z64interface.h, cleanup

This commit is contained in:
engineer124
2022-10-01 11:50:19 -04:00
parent 21c3e39d22
commit 8e65c29040
3 changed files with 212 additions and 201 deletions
+1 -199
View File
@@ -35,6 +35,7 @@
#include "z64cutscene.h"
#include "z64dma.h"
#include "z64effect.h"
#include "z64interface.h"
#include "z64item.h"
#include "z64light.h"
#include "z64map.h"
@@ -483,205 +484,6 @@ typedef struct {
/* 0x2CA */ s16 unk_2CA;
} PauseContext; // size = 0x2D0
typedef enum {
/* 0x00 */ DO_ACTION_ATTACK,
/* 0x01 */ DO_ACTION_CHECK,
/* 0x02 */ DO_ACTION_ENTER,
/* 0x03 */ DO_ACTION_RETURN,
/* 0x04 */ DO_ACTION_OPEN,
/* 0x05 */ DO_ACTION_JUMP,
/* 0x06 */ DO_ACTION_DECIDE,
/* 0x07 */ DO_ACTION_DIVE,
/* 0x08 */ DO_ACTION_FASTER,
/* 0x09 */ DO_ACTION_THROW,
/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
/* 0x0B */ DO_ACTION_CLIMB,
/* 0x0C */ DO_ACTION_DROP,
/* 0x0D */ DO_ACTION_DOWN,
/* 0x0E */ DO_ACTION_QUIT,
/* 0x0F */ DO_ACTION_SPEAK,
/* 0x10 */ DO_ACTION_NEXT,
/* 0x11 */ DO_ACTION_GRAB,
/* 0x12 */ DO_ACTION_STOP,
/* 0x13 */ DO_ACTION_PUTAWAY,
/* 0x14 */ DO_ACTION_REEL,
/* 0x15 */ DO_ACTION_INFO,
/* 0x16 */ DO_ACTION_WARP,
/* 0x17 */ DO_ACTION_SNAP,
/* 0x18 */ DO_ACTION_EXPLODE,
/* 0x19 */ DO_ACTION_DANCE,
/* 0x1A */ DO_ACTION_MARCH,
/* 0x1B */ DO_ACTION_1,
/* 0x1C */ DO_ACTION_2,
/* 0x1D */ DO_ACTION_3,
/* 0x1E */ DO_ACTION_4,
/* 0x1F */ DO_ACTION_5,
/* 0x20 */ DO_ACTION_6,
/* 0x21 */ DO_ACTION_7,
/* 0x22 */ DO_ACTION_8,
/* 0x23 */ DO_ACTION_CURL,
/* 0x24 */ DO_ACTION_SURFACE,
/* 0x25 */ DO_ACTION_SWIM,
/* 0x26 */ DO_ACTION_PUNCH,
/* 0x27 */ DO_ACTION_POUND,
/* 0x28 */ DO_ACTION_HOOK,
/* 0x29 */ DO_ACTION_SHOOT,
/* 0x2A */ DO_ACTION_MAX
} DoAction;
typedef enum {
/* 0 */ MINIGAME_STATE_NONE,
/* 1 */ MINIGAME_STATE_COUNTDOWN_SETUP_3,
/* 2 */ MINIGAME_STATE_COUNTDOWN_3,
/* 3 */ MINIGAME_STATE_COUNTDOWN_SETUP_2,
/* 4 */ MINIGAME_STATE_COUNTDOWN_2,
/* 5 */ MINIGAME_STATE_COUNTDOWN_SETUP_1,
/* 6 */ MINIGAME_STATE_COUNTDOWN_1,
/* 7 */ MINIGAME_STATE_COUNTDOWN_SETUP_GO,
/* 8 */ MINIGAME_STATE_COUNTDOWN_GO,
/* 20 */ MINIGAME_STATE_NO_COUNTDOWN_SETUP = 20,
/* 21 */ MINIGAME_STATE_NO_COUNTDOWN,
/* 30 */ MINIGAME_STATE_PLAYING = 30
} MinigameState;
typedef enum {
/* 0 */ MINIGAME_PERFECT_TYPE_OFF,
/* 1 */ MINIGAME_PERFECT_TYPE_1,
/* 2 */ MINIGAME_PERFECT_TYPE_2,
/* 3 */ MINIGAME_PERFECT_TYPE_3
} MinigamePerfectType;
typedef enum {
/* 0 */ MINIGAME_PERFECT_STATE_0,
/* 1 */ MINIGAME_PERFECT_STATE_1,
/* 2 */ MINIGAME_PERFECT_STATE_2,
/* 3 */ MINIGAME_PERFECT_STATE_3,
/* 4 */ MINIGAME_PERFECT_STATE_4,
/* 5 */ MINIGAME_PERFECT_STATE_5,
/* 6 */ MINIGAME_PERFECT_STATE_6
} MinigamePerfectState;
typedef enum {
/* 0 */ STORY_LOAD_STATUS_REQUESTED,
/* 1 */ STORY_LOAD_STATUS_WAITING,
/* 2 */ STORY_LOAD_STATUS_FINISHED
} StoryLoadStatus;
typedef enum {
/* 0 */ STORY_STATE_OFF,
/* 1 */ STORY_STATE_INIT,
/* 2 */ STORY_STATE_IDLE,
/* 3 */ STORY_STATE_DESTROY,
/* 4 */ STORY_STATE_SETUP_IDLE,
/* 5 */ STORY_STATE_FADE_OUT,
/* 6 */ STORY_STATE_FADE_IN
} StoryState;
typedef enum {
/* 0 */ STORY_TYPE_MASK_FESTIVAL,
/* 1 */ STORY_TYPE_GIANTS_LEAVING
} StoryType;
typedef struct {
/* 0x000 */ View view;
/* 0x168 */ Vtx* aButtonVtx;
/* 0x16C */ Vtx* beatingHeartVtx;
/* 0x170 */ u8* parameterSegment;
/* 0x174 */ u8* doActionSegment;
/* 0x178 */ u8* iconItemSegment;
/* 0x17C */ u8* mapSegment;
/* 0x180 */ u8* unk_180;
/* 0x184 */ DmaRequest dmaRequest_184;
/* 0x1A4 */ DmaRequest dmaRequest_1A4;
/* 0x1C4 */ DmaRequest dmaRequest_1C4;
/* 0x1E4 */ OSMesgQueue loadQueue;
/* 0x1FC */ OSMesg loadMsg;
/* 0x200 */ Viewport viewport;
/* 0x210 */ s16 unk_210;
/* 0x212 */ u16 unk_212;
/* 0x214 */ u16 unk_214;
/* 0x218 */ f32 unk_218;
/* 0x21C */ s16 bButtonDoActionActive;
/* 0x21E */ s16 bButtonDoAction;
/* 0x220 */ s16 tatlCalling;
/* 0x222 */ s16 unk_222;
/* 0x224 */ s16 unk_224;
/* 0x226 */ s16 lifeColorChange;
/* 0x228 */ s16 lifeColorChangeDirection;
/* 0x22A */ s16 beatingHeartPrim[3];
/* 0x230 */ s16 beatingHeartEnv[3];
/* 0x236 */ s16 heartsPrimR[2];
/* 0x23A */ s16 heartsPrimG[2];
/* 0x23E */ s16 heartsPrimB[2];
/* 0x242 */ s16 heartsEnvR[2];
/* 0x246 */ s16 heartsEnvG[2];
/* 0x24A */ s16 heartsEnvB[2];
/* 0x24E */ s16 health;
/* 0x250 */ s16 unkTimer;
/* 0x252 */ s16 lifeSizeChange;
/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0
/* 0x25A */ u8 numHorseBoosts;
/* 0x25C */ u16 minigamePoints; // Points to add to the minigame score. Reset to 0 every frame.
