Add HUD Editor support for horse carrots (#704)

This commit is contained in:
Archez
2024-06-23 15:19:33 -04:00
committed by GitHub
parent 120562952c
commit a38b9daa6d
3 changed files with 31 additions and 2 deletions
+3
View File
@@ -17,6 +17,7 @@ HudEditorElement hudEditorElements[HUD_EDITOR_ELEMENT_MAX] = {
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_D_PAD, "D-Pad", "DPad", 271, 55, 255, 255, 255, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_MINIMAP, "Minimap", "Minimap", 295, 220, 0, 255, 255, 160),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_START, "Start Button", "Start", 136, 17, 255, 130, 60, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_CARROT, "Horse Carrots", "Carrots", 160, 64, 236, 92, 41, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_CLOCK, "Three Day Clock", "Clock", 160, 206, 255, 255, 255, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_HEARTS, "Hearts", "Hearts", 30, 26, 255, 70, 50, 255),
HUD_EDITOR_ELEMENT(HUD_EDITOR_ELEMENT_MAGIC_METER, "Magic", "Magic", 18, 34, 0, 200, 0, 255),
@@ -206,6 +207,8 @@ void HudEditorWindow::DrawElement() {
HUD_EDITOR_ELEMENT_MODE_MOVABLE_RIGHT);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_START].modeCvar,
HUD_EDITOR_ELEMENT_MODE_MOVABLE_RIGHT);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_CARROT].modeCvar,
HUD_EDITOR_ELEMENT_MODE_MOVABLE_43);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_CLOCK].modeCvar,
HUD_EDITOR_ELEMENT_MODE_MOVABLE_43);
CVarSetInteger(hudEditorElements[HUD_EDITOR_ELEMENT_HEARTS].modeCvar,
+1
View File
@@ -32,6 +32,7 @@ typedef enum {
HUD_EDITOR_ELEMENT_D_PAD,
HUD_EDITOR_ELEMENT_MINIMAP,
HUD_EDITOR_ELEMENT_START,
HUD_EDITOR_ELEMENT_CARROT,
HUD_EDITOR_ELEMENT_CLOCK,
HUD_EDITOR_ELEMENT_HEARTS,
HUD_EDITOR_ELEMENT_MAGIC_METER,
+27 -2
View File
@@ -8025,9 +8025,34 @@ void Interface_DrawMinigameIcons(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
}
gSPTextureRectangle(OVERLAY_DISP++, rectX << 2, rectY << 2, (rectX + 16) << 2, (rectY + 16) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// #region 2S2H [Cosmetic] Hud Editor Carrots
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_CARROT);
if (HudEditor_ShouldOverrideDraw()) {
// Derived from the original call to gSPTextureRectangle below
// Y pos set to 56 in override mode to ignore minigame state differences
s16 newX = rectX;
s16 newY = 56;
s16 newWidth = 16;
s16 newHeight = 16;
s16 dsdx = 512;
s16 dtdy = 512;
if (HudEditor_IsActiveElementHidden()) {
break;
}
HudEditor_ModifyDrawValues(&newX, &newY, &newWidth, &newHeight, &dsdx, &dtdy);
gSPWideTextureRectangle(OVERLAY_DISP++, newX << 2, newY << 2, (newX + newWidth) << 2,
(newY + newHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx << 1, dtdy << 1);
} else {
// #endregion
gSPTextureRectangle(OVERLAY_DISP++, rectX << 2, rectY << 2, (rectX + 16) << 2, (rectY + 16) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
}
if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {