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https://github.com/izzy2lost/2ship2harkinian-Android.git
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match func_80C0CDE4
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@@ -761,9 +761,6 @@ void func_80C0CD90(EnBsb* this) {
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this->actionFunc = func_80C0CDE4;
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}
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// regalloc
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// https://decomp.me/scratch/vw91Q
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#ifdef NON_MATCHING
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void func_80C0CDE4(EnBsb* this, PlayState* play) {
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f32 sp3C;
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f32 curFrame = this->skelAnime.curFrame;
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@@ -790,7 +787,7 @@ void func_80C0CDE4(EnBsb* this, PlayState* play) {
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this->unk_0F34.base.atFlags & AT_BOUNCED
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|| temp_v0->stateFlags1 & 0x400000
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&& temp_fv0 <= 70.0f
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&& (temp_v1 = (temp_v0->actor.shape.rot.y - this->actor.shape.rot.y) + 0x8000, (temp_v1 < 0x2000) != 0)
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&& (temp_v1 = (temp_v0->actor.shape.rot.y - this->actor.shape.rot.y) + 0x8000, (temp_v1 < 0x2000))
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&& temp_v1 > -0x2000
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) {
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this->unk_0F34.base.atFlags &= ~(AT_BOUNCED|AT_HIT);
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@@ -805,9 +802,6 @@ void func_80C0CDE4(EnBsb* this, PlayState* play) {
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func_80C0C86C(this);
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0CDE4.s")
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#endif
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void func_80C0CF4C(EnBsb* this) {
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this->actor.speed = 0.0f;
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