/* 0x25E */ u16 minigameHiddenPoints; // Points to add to the secondary set of minigame points not displayed. Reset to 0 every frame.
/* 0x260 */ u16 minigameAmmo;
/* 0x262 */ u16 minigameUnusedPoints; // Associated with other minigame points, unused
/* 0x264 */ s16 screenFillAlpha;
/* 0x266 */ s16 aAlpha;
/* 0x268 */ s16 bAlpha;
/* 0x26A */ s16 cLeftAlpha;
/* 0x26C */ s16 cDownAlpha;
/* 0x26E */ s16 cRightAlpha;
/* 0x270 */ s16 healthAlpha;
/* 0x272 */ s16 magicAlpha;
/* 0x274 */ s16 minimapAlpha;
/* 0x276 */ s16 startAlpha;
/* 0x278 */ s16 unk_278;
/* 0x27A */ s16 dungeonOrBossAreaMapIndex;
/* 0x27C */ s16 mapRoomNum;
/* 0x27E */ u8 unk_27E;
/* 0x27F */ u8 unk_27F;
/* 0x280 */ u8 minigameState;
/* 0x282 */ s16 minigameCountdownAlpha;
/* 0x284 */ s16 minigameCountdownScale;
/* 0x286 */ s16 isMinigamePerfect;
/* 0x288 */ s16 minigamePerfectType;
/* 0x28A */ s16 minigamePerfectState[8];
/* 0x29A */ u16 minigamePerfectLetterDirection[8];
/* 0x2AA */ s16 minigamePerfectVtxOffset[8];
/* 0x2BC */ f32 minigamePerfectLetterPosX[8];
/* 0x2DC */ f32 minigamePerfectLetterPosY[8];
/* 0x2FC */ s16 minigamePerfectPrimColor[4];
/* 0x304 */ s16 minigamePerfectLetterCount;
/* 0x306 */ s16 minigamePerfectUnused;
/* 0x308 */ s16 minigamePerfectColorTargetIndex;
/* 0x30A */ s16 minigamePerfectColorTimer;
/* 0x30C */ s16 minigamePerfectTimer;
struct {
/* 0x30E */ u8 hGauge;
/* 0x30F */ u8 bButton;
/* 0x310 */ u8 aButton;
/* 0x311 */ u8 tradeItems;
/* 0x312 */ u8 unk_312;
/* 0x313 */ u8 unk_313;
/* 0x314 */ u8 unk_314;
/* 0x315 */ u8 songOfSoaring;
/* 0x316 */ u8 songOfStorms;
/* 0x317 */ u8 unk_317;
/* 0x318 */ u8 pictographBox;
/* 0x319 */ u8 all; // "another"; enables all item restrictions
} restrictions; // size = 0xC
/* 0x31A */ u8 storyState;
/* 0x31B */ u8 storyType;
/* 0x31C */ u8 storyLoadStatus;
/* 0x320 */ OSMesgQueue storyMsgQueue;
/* 0x338 */ OSMesg storyMsgBuf;
/* 0x33C */ u8* storySegment;
/* 0x340 */ uintptr_t storyAddr;
/* 0x344 */ size_t storySize;
} InterfaceContext; // size = 0x348
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ uintptr_t vromStart;
+206
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@@ -0,0 +1,206 @@
#ifndef Z64INTERFACE_H
