Bump latest lus and bring over Array resource (#689)

* bump latest lus and bring over array resource

* use upstream otrexporter
This commit is contained in:
Archez
2024-06-18 20:00:16 -04:00
committed by GitHub
parent e60ca15ae6
commit 8b2b12dbe8
10 changed files with 236 additions and 34 deletions
+15 -13
View File
@@ -41,10 +41,9 @@ static const std::unordered_map<Ship::AudioBackend, const char*> audioBackendsMa
};
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendsMap = {
{ Ship::WindowBackend::DX11, "DirectX" },
{ Ship::WindowBackend::SDL_OPENGL, "OpenGL" },
{ Ship::WindowBackend::SDL_METAL, "Metal" },
{ Ship::WindowBackend::GX2, "GX2" }
{ Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
{ Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL" },
{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
};
static const std::unordered_map<int32_t, const char*> clockTypeOptions = {
@@ -196,19 +195,21 @@ void DrawSettingsMenu() {
{ // FPS Slider
constexpr unsigned int minFps = 20;
static unsigned int maxFps;
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
Ship::WindowBackend::FAST3D_DXGI_DX11) {
maxFps = 360;
} else {
maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
}
unsigned int currentFps =
std::max(std::min(OTRGlobals::Instance->GetInterpolationFPS(), maxFps), minFps);
bool matchingRefreshRate =
CVarGetInteger("gMatchRefreshRate", 0) &&
Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::DX11;
bool matchingRefreshRate = CVarGetInteger("gMatchRefreshRate", 0) &&
Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() !=
Ship::WindowBackend::FAST3D_DXGI_DX11;
UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS",
minFps, maxFps, 20, { .disabled = matchingRefreshRate });
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::Tooltip(
"Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is "
"purely visual and does not impact game logic, execution of glitches etc.\n\n A higher target "
@@ -220,7 +221,8 @@ void DrawSettingsMenu() {
}
} // END FPS Slider
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
Ship::WindowBackend::FAST3D_DXGI_DX11) {
// UIWidgets::Spacer(0);
if (ImGui::Button("Match Refresh Rate")) {
int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
@@ -234,7 +236,8 @@ void DrawSettingsMenu() {
}
UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate");
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::CVarSliderInt(CVarGetInteger("gExtraLatencyThreshold", 80) == 0 ? "Jitter fix: Off"
: "Jitter fix: >= %d FPS",
"gExtraLatencyThreshold", 0, 360, 80);
@@ -250,8 +253,7 @@ void DrawSettingsMenu() {
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
Ship::WindowBackend configWindowBackend;
int32_t configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (configWindowBackendId != -1 &&
configWindowBackendId < static_cast<int>(Ship::WindowBackend::BACKEND_COUNT)) {
if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
+12 -17
View File
@@ -20,7 +20,6 @@
#else
#include <time.h>
#endif
#include <Array.h>
#include <AudioPlayer.h>
#include "variables.h"
#include "z64.h"
@@ -57,7 +56,6 @@ CrowdControl* CrowdControl::Instance;
#include "2s2h/SaveManager/SaveManager.h"
// Resource Types/Factories
#include "resource/type/Array.h"
#include "resource/type/Blob.h"
#include "resource/type/DisplayList.h"
#include "resource/type/Matrix.h"
@@ -65,6 +63,7 @@ CrowdControl* CrowdControl::Instance;
#include "resource/type/Vertex.h"
#include "2s2h/resource/type/2shResourceType.h"
#include "2s2h/resource/type/Animation.h"
#include "2s2h/resource/type/Array.h"
#include "2s2h/resource/type/AudioSample.h"
#include "2s2h/resource/type/AudioSequence.h"
#include "2s2h/resource/type/AudioSoundFont.h"
@@ -75,13 +74,13 @@ CrowdControl* CrowdControl::Instance;
#include "2s2h/resource/type/Scene.h"
#include "2s2h/resource/type/Skeleton.h"
#include "2s2h/resource/type/SkeletonLimb.h"
#include "resource/factory/ArrayFactory.h"
#include "resource/factory/BlobFactory.h"
#include "resource/factory/DisplayListFactory.h"
#include "resource/factory/MatrixFactory.h"
