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Merge branch 'master' into parameter
This commit is contained in:
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<Root>
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<File Name="nes_font_static">
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<!-- The two-digit number after the prefix is the character's codepoint: the hexadecimal byte it corresponds to in the text data -->
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||||
<!-- "ASCII" block -->
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||||
<!-- Not actually either ASCII or JIS X 0201: 0x5C is the yen symbol, 0x7E the tilde, 0x7F the masculine ordinal indicator -->
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||||
<Texture Name="gMsgChar20SpaceTex" OutName="msg_char_20_space" Format="i4" Width="16" Height="16" Offset="0x0"/>
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||||
<Texture Name="gMsgChar21ExclamationMarkTex" OutName="msg_char_21_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x80"/>
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||||
<Texture Name="gMsgChar22QuotationMarkTex" OutName="msg_char_22_quotation_mark" Format="i4" Width="16" Height="16" Offset="0x100"/>
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||||
<Texture Name="gMsgChar23NumberSignTex" OutName="msg_char_23_number_sign" Format="i4" Width="16" Height="16" Offset="0x180"/>
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||||
<Texture Name="gMsgChar24DollarSignTex" OutName="msg_char_24_dollar_sign" Format="i4" Width="16" Height="16" Offset="0x200"/>
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||||
<Texture Name="gMsgChar25PercentSignTex" OutName="msg_char_25_percent_sign" Format="i4" Width="16" Height="16" Offset="0x280"/>
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||||
<Texture Name="gMsgChar26AmpersandTex" OutName="msg_char_26_ampersand" Format="i4" Width="16" Height="16" Offset="0x300"/>
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||||
<Texture Name="gMsgChar27ApostropheTex" OutName="msg_char_27_apostrophe" Format="i4" Width="16" Height="16" Offset="0x380"/>
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||||
<Texture Name="gMsgChar28LeftParenthesesTex" OutName="msg_char_28_left_parentheses" Format="i4" Width="16" Height="16" Offset="0x400"/>
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||||
<Texture Name="gMsgChar29RightParenthesesTex" OutName="msg_char_29_right_parentheses" Format="i4" Width="16" Height="16" Offset="0x480"/>
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||||
<Texture Name="gMsgChar2AAsteriskTex" OutName="msg_char_2a_asterisk" Format="i4" Width="16" Height="16" Offset="0x500"/>
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||||
<Texture Name="gMsgChar2BPlusSignTex" OutName="msg_char_2b_plus_sign" Format="i4" Width="16" Height="16" Offset="0x580"/>
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||||
<Texture Name="gMsgChar2CCommaTex" OutName="msg_char_2c_comma" Format="i4" Width="16" Height="16" Offset="0x600"/>
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||||
<Texture Name="gMsgChar2DHyphenMinusTex" OutName="msg_char_2d_hyphen_minus" Format="i4" Width="16" Height="16" Offset="0x680"/>
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||||
<Texture Name="gMsgChar2EFullStopTex" OutName="msg_char_2e_full_stop" Format="i4" Width="16" Height="16" Offset="0x700"/>
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||||
<Texture Name="gMsgChar2FSolidusTex" OutName="msg_char_2f_solidus" Format="i4" Width="16" Height="16" Offset="0x780"/>
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||||
<Texture Name="gMsgChar30Digit0Tex" OutName="msg_char_30_digit_0" Format="i4" Width="16" Height="16" Offset="0x800"/>
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||||
<Texture Name="gMsgChar31Digit1Tex" OutName="msg_char_31_digit_1" Format="i4" Width="16" Height="16" Offset="0x880"/>
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||||
<Texture Name="gMsgChar32Digit2Tex" OutName="msg_char_32_digit_2" Format="i4" Width="16" Height="16" Offset="0x900"/>
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||||
<Texture Name="gMsgChar33Digit3Tex" OutName="msg_char_33_digit_3" Format="i4" Width="16" Height="16" Offset="0x980"/>
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||||
<Texture Name="gMsgChar34Digit4Tex" OutName="msg_char_34_digit_4" Format="i4" Width="16" Height="16" Offset="0xA00"/>
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||||
<Texture Name="gMsgChar35Digit5Tex" OutName="msg_char_35_digit_5" Format="i4" Width="16" Height="16" Offset="0xA80"/>
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<Texture Name="gMsgChar36Digit6Tex" OutName="msg_char_36_digit_6" Format="i4" Width="16" Height="16" Offset="0xB00"/>
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||||
<Texture Name="gMsgChar37Digit7Tex" OutName="msg_char_37_digit_7" Format="i4" Width="16" Height="16" Offset="0xB80"/>
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||||
<Texture Name="gMsgChar38Digit8Tex" OutName="msg_char_38_digit_8" Format="i4" Width="16" Height="16" Offset="0xC00"/>
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<Texture Name="gMsgChar39Digit9Tex" OutName="msg_char_39_digit_9" Format="i4" Width="16" Height="16" Offset="0xC80"/>
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||||
<Texture Name="gMsgChar3AColonTex" OutName="msg_char_3a_colon" Format="i4" Width="16" Height="16" Offset="0xD00"/>
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||||
<Texture Name="gMsgChar3BSemicolonTex" OutName="msg_char_3b_semicolon" Format="i4" Width="16" Height="16" Offset="0xD80"/>
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||||
<Texture Name="gMsgChar3CLessThanSignTex" OutName="msg_char_3c_less_than_sign" Format="i4" Width="16" Height="16" Offset="0xE00"/>
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||||
<Texture Name="gMsgChar3DEqualsSignTex" OutName="msg_char_3d_equals_sign" Format="i4" Width="16" Height="16" Offset="0xE80"/>
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<Texture Name="gMsgChar3EGreaterThanSignTex" OutName="msg_char_3e_greater_than_sign" Format="i4" Width="16" Height="16" Offset="0xF00"/>
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<Texture Name="gMsgChar3FQuestionMarkTex" OutName="msg_char_3f_question_mark" Format="i4" Width="16" Height="16" Offset="0xF80"/>
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||||
<Texture Name="gMsgChar40CommercialAtTex" OutName="msg_char_40_commercial_at" Format="i4" Width="16" Height="16" Offset="0x1000"/>
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||||
<Texture Name="gMsgChar41LatinCapitalLetterATex" OutName="msg_char_41_latin_capital_letter_a" Format="i4" Width="16" Height="16" Offset="0x1080"/>
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<Texture Name="gMsgChar42LatinCapitalLetterBTex" OutName="msg_char_42_latin_capital_letter_b" Format="i4" Width="16" Height="16" Offset="0x1100"/>
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<Texture Name="gMsgChar43LatinCapitalLetterCTex" OutName="msg_char_43_latin_capital_letter_c" Format="i4" Width="16" Height="16" Offset="0x1180"/>
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<Texture Name="gMsgChar44LatinCapitalLetterDTex" OutName="msg_char_44_latin_capital_letter_d" Format="i4" Width="16" Height="16" Offset="0x1200"/>
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<Texture Name="gMsgChar45LatinCapitalLetterETex" OutName="msg_char_45_latin_capital_letter_e" Format="i4" Width="16" Height="16" Offset="0x1280"/>
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<Texture Name="gMsgChar46LatinCapitalLetterFTex" OutName="msg_char_46_latin_capital_letter_f" Format="i4" Width="16" Height="16" Offset="0x1300"/>
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<Texture Name="gMsgChar47LatinCapitalLetterGTex" OutName="msg_char_47_latin_capital_letter_g" Format="i4" Width="16" Height="16" Offset="0x1380"/>
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<Texture Name="gMsgChar48LatinCapitalLetterHTex" OutName="msg_char_48_latin_capital_letter_h" Format="i4" Width="16" Height="16" Offset="0x1400"/>
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<Texture Name="gMsgChar49LatinCapitalLetterITex" OutName="msg_char_49_latin_capital_letter_i" Format="i4" Width="16" Height="16" Offset="0x1480"/>
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<Texture Name="gMsgChar4ALatinCapitalLetterJTex" OutName="msg_char_4a_latin_capital_letter_j" Format="i4" Width="16" Height="16" Offset="0x1500"/>
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<Texture Name="gMsgChar4BLatinCapitalLetterKTex" OutName="msg_char_4b_latin_capital_letter_k" Format="i4" Width="16" Height="16" Offset="0x1580"/>
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<Texture Name="gMsgChar4CLatinCapitalLetterLTex" OutName="msg_char_4c_latin_capital_letter_l" Format="i4" Width="16" Height="16" Offset="0x1600"/>
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<Texture Name="gMsgChar4DLatinCapitalLetterMTex" OutName="msg_char_4d_latin_capital_letter_m" Format="i4" Width="16" Height="16" Offset="0x1680"/>
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<Texture Name="gMsgChar4ELatinCapitalLetterNTex" OutName="msg_char_4e_latin_capital_letter_n" Format="i4" Width="16" Height="16" Offset="0x1700"/>
