Add an explanatory comment header for every actor that doesn't have one (#377)

* Add a header for every actor that doesn't have one

* Run ./format.sh

* Update comment for demo_kankyo
This commit is contained in:
Tom Overton
2021-11-02 20:47:25 -03:00
committed by GitHub
parent 9bae8900f0
commit 7bda32153c
479 changed files with 2844 additions and 6 deletions
@@ -1,3 +1,9 @@
/*
* File: z_arms_hook.c
* Overlay: ovl_Arms_Hook
* Description: Hookshot tip
*/
#include "z_arms_hook.h"
#define FLAGS 0x00000030
@@ -1,3 +1,9 @@
/*
* File: z_arrow_fire.c
* Overlay: ovl_Arrow_Fire
* Description: Fire Arrow
*/
#include "z_arrow_fire.h"
#define FLAGS 0x02000010
@@ -1,3 +1,9 @@
/*
* File: z_arrow_light.c
* Overlay: ovl_Arrow_Light
* Description: Light Arrow
*/
#include "z_arrow_light.h"
#define FLAGS 0x02000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_astr_bombwall.c
* Overlay: ovl_Bg_Astr_Bombwall
* Description: Astral Observatory - Bombable Wall
*/
#include "z_bg_astr_bombwall.h"
#define FLAGS 0x00000000
@@ -1,3 +1,9 @@
/*
* File: z_bg_botihasira.c
* Overlay: ovl_Bg_Botihasira
* Description: Captain Keeta Race - Gatepost
*/
#include "z_bg_botihasira.h"
#define FLAGS 0x00000000
@@ -1,3 +1,9 @@
/*
* File: z_bg_breakwall.c
* Overlay: ovl_Bg_Breakwall
* Description: Great Bay Temple? (or the weather around it?)
*/
#include "z_bg_breakwall.h"
#define FLAGS 0x00000030
@@ -1,3 +1,9 @@
/*
* File: z_bg_crace_movebg.c
* Overlay: ovl_Bg_Crace_Movebg
* Description: Huge sliding doors in Deku Shrine
*/
#include "z_bg_crace_movebg.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_danpei_movebg.c
* Overlay: ovl_Bg_Danpei_Movebg
* Description: Moving platforms beneath Dampe's house
*/
#include "z_bg_danpei_movebg.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_dblue_balance.c
* Overlay: ovl_Bg_Dblue_Balance
* Description: Great Bay Temple - See-Saw
*/
#include "z_bg_dblue_balance.h"
#define FLAGS 0x00000000
@@ -1,3 +1,9 @@
/*
* File: z_bg_dblue_elevator.c
* Overlay: ovl_Bg_Dblue_Elevator
* Description: Great Bay Temple - Elevator
*/
#include "z_bg_dblue_elevator.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_dblue_movebg.c
* Overlay: ovl_Bg_Dblue_Movebg
* Description: Great Bay Temple - Waterwheels and push switches
*/
#include "z_bg_dblue_movebg.h"
#define FLAGS 0x00000030
@@ -1,3 +1,9 @@
/*
* File: z_bg_dblue_waterfall.c
* Overlay: ovl_Bg_Dblue_Waterfall
* Description: Great Bay Temple - Freezable Geyser
*/
#include "z_bg_dblue_waterfall.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_dkjail_ivy.c
* Overlay: ovl_Bg_Dkjail_Ivy
* Description: Ivy in Deku Jail
*/
#include "z_bg_dkjail_ivy.h"
#define FLAGS 0x00000000
@@ -1,3 +1,9 @@
/*
* File: z_bg_dy_yoseizo.c
* Overlay: ovl_Bg_Dy_Yoseizo
* Description: Great Fairy
*/
#include "z_bg_dy_yoseizo.h"
#define FLAGS 0x02000030
@@ -1,3 +1,9 @@
/*
* File: z_bg_f40_block.c
* Overlay: ovl_Bg_F40_Block
* Description: Stone Tower Block
*/
#include "z_bg_f40_block.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_f40_flift.c
* Overlay: ovl_Bg_F40_Flift
* Description: Stone Tower Temple - Grey Square Stone Elevator
*/
#include "z_bg_f40_flift.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_f40_switch.c
* Overlay: ovl_Bg_F40_Switch
* Description: Stone Tower Switch
*/
#include "z_bg_f40_switch.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_f40_swlift.c
* Overlay: ovl_Bg_F40_Swlift
* Description:
*/
#include "z_bg_f40_swlift.h"
#define FLAGS 0x00000010
@@ -1,3 +1,9 @@
/*
* File: z_bg_fire_wall.c
* Overlay: ovl_Bg_Fire_Wall
* Description: Wall of fire spawned by ovl_Bg_Spout_Fire
*/
#include "z_bg_fire_wall.h"
#define FLAGS 0x00000000
@@ -1,3 +1,9 @@
/*
* File: z_bg_fu_kaiten.c
* Overlay: ovl_Bg_Fu_Kaiten
* Description: Honey & Darling's Shop - Rotating Platform
*/
#include "z_bg_fu_kaiten.h"
#define FLAGS 0x00000030

Some files were not shown because too many files have changed in this diff Show More