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ovl_En_An
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@@ -984,7 +984,7 @@ s32 EnInvadepoh_Romani_OpenDoor(EnInvadepoh* this, PlayState* play, f32 range, s
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if ((door->knobDoor.dyna.actor.room == this->actor.room) &&
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(Math3D_Vec3fDistSq(&door->knobDoor.dyna.actor.world.pos, &this->actor.world.pos) < range)) {
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door->unk_1A7 = doorTimer;
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door->openTimer = doorTimer;
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doorOpened = true;
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break;
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}
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