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Cleanup object syms (#546)
* First * Part2 * Save now or forever hold your peace * Part3 * Building * OK * Cleanup * Merge * PR * PR * Merge * PR * PR * Use oyu * Use names * TexturePtr
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@@ -1,6 +1,6 @@
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<Root>
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<File Name="object_cow" Segment="6">
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<Animation Name="object_cow_Anim_0001CC" Offset="0x1CC" />
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<Animation Name="gCowBodyChewAnim" Offset="0x1CC" />
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<DList Name="object_cow_DL_001A80" Offset="0x1A80" />
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<DList Name="object_cow_DL_001FE8" Offset="0x1FE8" />
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<DList Name="object_cow_DL_002368" Offset="0x2368" />
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@@ -19,9 +19,9 @@
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<Limb Name="object_cow_Standardlimb_003FD8" Type="Standard" Offset="0x3FD8" />
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<Limb Name="object_cow_Standardlimb_003FE4" Type="Standard" Offset="0x3FE4" />
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<Limb Name="object_cow_Standardlimb_003FF0" Type="Standard" Offset="0x3FF0" />
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<Skeleton Name="object_cow_Skel_004010" Type="Flex" LimbType="Standard" Offset="0x4010" />
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<Animation Name="object_cow_Anim_004264" Offset="0x4264" />
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<Animation Name="object_cow_Anim_004348" Offset="0x4348" />
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<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010" />
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<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264" />
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<Animation Name="gCowTailIdleAnim" Offset="0x4348" />
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<DList Name="object_cow_DL_0046F0" Offset="0x46F0" />
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<DList Name="object_cow_DL_0047D0" Offset="0x47D0" />
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<DList Name="object_cow_DL_0048D0" Offset="0x48D0" />
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@@ -32,7 +32,7 @@
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<Limb Name="object_cow_Standardlimb_004BF8" Type="Standard" Offset="0x4BF8" />
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<Limb Name="object_cow_Standardlimb_004C04" Type="Standard" Offset="0x4C04" />
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<Limb Name="object_cow_Standardlimb_004C10" Type="Standard" Offset="0x4C10" />
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<Skeleton Name="object_cow_Skel_004C30" Type="Flex" LimbType="Standard" Offset="0x4C30" />
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<Animation Name="object_cow_Anim_004E98" Offset="0x4E98" />
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<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30" />
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<Animation Name="gCowTailSwishAnim" Offset="0x4E98" />
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</File>
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</Root>
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