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Fix gamestate not being freed causing an overflow in the zelda arena (#421)
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@@ -426,7 +426,7 @@ void RunFrame() {
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runFrameContext.nextOvl = Graph_GetNextGameState(runFrameContext.gameState);
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GameState_Destroy(runFrameContext.gameState);
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// System (runFrameContext.gameState);
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SystemArena_Free(runFrameContext.gameState);
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Overlay_FreeGameState(runFrameContext.ovl);
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}
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Graph_Destroy(&runFrameContext.gfxCtx);
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