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<Texture Name="gMsgChar4FLatinCapitalLetterOTex" OutName="msg_char_4f_latin_capital_letter_o" Format="i4" Width="16" Height="16" Offset="0x1780"/>
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<Texture Name="gMsgChar50LatinCapitalLetterPTex" OutName="msg_char_50_latin_capital_letter_p" Format="i4" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gMsgChar51LatinCapitalLetterQTex" OutName="msg_char_51_latin_capital_letter_q" Format="i4" Width="16" Height="16" Offset="0x1880"/>
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<Texture Name="gMsgChar52LatinCapitalLetterRTex" OutName="msg_char_52_latin_capital_letter_r" Format="i4" Width="16" Height="16" Offset="0x1900"/>
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<Texture Name="gMsgChar53LatinCapitalLetterSTex" OutName="msg_char_53_latin_capital_letter_s" Format="i4" Width="16" Height="16" Offset="0x1980"/>
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<Texture Name="gMsgChar54LatinCapitalLetterTTex" OutName="msg_char_54_latin_capital_letter_t" Format="i4" Width="16" Height="16" Offset="0x1A00"/>
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<Texture Name="gMsgChar55LatinCapitalLetterUTex" OutName="msg_char_55_latin_capital_letter_u" Format="i4" Width="16" Height="16" Offset="0x1A80"/>
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<Texture Name="gMsgChar56LatinCapitalLetterVTex" OutName="msg_char_56_latin_capital_letter_v" Format="i4" Width="16" Height="16" Offset="0x1B00"/>
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<Texture Name="gMsgChar57LatinCapitalLetterWTex" OutName="msg_char_57_latin_capital_letter_w" Format="i4" Width="16" Height="16" Offset="0x1B80"/>
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<Texture Name="gMsgChar58LatinCapitalLetterXTex" OutName="msg_char_58_latin_capital_letter_x" Format="i4" Width="16" Height="16" Offset="0x1C00"/>
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<Texture Name="gMsgChar59LatinCapitalLetterYTex" OutName="msg_char_59_latin_capital_letter_y" Format="i4" Width="16" Height="16" Offset="0x1C80"/>
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<Texture Name="gMsgChar5ALatinCapitalLetterZTex" OutName="msg_char_5a_latin_capital_letter_z" Format="i4" Width="16" Height="16" Offset="0x1D00"/>
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<Texture Name="gMsgChar5BLeftSquareBracketTex" OutName="msg_char_5b_left_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1D80"/>
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<Texture Name="gMsgChar5CYenSignTex" OutName="msg_char_5c_yen_sign" Format="i4" Width="16" Height="16" Offset="0x1E00"/>
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<Texture Name="gMsgChar5DRightSquareBracketTex" OutName="msg_char_5d_right_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1E80"/>
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<Texture Name="gMsgChar5ECircumflexAccentTex" OutName="msg_char_5e_circumflex_accent" Format="i4" Width="16" Height="16" Offset="0x1F00"/>
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<Texture Name="gMsgChar5FLowLineTex" OutName="msg_char_5f_low_line" Format="i4" Width="16" Height="16" Offset="0x1F80"/>
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<Texture Name="gMsgChar60GraveAccentTex" OutName="msg_char_60_grave_accent" Format="i4" Width="16" Height="16" Offset="0x2000"/>
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<Texture Name="gMsgChar61LatinSmallLetterATex" OutName="msg_char_61_latin_small_letter_a" Format="i4" Width="16" Height="16" Offset="0x2080"/>
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<Texture Name="gMsgChar62LatinSmallLetterBTex" OutName="msg_char_62_latin_small_letter_b" Format="i4" Width="16" Height="16" Offset="0x2100"/>
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<Texture Name="gMsgChar63LatinSmallLetterCTex" OutName="msg_char_63_latin_small_letter_c" Format="i4" Width="16" Height="16" Offset="0x2180"/>
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<Texture Name="gMsgChar64LatinSmallLetterDTex" OutName="msg_char_64_latin_small_letter_d" Format="i4" Width="16" Height="16" Offset="0x2200"/>
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<Texture Name="gMsgChar65LatinSmallLetterETex" OutName="msg_char_65_latin_small_letter_e" Format="i4" Width="16" Height="16" Offset="0x2280"/>
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<Texture Name="gMsgChar66LatinSmallLetterFTex" OutName="msg_char_66_latin_small_letter_f" Format="i4" Width="16" Height="16" Offset="0x2300"/>
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<Texture Name="gMsgChar67LatinSmallLetterGTex" OutName="msg_char_67_latin_small_letter_g" Format="i4" Width="16" Height="16" Offset="0x2380"/>
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<Texture Name="gMsgChar68LatinSmallLetterHTex" OutName="msg_char_68_latin_small_letter_h" Format="i4" Width="16" Height="16" Offset="0x2400"/>
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<Texture Name="gMsgChar69LatinSmallLetterITex" OutName="msg_char_69_latin_small_letter_i" Format="i4" Width="16" Height="16" Offset="0x2480"/>
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<Texture Name="gMsgChar6ALatinSmallLetterJTex" OutName="msg_char_6a_latin_small_letter_j" Format="i4" Width="16" Height="16" Offset="0x2500"/>
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<Texture Name="gMsgChar6BLatinSmallLetterKTex" OutName="msg_char_6b_latin_small_letter_k" Format="i4" Width="16" Height="16" Offset="0x2580"/>
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<Texture Name="gMsgChar6CLatinSmallLetterLTex" OutName="msg_char_6c_latin_small_letter_l" Format="i4" Width="16" Height="16" Offset="0x2600"/>
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<Texture Name="gMsgChar6DLatinSmallLetterMTex" OutName="msg_char_6d_latin_small_letter_m" Format="i4" Width="16" Height="16" Offset="0x2680"/>
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<Texture Name="gMsgChar6ELatinSmallLetterNTex" OutName="msg_char_6e_latin_small_letter_n" Format="i4" Width="16" Height="16" Offset="0x2700"/>
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<Texture Name="gMsgChar6FLatinSmallLetterOTex" OutName="msg_char_6f_latin_small_letter_o" Format="i4" Width="16" Height="16" Offset="0x2780"/>
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<Texture Name="gMsgChar70LatinSmallLetterPTex" OutName="msg_char_70_latin_small_letter_p" Format="i4" Width="16" Height="16" Offset="0x2800"/>
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<Texture Name="gMsgChar71LatinSmallLetterQTex" OutName="msg_char_71_latin_small_letter_q" Format="i4" Width="16" Height="16" Offset="0x2880"/>
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<Texture Name="gMsgChar72LatinSmallLetterRTex" OutName="msg_char_72_latin_small_letter_r" Format="i4" Width="16" Height="16" Offset="0x2900"/>
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<Texture Name="gMsgChar73LatinSmallLetterSTex" OutName="msg_char_73_latin_small_letter_s" Format="i4" Width="16" Height="16" Offset="0x2980"/>
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<Texture Name="gMsgChar74LatinSmallLetterTTex" OutName="msg_char_74_latin_small_letter_t" Format="i4" Width="16" Height="16" Offset="0x2A00"/>
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<Texture Name="gMsgChar75LatinSmallLetterUTex" OutName="msg_char_75_latin_small_letter_u" Format="i4" Width="16" Height="16" Offset="0x2A80"/>
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<Texture Name="gMsgChar76LatinSmallLetterVTex" OutName="msg_char_76_latin_small_letter_v" Format="i4" Width="16" Height="16" Offset="0x2B00"/>
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<Texture Name="gMsgChar77LatinSmallLetterWTex" OutName="msg_char_77_latin_small_letter_w" Format="i4" Width="16" Height="16" Offset="0x2B80"/>
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<Texture Name="gMsgChar78LatinSmallLetterXTex" OutName="msg_char_78_latin_small_letter_x" Format="i4" Width="16" Height="16" Offset="0x2C00"/>
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<Texture Name="gMsgChar79LatinSmallLetterYTex" OutName="msg_char_79_latin_small_letter_y" Format="i4" Width="16" Height="16" Offset="0x2C80"/>
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<Texture Name="gMsgChar7ALatinSmallLetterZTex" OutName="msg_char_7a_latin_small_letter_z" Format="i4" Width="16" Height="16" Offset="0x2D00"/>
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<Texture Name="gMsgChar7BLeftCurlyBracketTex" OutName="msg_char_7b_left_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2D80"/>
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<Texture Name="gMsgChar7CVerticalLineTex" OutName="msg_char_7c_vertical_line" Format="i4" Width="16" Height="16" Offset="0x2E00"/>
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<Texture Name="gMsgChar7DRightCurlyBracketTex" OutName="msg_char_7d_right_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2E80"/>
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<Texture Name="gMsgChar7ETildeTex" OutName="msg_char_7e_tilde" Format="i4" Width="16" Height="16" Offset="0x2F00"/>
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<Texture Name="gMsgChar7FMasculineOrdinalIndicatorTex" OutName="msg_char_7f_masculine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x2F80"/>
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<!-- Accented character section -->
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<!-- These do not conform to any standard encoding, but this section is much more regular and expansive than the corresponding one in Ocarina of Time -->
