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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Extra spaces looks bad
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@@ -1935,7 +1935,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Clock's Hour Lines
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*/
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 130, 130, 130, D_801BFB2C);
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@@ -1948,7 +1947,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Clock's Border
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*/
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, D_801BFB2C);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
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@@ -1969,7 +1967,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Three-Day Clock's Diamond
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*/
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gDPPipeSync(OVERLAY_DISP++);
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// Time is slowed down to half speed with inverted song of time
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@@ -2012,7 +2009,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Three-Day Clock's Day Number over Diamond
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*/
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, D_801BFB2C);
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@@ -2022,7 +2018,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Three-Day Clock's Star for the Minute Tracker
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*/
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gDPPipeSync(OVERLAY_DISP++);
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if (D_801BF974 != 0) {
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@@ -2072,7 +2067,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Cuts off Three-Day Clock's Sun and Moon when they dip below the clock
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*/
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 400, 620, 880,
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gGameInfo->data[0x56C] * 4.0f);
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@@ -2086,7 +2080,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Three-Day Clock's Sun for the Day-Time Hours Tracker
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*/
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sp1D8 = Math_SinS(gSaveContext.save.time) * -40.0f;
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temp_f14 = Math_CosS(gSaveContext.save.time) * -34.0f;
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@@ -2106,7 +2099,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draw Three-Day Clock's Moon for the Night-Time Hours Tracker
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*/
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sp1D8 = Math_SinS(gSaveContext.save.time) * 40.0f;
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temp_f14 = Math_CosS(gSaveContext.save.time) * 34.0f;
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@@ -2125,7 +2117,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Cuts off Three-Day Clock's Hour Digits when they dip below the clock
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*/
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 400, 620, 880,
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gGameInfo->data[0x56D] * 4.0f);
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@@ -2160,7 +2151,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draws Three-Day Clock's Hour Digit Above the Moon
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*/
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// Rotates Three-Day Clock's Hour Digit To Above the Moon
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Matrix_InsertTranslation(0.0f, gGameInfo->data[0x56B] / 10.0f, 0.0f, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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@@ -2217,7 +2207,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draws Final-Hours Clock's Frame
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*/
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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@@ -2273,7 +2262,6 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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/**
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* Draws Final-Hours Clock's Digits
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*/
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BF9EC, 0, 0, sp1E6);
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gDPSetEnvColor(OVERLAY_DISP++, D_801BF9EC, 0, 0, 0);
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