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Another name change
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+1
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@@ -34,7 +34,7 @@
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#define NA_BGM_WOODFALL_TEMPLE 0x1C // Woodfall Temple "JUNGLE_DUNGEON"
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#define NA_BGM_MARKET 0x1D // Clock Town Day 1 Duplicate of #15. Interesting filename in MM3D. ✘
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#define NA_BGM_OPENING 0x1E // Forest Ambush
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#define NA_BGM_HOUSE 0x1F // House "LINK_HOUSE"
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#define NA_BGM_INSIDE_A_HOUSE 0x1F // House "LINK_HOUSE"
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#define NA_BGM_GAME_OVER 0x20 // Game Over
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#define NA_BGM_CLEAR_BOSS 0x21 // Boss Clear
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#define NA_BGM_GET_ITEM 0x22 // Item Catch
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@@ -592,7 +592,7 @@ void func_80BD9840(EnPamera* this, GlobalContext* globalCtx) {
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if (gSaveContext.weekEventReg[14] & 4) {
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func_801A0204(NA_BGM_MUSIC_BOX_HOUSE);
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} else {
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func_801A0204(NA_BGM_HOUSE);
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func_801A0204(NA_BGM_INSIDE_A_HOUSE);
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}
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}
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