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ACTOR_EN_COL_MAN
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@@ -790,7 +790,7 @@ void func_80A7A124(EnJso2* this, PlayState* play) {
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if ((this->unk1040 == 0x15) && (this->unk374 <= curFrame)) {
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if (this->unk2D0 == NULL) {
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this->unk2D0 = Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, 0x1D9, this->unk2C4.x,
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this->unk2D0 = Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_COL_MAN, this->unk2C4.x,
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this->unk2C4.y, this->unk2C4.z, 0, 0, 0, 4);
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} else if (this->unk104A >= 0xA) {
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if (this->unk2D0 != NULL) {
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