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<Texture Name="gMsgChar80LatinCapitalLetterAWithGraveTex" OutName="msg_char_80_latin_capital_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3000"/>
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<Texture Name="gMsgChar81LatinCapitalLetterAWithAcuteTex" OutName="msg_char_81_latin_capital_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3080"/>
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<Texture Name="gMsgChar82LatinCapitalLetterAWithCircumflexTex" OutName="msg_char_82_latin_capital_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3100"/>
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<Texture Name="gMsgChar83LatinCapitalLetterAWithDiaeresisTex" OutName="msg_char_83_latin_capital_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3180"/>
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<Texture Name="gMsgChar84LatinCapitalLetterCWithCedillaTex" OutName="msg_char_84_latin_capital_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3200"/>
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||||
<Texture Name="gMsgChar85LatinCapitalLetterEWithGraveTex" OutName="msg_char_85_latin_capital_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3280"/>
|
||||
<Texture Name="gMsgChar86LatinCapitalLetterEWithAcuteTex" OutName="msg_char_86_latin_capital_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3300"/>
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<Texture Name="gMsgChar87LatinCapitalLetterEWithCircumflexTex" OutName="msg_char_87_latin_capital_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3380"/>
|
||||
<Texture Name="gMsgChar88LatinCapitalLetterEWithDiaeresisTex" OutName="msg_char_88_latin_capital_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3400"/>
|
||||
<Texture Name="gMsgChar89LatinCapitalLetterIWithGraveTex" OutName="msg_char_89_latin_capital_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x3480"/>
|
||||
<Texture Name="gMsgChar8ALatinCapitalLetterIWithAcuteTex" OutName="msg_char_8a_latin_capital_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x3500"/>
|
||||
<Texture Name="gMsgChar8BLatinCapitalLetterIWithCircumflexTex" OutName="msg_char_8b_latin_capital_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3580"/>
|
||||
<Texture Name="gMsgChar8CLatinCapitalLetterIWithDiaeresisTex" OutName="msg_char_8c_latin_capital_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3600"/>
|
||||
<Texture Name="gMsgChar8DLatinCapitalLetterNWithTildeTex" OutName="msg_char_8d_latin_capital_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x3680"/>
|
||||
<Texture Name="gMsgChar8ELatinCapitalLetterOWithGraveTex" OutName="msg_char_8e_latin_capital_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x3700"/>
|
||||
<Texture Name="gMsgChar8FLatinCapitalLetterOWithAcuteTex" OutName="msg_char_8f_latin_capital_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x3780"/>
|
||||
<Texture Name="gMsgChar90LatinCapitalLetterOWithCircumflexTex" OutName="msg_char_90_latin_capital_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3800"/>
|
||||
<Texture Name="gMsgChar91LatinCapitalLetterOWithDiaeresisTex" OutName="msg_char_91_latin_capital_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3880"/>
|
||||
<Texture Name="gMsgChar92LatinCapitalLetterUWithGraveTex" OutName="msg_char_92_latin_capital_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x3900"/>
|
||||
<Texture Name="gMsgChar93LatinCapitalLetterUWithAcuteTex" OutName="msg_char_93_latin_capital_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x3980"/>
|
||||
<Texture Name="gMsgChar94LatinCapitalLetterUWithCircumflexTex" OutName="msg_char_94_latin_capital_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3A00"/>
|
||||
<Texture Name="gMsgChar95LatinCapitalLetterUWithDiaeresisTex" OutName="msg_char_95_latin_capital_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3A80"/>
|
||||
<Texture Name="gMsgChar96GreekSmallLetterBetaTex" OutName="msg_char_96_greek_small_letter_beta" Format="i4" Width="16" Height="16" Offset="0x3B00"/><!-- Likely meant to be eszett -->
|
||||
<Texture Name="gMsgChar97LatinSmallLetterAWithGraveTex" OutName="msg_char_97_latin_small_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3B80"/>
|
||||
<Texture Name="gMsgChar98LatinSmallLetterAWithAcuteTex" OutName="msg_char_98_latin_small_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3C00"/>
|
||||
<Texture Name="gMsgChar99LatinSmallLetterAWithCircumflexTex" OutName="msg_char_99_latin_small_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3C80"/>
|
||||
<Texture Name="gMsgChar9ALatinSmallLetterAWithDiaeresisTex" OutName="msg_char_9a_latin_small_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3D00"/>
|
||||
<Texture Name="gMsgChar9BLatinSmallLetterCWithCedillaTex" OutName="msg_char_9b_latin_small_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3D80"/>
|
||||
<Texture Name="gMsgChar9CLatinSmallLetterEWithGraveTex" OutName="msg_char_9c_latin_small_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3E00"/>
|
||||
<Texture Name="gMsgChar9DLatinSmallLetterEWithAcuteTex" OutName="msg_char_9d_latin_small_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3E80"/>
|
||||
<Texture Name="gMsgChar9ELatinSmallLetterEWithCircumflexTex" OutName="msg_char_9e_latin_small_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3F00"/>
|
||||
<Texture Name="gMsgChar9FLatinSmallLetterEWithDiaeresisTex" OutName="msg_char_9f_latin_small_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3F80"/>
|
||||
<Texture Name="gMsgCharA0LatinSmallLetterIWithGraveTex" OutName="msg_char_a0_latin_small_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x4000"/>
|
||||
<Texture Name="gMsgCharA1LatinSmallLetterIWithAcuteTex" OutName="msg_char_a1_latin_small_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x4080"/>
|
||||
<Texture Name="gMsgCharA2LatinSmallLetterIWithCircumflexTex" OutName="msg_char_a2_latin_small_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4100"/>
|
||||
<Texture Name="gMsgCharA3LatinSmallLetterIWithDiaeresisTex" OutName="msg_char_a3_latin_small_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4180"/>
|
||||
<Texture Name="gMsgCharA4LatinSmallLetterNWithTildeTex" OutName="msg_char_a4_latin_small_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x4200"/>
|
||||
<Texture Name="gMsgCharA5LatinSmallLetterOWithGraveTex" OutName="msg_char_a5_latin_small_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x4280"/>
|
||||
<Texture Name="gMsgCharA6LatinSmallLetterOWithAcuteTex" OutName="msg_char_a6_latin_small_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x4300"/>
|
||||
<Texture Name="gMsgCharA7LatinSmallLetterOWithCircumflexTex" OutName="msg_char_a7_latin_small_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gMsgCharA8LatinSmallLetterOWithDiaeresisTex" OutName="msg_char_a8_latin_small_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4400"/>
|
||||
<Texture Name="gMsgCharA9LatinSmallLetterUWithGraveTex" OutName="msg_char_a9_latin_small_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x4480"/>
|
||||
<Texture Name="gMsgCharAALatinSmallLetterUWithAcuteTex" OutName="msg_char_aa_latin_small_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x4500"/>
|
||||
<Texture Name="gMsgCharABLatinSmallLetterUWithCircumflexTex" OutName="msg_char_ab_latin_small_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4580"/>
|
||||
<Texture Name="gMsgCharACLatinSmallLetterUWithDiaeresisTex" OutName="msg_char_ac_latin_small_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4600"/>
|
||||
<Texture Name="gMsgCharADInvertedExclamationMarkTex" OutName="msg_char_ad_inverted_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x4680"/>
|
||||
<Texture Name="gMsgCharAEInvertedQuestionMarkTex" OutName="msg_char_ae_inverted_question_mark" Format="i4" Width="16" Height="16" Offset="0x4700"/>
|
||||
<Texture Name="gMsgCharAFFeminineOrdinalIndicatorTex" OutName="msg_char_af_feminine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x4780"/>
|
||||
|
||||
<!-- Controller buttons and target inverted triangle -->
|
||||
<Texture Name="gMsgCharB0ButtonATex" OutName="msg_char_b0_button_a" Format="i4" Width="16" Height="16" Offset="0x4800"/>
|
||||
<Texture Name="gMsgCharB1ButtonBTex" OutName="msg_char_b1_button_b" Format="i4" Width="16" Height="16" Offset="0x4880"/>
|
||||
<Texture Name="gMsgCharB2ButtonCTex" OutName="msg_char_b2_button_c" Format="i4" Width="16" Height="16" Offset="0x4900"/>
|
||||
<Texture Name="gMsgCharB3ButtonLTex" OutName="msg_char_b3_button_l" Format="i4" Width="16" Height="16" Offset="0x4980"/>
|
||||
<Texture Name="gMsgCharB4ButtonRTex" OutName="msg_char_b4_button_r" Format="i4" Width="16" Height="16" Offset="0x4A00"/>
|
||||
<Texture Name="gMsgCharB5ButtonZTex" OutName="msg_char_b5_button_z" Format="i4" Width="16" Height="16" Offset="0x4A80"/>
|
||||
<Texture Name="gMsgCharB6ButtonCUpTex" OutName="msg_char_b6_button_c_up" Format="i4" Width="16" Height="16" Offset="0x4B00"/>
|
||||
<Texture Name="gMsgCharB7ButtonCDownTex" OutName="msg_char_b7_button_c_down" Format="i4" Width="16" Height="16" Offset="0x4B80"/>
|
||||
<Texture Name="gMsgCharB8ButtonCLeftTex" OutName="msg_char_b8_button_c_left" Format="i4" Width="16" Height="16" Offset="0x4C00"/>
|
||||
<Texture Name="gMsgCharB9ButtonCRightTex" OutName="msg_char_b9_button_c_right" Format="i4" Width="16" Height="16" Offset="0x4C80"/>
|
||||
