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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
cleanup warnings
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+2
-2
@@ -1807,7 +1807,7 @@ s32 func_8010A0A4(GlobalContext* globalCtx);
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// void func_8010A2AC(void);
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void func_8010A2DC(GlobalContext* globalCtx);
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void func_8010A33C(GlobalContext* globalCtx, s16 param_2);
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// void func_8010A410(void);
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void func_8010A410(void);
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void func_8010A430(GlobalContext* globalCtx);
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void func_8010A54C(GlobalContext* globalCtx);
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// void Map_Update(void);
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@@ -2911,7 +2911,7 @@ u32 Padmgr_GetControllerBitmask(void);
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// void func_80174F24(void);
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// void func_80174F44(void);
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void func_80174F7C(void (*arg0)(void*), void* arg1);
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void func_80174F9C(void (*arg0)(void*), void* arg1);
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void func_80174F9C(void (*arg0)(s32), void* arg1);
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// OSMesgQueue* Padmgr_GetEventCallback(void);
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// void func_80175008(void);
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void Padmgr_SetEventCallback(OSMesg pvParm1);
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+6
-30
@@ -12,30 +12,6 @@ extern Gfx D_0E0002E0[]; // Display List
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extern u8 D_801ABAB0[];
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extern u8 D_801E3BB0[];
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/**
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* Steps `var` towards `target` linearly, so that it will arrive in `timeRemaining` seconds. Can be used from either
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* direction. `timeRemaining` must be decremented separately for this to work properly, and obviously timeRemaining = 0
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* must be handled separately.
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*
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* @param var Variable to step.
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* @param target Target to step towards.
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* @param timeRemaining Number of times this function should be run for `var` to reach `target`
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* @param stepVar Variable to use for the step (required to match).
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*
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* The progression is not quite linear because of truncation in the division, but the variable will always reach
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* `target` at the appropriate time since the last step is always the full difference.
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*/
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#define TIMED_STEP_TO(var, target, timeRemaining, stepVar) \
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{ \
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stepVar = ABS_ALT(var - target) / timeRemaining; \
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if (var >= target) { \
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var -= stepVar; \
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} else { \
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var += stepVar; \
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} \
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} \
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(void)0
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typedef struct {
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/* 0x00 */ u8 scene;
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/* 0x01 */ u8 flags1;
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@@ -3902,11 +3878,11 @@ void func_80118084(GlobalContext* globalCtx) {
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Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
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}
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} else if (((interfaceCtx->unk_21C == 0) && (interfaceCtx->unk_222 == 0)) ||
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((interfaceCtx->unk_21C != 0) &&
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((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT)) {
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(((interfaceCtx->unk_21C != 0) &&
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((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
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(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT))) {
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if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || (player->transformation == PLAYER_FORM_HUMAN)) {
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if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
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Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment, 0);
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@@ -6214,7 +6190,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
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if (D_801BF884 == 2) {
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D_801BF884 = 3;
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func_801518B0(globalCtx, 0xF8, NULL);
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Message_StartTextbox(globalCtx, 0xF8, NULL);
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Interface_ChangeAlpha(1);
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player->stateFlags1 |= 0x200;
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}
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