Cleanup object syms (#546)

* First

* Part2

* Save now or forever hold your peace

* Part3

* Building

* OK

* Cleanup

* Merge

* PR

* PR

* Merge

* PR

* PR

* Use oyu

* Use names

* TexturePtr
This commit is contained in:
Maide
2022-01-22 13:30:32 -05:00
committed by GitHub
parent 2a913635a4
commit 7ed396f09e
216 changed files with 1960 additions and 4802 deletions
+6 -6
View File
@@ -1,11 +1,11 @@
<Root>
<File Name="object_f52_obj" Segment="6">
<DList Name="object_f52_obj_DL_000570" Offset="0x570" />
<DList Name="object_f52_obj_DL_000698" Offset="0x698" />
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" />
<DList Name="object_f52_obj_DL_000840" Offset="0x840" />
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" />
<DList Name="object_f52_obj_DL_000960" Offset="0x960" />
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post -->
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell -->
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow -->
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook -->
<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />
<Texture Name="object_f52_obj_Tex_001010" OutName="tex_001010" Format="rgba16" Width="32" Height="16" Offset="0x1010" />