#define Z64INTERFACE_H
#include "ultra64.h"
#include "z64view.h"
typedef enum {
/* 0x00 */ DO_ACTION_ATTACK,
/* 0x01 */ DO_ACTION_CHECK,
/* 0x02 */ DO_ACTION_ENTER,
/* 0x03 */ DO_ACTION_RETURN,
/* 0x04 */ DO_ACTION_OPEN,
/* 0x05 */ DO_ACTION_JUMP,
/* 0x06 */ DO_ACTION_DECIDE,
/* 0x07 */ DO_ACTION_DIVE,
/* 0x08 */ DO_ACTION_FASTER,
/* 0x09 */ DO_ACTION_THROW,
/* 0x0A */ DO_ACTION_NONE, // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
/* 0x0B */ DO_ACTION_CLIMB,
/* 0x0C */ DO_ACTION_DROP,
/* 0x0D */ DO_ACTION_DOWN,
/* 0x0E */ DO_ACTION_QUIT,
/* 0x0F */ DO_ACTION_SPEAK,
/* 0x10 */ DO_ACTION_NEXT,
/* 0x11 */ DO_ACTION_GRAB,
/* 0x12 */ DO_ACTION_STOP,
/* 0x13 */ DO_ACTION_PUTAWAY,
/* 0x14 */ DO_ACTION_REEL,
/* 0x15 */ DO_ACTION_INFO,
/* 0x16 */ DO_ACTION_WARP,
/* 0x17 */ DO_ACTION_SNAP,
/* 0x18 */ DO_ACTION_EXPLODE,
/* 0x19 */ DO_ACTION_DANCE,
/* 0x1A */ DO_ACTION_MARCH,
/* 0x1B */ DO_ACTION_1,
/* 0x1C */ DO_ACTION_2,
/* 0x1D */ DO_ACTION_3,
/* 0x1E */ DO_ACTION_4,
/* 0x1F */ DO_ACTION_5,
/* 0x20 */ DO_ACTION_6,
/* 0x21 */ DO_ACTION_7,
/* 0x22 */ DO_ACTION_8,
/* 0x23 */ DO_ACTION_CURL,
/* 0x24 */ DO_ACTION_SURFACE,
/* 0x25 */ DO_ACTION_SWIM,
/* 0x26 */ DO_ACTION_PUNCH,
/* 0x27 */ DO_ACTION_POUND,
/* 0x28 */ DO_ACTION_HOOK,
/* 0x29 */ DO_ACTION_SHOOT,
/* 0x2A */ DO_ACTION_MAX
} DoAction;
typedef enum {
/* 0 */ MINIGAME_STATE_NONE,
/* 1 */ MINIGAME_STATE_COUNTDOWN_SETUP_3,
/* 2 */ MINIGAME_STATE_COUNTDOWN_3,
/* 3 */ MINIGAME_STATE_COUNTDOWN_SETUP_2,
/* 4 */ MINIGAME_STATE_COUNTDOWN_2,
/* 5 */ MINIGAME_STATE_COUNTDOWN_SETUP_1,
/* 6 */ MINIGAME_STATE_COUNTDOWN_1,
/* 7 */ MINIGAME_STATE_COUNTDOWN_SETUP_GO,
/* 8 */ MINIGAME_STATE_COUNTDOWN_GO,
/* 20 */ MINIGAME_STATE_NO_COUNTDOWN_SETUP = 20,
/* 21 */ MINIGAME_STATE_NO_COUNTDOWN,
/* 30 */ MINIGAME_STATE_PLAYING = 30
} MinigameState;
typedef enum {
/* 0 */ MINIGAME_PERFECT_TYPE_OFF,
/* 1 */ MINIGAME_PERFECT_TYPE_1,
/* 2 */ MINIGAME_PERFECT_TYPE_2,
/* 3 */ MINIGAME_PERFECT_TYPE_3
} MinigamePerfectType;
typedef enum {
/* 0 */ MINIGAME_PERFECT_STATE_0,
/* 1 */ MINIGAME_PERFECT_STATE_1,
/* 2 */ MINIGAME_PERFECT_STATE_2,
/* 3 */ MINIGAME_PERFECT_STATE_3,
/* 4 */ MINIGAME_PERFECT_STATE_4,
