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@@ -100,7 +100,8 @@ s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32
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/**
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* Finds the two points on lines A and B where the lines are closest together.
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*/
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB, Vec3f* lineAClosestToB, Vec3f* lineBClosestToA) {
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA) {
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f32 sqMag;
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f32 scaleB;
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f32 lineAx;
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@@ -308,7 +309,6 @@ void Math3D_Vec3fReflect(Vec3f* vec, Vec3f* normal, Vec3f* reflVec) {
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reflVec->z = ((normScaleZ + vec->z) + (normScaleZ + vec->z)) + negVec.z;
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}
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s32 Math3D_PointInSquare2D(f32 upperLeftX, f32 lowerRightX, f32 upperLeftY, f32 lowerRightY, f32 x, f32 y) {
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if (x >= upperLeftX && x <= lowerRightX && y >= upperLeftY && y <= lowerRightY) {
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return true;
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@@ -1063,7 +1063,6 @@ s32 Math3D_TriChkPointParaYIntersectDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx
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return false;
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}
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s32 Math3D_TriChkPointParaYIntersectInsideTri(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist,
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f32 z, f32 x, f32* yIntersect, f32 chkDist) {
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if (IS_ZERO(ny)) {
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@@ -1351,8 +1350,8 @@ s32 Math3D_TriChkPointParaZDeterminate(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 y, f
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return Math3D_TriChkPointParaZImpl(v0, v1, v2, y, z, detMax, 1.0f, nx);
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}
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s32 Math3D_TriChkPointParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y,
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f32* zIntersect) {
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s32 Math3D_TriChkPointParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x,
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f32 y, f32* zIntersect) {
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if (IS_ZERO(nz)) {
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return 0;
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}
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@@ -1491,7 +1490,8 @@ s32 Math3D_PointInSph(Sphere16* sphere, Vec3f* point) {
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return false;
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}
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s32 Math3D_PointDistToLine2D(f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32* perpXOut, f32* perpYOut, f32* lineLenSq) {
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s32 Math3D_PointDistToLine2D(f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32* perpXOut, f32* perpYOut,
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f32* lineLenSq) {
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f32 perpendicularRatio;
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f32 xDiff = x2 - x1;
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f32 yDiff = y2 - y1;
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@@ -2270,7 +2270,8 @@ s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z) {
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return false;
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}
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s32 func_8017FB1C(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32* arg7, f32* arg8, f32* arg9, f32* argA) {
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s32 func_8017FB1C(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32* arg7, f32* arg8, f32* arg9,
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f32* argA) {
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f32 temp_fa0;
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f32 temp_fa1;
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f32 temp_fs0;
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