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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
ovl_En_Dt: import data
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@@ -4492,8 +4492,7 @@ beginseg
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name "ovl_En_Dt"
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compress
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include "build/src/overlays/actors/ovl_En_Dt/z_en_dt.o"
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include "build/data/ovl_En_Dt/ovl_En_Dt.data.o"
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include "build/data/ovl_En_Dt/ovl_En_Dt.reloc.o"
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include "build/src/overlays/actors/ovl_En_Dt/ovl_En_Dt_reloc.o"
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endseg
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beginseg
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@@ -37,18 +37,6 @@ void func_80BEADB8(EnDt* this);
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void func_80BEADD4(EnDt* this, PlayState* play);
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s32 EnDt_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx);
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extern ColliderCylinderInit D_80BEB29C;
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extern u16 D_80BEB1D0[];
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extern s32 D_80BEB208[];
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extern s16 D_80BEB268[];
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extern s16 D_80BEB26A[];
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extern s32 D_80BEB2C8[];
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extern u8 D_80BEB2E0[];
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extern s32 D_80BEB2E8[];
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extern s32 D_80BEB348[];
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extern s32 D_80BEB35C[];
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#if 0
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ActorInit En_Dt_InitVars = {
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/**/ ACTOR_EN_DT,
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/**/ ACTORCAT_NPC,
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@@ -61,22 +49,46 @@ ActorInit En_Dt_InitVars = {
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/**/ EnDt_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80BEB29C = {
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{ COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, },
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static u16 D_80BEB1D0[] = { 0x2ABD, 0x2ABE, 0x2ABF, 0x2AC0, 0x2ABE, 0x2AC1, 0x2AC2, 0x2AC3, 0x2AC4, 0x2ABB,
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0x2ABC, 0x2AC6, 0x2AC7, 0x2AC8, 0x2AC9, 0x2ACA, 0x2ACB, 0x2ACC, 0x2ACD, 0x2ACE,
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0x2ACF, 0x2AD0, 0x2AD1, 0x2AC5, 0x2AD3, 0x2AD4, 0x2AD2, 0x0000 };
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static s32 D_80BEB208[] = { 1, 2, 0, 0, 2, 1, 2, 0, 2, 1, 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 2, 2, 2 };
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static s16 D_80BEB268[] = {
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0x2ABB, 0, 0x2ABD, 0, 0x2AC0, 1, 0x2AC1, 2, 0x2AC4, 3, 0x2AC6, 4, 0x2AC7,
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5, 0x2AC8, 6, 0x2AC9, 7, 0x2ACC, 8, 0x2ACF, 9, 0x2AD0, 0xA, 0x309, 0x309,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 25, 70, 0, { 0, 0, 0 } },
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};
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u16 D_80BEB1D0[] = { 0x2ABD, 0x2ABE, 0x2ABF, 0x2AC0, 0x2ABE, 0x2AC1, 0x2AC2, 0x2AC3, 0x2AC4, 0x2ABB,
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0x2ABC, 0x2AC6, 0x2AC7, 0x2AC8, 0x2AC9, 0x2ACA, 0x2ACB, 0x2ACC, 0x2ACD, 0x2ACE,
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0x2ACF, 0x2AD0, 0x2AD1, 0x2AC5, 0x2AD3, 0x2AD4, 0x2AD2, 0x0000 }
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static s32 D_80BEB2C8[6] = { 0x0600112C, 0x060005A4, 0x06000854, 0x06000DA8, 0x06000BE0, 0x0600B500 };
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s32 D_80BEB208[] = { 1, 2, 0, 0, 2, 1, 2, 0, 2, 1, 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 2, 2, 2 };
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static u8 D_80BEB2E0[8] = { 0, 0, 2, 0, 0, 2, 0, 0 };
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#endif
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static s32 D_80BEB2E8[0x18] = { 0, 1, 3, 1, 0, 2, 3, 1, 0, 3, 3, 1, 0, 3, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0 };
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static s32 D_80BEB348[5] = { 0x06007350, 0x06009590, 0x06009F90, 0x0600A790, 0x0600AB90 };
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static s32 D_80BEB35C[5] = { 0x06007750, 0x0600A390, 0x0600A490, 0, 0 };
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void EnDt_Init(Actor* thisx, PlayState* play) {
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EnDt* this = THIS;
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@@ -91,7 +103,7 @@ void EnDt_Init(Actor* thisx, PlayState* play) {
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this->unk_274 = 0;
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this->unk_278 = 0;
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &D_80BEB29C);
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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if ((gSaveContext.save.day == 3) && (gSaveContext.save.isNight != 0)) {
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func_80BEAC84(this, play);
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@@ -157,7 +169,7 @@ void func_80BE9D9C(EnDt* this) {
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void func_80BE9DF8(EnDt* this) {
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EnMuto* temp_v0;
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EnBaisen* temp_v1;
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if (this->unk_274 != NULL && this->unk_278 != NULL) {
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temp_v0 = this->unk_274;
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temp_v1 = this->unk_278;
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@@ -331,9 +343,9 @@ void func_80BEA394(EnDt* this, PlayState* play) {
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EnBaisen* viscen = NULL;
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s32 i;
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s32 j;
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i = D_80BEB26A[this->unk_26E];
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i = D_80BEB268[this->unk_26E + 1];
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j = D_80BEB26A[this->unk_26E];
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j = D_80BEB268[this->unk_26E + 1];
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if (this->unk_270 == 1) {
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if (CutsceneManager_GetCurrentCsId() == 0x7C) {
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@@ -404,7 +416,8 @@ void func_80BEA394(EnDt* this, PlayState* play) {
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play->msgCtx.msgLength = 0;
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func_80BE9DF8(this);
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Actor_ChangeFocus(&this->actor, play, this->targetActor);
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(this->csIdList[i])), this->targetActor);
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(this->csIdList[i])),
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this->targetActor);
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this->unk_244 = 2;
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this->actionFunc = func_80BEA8F0;
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return;
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@@ -427,7 +440,8 @@ void func_80BEA394(EnDt* this, PlayState* play) {
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func_80BE9DF8(this);
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Actor_ChangeFocus(&this->actor, play, this->targetActor);
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(this->csIdList[i])), this->targetActor);
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(this->csIdList[i])),
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this->targetActor);
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this->actor.textId = D_80BEB1D0[this->unk_256];
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@@ -441,7 +455,7 @@ void func_80BEA394(EnDt* this, PlayState* play) {
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}
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}
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i = D_80BEB26A[this->unk_26E];
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i = D_80BEB268[this->unk_26E + 1];
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if ((this->unk_270 == 2) && (i != j)) {
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this->unk_270 = 1;
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@@ -473,7 +487,7 @@ void func_80BEA8F0(EnDt* this, PlayState* play) {
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}
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}
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} else if (curFrame >= this->unk_250) {
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j = D_80BEB26A[this->unk_26E];
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j = D_80BEB268[this->unk_26E + 1];
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func_80BE9D9C(this);
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Message_CloseTextbox(play);
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@@ -492,7 +506,7 @@ void func_80BEA8F0(EnDt* this, PlayState* play) {
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}
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}
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i = D_80BEB26A[this->unk_26E];
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i = D_80BEB268[this->unk_26E + 1];
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if ((this->unk_270 == 2) && (i != j)) {
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this->unk_270 = 1;
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