/* 5 */ MINIGAME_PERFECT_STATE_5,
/* 6 */ MINIGAME_PERFECT_STATE_6
} MinigamePerfectState;
typedef enum {
/* 0 */ STORY_LOAD_STATUS_REQUESTED,
/* 1 */ STORY_LOAD_STATUS_WAITING,
/* 2 */ STORY_LOAD_STATUS_FINISHED
} StoryLoadStatus;
typedef enum {
/* 0 */ STORY_STATE_OFF,
/* 1 */ STORY_STATE_INIT,
/* 2 */ STORY_STATE_IDLE,
/* 3 */ STORY_STATE_DESTROY,
/* 4 */ STORY_STATE_SETUP_IDLE,
/* 5 */ STORY_STATE_FADE_OUT,
/* 6 */ STORY_STATE_FADE_IN
} StoryState;
typedef enum {
/* 0 */ STORY_TYPE_MASK_FESTIVAL,
/* 1 */ STORY_TYPE_GIANTS_LEAVING
} StoryType;
typedef struct {
/* 0x000 */ View view;
/* 0x168 */ Vtx* aButtonVtx;
/* 0x16C */ Vtx* beatingHeartVtx;
/* 0x170 */ u8* parameterSegment;
/* 0x174 */ u8* doActionSegment;
/* 0x178 */ u8* iconItemSegment;
/* 0x17C */ u8* mapSegment;
/* 0x180 */ u8* unk_180;
/* 0x184 */ DmaRequest dmaRequest_184;
/* 0x1A4 */ DmaRequest dmaRequest_1A4;
/* 0x1C4 */ DmaRequest dmaRequest_1C4;
/* 0x1E4 */ OSMesgQueue loadQueue;
/* 0x1FC */ OSMesg loadMsg;
/* 0x200 */ Viewport viewport;
/* 0x210 */ s16 unk_210;
/* 0x212 */ u16 unk_212;
/* 0x214 */ u16 unk_214;
/* 0x218 */ f32 unk_218;
/* 0x21C */ s16 bButtonDoActionActive;
/* 0x21E */ s16 bButtonDoAction;
/* 0x220 */ s16 tatlCalling;
/* 0x222 */ s16 unk_222;
/* 0x224 */ s16 unk_224;
/* 0x226 */ s16 lifeColorChange;
/* 0x228 */ s16 lifeColorChangeDirection;
/* 0x22A */ s16 beatingHeartPrim[3];
/* 0x230 */ s16 beatingHeartEnv[3];
/* 0x236 */ s16 heartsPrimR[2];
/* 0x23A */ s16 heartsPrimG[2];
/* 0x23E */ s16 heartsPrimB[2];
/* 0x242 */ s16 heartsEnvR[2];
/* 0x246 */ s16 heartsEnvG[2];
/* 0x24A */ s16 heartsEnvB[2];
/* 0x24E */ s16 health;
/* 0x250 */ s16 unkTimer;
/* 0x252 */ s16 lifeSizeChange;
/* 0x254 */ s16 lifeSizeChangeDirection; // 1 means shrinking, 0 growing
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 magicConsumptionTimer; // For certain magic states, 1 unit of magic is consumed every time the timer reaches 0
/* 0x25A */ u8 numHorseBoosts;
/* 0x25C */ u16 minigamePoints; // Points to add to the minigame score. Reset to 0 every frame.
/* 0x25E */ u16 minigameHiddenPoints; // Points to add to the secondary set of minigame points not displayed. Reset to 0 every frame.