<Texture Name="gMsgCharBAZTargetSignTex" OutName="msg_char_ba_z_target_sign" Format="i4" Width="16" Height="16" Offset="0x4D00"/>
|
||||
<Texture Name="gMsgCharBBControlStickTex" OutName="msg_char_bb_control_stick" Format="i4" Width="16" Height="16" Offset="0x4D80"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,35 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_01" Segment="6">
|
||||
<Texture Name="scene_texture_01_Tex_000000" OutName="tex_000000" Format="ci8" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_01_Tex_000100" OutName="tex_000100" Format="rgba16" Width="32" Height="32" Offset="0x100"/>
|
||||
<Texture Name="scene_texture_01_Tex_000900" OutName="tex_000900" Format="ci8" Width="64" Height="16" Offset="0x900"/>
|
||||
<Texture Name="scene_texture_01_Tex_000D00" OutName="tex_000D00" Format="ci8" Width="64" Height="16" Offset="0xD00"/>
|
||||
<Texture Name="scene_texture_01_Tex_001100" OutName="tex_001100" Format="ci8" Width="16" Height="16" Offset="0x1100"/>
|
||||
<Texture Name="scene_texture_01_Tex_001200" OutName="tex_001200" Format="ci8" Width="32" Height="16" Offset="0x1200"/>
|
||||
<Texture Name="scene_texture_01_Tex_001400" OutName="tex_001400" Format="ci8" Width="32" Height="32" Offset="0x1400"/>
|
||||
<Texture Name="scene_texture_01_Tex_001800" OutName="tex_001800" Format="rgba16" Width="16" Height="8" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_01_Tex_001900" OutName="tex_001900" Format="ci8" Width="16" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="scene_texture_01_Tex_001A00" OutName="tex_001A00" Format="ci8" Width="32" Height="32" Offset="0x1A00"/>
|
||||
<Texture Name="scene_texture_01_Tex_001E00" OutName="tex_001E00" Format="ci8" Width="32" Height="32" Offset="0x1E00"/>
|
||||
<Texture Name="scene_texture_01_Tex_002200" OutName="tex_002200" Format="ci8" Width="16" Height="16" Offset="0x2200"/>
|
||||
<Texture Name="scene_texture_01_Tex_002300" OutName="tex_002300" Format="ci8" Width="16" Height="32" Offset="0x2300"/>
|
||||
<Texture Name="scene_texture_01_Tex_002500" OutName="tex_002500" Format="ci8" Width="16" Height="64" Offset="0x2500"/>
|
||||
<Texture Name="scene_texture_01_Tex_002900" OutName="tex_002900" Format="ci8" Width="16" Height="64" Offset="0x2900"/>
|
||||
<Texture Name="scene_texture_01_Tex_002D00" OutName="tex_002D00" Format="i8" Width="8" Height="8" Offset="0x2D00"/>
|
||||
<!-- <Blob Name="scene_texture_01_Blob_002D40" Size="0x100" Offset="0x2D40"/> -->
|
||||
<Texture Name="scene_texture_01_Tex_002E40" OutName="tex_002E40" Format="ci8" Width="16" Height="32" Offset="0x2E40"/>
|
||||
<Texture Name="scene_texture_01_Tex_003040" OutName="tex_003040" Format="ci8" Width="32" Height="16" Offset="0x3040"/>
|
||||
<Texture Name="scene_texture_01_Tex_003240" OutName="tex_003240" Format="ci8" Width="8" Height="8" Offset="0x3240"/>
|
||||
<Texture Name="scene_texture_01_Tex_003280" OutName="tex_003280" Format="ci8" Width="32" Height="32" Offset="0x3280"/>
|
||||
<Texture Name="scene_texture_01_Tex_003680" OutName="tex_003680" Format="ci8" Width="32" Height="32" Offset="0x3680"/>
|
||||
<Texture Name="scene_texture_01_Tex_003A80" OutName="tex_003A80" Format="ci8" Width="16" Height="32" Offset="0x3A80"/>
|
||||
<Texture Name="scene_texture_01_Tex_003C80" OutName="tex_003C80" Format="ci8" Width="32" Height="32" Offset="0x3C80"/>
|
||||
<Texture Name="scene_texture_01_Tex_004080" OutName="tex_004080" Format="ci8" Width="32" Height="32" Offset="0x4080"/>
|
||||
<Texture Name="scene_texture_01_Tex_004480" OutName="tex_004480" Format="ci8" Width="32" Height="8" Offset="0x4480"/>
|
||||
<Texture Name="scene_texture_01_Tex_004580" OutName="tex_004580" Format="ci8" Width="16" Height="8" Offset="0x4580"/>
|
||||
<Texture Name="scene_texture_01_Tex_004600" OutName="tex_004600" Format="ci8" Width="16" Height="16" Offset="0x4600"/>
|
||||
<Texture Name="scene_texture_01_Tex_004700" OutName="tex_004700" Format="ci8" Width="16" Height="16" Offset="0x4700"/>
|
||||
<Texture Name="scene_texture_01_Tex_004800" OutName="tex_004800" Format="ci8" Width="16" Height="64" Offset="0x4800"/>
|
||||
<Texture Name="scene_texture_01_Tex_004C00" OutName="tex_004C00" Format="ci8" Width="16" Height="16" Offset="0x4C00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_02" Segment="6">
|
||||
<Texture Name="scene_texture_02_Tex_000000" OutName="tex_000000" Format="ci8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_02_Tex_000400" OutName="tex_000400" Format="ci8" Width="16" Height="32" Offset="0x400"/>
|
||||
<Texture Name="scene_texture_02_Tex_000600" OutName="tex_000600" Format="ci8" Width="32" Height="8" Offset="0x600"/>
|
||||
<Texture Name="scene_texture_02_Tex_000700" OutName="tex_000700" Format="ci8" Width="32" Height="32" Offset="0x700"/>
|
||||
<Texture Name="scene_texture_02_Tex_000B00" OutName="tex_000B00" Format="ci8" Width="32" Height="32" Offset="0xB00"/>
|
||||
<Texture Name="scene_texture_02_Tex_000F00" OutName="tex_000F00" Format="ci8" Width="32" Height="32" Offset="0xF00"/>
|
||||
<Texture Name="scene_texture_02_Tex_001300" OutName="tex_001300" Format="ci8" Width="16" Height="64" Offset="0x1300"/>
|
||||
<Texture Name="scene_texture_02_Tex_001700" OutName="tex_001700" Format="ci8" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="scene_texture_02_Tex_001800" OutName="tex_001800" Format="ci8" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_02_Tex_001C00" OutName="tex_001C00" Format="ci8" Width="16" Height="16" Offset="0x1C00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_03" Segment="6">
|
||||
<!-- Seems like various trees in different formats -->
|
||||
<Blob Name="scene_texture_03_Blob_002D40" Size="0x4800" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_04" Segment="6">
|
||||
<Texture Name="scene_texture_04_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_04_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="scene_texture_04_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_04_Tex_002000" OutName="tex_002000" Format="rgba16" Width="16" Height="64" Offset="0x2000"/>
|
||||
<Texture Name="scene_texture_04_Tex_002800" OutName="tex_002800" Format="rgba16" Width="16" Height="64" Offset="0x2800"/>
|
||||
<Texture Name="scene_texture_04_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000"/>
|
||||
<Texture Name="scene_texture_04_Tex_003800" OutName="tex_003800" Format="i4" Width="64" Height="64" Offset="0x3800"/>
|
||||
<Texture Name="scene_texture_04_Tex_004000" OutName="tex_004000" Format="i4" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="scene_texture_04_Tex_004200" OutName="tex_004200" Format="rgba16" Width="32" Height="32" Offset="0x4200"/>
|
||||
<Texture Name="scene_texture_04_Tex_004A00" OutName="tex_004A00" Format="rgba16" Width="32" Height="32" Offset="0x4A00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,17 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_05" Segment="6">
|
||||
<Texture Name="scene_texture_05_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_05_Tex_000800" OutName="tex_000800" Format="rgba16" Width="16" Height="64" Offset="0x800"/>
|
||||
<Texture Name="scene_texture_05_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="64" Offset="0x1000"/>
|
||||
<Texture Name="scene_texture_05_Tex_001800" OutName="tex_001800" Format="i4" Width="64" Height="64" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_05_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="scene_texture_05_Tex_002800" OutName="tex_002800" Format="rgba16" Width="32" Height="32" Offset="0x2800"/>
|
||||
<Texture Name="scene_texture_05_Tex_003000" OutName="tex_003000" Format="rgba16" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="scene_texture_05_Tex_003800" OutName="tex_003800" Format="rgba16" Width="32" Height="32" Offset="0x3800"/>
|
||||
<Texture Name="scene_texture_05_Tex_004000" OutName="tex_004000" Format="rgba16" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="scene_texture_05_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
|
||||
<Texture Name="scene_texture_05_Tex_005000" OutName="tex_005000" Format="rgba16" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="scene_texture_05_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
|
||||
<Texture Name="scene_texture_05_Tex_006000" OutName="tex_006000" Format="i4" Width="64" Height="64" Offset="0x6000"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,18 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_06" Segment="6">
|
||||
<Texture Name="scene_texture_06_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_06_Tex_000400" OutName="tex_000400" Format="ci4" Width="128" Height="32" Offset="0x400"/>
|
||||
<Texture Name="scene_texture_06_TLUT_000C00" OutName="tlut_000C00" Format="rgba16" Width="4" Height="4" Offset="0xC00"/>
|
||||
<Texture Name="scene_texture_06_Tex_000C20" OutName="tex_000C20" Format="ci4" Width="64" Height="64" Offset="0xC20"/>
|
||||
<Texture Name="scene_texture_06_TLUT_001420" OutName="tlut_001420" Format="rgba16" Width="4" Height="4" Offset="0x1420"/>
|
||||
<Texture Name="scene_texture_06_Tex_001440" OutName="tex_001440" Format="ci4" Width="64" Height="64" Offset="0x1440"/>
|
||||
<Texture Name="scene_texture_06_TLUT_001C40" OutName="tlut_001C40" Format="rgba16" Width="4" Height="4" Offset="0x1C40"/>
|
||||
<Texture Name="scene_texture_06_Tex_001C60" OutName="tex_001C60" Format="rgba16" Width="32" Height="32" Offset="0x1C60"/>
|
||||
<Texture Name="scene_texture_06_Tex_002460" OutName="tex_002460" Format="rgba16" Width="32" Height="32" Offset="0x2460"/>
|
||||
