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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
func_80C0B888
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@@ -277,8 +277,27 @@ void EnBsb_Destroy(Actor* thisx, PlayState* play) {
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}
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}
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// https://decomp.me/scratch/8JkM1
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0B888.s")
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s32 func_80C0B888(EnBsb* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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s16 temp_v0;
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s32 var_v0;
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s32 var_v1;
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s32 ret = 0;
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if (this->unk_02DC == ret) {
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temp_v0 = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->unk_02BC));
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if (temp_v0 < (s16)(gRegEditor->data[0x961] + 0x4000) &&
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(fabsf(this->actor.world.pos.y - player->actor.world.pos.y) < 20.0f) &&
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(this->actor.xzDistToPlayer < 200.0f)) {
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this->unk_02DC = 1;
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Audio_PlayBgm_StorePrevBgm(0x38);
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return 1;
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}
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} else {
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return 1;
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}
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return ret;
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}
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void func_80C0B970(EnBsb* this, PlayState* play) {
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s16 var_a2;
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@@ -1041,7 +1060,10 @@ s32 func_80C0F078(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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*dList = NULL;
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} else if (limbIndex != this->unk_02B0) {
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*dList = NULL;
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} else if ((limbIndex == 2) || (limbIndex == 3) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6) || (limbIndex == 7) || (limbIndex == 8) || (limbIndex == 9) || (limbIndex == 0xA) || (limbIndex == 0xC) || (limbIndex == 0xD) || (limbIndex == 0xF) || (limbIndex == 0x10) || (limbIndex == 0x11) || (limbIndex == 0x12) || (limbIndex == 0x13) || (limbIndex == 0x14)) {
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} else if ((limbIndex == 2) || (limbIndex == 3) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6) ||
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(limbIndex == 7) || (limbIndex == 8) || (limbIndex == 9) || (limbIndex == 0xA) || (limbIndex == 0xC) ||
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(limbIndex == 0xD) || (limbIndex == 0xF) || (limbIndex == 0x10) || (limbIndex == 0x11) ||
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(limbIndex == 0x12) || (limbIndex == 0x13) || (limbIndex == 0x14)) {
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rot->x += this->unk_031C.x;
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rot->y += this->unk_031C.y;
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rot->z += this->unk_031C.z;
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@@ -1061,7 +1083,10 @@ void func_80C0F170(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
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if (limbIndex == 0x14) {
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Matrix_MultVec3f(&gZeroVec3f, &this->unk_02F8);
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}
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if ((limbIndex == 2) || (limbIndex == 3) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6) || (limbIndex == 7) || (limbIndex == 8) || (limbIndex == 9) || (limbIndex == 0xA) || (limbIndex == 0xC) || (limbIndex == 0xD) || (limbIndex == 0xF) || (limbIndex == 0x10) || (limbIndex == 0x11) || (limbIndex == 0x12) || (limbIndex == 0x13) || (limbIndex == 0x14)) {
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if ((limbIndex == 2) || (limbIndex == 3) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6) ||
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(limbIndex == 7) || (limbIndex == 8) || (limbIndex == 9) || (limbIndex == 0xA) || (limbIndex == 0xC) ||
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(limbIndex == 0xD) || (limbIndex == 0xF) || (limbIndex == 0x10) || (limbIndex == 0x11) ||
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(limbIndex == 0x12) || (limbIndex == 0x13) || (limbIndex == 0x14)) {
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Matrix_MultZero(&this->unk_0330[this->unk_0440]);
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this->unk_03FC[this->unk_0440] = limbIndex;
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