/* 0x260 */ u16 minigameAmmo;
/* 0x262 */ u16 minigameUnusedPoints; // Associated with other minigame points, unused
/* 0x264 */ s16 screenFillAlpha;
/* 0x266 */ s16 aAlpha;
/* 0x268 */ s16 bAlpha;
/* 0x26A */ s16 cLeftAlpha;
/* 0x26C */ s16 cDownAlpha;
/* 0x26E */ s16 cRightAlpha;
/* 0x270 */ s16 healthAlpha;
/* 0x272 */ s16 magicAlpha;
/* 0x274 */ s16 minimapAlpha;
/* 0x276 */ s16 startAlpha;
/* 0x278 */ s16 unk_278;
/* 0x27A */ s16 dungeonOrBossAreaMapIndex;
/* 0x27C */ s16 mapRoomNum;
/* 0x27E */ u8 unk_27E;
/* 0x27F */ u8 unk_27F;
/* 0x280 */ u8 minigameState;
/* 0x282 */ s16 minigameCountdownAlpha;
/* 0x284 */ s16 minigameCountdownScale;
/* 0x286 */ s16 isMinigamePerfect;
/* 0x288 */ s16 minigamePerfectType;
/* 0x28A */ s16 minigamePerfectState[8];
/* 0x29A */ u16 minigamePerfectLetterDirection[8];
/* 0x2AA */ s16 minigamePerfectVtxOffset[8];
/* 0x2BC */ f32 minigamePerfectLetterPosX[8];
/* 0x2DC */ f32 minigamePerfectLetterPosY[8];
/* 0x2FC */ s16 minigamePerfectPrimColor[4];
/* 0x304 */ s16 minigamePerfectLetterCount;
/* 0x306 */ s16 minigamePerfectUnused;
/* 0x308 */ s16 minigamePerfectColorTargetIndex;
/* 0x30A */ s16 minigamePerfectColorTimer;
/* 0x30C */ s16 minigamePerfectTimer;
struct {
/* 0x30E */ u8 hGauge;
/* 0x30F */ u8 bButton;
/* 0x310 */ u8 aButton;
/* 0x311 */ u8 tradeItems;
/* 0x312 */ u8 unk_312;
/* 0x313 */ u8 unk_313;
/* 0x314 */ u8 unk_314;
/* 0x315 */ u8 songOfSoaring;
/* 0x316 */ u8 songOfStorms;
/* 0x317 */ u8 unk_317;
/* 0x318 */ u8 pictographBox;
/* 0x319 */ u8 all; // "another"; enables all item restrictions
} restrictions; // size = 0xC
/* 0x31A */ u8 storyState;
/* 0x31B */ u8 storyType;
/* 0x31C */ u8 storyLoadStatus;
/* 0x320 */ OSMesgQueue storyMsgQueue;
/* 0x338 */ OSMesg storyMsgBuf;
/* 0x33C */ u8* storySegment;
/* 0x340 */ uintptr_t storyAddr;
/* 0x344 */ size_t storySize;
} InterfaceContext; // size = 0x348
#endif
+5 -2
View File
@@ -6085,6 +6085,7 @@ void Interface_Draw(PlayState* play) {
1 << 10, 1 << 10);
}
break;
case SCENE_KINSTA1:
case SCENE_KINDAN2:
// Gold Skulltula Icon
@@ -6137,8 +6138,8 @@ void Interface_Draw(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
break;
default:
break;
}
@@ -6213,6 +6214,7 @@ void Interface_Draw(PlayState* play) {
func_80118BA4(play);
func_80119030(play);
// Draw either the minigame countdown or the three-day clock
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
if ((interfaceCtx->minigameState != MINIGAME_STATE_NONE) &&
(interfaceCtx->minigameState < MINIGAME_STATE_NO_COUNTDOWN_SETUP)) {
@@ -6254,6 +6256,7 @@ void Interface_Draw(PlayState* play) {
}
}
// Draw the letters of minigame perfect
if (interfaceCtx->isMinigamePerfect) {
Interface_DrawMinigamePerfect(play);
}
@@ -6387,7 +6390,7 @@ void Interface_AllocStory(PlayState* play) {
if (interfaceCtx->storySegment == NULL) {
interfaceCtx->storySegment = ZeldaArena_Malloc(interfaceCtx->storySize);
}
Interface_LoadStory(play, 0);
Interface_LoadStory(play, OS_MESG_NOBLOCK);
}
void Interface_Update(PlayState* play) {