<Texture Name="scene_texture_06_Tex_002C60" OutName="tex_002C60" Format="rgba16" Width="32" Height="32" Offset="0x2C60"/>
|
||||
<Texture Name="scene_texture_06_Tex_003460" OutName="tex_003460" Format="rgba16" Width="32" Height="32" Offset="0x3460"/>
|
||||
<Texture Name="scene_texture_06_Tex_003C60" OutName="tex_003C60" Format="i4" Width="64" Height="64" Offset="0x3C60"/>
|
||||
<Texture Name="scene_texture_06_Tex_004460" OutName="tex_004460" Format="rgba16" Width="32" Height="32" Offset="0x4460"/>
|
||||
<Texture Name="scene_texture_06_Tex_004C60" OutName="tex_004C60" Format="rgba16" Width="32" Height="32" Offset="0x4C60"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_07" Segment="6">
|
||||
<!-- Empty file -->
|
||||
<Blob Name="scene_texture_07_Blob_000" Size="0x10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_08" Segment="6">
|
||||
<Texture Name="scene_texture_08_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_08_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
|
||||
<Texture Name="scene_texture_08_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="scene_texture_08_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_08_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="scene_texture_08_Tex_002800" OutName="tex_002800" Format="i4" Width="64" Height="64" Offset="0x2800"/>
|
||||
<Texture Name="scene_texture_08_Tex_003000" OutName="tex_003000" Format="ia4" Width="64" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="scene_texture_08_Tex_003400" OutName="tex_003400" Format="ia8" Width="64" Height="32" Offset="0x3400"/>
|
||||
<Texture Name="scene_texture_08_Tex_003C00" OutName="tex_003C00" Format="ia4" Width="64" Height="32" Offset="0x3C00"/>
|
||||
<Texture Name="scene_texture_08_Tex_004000" OutName="tex_004000" Format="ia8" Width="64" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="scene_texture_08_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
|
||||
<Texture Name="scene_texture_08_Tex_005000" OutName="tex_005000" Format="ia4" Width="64" Height="64" Offset="0x5000"/>
|
||||
<Texture Name="scene_texture_08_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
|
||||
<Texture Name="scene_texture_08_Tex_006000" OutName="tex_006000" Format="rgba16" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="scene_texture_08_Tex_006800" OutName="tex_006800" Format="ia4" Width="64" Height="64" Offset="0x6800"/>
|
||||
<Texture Name="scene_texture_08_Tex_007000" OutName="tex_007000" Format="rgba16" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="scene_texture_08_Tex_007800" OutName="tex_007800" Format="rgba16" Width="32" Height="32" Offset="0x7800"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -50,8 +50,8 @@
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_0162C0" OutName="tex_0162C0" Format="i8" Width="64" Height="64" Offset="0x162C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_0172C0" OutName="tex_0172C0" Format="rgba16" Width="32" Height="32" Offset="0x172C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_017AC0" OutName="tex_017AC0" Format="ia16" Width="4" Height="4" Offset="0x17AC0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist -->
|
||||
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist -->
|
||||
<DList Name="gameplay_dangeon_keep_DL_0182A0" Offset="0x182A0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_018350" OutName="tex_018350" Format="i8" Width="64" Height="64" Offset="0x18350" />
|
||||
|
||||
@@ -873,8 +873,11 @@
|
||||
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
|
||||
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
|
||||
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
|
||||
<DList Name="gameplay_keep_DL_01FA40" Offset="0x1FA40" />
|
||||
<Texture Name="gameplay_keep_Tex_01FBE0" OutName="tex_01FBE0" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
|
||||
|
||||
<!-- Boulder Fragments -->
|
||||
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
|
||||
<Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
|
||||
|
||||
<Animation Name="gameplay_keep_Anim_0204B4" Offset="0x204B4" />
|
||||
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
|
||||
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
|
||||
@@ -898,7 +901,7 @@
|
||||
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
|
||||
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
|
||||
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
|
||||
<DList Name="gameplay_keep_DL_023210" Offset="0x23210" />
|
||||
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
|
||||
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
|
||||
<DList Name="gameplay_keep_DL_023348" Offset="0x23348" />
|
||||
<DList Name="gameplay_keep_DL_0233B8" Offset="0x233B8" />
|
||||
@@ -996,7 +999,7 @@
|
||||
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
|
||||
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
|
||||
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
|
||||
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" />
|
||||
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
|
||||
<DList Name="gameplay_keep_DL_0301B0" Offset="0x301B0" />
|
||||
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
|
||||
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
|
||||
@@ -1038,15 +1041,15 @@
|
||||
<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
|
||||
<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
|
||||
<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
|
||||
<Texture Name="gameplay_keep_Tex_0378F0" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
||||
<Texture Name="gameplay_keep_Tex_037DF0" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
|
||||
<Texture Name="gameplay_keep_Tex_0382F0" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
||||
<Texture Name="gameplay_keep_Tex_0387F0" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
|
||||
<Texture Name="gameplay_keep_Tex_038CF0" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
|
||||
<Texture Name="gameplay_keep_Tex_0391F0" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
|
||||
<Texture Name="gameplay_keep_Tex_0396F0" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
|
||||
<Texture Name="gameplay_keep_Tex_039BF0" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
|
||||
<DList Name="gameplay_keep_DL_03A0F0" Offset="0x3A0F0" />
|
||||
<Texture Name="gExplosionSplashTex1" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
||||
<Texture Name="gExplosionSplashTex2" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
|
||||
<Texture Name="gExplosionSplashTex3" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
||||
<Texture Name="gExplosionSplashTex4" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
|
||||
<Texture Name="gExplosionSplashTex5" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
|
||||
<Texture Name="gExplosionSplashTex6" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
|
||||
<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
|
||||
<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
|
||||
<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
|
||||
<Texture Name="gameplay_keep_Tex_03A190" OutName="tex_03A190" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
|
||||
<Texture Name="gameplay_keep_Tex_03A590" OutName="tex_03A590" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
|
||||
<Texture Name="gameplay_keep_Tex_03A990" OutName="tex_03A990" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
|
||||
@@ -1319,7 +1322,7 @@
|
||||
<Texture Name="gameplay_keep_Tex_07A310" OutName="tex_07A310" Format="i4" Width="64" Height="31" Offset="0x7A310" />
|
||||
<Texture Name="gameplay_keep_Tex_07A6F0" OutName="tex_07A6F0" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A8F0" OutName="tex_07A8F0" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
|
||||
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" />
|
||||
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
|
||||
<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
|
||||
<DList Name="gameplay_keep_DL_07AB70" Offset="0x7AB70" />
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
|
||||
@@ -1399,14 +1402,14 @@
|
||||
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08DBE0" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08DFE0" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08E3E0" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08E7E0" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08EBE0" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08EFE0" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08F3E0" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08F7E0" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
|
||||
<Texture Name="gDust1Tex" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
|
||||
<Texture Name="gDust2Tex" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
|
||||
<Texture Name="gDust3Tex" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
|
||||
<Texture Name="gDust4Tex" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
|
||||
<Texture Name="gDust5Tex" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
|
||||
<Texture Name="gDust6Tex" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
|
||||
<Texture Name="gDust7Tex" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
|
||||
<Texture Name="gDust8Tex" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
|
||||
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
|
||||
|
||||
@@ -42,13 +42,14 @@
|
||||
