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[Enhancement] Unbreakable Razor Sword (#260)
* Unbreakable Razor Sword * Update mm/2s2h/Enhancements/GameInteractor/GameInteractor.h Co-authored-by: Garrett Cox <garrettjcox@gmail.com> --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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committed by
Garrett Cox
co-authored by
Garrett Cox
parent
c6178683b0
commit
a994c13b49
@@ -387,6 +387,7 @@ void DrawCheatsMenu() {
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UIWidgets::CVarCheckbox("Infinite Magic", "gCheats.InfiniteMagic");
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UIWidgets::CVarCheckbox("Infinite Rupees", "gCheats.InfiniteRupees");
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UIWidgets::CVarCheckbox("Infinite Consumables", "gCheats.InfiniteConsumables");
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UIWidgets::CVarCheckbox("Unbreakable Razor Sword", "gCheats.UnbreakableRazorSword");
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if (UIWidgets::CVarCheckbox("Moon Jump on L", "gCheats.MoonJumpOnL", {
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.tooltip = "Holding L makes you float into the air"
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})) {
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@@ -0,0 +1,10 @@
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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void RegisterUnbreakableRazorSword() {
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REGISTER_VB_SHOULD(GI_VB_LOWER_RAZOR_SWORD_DURABILITY, {
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if (CVarGetInteger("gEnhancements.Cheats.UnbreakableRazorSword", 0)) {
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*should = false;
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}
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});
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}
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@@ -0,0 +1,6 @@
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#ifndef CHEATS_UNBREAKABLE_RAZOR_SWORD_H
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#define CHEATS_UNBREAKABLE_RAZOR_SWORD_H
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void RegisterUnbreakableRazorSword();
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#endif // CHEATS_UNBREAKABLE_RAZOR_SWORD_H
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@@ -3,6 +3,7 @@
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#include "Cheats/MoonJump.h"
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#include "Cheats/Infinite.h"
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#include "Cheats/UnbreakableRazorSword.h"
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#include "Cycle/EndOfCycle.h"
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#include "Masks/FierceDeityAnywhere.h"
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#include "Masks/NoBlastMaskCooldown.h"
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@@ -32,6 +32,7 @@ typedef enum {
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GI_VB_SHOW_TITLE_CARD,
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GI_VB_PLAY_ENTRANCE_CS,
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GI_VB_DISABLE_FD_MASK,
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GI_VB_LOWER_RAZOR_SWORD_DURABILITY,
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GI_VB_SET_BLAST_MASK_COOLDOWN_TIMER,
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GI_VB_PATCH_SIDEROLL,
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GI_VB_PREVENT_MASK_TRANSFORMATION_CS,
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@@ -10033,7 +10033,9 @@ s32 func_8083FF30(PlayState* play, Player* this) {
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s32 func_8083FFEC(PlayState* play, Player* this) {
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if (this->heldItemAction == PLAYER_IA_SWORD_RAZOR) {
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if (gSaveContext.save.saveInfo.playerData.swordHealth > 0) {
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gSaveContext.save.saveInfo.playerData.swordHealth--;
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if (GameInteractor_Should(GI_VB_LOWER_RAZOR_SWORD_DURABILITY, true, NULL)) {
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gSaveContext.save.saveInfo.playerData.swordHealth--;
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}
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if (gSaveContext.save.saveInfo.playerData.swordHealth <= 0) {
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Item_Give(play, ITEM_SWORD_KOKIRI);
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Player_UseItem(play, this, ITEM_SWORD_KOKIRI);
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