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@@ -649,7 +649,7 @@ void EnHonotrap_FlameGroup(EnHonotrap* this, PlayState* play) {
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var_fs0 += 1.0f / 6;
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flameElem->unkC *= (0.006f * (((1.0f - flameGroup->unk4) * 0.8f) + 0.2f));
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flameElem->flameScroll += flameScrollDisplacement;
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flameElem->flameScroll &= 0x1FF;
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flameElem->flameScroll %= 0x200u;
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}
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if (sp78 || (this->timer <= 0)) {
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@@ -723,7 +723,7 @@ void EnHonotrap_UpdateFlame(Actor* thisx, PlayState* play) {
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Actor_PlaySfx(&this->actor, NA_SE_EV_BURN_OUT - SFX_FLAG);
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this->actionFunc(this, play);
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this->flameScroll -= 20;
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this->flameScroll &= 0x1FF;
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this->flameScroll %= 0x200u;
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}
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void EnHonotrap_UpdateFlameGroup(Actor* thisx, PlayState* play) {
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