<Texture Name="object_ani_Tex_0060D8" OutName="tex_0060D8" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="object_ani_Tex_006118" OutName="tex_006118" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="object_ani_Tex_006218" OutName="tex_006218" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="object_ani_TLUT_006318" OutName="tlut_006318" Format="rgba16" Width="16" Height="16" Offset="0x6318" />
|
||||
<!-- <Blob Name="object_ani_Blob_006518" Size="0x380" Offset="0x6518" /> -->
|
||||
<Texture Name="object_ani_Tex_006318" OutName="tlut_006318" Format="rgba16" Width="192" Height="1" Offset="0x6318" />
|
||||
<Texture Name="object_ani_Tex_006498" OutName="tex_006498" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6498" />
|
||||
<Texture Name="object_ani_Tex_006898" OutName="tex_006898" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="object_ani_Tex_006998" OutName="tex_006998" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
<Texture Name="object_ani_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
|
||||
<Texture Name="object_ani_Tex_006A18" OutName="tex_006A18" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
|
||||
<!-- <Blob Name="object_ani_Blob_006B18" Size="0x800" Offset="0x6B18" /> -->
|
||||
<Texture Name="object_ani_Tex_006B18" OutName="tex_006B18" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6B18" />
|
||||
<Texture Name="object_ani_Tex_006F18" OutName="tex_006F18" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6F18" />
|
||||
<DList Name="object_ani_DL_007B58" Offset="0x7B58" />
|
||||
<Animation Name="object_ani_Anim_009220" Offset="0x9220" />
|
||||
<Animation Name="object_ani_Anim_009734" Offset="0x9734" />
|
||||
|
||||
@@ -74,7 +74,9 @@
|
||||
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
|
||||
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
|
||||
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
|
||||
<!-- <Blob Name="object_bg_Blob_00F8F0" Size="0xC00" Offset="0xF8F0" /> -->
|
||||
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
|
||||
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
|
||||
<Texture Name="object_bg_Tex_0100F0" OutName="tex_0100F0" Format="ci8" Width="32" Height="32" Offset="0x100F0" />
|
||||
<Texture Name="object_bg_Tex_0104F0" OutName="tex_0104F0" Format="ci8" Width="16" Height="32" Offset="0x104F0" />
|
||||
<Texture Name="object_bg_Tex_0106F0" OutName="tex_0106F0" Format="ci8" Width="16" Height="16" Offset="0x106F0" />
|
||||
<Texture Name="object_bg_Tex_0107F0" OutName="tex_0107F0" Format="ci8" Width="64" Height="32" Offset="0x107F0" />
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
<Root>
|
||||
<File Name="object_bigokuta" Segment="6">
|
||||
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444" />
|
||||
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74" />
|
||||
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C" />
|
||||
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8" />
|
||||
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4" />
|
||||
<DList Name="object_bigokuta_DL_004090" Offset="0x4090" />
|
||||
<DList Name="object_bigokuta_DL_004158" Offset="0x4158" />
|
||||
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8" />
|
||||
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0" />
|
||||
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8" />
|
||||
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8" />
|
||||
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0" />
|
||||
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10" />
|
||||
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8" />
|
||||
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90" />
|
||||
<DList Name="object_bigokuta_DL_005038" Offset="0x5038" />
|
||||
<DList Name="object_bigokuta_DL_005110" Offset="0x5110" />
|
||||
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0" />
|
||||
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0" />
|
||||
<DList Name="object_bigokuta_DL_005470" Offset="0x5470" />
|
||||
<DList Name="object_bigokuta_DL_005650" Offset="0x5650" />
|
||||
<DList Name="object_bigokuta_DL_005710" Offset="0x5710" />
|
||||
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0" />
|
||||
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0" />
|
||||
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
|
||||
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
|
||||
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
|
||||
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
|
||||
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
|
||||
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
|
||||
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
|
||||
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
|
||||
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
|
||||
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006A90" Type="Standard" Offset="0x6A90" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006A9C" Type="Standard" Offset="0x6A9C" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AA8" Type="Standard" Offset="0x6AA8" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AB4" Type="Standard" Offset="0x6AB4" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AC0" Type="Standard" Offset="0x6AC0" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006ACC" Type="Standard" Offset="0x6ACC" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AD8" Type="Standard" Offset="0x6AD8" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AE4" Type="Standard" Offset="0x6AE4" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AF0" Type="Standard" Offset="0x6AF0" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AFC" Type="Standard" Offset="0x6AFC" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B08" Type="Standard" Offset="0x6B08" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B14" Type="Standard" Offset="0x6B14" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B20" Type="Standard" Offset="0x6B20" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B2C" Type="Standard" Offset="0x6B2C" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B38" Type="Standard" Offset="0x6B38" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B44" Type="Standard" Offset="0x6B44" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B50" Type="Standard" Offset="0x6B50" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B5C" Type="Standard" Offset="0x6B5C" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B68" Type="Standard" Offset="0x6B68" />
|
||||
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
|
||||
<Animation Name="gBigOctoRiseOutOfWaterAnim" Offset="0x444" />
|
||||
<Animation Name="gBigOctoDeathAnim" Offset="0xA74" />
|
||||
<Animation Name="gBigOctoHitAnim" Offset="0xD1C" />
|
||||
<Animation Name="gBigOctoIdleAnim" Offset="0x14B8" />
|
||||
<Animation Name="gBigOctoWalkAnim" Offset="0x1CA4" />
|
||||
<DList Name="gBigOctoBodyDL" Offset="0x4090" />
|
||||
<DList Name="gBigOctoCenterSnoutDL" Offset="0x4158" />
|
||||
<DList Name="gBigOctoLeftSnoutDL" Offset="0x42A8" />
|
||||
<DList Name="gBigOctoRightSnoutDL" Offset="0x43D0" />
|
||||
<DList Name="gBigOctoHeadShellDL" Offset="0x44F8" />
|
||||
<DList Name="gBigOctoRightWeakPointDL" Offset="0x4AB8" />
|
||||
<DList Name="gBigOctoLeftWeakPointDL" Offset="0x4CA0" />
|
||||
<DList Name="gBigOctoRightTentacleBaseDL" Offset="0x4E10" />
|
||||
<DList Name="gBigOctoRightTentacleTipDL" Offset="0x4EB8" />
|
||||
<DList Name="gBigOctoLeftTentacleBaseDL" Offset="0x4F90" />
|
||||
<DList Name="gBigOctoLeftTentacleTipDL" Offset="0x5038" />
|
||||
<DList Name="gBigOctoBackRightArmBaseDL" Offset="0x5110" />
|
||||
<DList Name="gBigOctoBackRightArmEndDL" Offset="0x51D0" />
|
||||
<DList Name="gBigOctoBackLeftArmBaseDL" Offset="0x53B0" />
|
||||
<DList Name="gBigOctoBackLeftArmEndDL" Offset="0x5470" />
|
||||
<DList Name="gBigOctoFrontLeftArmBaseDL" Offset="0x5650" />
|
||||
<DList Name="gBigOctoFrontLeftArmEndDL" Offset="0x5710" />
|
||||
<DList Name="gBigOctoFrontRightArmBaseDL" Offset="0x58F0" />
|
||||
<DList Name="gBigOctoFrontRightArmEndDL" Offset="0x59B0" />
|
||||
<Texture Name="gBigOctoArmTopTex" OutName="big_octo_arm_top" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
|
||||
<Texture Name="gBigOctoWeakPointCoverTex" OutName="big_octo_weak_point_cover" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
|
||||
<Texture Name="gBigOctoEyeTex" OutName="big_octo_eye" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
|
||||
<Texture Name="gBigOctoShellTex" OutName="big_octo_shell" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
|
||||
<Texture Name="gBigOctoHeadBaseTex" OutName="big_octo_head_base" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
|
||||
<Texture Name="gBigOctoBetweenEyesTex" OutName="big_octo_between_eyes" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
|
||||
<Texture Name="gBigOctoHeadUndersideTex" OutName="big_octo_head_underside" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
|
||||
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
|
||||
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
|
||||
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
|
||||
<Limb Name="gBigOctoBodyLimb" Type="Standard" Offset="0x6A90" />
|
||||
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" Offset="0x6A9C" />
|
||||
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" Offset="0x6AA8" />
|
||||
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" Offset="0x6AB4" />
|
||||
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" Offset="0x6AC0" />
|
||||
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" Offset="0x6ACC" />
