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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Add an explanatory comment header for every actor that doesn't have one (#377)
* Add a header for every actor that doesn't have one * Run ./format.sh * Update comment for demo_kankyo
This commit is contained in:
@@ -1,3 +1,9 @@
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/*
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* File: z_arms_hook.c
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* Overlay: ovl_Arms_Hook
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* Description: Hookshot tip
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*/
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#include "z_arms_hook.h"
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#define FLAGS 0x00000030
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@@ -1,3 +1,9 @@
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/*
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* File: z_arrow_fire.c
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* Overlay: ovl_Arrow_Fire
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* Description: Fire Arrow
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*/
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#include "z_arrow_fire.h"
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#define FLAGS 0x02000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_arrow_light.c
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* Overlay: ovl_Arrow_Light
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* Description: Light Arrow
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*/
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#include "z_arrow_light.h"
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#define FLAGS 0x02000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_astr_bombwall.c
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* Overlay: ovl_Bg_Astr_Bombwall
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* Description: Astral Observatory - Bombable Wall
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*/
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#include "z_bg_astr_bombwall.h"
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#define FLAGS 0x00000000
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_botihasira.c
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* Overlay: ovl_Bg_Botihasira
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* Description: Captain Keeta Race - Gatepost
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*/
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#include "z_bg_botihasira.h"
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#define FLAGS 0x00000000
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_breakwall.c
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* Overlay: ovl_Bg_Breakwall
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* Description: Great Bay Temple? (or the weather around it?)
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*/
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#include "z_bg_breakwall.h"
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#define FLAGS 0x00000030
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_crace_movebg.c
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* Overlay: ovl_Bg_Crace_Movebg
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* Description: Huge sliding doors in Deku Shrine
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*/
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#include "z_bg_crace_movebg.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_danpei_movebg.c
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* Overlay: ovl_Bg_Danpei_Movebg
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* Description: Moving platforms beneath Dampe's house
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*/
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#include "z_bg_danpei_movebg.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_dblue_balance.c
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* Overlay: ovl_Bg_Dblue_Balance
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* Description: Great Bay Temple - See-Saw
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*/
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#include "z_bg_dblue_balance.h"
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#define FLAGS 0x00000000
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_dblue_elevator.c
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* Overlay: ovl_Bg_Dblue_Elevator
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* Description: Great Bay Temple - Elevator
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*/
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#include "z_bg_dblue_elevator.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_dblue_movebg.c
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* Overlay: ovl_Bg_Dblue_Movebg
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* Description: Great Bay Temple - Waterwheels and push switches
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*/
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#include "z_bg_dblue_movebg.h"
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#define FLAGS 0x00000030
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_dblue_waterfall.c
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* Overlay: ovl_Bg_Dblue_Waterfall
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* Description: Great Bay Temple - Freezable Geyser
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*/
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#include "z_bg_dblue_waterfall.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_dkjail_ivy.c
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* Overlay: ovl_Bg_Dkjail_Ivy
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* Description: Ivy in Deku Jail
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*/
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#include "z_bg_dkjail_ivy.h"
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#define FLAGS 0x00000000
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_dy_yoseizo.c
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* Overlay: ovl_Bg_Dy_Yoseizo
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* Description: Great Fairy
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*/
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#include "z_bg_dy_yoseizo.h"
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#define FLAGS 0x02000030
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_f40_block.c
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* Overlay: ovl_Bg_F40_Block
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* Description: Stone Tower Block
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*/
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#include "z_bg_f40_block.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_f40_flift.c
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* Overlay: ovl_Bg_F40_Flift
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* Description: Stone Tower Temple - Grey Square Stone Elevator
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*/
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#include "z_bg_f40_flift.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_f40_switch.c
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* Overlay: ovl_Bg_F40_Switch
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* Description: Stone Tower Switch
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*/
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#include "z_bg_f40_switch.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_f40_swlift.c
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* Overlay: ovl_Bg_F40_Swlift
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* Description:
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*/
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#include "z_bg_f40_swlift.h"
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#define FLAGS 0x00000010
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_fire_wall.c
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* Overlay: ovl_Bg_Fire_Wall
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* Description: Wall of fire spawned by ovl_Bg_Spout_Fire
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*/
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#include "z_bg_fire_wall.h"
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#define FLAGS 0x00000000
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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_fu_kaiten.c
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* Overlay: ovl_Bg_Fu_Kaiten
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* Description: Honey & Darling's Shop - Rotating Platform
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*/
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#include "z_bg_fu_kaiten.h"
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#define FLAGS 0x00000030
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