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https://github.com/izzy2lost/2ship2harkinian-Android.git
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func_80C0D00C
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@@ -52,6 +52,7 @@ void func_80C0B31C(PlayState* play, EnBsb* this, Vec3f* pos);
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s32 func_80C0B888(EnBsb* this, PlayState* play);
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void func_80C0C32C(EnBsb* this);
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void func_80C0C430(EnBsb* this);
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void func_80C0D00C(EnBsb* this);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk2, Vec3f* unk3, f32 unk4, s32 unk5);
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#if 0
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@@ -690,7 +691,6 @@ void func_80C0CD90(EnBsb* this) {
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this->actionFunc = func_80C0CDE4;
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}
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//
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// https://decomp.me/scratch/vw91Q
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#ifdef NON_MATCHING
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void func_80C0CDE4(EnBsb* this, PlayState* play) {
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@@ -724,7 +724,7 @@ void func_80C0CDE4(EnBsb* this, PlayState* play) {
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) {
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this->unk_F34.base.atFlags &= ~(AT_BOUNCED|AT_HIT);
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EffectSsHitmark_SpawnFixedScale(play, 3, &sp34);
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Actor_PlaySfx(&this->actor, 0x1806);
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Actor_PlaySfx(&this->actor, NA_SE_IT_SHIELD_BOUND);
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func_80C0CF4C(this);
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return;
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}
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@@ -754,7 +754,29 @@ void func_80C0CFDC(EnBsb* this, PlayState* play) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0D00C.s")
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void func_80C0D00C(EnBsb* this) {
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Vec3f vec;
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this->unk2A4 = 0;
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this->actor.speed = 0.0f;
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if (this->actor.world.pos.z < -1300.0f) {
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Matrix_RotateYS(((s32)Rand_CenteredFloat(16384.0f) + this->actor.yawTowardsPlayer), MTXMODE_NEW);
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Matrix_MultVecZ(-30.0f, &vec);
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} else {
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Matrix_RotateYS(this->actor.yawTowardsPlayer, MTXMODE_NEW);
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Matrix_MultVecZ(-50.0f, &vec);
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vec.z = 0.0f;
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}
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Math_Vec3f_Copy(&this->unk_0298, &vec);
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Actor_PlaySfx(&this->actor, NA_SE_EN_KITA_DAMAGE);
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func_80C0B290(this, 7);
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this->unk2AE = 1;
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this->unk2B4 = 8;
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this->actionFunc = func_80C0D10C;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0D10C.s")
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@@ -18,7 +18,8 @@ typedef struct EnBsb {
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/* 0x0290 */ u8 unk_0290;
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/* 0x0291 */ char pad_0291[0x3];
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/* 0x0294 */ s16 unk294;
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/* 0x0296 */ char unk_296[0xE];
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/* 0x0296 */ s16 unk_0296;
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/* 0x0298 */ Vec3f unk_0298;
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/* 0x02A4 */ s32 unk2A4;
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/* 0x02A8 */ s32 unk2A8;
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/* 0x02AC */ char unk_2AC[0x2];
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