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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Do another round of improvement on actor comment headers (#462)
* Update actor descriptions as of 11/3/2021 * Fix headers for everything I messed up * Update headers as of 11/8/2021 * Update descriptions * Update business scrub descriptions * Respond to engineer's feedback * Clean up Ruto description * Mark chikuwa as unused * Update description of blockstop * Responding to Elliptic's review * bigpi -> bigpo * Update Trt2 description to be a little more clear * Impove mu_pict description * Add description for horse_game_check
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_dkjail_ivy.c
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* Overlay: ovl_Bg_Dkjail_Ivy
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* Description: Ivy in Deku Jail
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* Description: Cuttable Ivy wall (beneath Woodfall Temple, Swamp Spider House)
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*/
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#include "z_bg_dkjail_ivy.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_f40_swlift.c
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* Overlay: ovl_Bg_F40_Swlift
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* Description:
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* Description: Unused Stone Tower vertically-oscillating platform
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*/
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#include "z_bg_f40_swlift.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_fu_mizu.c
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* Overlay: ovl_Bg_Fu_Mizu
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* Description:
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* Description: Water in Honey and Darling's Second Day game
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*/
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#include "z_bg_fu_mizu.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_ikana_dharma.c
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* Overlay: ovl_Bg_Ikana_Dharma
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* Description: Ikana Castle - Punchable Pillar Segments
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* Description: Stone Tower Temple - Punchable Pillar Segments
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*/
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#include "z_bg_ikana_dharma.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_market_step.c
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* Overlay: ovl_Bg_Market_Step
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* Description: West Clocktown - Stairs
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* Description: West Clocktown - most scenery
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*/
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#include "z_bg_market_step.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_bg_open_shutter.c
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* Overlay: ovl_Bg_Open_Shutter
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* Description:
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* Description: Sliding doors in opening dungeon
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*/
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#include "z_bg_open_shutter.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_demo_effect.c
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* Overlay: ovl_Demo_Effect
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* Description: Obtaining Masks (?)
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* Description: Various cutscene effects (blue warp in, Great Fairy vanish, etc.)
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*/
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#include "z_demo_effect.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_demo_getitem.c
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* Overlay: ovl_Demo_Getitem
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* Description:
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* Description: Cutscene object for Great Fairy's Mask and Great Fairy's Sword
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*/
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#include "z_demo_getitem.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_demo_syoten.c
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* Overlay: ovl_Demo_Syoten
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* Description:
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* Description: Ikana Canyon Cleansing Cutscene Effects
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*/
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#include "z_demo_syoten.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_char00.c
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* Overlay: ovl_Dm_Char00
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* Description: Tatl (cutscene)
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* Description: Tatl and Tael (cutscene)
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*/
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#include "z_dm_char00.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_char01.c
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* Overlay: ovl_Dm_Char01
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* Description: Tatl and Tael (cutscene)
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* Description: Woodfall scene objects (temple, water, walls, etc)
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*/
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#include "z_dm_char01.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_char02.c
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* Overlay: ovl_Dm_Char02
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* Description:
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* Description: Ocarina of Time (dropped from Skull Kid's hand)
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*/
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#include "z_dm_char02.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_char04.c
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* Overlay: ovl_Dm_Char04
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* Description:
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* Description: Unused(?) Tatl and Tael actors
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*/
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#include "z_dm_char04.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_char06.c
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* Overlay: ovl_Dm_Char06
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* Description: Some unseen Mountain Village cutscene actor?
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* Description: Mountain Village Snowy landscape fadeout in post-Snowhead thawing cutscene
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*/
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#include "z_dm_char06.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_sa.c
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* Overlay: ovl_Dm_Sa
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* Description:
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* Description: Glitched early version of Skull Kid stuck in a T-pose
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*/
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#include "z_dm_sa.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_dm_statue.c
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* Overlay: ovl_Dm_Statue
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* Description: Elegy of Emptiness - Beam of Light When Creating Statue
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* Description: Pillars of water in Giant's Chamber
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*/
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#include "z_dm_statue.h"
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@@ -1,7 +1,7 @@
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/*
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* File: z_eff_change.c
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* Overlay: ovl_Eff_Change
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* Description:
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* Description: Elegy of Emptiness - Beam of Light When Creating Statue
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*/
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#include "z_eff_change.h"
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@@ -1,5 +1,5 @@
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/*
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* File z_eff_dust.c
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* File: z_eff_dust.c
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* Overlay: ovl_Eff_Dust
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* Description: Dust effects
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*/
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@@ -1,5 +1,5 @@
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/*
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* File z_eff_kamejima_wave.c
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* File: z_eff_kamejima_wave.c
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* Overlay: ovl_Eff_Kamejima_Wave
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* Description: Wave Created by Turtle Awakening
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*/
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@@ -1,5 +1,5 @@
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/*
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* File z_eff_lastday.c
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* File: z_eff_lastday.c
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* Overlay: ovl_Eff_Lastday
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* Description: Moon Crash Cutscene Fire Wall
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*/
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