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Cleanup object syms (#546)
* First * Part2 * Save now or forever hold your peace * Part3 * Building * OK * Cleanup * Merge * PR * PR * Merge * PR * PR * Use oyu * Use names * TexturePtr
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@@ -1,11 +1,11 @@
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<Root>
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<File Name="object_f52_obj" Segment="6">
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<DList Name="object_f52_obj_DL_000570" Offset="0x570" />
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<DList Name="object_f52_obj_DL_000698" Offset="0x698" />
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<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" />
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<DList Name="object_f52_obj_DL_000840" Offset="0x840" />
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<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" />
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<DList Name="object_f52_obj_DL_000960" Offset="0x960" />
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<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post -->
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<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell -->
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<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
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<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow -->
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<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook -->
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<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
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<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
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<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />
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<Texture Name="object_f52_obj_Tex_001010" OutName="tex_001010" Format="rgba16" Width="32" Height="16" Offset="0x1010" />
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