Do another round of improvement on actor comment headers (#462)

* Update actor descriptions as of 11/3/2021

* Fix headers for everything I messed up

* Update headers as of 11/8/2021

* Update descriptions

* Update business scrub descriptions

* Respond to engineer's feedback

* Clean up Ruto description

* Mark chikuwa as unused

* Update description of blockstop

* Responding to Elliptic's review

* bigpi -> bigpo

* Update Trt2 description to be a little more clear

* Impove mu_pict description

* Add description for horse_game_check
This commit is contained in:
Tom Overton
2021-12-07 02:01:51 +00:00
committed by GitHub
parent 22c72301dc
commit 93d7fe080b
169 changed files with 183 additions and 183 deletions
@@ -1,7 +1,7 @@
/*
* File: z_bg_dkjail_ivy.c
* Overlay: ovl_Bg_Dkjail_Ivy
* Description: Ivy in Deku Jail
* Description: Cuttable Ivy wall (beneath Woodfall Temple, Swamp Spider House)
*/
#include "z_bg_dkjail_ivy.h"
@@ -1,7 +1,7 @@
/*
* File: z_bg_f40_swlift.c
* Overlay: ovl_Bg_F40_Swlift
* Description:
* Description: Unused Stone Tower vertically-oscillating platform
*/
#include "z_bg_f40_swlift.h"
@@ -1,7 +1,7 @@
/*
* File: z_bg_fu_mizu.c
* Overlay: ovl_Bg_Fu_Mizu
* Description:
* Description: Water in Honey and Darling's Second Day game
*/
#include "z_bg_fu_mizu.h"
@@ -1,7 +1,7 @@
/*
* File: z_bg_ikana_dharma.c
* Overlay: ovl_Bg_Ikana_Dharma
* Description: Ikana Castle - Punchable Pillar Segments
* Description: Stone Tower Temple - Punchable Pillar Segments
*/
#include "z_bg_ikana_dharma.h"
@@ -1,7 +1,7 @@
/*
* File: z_bg_market_step.c
* Overlay: ovl_Bg_Market_Step
* Description: West Clocktown - Stairs
* Description: West Clocktown - most scenery
*/
#include "z_bg_market_step.h"
@@ -1,7 +1,7 @@
/*
* File: z_bg_open_shutter.c
* Overlay: ovl_Bg_Open_Shutter
* Description:
* Description: Sliding doors in opening dungeon
*/
#include "z_bg_open_shutter.h"
@@ -1,7 +1,7 @@
/*
* File: z_demo_effect.c
* Overlay: ovl_Demo_Effect
* Description: Obtaining Masks (?)
* Description: Various cutscene effects (blue warp in, Great Fairy vanish, etc.)
*/
#include "z_demo_effect.h"
@@ -1,7 +1,7 @@
/*
* File: z_demo_getitem.c
* Overlay: ovl_Demo_Getitem
* Description:
* Description: Cutscene object for Great Fairy's Mask and Great Fairy's Sword
*/
#include "z_demo_getitem.h"
@@ -1,7 +1,7 @@
/*
* File: z_demo_syoten.c
* Overlay: ovl_Demo_Syoten
* Description:
* Description: Ikana Canyon Cleansing Cutscene Effects
*/
#include "z_demo_syoten.h"
@@ -1,7 +1,7 @@
/*
* File: z_dm_char00.c
* Overlay: ovl_Dm_Char00
* Description: Tatl (cutscene)
* Description: Tatl and Tael (cutscene)
*/
#include "z_dm_char00.h"
@@ -1,7 +1,7 @@
/*
* File: z_dm_char01.c
* Overlay: ovl_Dm_Char01
* Description: Tatl and Tael (cutscene)
* Description: Woodfall scene objects (temple, water, walls, etc)
*/
#include "z_dm_char01.h"
@@ -1,7 +1,7 @@
/*
* File: z_dm_char02.c
* Overlay: ovl_Dm_Char02
* Description:
* Description: Ocarina of Time (dropped from Skull Kid's hand)
*/
#include "z_dm_char02.h"
@@ -1,7 +1,7 @@
/*
* File: z_dm_char04.c
* Overlay: ovl_Dm_Char04
* Description:
* Description: Unused(?) Tatl and Tael actors
*/
#include "z_dm_char04.h"
@@ -1,7 +1,7 @@
/*
* File: z_dm_char06.c
* Overlay: ovl_Dm_Char06
* Description: Some unseen Mountain Village cutscene actor?
* Description: Mountain Village Snowy landscape fadeout in post-Snowhead thawing cutscene
*/
#include "z_dm_char06.h"
+1 -1
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@@ -1,7 +1,7 @@
/*
* File: z_dm_sa.c
* Overlay: ovl_Dm_Sa
* Description:
* Description: Glitched early version of Skull Kid stuck in a T-pose
*/
#include "z_dm_sa.h"
@@ -1,7 +1,7 @@
/*
* File: z_dm_statue.c
* Overlay: ovl_Dm_Statue
* Description: Elegy of Emptiness - Beam of Light When Creating Statue
* Description: Pillars of water in Giant's Chamber
*/
#include "z_dm_statue.h"
@@ -1,7 +1,7 @@
/*
* File: z_eff_change.c
* Overlay: ovl_Eff_Change
* Description:
* Description: Elegy of Emptiness - Beam of Light When Creating Statue
*/
#include "z_eff_change.h"
@@ -1,5 +1,5 @@
/*
* File z_eff_dust.c
* File: z_eff_dust.c
* Overlay: ovl_Eff_Dust
* Description: Dust effects
*/
@@ -1,5 +1,5 @@
/*
* File z_eff_kamejima_wave.c
* File: z_eff_kamejima_wave.c
* Overlay: ovl_Eff_Kamejima_Wave
* Description: Wave Created by Turtle Awakening
*/
@@ -1,5 +1,5 @@
/*
* File z_eff_lastday.c
* File: z_eff_lastday.c
* Overlay: ovl_Eff_Lastday
* Description: Moon Crash Cutscene Fire Wall
*/

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