#include "resource/factory/TextureFactory.h"
#include "resource/factory/VertexFactory.h"
#include "2s2h/resource/importer/AnimationFactory.h"
#include "2s2h/resource/importer/ArrayFactory.h"
#include "2s2h/resource/importer/AudioSampleFactory.h"
#include "2s2h/resource/importer/AudioSequenceFactory.h"
#include "2s2h/resource/importer/AudioSoundFontFactory.h"
@@ -179,10 +178,10 @@ OTRGlobals::OTRGlobals() {
"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
"Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY,
"Array", static_cast<uint32_t>(SOH::ResourceType::SOH_Array), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY,
"Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(),
@@ -292,7 +291,7 @@ bool OTRGlobals::HasOriginal() {
}
uint32_t OTRGlobals::GetInterpolationFPS() {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
return CVarGetInteger("gInterpolationFPS", 20);
}
@@ -309,9 +308,6 @@ struct ExtensionEntry {
std::string ext;
};
extern uintptr_t clearMtx;
extern "C" Mtx gMtxClear;
extern "C" MtxF gMtxFClear;
extern "C" void OTRMessage_Init();
extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
@@ -478,7 +474,6 @@ extern "C" void InitOTR() {
GfxPatcher_ApplyNecessaryAuthenticPatches();
DebugConsole_Init();
clearMtx = (uintptr_t)&gMtxClear;
OTRMessage_Init();
OTRAudio_Init();
// OTRExtScanner();
@@ -949,8 +944,8 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array))
return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
else if (res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Array))
return (char*)(std::static_pointer_cast<SOH::Array>(res))->Vertices.data();
else {
return (char*)ResourceGetDataByName(filePath);
}
@@ -1063,30 +1058,30 @@ extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patch
}
extern "C" char* ResourceMgr_LoadVtxArrayByName(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return (char*)res->Vertices.data();
}
extern "C" size_t ResourceMgr_GetVtxArraySizeByName(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return res->Vertices.size();
}
extern "C" char* ResourceMgr_LoadArrayByName(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return (char*)res->Scalars.data();
}
extern "C" size_t ResourceMgr_GetArraySizeByName(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
return res->Scalars.size();
}
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByName(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByName(path));
// if (res->CachedGameAsset != nullptr)
// return (char*)res->CachedGameAsset;
@@ -0,0 +1,64 @@
#include "2s2h/resource/importer/ArrayFactory.h"
#include "2s2h/resource/type/Array.h"
#include "spdlog/spdlog.h"
#include "graphic/Fast3D/lus_gbi.h"
namespace SOH {
std::shared_ptr<Ship::IResource> ResourceFactoryBinaryArrayV0::ReadResource(std::shared_ptr<Ship::File> file) {
if (!FileHasValidFormatAndReader(file)) {
return nullptr;
}
auto array = std::make_shared<Array>(file->InitData);
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
array->ArrayType = (ArrayResourceType)reader->ReadUInt32();
array->ArrayCount = reader->ReadUInt32();
for (uint32_t i = 0; i < array->ArrayCount; i++) {
if (array->ArrayType == ArrayResourceType::Vertex) {
// OTRTODO: Implement Vertex arrays as just a vertex resource.
F3DVtx data;
data.v.ob[0] = reader->ReadInt16();
data.v.ob[1] = reader->ReadInt16();
data.v.ob[2] = reader->ReadInt16();
data.v.flag = reader->ReadUInt16();
data.v.tc[0] = reader->ReadInt16();
data.v.tc[1] = reader->ReadInt16();
data.v.cn[0] = reader->ReadUByte();
data.v.cn[1] = reader->ReadUByte();
data.v.cn[2] = reader->ReadUByte();
data.v.cn[3] = reader->ReadUByte();
array->Vertices.push_back(data);
} else {
array->ArrayScalarType = (ScalarType)reader->ReadUInt32();
int iter = 1;
if (array->ArrayType == ArrayResourceType::Vector) {
iter = reader->ReadUInt32();
}
for (int k = 0; k < iter; k++) {
ScalarData data;
switch (array->ArrayScalarType) {
case ScalarType::ZSCALAR_S16:
data.s16 = reader->ReadInt16();
break;
case ScalarType::ZSCALAR_U16:
data.u16 = reader->ReadUInt16();
break;
default:
// OTRTODO: IMPLEMENT OTHER TYPES!
