func_8086F4B0

This commit is contained in:
inspectredc
2023-11-01 23:49:18 +00:00
parent 9de7f8c10e
commit 9285072224
+12 -3
View File
@@ -191,11 +191,11 @@ void func_8086E084(EnOkuta* this) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 80);
}
void func_8086E0F0(EnOkuta* this, PlayState* arg1) {
void func_8086E0F0(EnOkuta* this, PlayState* play) {
if (this->unk18C == 10) {
this->unk18C = 0;
this->unk254 = 0.0f;
Actor_SpawnIceEffects(arg1, &this->actor, this->bodyPartsPos, 0xA, 2, 0.3f, 0.2f);
Actor_SpawnIceEffects(play, &this->actor, this->bodyPartsPos, 0xA, 2, 0.3f, 0.2f);
this->collider.base.colType = 0;
}
}
@@ -538,7 +538,16 @@ void func_8086F434(EnOkuta* this, PlayState* play) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086F4B0.s")
void func_8086F4B0(EnOkuta* this, PlayState* play) {
if (this->unk18E != 0) {
this->unk18E--;
}
if (this->unk18E == 0) {
func_8086E0F0(this, play);
func_8086EE8C(this);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086F4F4.s")