cleanup warnings

This commit is contained in:
engineer124
2022-04-17 19:46:47 +10:00
parent e1eb639001
commit 9ef5daa1fe
2 changed files with 8 additions and 32 deletions
+2 -2
View File
@@ -1807,7 +1807,7 @@ s32 func_8010A0A4(GlobalContext* globalCtx);
// void func_8010A2AC(void);
void func_8010A2DC(GlobalContext* globalCtx);
void func_8010A33C(GlobalContext* globalCtx, s16 param_2);
// void func_8010A410(void);
void func_8010A410(void);
void func_8010A430(GlobalContext* globalCtx);
void func_8010A54C(GlobalContext* globalCtx);
// void Map_Update(void);
@@ -2911,7 +2911,7 @@ u32 Padmgr_GetControllerBitmask(void);
// void func_80174F24(void);
// void func_80174F44(void);
void func_80174F7C(void (*arg0)(void*), void* arg1);
void func_80174F9C(void (*arg0)(void*), void* arg1);
void func_80174F9C(void (*arg0)(s32), void* arg1);
// OSMesgQueue* Padmgr_GetEventCallback(void);
// void func_80175008(void);
void Padmgr_SetEventCallback(OSMesg pvParm1);
+6 -30
View File
@@ -12,30 +12,6 @@ extern Gfx D_0E0002E0[]; // Display List
extern u8 D_801ABAB0[];
extern u8 D_801E3BB0[];
/**
* Steps `var` towards `target` linearly, so that it will arrive in `timeRemaining` seconds. Can be used from either
* direction. `timeRemaining` must be decremented separately for this to work properly, and obviously timeRemaining = 0
* must be handled separately.
*
* @param var Variable to step.
* @param target Target to step towards.
* @param timeRemaining Number of times this function should be run for `var` to reach `target`
* @param stepVar Variable to use for the step (required to match).
*
* The progression is not quite linear because of truncation in the division, but the variable will always reach
* `target` at the appropriate time since the last step is always the full difference.
*/
#define TIMED_STEP_TO(var, target, timeRemaining, stepVar) \
{ \
stepVar = ABS_ALT(var - target) / timeRemaining; \
if (var >= target) { \
var -= stepVar; \
} else { \
var += stepVar; \
} \
} \
(void)0
typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
@@ -3902,11 +3878,11 @@ void func_80118084(GlobalContext* globalCtx) {
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
}
} else if (((interfaceCtx->unk_21C == 0) && (interfaceCtx->unk_222 == 0)) ||
((interfaceCtx->unk_21C != 0) &&
((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT)) {
(((interfaceCtx->unk_21C != 0) &&
((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT))) {
if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || (player->transformation == PLAYER_FORM_HUMAN)) {
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
Interface_DrawItemIconTexture(globalCtx, interfaceCtx->iconItemSegment, 0);
@@ -6214,7 +6190,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (D_801BF884 == 2) {
D_801BF884 = 3;
func_801518B0(globalCtx, 0xF8, NULL);
Message_StartTextbox(globalCtx, 0xF8, NULL);
Interface_ChangeAlpha(1);
player->stateFlags1 |= 0x200;
}