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Fix audio cutoff issues (#195)
This fix the audio cutoff issues when building in release mode Explaination from @garrettjoecox The result of osAiSetFrequency was being used later on to multiply the length an audio sequence would play. In debug mode this stub was returning 1, whereas in release mode this would return whatever was passed in as the freq argument. Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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committed by
Garrett Cox
co-authored by
Garrett Cox
parent
3b1d8dd1d0
commit
78f3a456a7
@@ -340,6 +340,7 @@ u32 __osProbeTLB(void* param_1) {
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void func_801A31EC(u16 seqId, s8 arg1, u8 arg2) {
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}
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s32 osAiSetFrequency(u32 frequency) {
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return 1;
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}
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s32 osContStartQuery(OSMesgQueue* mq) {
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}
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