deletions
+4 -2
View File
@@ -3103,9 +3103,11 @@ beginseg
name "ovl_Obj_Mine"
compress
include "build/src/overlays/actors/ovl_Obj_Mine/z_obj_mine.o"
include "build/data/ovl_Obj_Mine/ovl_Obj_Mine.data.o"
include "build/data/ovl_Obj_Mine/ovl_Obj_Mine.bss.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_Obj_Mine/ovl_Obj_Mine_reloc.o"
#else
include "build/data/ovl_Obj_Mine/ovl_Obj_Mine.reloc.o"
#endif
endseg
beginseg
File diff suppressed because it is too large Load Diff
+58 -2
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@@ -7,11 +7,67 @@ struct ObjMine;
typedef void (*ObjMineActionFunc)(struct ObjMine*, GlobalContext*);
// definitely fake
typedef struct {
char unk_00[0x8];
Vec3f unk_08;
char unk_14[0xC];
Vec3f unk_20;
char unk_2C[0x1C];
} NextUnkStruct; // size = 0x48
// maybe fake
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
} ObjMineUnkStruct3;
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0C */ Vec3f unk_0C;
/* 0x18 */ Vec3f unk_18;
///* 0x24 */ char unk_24[0x3C];
/* 0x24 */ Vec3f unk_24;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
/* 0x38 */ f32 unk_38;
/* 0x3C */ f32 unk_3C;
/* 0x40 */ f32 unk_40;
/* 0x44 */ f32 unk_44;
/* 0x48 */ f32 unk_48;
/* 0x4C */ s16 unk_4C;
/* 0x50 */ f32 unk_50;
/* 0x54 */ s16 unk_54;
/* 0x58 */ f32 unk_58;
/* 0x5C */ f32 unk_5C;
/* 0x60 */ ObjMineUnkStruct3 unk_60[1];
} ObjMineUnkStruct; // size = ?? 0x44??? 48 array???
// probably fake
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0c */ Vec3f unk_0C;
///* 0x10 */ f32 unk_10;
///* 0x14 */ char unk_14[0x4];
/* 0x18 */ Vec3f unk_18;
///* 0x1C */ char unk_1C[0x4];
///* 0x20 */ f32 unk_20;
/* 0x24 */ Vec3f unk_24;
/* 0x30 */ Vec3f unk_30;
/* 0x3C */ Vec3f unk_3C;
} ObjMineUnkStruct2; // size = 0x48???
typedef struct ObjMine {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x60];
/* 0x0144 */ ColliderJntSph collider;
/* 0x0164 */ ColliderJntSphElement colliderElements[1];
/* 0x01A4 */ ObjMineActionFunc actionFunc;
/* 0x01A8 */ char unk_1A8[0x120C];
/* 0x01A8 */ f32 unk_1A8;
/* 0x01AC */ s32 unk_1AC;
/* 0x01B0 */ s32 unk_1B0;
/* 0x01B4 */ Vec3s* unk_1B4;
/* 0x01B8 */ ObjMineUnkStruct unk_1B8; // array??
/* 0x021C */ char unk_21C[0x1198];
} ObjMine; // size = 0x13B4
extern const ActorInit Obj_Mine_InitVars;