break;
}
array->Scalars.push_back(data);
}
}
}
return array;
}
} // namespace SOH
+11
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@@ -0,0 +1,11 @@
#pragma once
#include "Resource.h"
#include "ResourceFactoryBinary.h"
namespace SOH {
class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
public:
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
};
} // namespace SOH
+1
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@@ -2,6 +2,7 @@
namespace SOH {
enum class ResourceType {
SOH_Array = 0x4F415252, // OARR
SOH_Animation = 0x4F414E4D, // OANM
SOH_PlayerAnimation = 0x4F50414D, // OPAM
SOH_Room = 0x4F524F4D, // OROM
+46
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@@ -0,0 +1,46 @@
#include "Array.h"
#include "graphic/Fast3D/lus_gbi.h"
namespace SOH {
Array::Array() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
}
void* Array::GetPointer() {
void* dataPointer = nullptr;
switch (ArrayType) {
case ArrayResourceType::Vertex:
dataPointer = Vertices.data();
break;
case ArrayResourceType::Scalar:
default:
dataPointer = Scalars.data();
break;
}
return dataPointer;
}
size_t Array::GetPointerSize() {
size_t typeSize = 0;
switch (ArrayType) {
case ArrayResourceType::Vertex:
typeSize = sizeof(F3DVtx);
break;
case ArrayResourceType::Scalar:
default:
switch (ArrayScalarType) {
case ScalarType::ZSCALAR_S16:
typeSize = sizeof(int16_t);
break;
case ScalarType::ZSCALAR_U16:
typeSize = sizeof(uint16_t);
break;
default:
// OTRTODO: IMPLEMENT OTHER TYPES!
break;
}
break;
}
return ArrayCount * typeSize;
}
} // namespace SOH
+85
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@@ -0,0 +1,85 @@
#pragma once
#include "Resource.h"
union F3DVtx;
namespace SOH {
typedef union ScalarData {
uint8_t u8;
int8_t s8;
uint16_t u16;
int16_t s16;
uint32_t u32;
int32_t s32;
uint64_t u64;
int64_t s64;
float f32;
double f64;
} ScalarData;
enum class ScalarType {
ZSCALAR_NONE,
ZSCALAR_S8,
ZSCALAR_U8,
ZSCALAR_X8,
ZSCALAR_S16,
ZSCALAR_U16,
ZSCALAR_X16,
ZSCALAR_S32,
ZSCALAR_U32,
ZSCALAR_X32,
ZSCALAR_S64,
ZSCALAR_U64,
ZSCALAR_X64,
ZSCALAR_F32,
ZSCALAR_F64
};
// OTRTODO: Replace this with something that can be shared between the exporter and importer...
enum class ArrayResourceType {
Error,
Animation,
Array,
AltHeader,
Background,
Blob,
CollisionHeader,
Cutscene,
DisplayList,
Limb,
LimbTable,
Mtx,
Path,
PlayerAnimationData,
Room,
RoomCommand,
Scalar,
Scene,
Skeleton,
String,
Symbol,
Texture,
TextureAnimation,
TextureAnimationParams,
Vector,
Vertex,
Audio
};
class Array : public Ship::Resource<void> {
public:
using Resource::Resource;
Array();
void* GetPointer() override;
size_t GetPointerSize() override;
ArrayResourceType ArrayType;
ScalarType ArrayScalarType;
size_t ArrayCount;
// OTRTODO: Should be a vector of resource pointers...
std::vector<ScalarData> Scalars;
std::vector<F3DVtx> Vertices;
};
} // namespace SOH
-2
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@@ -92,8 +92,6 @@ u64 rspbootTextEnd[1];
u64 njpgdspMainTextStart[1];
u64 njpgdspMainDataStart[1];
Mtx gMtxClear;
u8 gPictoPhotoI8[PICTO_PHOTO_SIZE];
u8 D_80784600[0x56200];