|
||||
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" Offset="0x6AD8" />
|
||||
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" Offset="0x6AE4" />
|
||||
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" Offset="0x6AF0" />
|
||||
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" Offset="0x6AFC" />
|
||||
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" Offset="0x6B08" />
|
||||
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" Offset="0x6B14" />
|
||||
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" Offset="0x6B20" />
|
||||
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" Offset="0x6B2C" />
|
||||
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" Offset="0x6B38" />
|
||||
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" Offset="0x6B44" />
|
||||
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" Offset="0x6B50" />
|
||||
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" Offset="0x6B5C" />
|
||||
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" Offset="0x6B68" />
|
||||
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -31,10 +31,11 @@
|
||||
<Texture Name="object_bji_Tex_004870" OutName="tex_004870" Format="ci8" Width="8" Height="8" Offset="0x4870" />
|
||||
<Texture Name="object_bji_Tex_0048B0" OutName="tex_0048B0" Format="ci8" Width="16" Height="16" Offset="0x48B0" />
|
||||
<Texture Name="object_bji_Tex_0049B0" OutName="tex_0049B0" Format="ci8" Width="8" Height="8" Offset="0x49B0" />
|
||||
<!-- <Blob Name="object_bji_Blob_0049F0" Size="0x400" Offset="0x49F0" /> -->
|
||||
<Texture Name="object_bji_Tex_0049F0" OutName="tex_0049F0" Format="ci8" Width="32" Height="32" Offset="0x49F0" />
|
||||
<Texture Name="object_bji_Tex_004DF0" OutName="tex_004DF0" Format="ci8" Width="8" Height="8" Offset="0x4DF0" />
|
||||
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
|
||||
<!-- <Blob Name="object_bji_Blob_004E70" Size="0x82C" Offset="0x4E70" /> -->
|
||||
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
|
||||
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
|
||||
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" Offset="0x569C" />
|
||||
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" Offset="0x56A8" />
|
||||
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" Offset="0x56B4" />
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
<Animation Name="object_boj_Anim_00041C" Offset="0x41C" />
|
||||
<Animation Name="object_boj_Anim_0004D0" Offset="0x4D0" />
|
||||
<Animation Name="object_boj_Anim_00071C" Offset="0x71C" />
|
||||
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" />
|
||||
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" />
|
||||
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" /> <!-- object_ginko_floorsmacking_anim -->
|
||||
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" /> <!-- object_ginko_advertising_anim -->
|
||||
<Animation Name="object_boj_Anim_001494" Offset="0x1494" />
|
||||
<Animation Name="object_boj_Anim_001908" Offset="0x1908" />
|
||||
<Animation Name="object_boj_Anim_002734" Offset="0x2734" />
|
||||
<Animation Name="object_boj_Anim_0033B0" Offset="0x33B0" />
|
||||
<Animation Name="object_boj_Anim_004078" Offset="0x4078" />
|
||||
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" />
|
||||
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" />
|
||||
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" />
|
||||
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" /> <!-- object_ginko_sitting_anim -->
|
||||
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" /> <!-- object_ginko_amazed_anim -->
|
||||
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" /> <!-- object_ginko_stamp_reach_anim -->
|
||||
<Animation Name="object_boj_Anim_005CE4" Offset="0x5CE4" />
|
||||
<Animation Name="object_boj_Anim_005D9C" Offset="0x5D9C" />
|
||||
<Texture Name="object_boj_TLUT_005DB0" OutName="tlut_005DB0" Format="rgba16" Width="16" Height="16" Offset="0x5DB0" />
|
||||
@@ -49,7 +49,7 @@
|
||||
<Texture Name="object_boj_Tex_009E00" OutName="tex_009E00" Format="ci8" Width="16" Height="16" Offset="0x9E00" />
|
||||
<Texture Name="object_boj_Tex_009F00" OutName="tex_009F00" Format="ci8" Width="16" Height="16" Offset="0x9F00" />
|
||||
<DList Name="object_boj_DL_00AF90" Offset="0xAF90" />
|
||||
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" />
|
||||
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" /> <!-- object_ginko_limb15_dlist -->
|
||||
<DList Name="object_boj_DL_00B3E8" Offset="0xB3E8" />
|
||||
<DList Name="object_boj_DL_00B660" Offset="0xB660" />
|
||||
<DList Name="object_boj_DL_00B878" Offset="0xB878" />
|
||||
@@ -73,7 +73,7 @@
|
||||
<Limb Name="object_boj_Standardlimb_00C1E0" Type="Standard" Offset="0xC1E0" />
|
||||
<Limb Name="object_boj_Standardlimb_00C1EC" Type="Standard" Offset="0xC1EC" />
|
||||
<Limb Name="object_boj_Standardlimb_00C1F8" Type="Standard" Offset="0xC1F8" />
|
||||
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" />
|
||||
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" /> <!-- object_ginko_skeleton -->
|
||||
<Animation Name="object_boj_Anim_00DED8" Offset="0xDED8" />
|
||||
<Animation Name="object_boj_Anim_00F920" Offset="0xF920" />
|
||||
<Animation Name="object_boj_Anim_00FC1C" Offset="0xFC1C" />
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<Texture Name="object_boss02_TLUT_000340" OutName="tlut_000340" Format="rgba16" Width="4" Height="4" Offset="0x340" />
|
||||
<Texture Name="object_boss02_TLUT_000360" OutName="tlut_000360" Format="rgba16" Width="4" Height="4" Offset="0x360" />
|
||||
<Texture Name="object_boss02_TLUT_000380" OutName="tlut_000380" Format="rgba16" Width="4" Height="4" Offset="0x380" />
|
||||
<!-- <Blob Name="object_boss02_Blob_0003A0" Size="0x800" Offset="0x3A0" /> -->
|
||||
<Texture Name="object_boss02_Tex_0003A0" OutName="tex_0003A0" Format="ci4" Width="64" Height="64" Offset="0x3A0" />
|
||||
<Texture Name="object_boss02_Tex_000BA0" OutName="tex_000BA0" Format="rgba16" Width="32" Height="32" Offset="0xBA0" />
|
||||
<Texture Name="object_boss02_Tex_0013A0" OutName="tex_0013A0" Format="ci4" Width="64" Height="64" Offset="0x13A0" />
|
||||
<Texture Name="object_boss02_Tex_001BA0" OutName="tex_001BA0" Format="ci4" Width="64" Height="64" Offset="0x1BA0" />
|
||||
@@ -17,7 +17,7 @@
|
||||
<Texture Name="object_boss02_Tex_002FA0" OutName="tex_002FA0" Format="ci4" Width="64" Height="64" Offset="0x2FA0" />
|
||||
<Texture Name="object_boss02_Tex_0037A0" OutName="tex_0037A0" Format="rgba16" Width="16" Height="16" Offset="0x37A0" />
|
||||
<Texture Name="object_boss02_Tex_0039A0" OutName="tex_0039A0" Format="rgba16" Width="32" Height="32" Offset="0x39A0" />
|
||||
<!-- <Blob Name="object_boss02_Blob_0041A0" Size="0x810" Offset="0x41A0" /> -->
|
||||
<Texture Name="object_boss02_Tex_0041A0" OutName="tex_0041A0" Format="ci4" Width="64" Height="64" Offset="0x41A0" />
|
||||
<Animation Name="object_boss02_Anim_004A1C" Offset="0x4A1C" />
|
||||
<DList Name="object_boss02_DL_006160" Offset="0x6160" />
|
||||
<DList Name="object_boss02_DL_006820" Offset="0x6820" />
|
||||
@@ -33,7 +33,7 @@
|
||||
<DList Name="object_boss02_DL_007D18" Offset="0x7D18" />
|
||||
<Texture Name="object_boss02_TLUT_007E30" OutName="tlut_007E30" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
|
||||
<Texture Name="object_boss02_Tex_007E50" OutName="tex_007E50" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
|
||||
<!-- <Blob Name="object_boss02_Blob_008650" Size="0x1400" Offset="0x8650" /> -->
|
||||
<Texture Name="object_boss02_Tex_008650" OutName="tex_008650" Format="ia8" Width="128" Height="40" Offset="0x8650" />
|
||||
<Limb Name="object_boss02_Standardlimb_009A50" Type="Standard" Offset="0x9A50" />
|
||||
<Limb Name="object_boss02_Standardlimb_009A5C" Type="Standard" Offset="0x9A5C" />
|
||||
<Limb Name="object_boss02_Standardlimb_009A68" Type="Standard" Offset="0x9A68" />
|
||||
|
||||
@@ -1,93 +1,138 @@
|
||||
<Root>
|
||||
<!--
|
||||
Gyorg, his title card, the small fishes he summons, the seaweed in his boss arena,
|
||||
and the bubbles in his intro cutscene. Also contains an unused copy of Majora's Wrath's
|
||||
whip assets, along with an unused duplicate of the small fishes.
|
||||
-->
|
||||
<File Name="object_boss03" Segment="6">
|
||||
<Animation Name="object_boss03_Anim_000088" Offset="0x88" />
|
||||
<Texture Name="object_boss03_Tex_0000A0" OutName="tex_0000A0" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
|
||||
<DList Name="object_boss03_DL_000200" Offset="0x200" />
|
||||
<DList Name="object_boss03_DL_000278" Offset="0x278" />
|
||||
<DList Name="object_boss03_DL_0002A8" Offset="0x2A8" />
|
||||
<DList Name="object_boss03_DL_003398" Offset="0x3398" />
|
||||
<DList Name="object_boss03_DL_003A78" Offset="0x3A78" />
|
||||
<DList Name="object_boss03_DL_003E38" Offset="0x3E38" />
|
||||
<DList Name="object_boss03_DL_003FB8" Offset="0x3FB8" />
|
||||
<DList Name="object_boss03_DL_0042D0" Offset="0x42D0" />
|
||||
<DList Name="object_boss03_DL_004450" Offset="0x4450" />
|
||||
<DList Name="object_boss03_DL_004768" Offset="0x4768" />
|
||||
<DList Name="object_boss03_DL_004AC0" Offset="0x4AC0" />
|
||||
<DList Name="object_boss03_DL_005010" Offset="0x5010" />
|
||||
<!-- <Blob Name="object_boss03_Blob_005388" Size="0x8" Offset="0x5388" /> -->
|
||||
<Texture Name="object_boss03_TLUT_005390" OutName="tlut_005390" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
|
||||
<Texture Name="object_boss03_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
