mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
refact
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@@ -1184,7 +1184,6 @@ void EnJso2_Draw(Actor* thisx, PlayState* play2) {
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EnJso2* this = THIS;
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PlayState* play = play2;
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s32 i;
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s32 var_s1;
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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@@ -1205,42 +1204,48 @@ void EnJso2_Draw(Actor* thisx, PlayState* play2) {
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}
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if (this->unk_388 > 0) {
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var_s1 = this->unk_38C;
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s32 index = this->unk_38C;
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for (i = 0; i < this->unk_388; i++) {
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if (D_80A7B738[i] == 0) {
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continue;
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}
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Matrix_Translate(this->unk_390[var_s1].x, this->unk_390[var_s1].y, this->unk_390[var_s1].z, MTXMODE_NEW);
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Matrix_Translate(this->unk_390[index].x, this->unk_390[index].y, this->unk_390[index].z, MTXMODE_NEW);
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Matrix_Scale(this->unk378, this->unk378, this->unk378, MTXMODE_APPLY);
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Matrix_RotateYS(this->unk_480[var_s1].y, MTXMODE_APPLY);
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Matrix_RotateXS(this->unk_480[var_s1].x, MTXMODE_APPLY);
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Matrix_RotateZS(this->unk_480[var_s1].z, MTXMODE_APPLY);
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Matrix_RotateYS(this->unk_480[index].y, MTXMODE_APPLY);
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Matrix_RotateXS(this->unk_480[index].x, MTXMODE_APPLY);
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Matrix_RotateZS(this->unk_480[index].z, MTXMODE_APPLY);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, D_80A7B738[i]);
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Scene_SetRenderModeXlu(play, 1, 2);
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POLY_XLU_DISP = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->unk_4F8[var_s1],
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POLY_XLU_DISP = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->unk_4F8[index],
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this->skelAnime.dListCount, NULL, NULL, &this->actor, POLY_XLU_DISP);
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var_s1--;
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if (var_s1 < 0) {
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var_s1 = 19;
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index--;
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if (index < 0) {
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index = 19;
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}
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}
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}
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if (((this->unk284 < 0xF) && (this->unk36C == 0)) &&
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(((this->unk2A2 != 0xB) && (this->unk2A2 != 0xA)) ||
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(((this->unk2A2 == 0xB) || (this->unk2A2 == 0xA)) && (this->unk2A0 == 0)))) {
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if (((this->unk284 < 15) && (this->unk36C == 0)) &&
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(((this->unk2A2 != 11) && (this->unk2A2 != 10)) ||
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(((this->unk2A2 == 11) || (this->unk2A2 == 10)) && (this->unk2A0 == 0)))) {
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for (i = 0; i < 6; i++) {
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Matrix_Push();
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Matrix_Translate(this->unk_E64[i].x, this->unk_E64[i].y, this->unk_E64[i].z, MTXMODE_NEW);
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Matrix_Scale(this->unk_EAC[i].x, this->unk_EAC[i].y, this->unk_EAC[i].z, MTXMODE_APPLY);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
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((this->unk_38E * 10) - (play->state.frames * 20)) & 0x1FF, 32, 128));
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0xFF, 0xFF, 0xAA, 0xFF);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 50, 0, 255);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_0407D590);
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Matrix_Pop();
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