mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
@@ -37,15 +37,17 @@
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<Texture Name="object_zov_Tex_013478" OutName="tex_013478" Format="rgba16" Width="8" Height="16" Offset="0x13478" />
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<Texture Name="object_zov_Tex_013578" OutName="tex_013578" Format="ci8" Width="8" Height="8" Offset="0x13578" />
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<Texture Name="object_zov_Tex_0135B8" OutName="tex_0135B8" Format="ci8" Width="8" Height="8" Offset="0x135B8" />
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<!-- <Blob Name="object_zov_Blob_0135F8" Size="0x400" Offset="0x135F8" /> -->
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<Texture Name="object_zov_Tex_0135F8" OutName="tex_0135F8" Format="ci8" Width="32" Height="32" Offset="0x135F8" />
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<Texture Name="object_zov_Tex_0139F8" OutName="tex_0139F8" Format="ci8" Width="16" Height="16" Offset="0x139F8" />
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<Texture Name="object_zov_Tex_013AF8" OutName="tex_013AF8" Format="ci8" Width="8" Height="8" Offset="0x13AF8" />
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<Texture Name="object_zov_Tex_013B38" OutName="tex_013B38" Format="ci8" Width="16" Height="16" Offset="0x13B38" />
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<!-- <Blob Name="object_zov_Blob_013C38" Size="0x400" Offset="0x13C38" /> -->
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<Texture Name="object_zov_Tex_013C38" OutName="tex_013C38" Format="ci8" Width="32" Height="32" Offset="0x13C38" />
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<Texture Name="object_zov_Tex_014038" OutName="tex_014038" Format="ci8" Width="16" Height="16" Offset="0x14038" />
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<!-- <Blob Name="object_zov_Blob_014138" Size="0x800" Offset="0x14138" /> -->
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<Texture Name="object_zov_Tex_014138" OutName="tex_014138" Format="ci8" Width="32" Height="32" Offset="0x14138" />
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<Texture Name="object_zov_Tex_014538" OutName="tex_014538" Format="ci8" Width="32" Height="32" Offset="0x14538" />
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<Texture Name="object_zov_Tex_014938" OutName="tex_014938" Format="ci8" Width="32" Height="32" Offset="0x14938" />
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<!-- <Blob Name="object_zov_Blob_014D38" Size="0x800" Offset="0x14D38" /> -->
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<!-- <Blob Name="object_zov_Blob_014D38" Size="0x400" Offset="0x14D38" /> -->
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<Texture Name="object_zov_Tex_015138" OutName="tex_015138" Format="ci8" Width="32" Height="32" Offset="0x15138" />
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<Texture Name="object_zov_Tex_015538" OutName="tex_015538" Format="ci8" Width="8" Height="8" Offset="0x15538" />
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<Texture Name="object_zov_Tex_015578" OutName="tex_015578" Format="ci8" Width="16" Height="16" Offset="0x15578" />
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<Texture Name="object_zov_Tex_015678" OutName="tex_015678" Format="ci8" Width="16" Height="16" Offset="0x15678" />
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@@ -4741,8 +4741,7 @@ beginseg
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name "ovl_En_Zov"
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compress
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include "build/src/overlays/actors/ovl_En_Zov/z_en_zov.o"
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include "build/data/ovl_En_Zov/ovl_En_Zov.data.o"
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include "build/data/ovl_En_Zov/ovl_En_Zov.reloc.o"
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include "build/src/overlays/actors/ovl_En_Zov/ovl_En_Zov_reloc.o"
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endseg
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beginseg
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File diff suppressed because it is too large
Load Diff
@@ -6,10 +6,34 @@
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struct EnZov;
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typedef void (*EnZovActionFunc)(struct EnZov*, GlobalContext*);
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typedef s32 (*EnZovUnkFunc)(GlobalContext*, struct EnZov*);
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#define ENZOV_GET_F(thisx) ((thisx)->params & 0xF)
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#define ENZOV_GET_FE00(thisx) (((thisx)->params & 0xFE00) >> 9)
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#define ENZOV_F_1 1
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#define ENZOV_F_2 2
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typedef struct EnZov {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ char unk_144[0x1EC];
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/* 0x0144 */ EnZovUnkFunc unk_144;
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/* 0x0148 */ Vec3s jontTable[23];
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/* 0x01D2 */ Vec3s morphTable[23];
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/* 0x025C */ SkelAnime skelAnime;
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/* 0x02A0 */ ColliderCylinder collider;
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/* 0x02EC */ s16 unk_2EC;
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/* 0x02EE */ s16 unk_2EE;
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/* 0x02F0 */ Vec3s unk_2F0;
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/* 0x02F6 */ Vec3s unk_2F6;
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/* 0x02FC */ Vec3f unk_2FC;
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/* 0x0308 */ Vec3f unk_308;
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/* 0x0314 */ Vec3f unk_314;
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/* 0x0320 */ u16 unk_320;
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/* 0x0322 */ s16 unk_322;
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/* 0x0324 */ s16 unk_324;
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/* 0x0326 */ s16 unk_326;
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/* 0x0328 */ s16 unk_328[2];
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/* 0x032C */ s16 unk_32C;
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/* 0x0330 */ EnZovActionFunc actionFunc;
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} EnZov; // size = 0x334
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@@ -15730,8 +15730,8 @@
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0x80BD1F1C:("func_80BD1F1C",),
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0x80BD1FC8:("func_80BD1FC8",),
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0x80BD20B4:("EnZov_Update",),
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0x80BD2380:("func_80BD2380",),
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0x80BD2404:("func_80BD2404",),
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0x80BD2380:("EnZov_OverrideLimbDraw",),
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0x80BD2404:("EnZov_PostLimbDraw",),
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0x80BD24B4:("EnZov_Draw",),
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0x80BD2A30:("func_80BD2A30",),
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0x80BD2AE0:("func_80BD2AE0",),
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@@ -2080,11 +2080,6 @@ D_06004FE4 = 0x06004FE4;
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D_06005098 = 0x06005098;
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D_06005250 = 0x06005250;
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// ovl_En_Zov
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D_0600D3EC = 0x0600D3EC;
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D_06016258 = 0x06016258;
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// ovl_En_Zow
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D_060029F0 = 0x060029F0;
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