func_80B57B48 NON_EQUIVALENT

This commit is contained in:
angie
2023-09-24 19:15:03 -03:00
parent 6e14494beb
commit 71eb067e22
2 changed files with 23 additions and 27 deletions
+2 -2
View File
@@ -107,7 +107,7 @@ s32 func_80B56D28(EnAn* arg0, u8* arg2, u8*); /* static */
? func_80B575BC(Actor* arg0, ? arg1); /* static */
? func_80B57674(EnAn* arg0, ? arg1); /* static */
void func_80B57718(EnAn* arg0, PlayState*); /* static */
extern u8 D_80B581D0;
extern u8 sScheduleScript;
extern ? D_80B58618;
extern ? D_80B58718;
extern ? D_80B58784;
@@ -2674,7 +2674,7 @@ void func_80B578F8(EnAn* this, PlayState* play) {
if (this->unk_200 != 0x19) {
func_80B56D28(this, (u8* ) play, &sp20);
}
} else if ((Schedule_RunScript(play, &D_80B581D0, (ScheduleOutput* ) &sp20) == 0) || ((sp20 != this->unk_200) && (func_80B56D28(this, (u8* ) play, &sp20) == 0))) {
} else if ((Schedule_RunScript(play, &sScheduleScript, (ScheduleOutput* ) &sp20) == 0) || ((sp20 != this->unk_200) && (func_80B56D28(this, (u8* ) play, &sp20) == 0))) {
this->actor.shape.shadowDraw = NULL;
this->actor.flags &= ~1;
sp20 = 0;
+21 -25
View File
@@ -652,20 +652,6 @@ Vec3s D_80B58E88 = { 0, 0, 0 };
Vec3f D_80B58E90 = { -508.0f, 210.0f, -162.0f };
Vec3s D_80B58E9C = { 0, 0x3FFC, 0 };
Vec3s D_80B58EA4 = { 0, -0x2AAD, 0 };
s32 D_80B58EAC[0xA] = { 0, 0xB, 0x22, 0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x21, 0 };
Vec3f D_80B58ED4 = { 1000.0f, 0.0f, 0.0f };
void* D_80B58EE0[3] = { (void* )0x0600E6E0, (void* )0x0600F7A0, (void* )0x060101A0 };
void* D_80B58EEC[9] = {
(void* )0x0600E1E0,
(void* )0x0600EFA0,
(void* )0x0600F3A0,
(void* )0x0600EFA0,
(void* )0x0600FDA0,
(void* )0x0600F9A0,
(void* )0x060103A0,
NULL,
NULL,
};
extern ColliderCylinderInit D_80B58BBC;
extern CollisionCheckInfoInit2 D_80B58BE8;
@@ -2899,19 +2885,15 @@ void func_80B57A44(EnAn* this, PlayState* play) {
}
}
extern s32 D_80B58EAC[];
#if 0
#ifdef NON_EQUIVALENT
void func_80B57B48(EnAn* this, PlayState* play) {
s32 sp30[0xA];
s32 sp30[] = { 0, 0xB, 0x22, 0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x21, 0 };
s32 temp_v0; // sp28
u16 temp_v1;
u8 var_v0;
//M2C_MEMCPY_ALIGNED(&sp30, &D_80B58EAC, 0x28);
if (Cutscene_IsCueInChannel(play, 0x22DU) != 0) {
temp_v0 = Cutscene_GetCueChannel(play, 0x22DU);
temp_v1 = play->csCtx.actorCues[temp_v0]->id;
var_v0 = temp_v1 & 0xFF;
if ((temp_v1 & 0xFF) != this->unk_364) {
@@ -2921,26 +2903,40 @@ void func_80B57B48(EnAn* this, PlayState* play) {
var_v0 = this->unk_364;
this->unk_3B4 = 1;
}
if (var_v0 == 9) {
this->unk_3B4 = 0;
}
func_80B53CE8(this, play, sp30[temp_v1]);
}
if (((this->unk_39C == 0x1A) || (this->unk_39C == 0x1C) || (this->unk_39C == 0x1E) || (this->unk_39C == 0x22)) && Animation_OnFrame(&this->unk_144, this->unk_144.endFrame)) {
func_80B53CE8(this, play, this->unk_39C + 1);
if ((this->unk_39C == 0x1A) || (this->unk_39C == 0x1C) || (this->unk_39C == 0x1E) || (this->unk_39C == 0x22)) {
if (Animation_OnFrame(&this->unk_144, this->unk_144.endFrame) != 0) {
func_80B53CE8(this, play, this->unk_39C + 1);
}
}
Cutscene_ActorTranslateAndYaw(&this->actor, play, temp_v0);
}
}
#else
s32 D_80B58EAC[0xA] = { 0, 0xB, 0x22, 0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x21, 0 };
void func_80B57B48(EnAn* this, PlayState* play);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B57B48.s")
#endif
Vec3f D_80B58ED4 = { 1000.0f, 0.0f, 0.0f };
void* D_80B58EE0[3] = { (void* )0x0600E6E0, (void* )0x0600F7A0, (void* )0x060101A0 };
void* D_80B58EEC[9] = {
(void* )0x0600E1E0,
(void* )0x0600EFA0,
(void* )0x0600F3A0,
(void* )0x0600EFA0,
(void* )0x0600FDA0,
(void* )0x0600F9A0,
(void* )0x060103A0,
NULL,
NULL,
};
void EnAn_Init(Actor* thisx, PlayState* play) {
s32 pad;
EnAn* this = THIS;