|
||||
<Texture Name="object_boss03_TLUT_0053D0" OutName="tlut_0053D0" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
|
||||
<Texture Name="object_boss03_TLUT_0053F0" OutName="tlut_0053F0" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
|
||||
<Texture Name="object_boss03_Tex_005410" OutName="tex_005410" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
|
||||
<Texture Name="object_boss03_Tex_005C10" OutName="tex_005C10" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
|
||||
<Texture Name="object_boss03_Tex_006410" OutName="tex_006410" Format="ci4" Width="64" Height="64" Offset="0x6410" />
|
||||
<Texture Name="object_boss03_Tex_006C10" OutName="tex_006C10" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
|
||||
<Texture Name="object_boss03_Tex_007410" OutName="tex_007410" Format="ci4" Width="64" Height="64" Offset="0x7410" />
|
||||
<Texture Name="object_boss03_Tex_007C10" OutName="tex_007C10" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
|
||||
<DList Name="object_boss03_DL_007E50" Offset="0x7E50" />
|
||||
<DList Name="object_boss03_DL_007EB0" Offset="0x7EB0" />
|
||||
<!-- <Blob Name="object_boss03_Blob_007EC8" Size="0x1400" Offset="0x7EC8" /> -->
|
||||
<Limb Name="object_boss03_Standardlimb_0092C8" Type="Standard" Offset="0x92C8" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092D4" Type="Standard" Offset="0x92D4" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092E0" Type="Standard" Offset="0x92E0" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092EC" Type="Standard" Offset="0x92EC" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092F8" Type="Standard" Offset="0x92F8" />
|
||||
<Limb Name="object_boss03_Standardlimb_009304" Type="Standard" Offset="0x9304" />
|
||||
<Limb Name="object_boss03_Standardlimb_009310" Type="Standard" Offset="0x9310" />
|
||||
<Limb Name="object_boss03_Standardlimb_00931C" Type="Standard" Offset="0x931C" />
|
||||
<Limb Name="object_boss03_Standardlimb_009328" Type="Standard" Offset="0x9328" />
|
||||
<Limb Name="object_boss03_Standardlimb_009334" Type="Standard" Offset="0x9334" />
|
||||
<Limb Name="object_boss03_Standardlimb_009340" Type="Standard" Offset="0x9340" />
|
||||
<Limb Name="object_boss03_Standardlimb_00934C" Type="Standard" Offset="0x934C" />
|
||||
<Limb Name="object_boss03_Standardlimb_009358" Type="Standard" Offset="0x9358" />
|
||||
<Limb Name="object_boss03_Standardlimb_009364" Type="Standard" Offset="0x9364" />
|
||||
<Skeleton Name="object_boss03_Skel_0093A8" Type="Flex" LimbType="Standard" Offset="0x93A8" />
|
||||
<Animation Name="object_boss03_Anim_009554" Offset="0x9554" />
|
||||
<Animation Name="object_boss03_Anim_0098F0" Offset="0x98F0" />
|
||||
<Animation Name="object_boss03_Anim_0099D0" Offset="0x99D0" />
|
||||
<Animation Name="object_boss03_Anim_009C14" Offset="0x9C14" />
|
||||
<Animation Name="object_boss03_Anim_009CF8" Offset="0x9CF8" />
|
||||
<Animation Name="object_boss03_Anim_00A020" Offset="0xA020" />
|
||||
<Animation Name="object_boss03_Anim_00A134" Offset="0xA134" />
|
||||
<Animation Name="object_boss03_Anim_00A6C8" Offset="0xA6C8" />
|
||||
<DList Name="object_boss03_DL_00A8B0" Offset="0xA8B0" />
|
||||
<DList Name="object_boss03_DL_00A948" Offset="0xA948" />
|
||||
<DList Name="object_boss03_DL_00A978" Offset="0xA978" />
|
||||
<DList Name="object_boss03_DL_00A9A8" Offset="0xA9A8" />
|
||||
<DList Name="object_boss03_DL_00A9D8" Offset="0xA9D8" />
|
||||
<DList Name="object_boss03_DL_00AA08" Offset="0xAA08" />
|
||||
<Texture Name="object_boss03_TLUT_00AAC0" OutName="tlut_00AAC0" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
|
||||
<Texture Name="object_boss03_TLUT_00AAE0" OutName="tlut_00AAE0" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
|
||||
<Texture Name="object_boss03_Tex_00AB00" OutName="tex_00AB00" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
|
||||
<Texture Name="object_boss03_Tex_00B300" OutName="tex_00B300" Format="ci4" Width="64" Height="64" Offset="0xB300" />
|
||||
<!-- <Blob Name="object_boss03_Blob_00BB00" Size="0x10" Offset="0xBB00" /> -->
|
||||
<DList Name="object_boss03_DL_00BD80" Offset="0xBD80" />
|
||||
<DList Name="object_boss03_DL_00BE40" Offset="0xBE40" />
|
||||
<DList Name="object_boss03_DL_00BF20" Offset="0xBF20" />
|
||||
<DList Name="object_boss03_DL_00BFD8" Offset="0xBFD8" />
|
||||
<DList Name="object_boss03_DL_00C0A8" Offset="0xC0A8" />
|
||||
<DList Name="object_boss03_DL_00C160" Offset="0xC160" />
|
||||
<Texture Name="object_boss03_TLUT_00C230" OutName="tlut_00C230" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
|
||||
<Texture Name="object_boss03_Tex_00C250" OutName="tex_00C250" Format="ci4" Width="64" Height="64" Offset="0xC250" />
|
||||
<DList Name="object_boss03_DL_00CCC0" Offset="0xCCC0" />
|
||||
<DList Name="object_boss03_DL_00CD80" Offset="0xCD80" />
|
||||
<DList Name="object_boss03_DL_00CE60" Offset="0xCE60" />
|
||||
<DList Name="object_boss03_DL_00CF18" Offset="0xCF18" />
|
||||
<DList Name="object_boss03_DL_00CFE8" Offset="0xCFE8" />
|
||||
<DList Name="object_boss03_DL_00D0A0" Offset="0xD0A0" />
|
||||
<Texture Name="object_boss03_TLUT_00D170" OutName="tlut_00D170" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
|
||||
<Texture Name="object_boss03_Tex_00D190" OutName="tex_00D190" Format="ci4" Width="64" Height="64" Offset="0xD190" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D990" Type="Standard" Offset="0xD990" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D99C" Type="Standard" Offset="0xD99C" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9A8" Type="Standard" Offset="0xD9A8" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9B4" Type="Standard" Offset="0xD9B4" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9C0" Type="Standard" Offset="0xD9C0" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9CC" Type="Standard" Offset="0xD9CC" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9D8" Type="Standard" Offset="0xD9D8" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9E4" Type="Standard" Offset="0xD9E4" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9F0" Type="Standard" Offset="0xD9F0" />
|
||||
<Skeleton Name="object_boss03_Skel_00DA20" Type="Flex" LimbType="Standard" Offset="0xDA20" />
|
||||
<Animation Name="object_boss03_Anim_00DAAC" Offset="0xDAAC" />
|
||||
<Animation Name="gGyorgIdleAnim" Offset="0x88" /> <!-- Original name is "bus_base". Maybe unused? -->
|
||||
|
||||
<!-- Unused Majora's Wrath Whip Texture -->
|
||||
<Texture Name="gGyorgUnusedMajorasWrathWhipTex" OutName="unused_majoras_wrath_whip" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
|
||||
|
||||
<!-- Unused Majora's Wrath Whip DisplayLists -->
|
||||
<DList Name="gGyorgUnusedMajorasWrathWhipDL1" Offset="0x200" />
|
||||
<DList Name="gGyorgUnusedMajorasWrathWhipDL2" Offset="0x278" />
|
||||
<DList Name="gGyorgUnusedMajorasWrathWhipDL3" Offset="0x2A8" />
|
||||
|
||||
<!--Gyorg Limb DisplayLists -->
|
||||
<DList Name="gGyorgHeadDL" Offset="0x3398" />
|
||||
<DList Name="gGyorgJawDL" Offset="0x3A78" />
|
||||
<DList Name="gGyorgUpperLeftFinDL" Offset="0x3E38" />
|
||||
<DList Name="gGyorgLowerLeftFinDL" Offset="0x3FB8" />
|
||||
<DList Name="gGyorgUpperRightFinDL" Offset="0x42D0" />
|
||||
<DList Name="gGyorgLowerRightFinDL" Offset="0x4450" />
|
||||
<DList Name="gGyorgUpperTrunkDL" Offset="0x4768" />
|
||||
<DList Name="gGyorgLowerTrunkDL" Offset="0x4AC0" />
|
||||
<DList Name="gGyorgTailDL" Offset="0x5010" />
|
||||
|
||||
<!-- Unused Empty Texture Animation -->
|
||||
<TextureAnimation Name="gGyorgUnused5388TexAnim" Offset="0x5388" />
|
||||
|
||||
<!-- Gyorg Textures -->
|
||||
<Texture Name="gGyorgFinsSpikesAndJawTLUT" OutName="gyorg_fins_spikes_and_jaw_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
|
||||
<Texture Name="gGyorgSidesTLUT" OutName="gyorg_sides_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
|
||||
<Texture Name="gGyorgMouthAndSpikeBacksideTLUT" OutName="gyorg_mouth_and_spike_backside_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
|
||||
<Texture Name="gGyorgBellyAndFinFleshTLUT" OutName="gyorg_belly_and_fin_flesh_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
|
||||
<Texture Name="gGyorgEyeTex" OutName="gyorg_eye" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
|
||||
<Texture Name="gGyorgFinsSpikesAndJawTex" OutName="gyorg_fins_spikes_and_jaw" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
|
||||
<Texture Name="gGyorgSidesTex" OutName="gyorg_sides" Format="ci4" Width="64" Height="64" Offset="0x6410" />
|
||||
<Texture Name="gGyorgMouthAndSpikeBacksideTex" OutName="gyorg_mouth_and_spike_backside" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
|
||||
<Texture Name="gGyorgBellyAndFinFleshTex" OutName="gyorg_belly_and_fin_flesh" Format="ci4" Width="64" Height="64" Offset="0x7410" />
|
||||
<Texture Name="gGyorgHornsTeethAndClawsTex" OutName="gyorg_horns_teeth_claws" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
|
||||
|
||||
<!-- Bubble DisplayLists (texture comes from gameplay_keep) -->
|
||||
<DList Name="gGyorgBubbleMaterialDL" Offset="0x7E50" />
|
||||
<DList Name="gGyorgBubbleModelDL" Offset="0x7EB0" />
|
||||
|
||||
<!-- Gyorg Title Card -->
|
||||
<Texture Name="gGyorgTitleCardTex" OutName="gyorg_title_card" Format="i8" Width="128" Height="40" Offset="0x7EC8" />
|
||||
|
||||
<!-- Gyorg Limbs -->
|
||||
<Limb Name="gGyorgRootLimb" Type="Standard" Offset="0x92C8" />
|
||||
<Limb Name="gGyorgHeadLimb" Type="Standard" Offset="0x92D4" />
|
||||
<Limb Name="gGyorgBodyRootLimb" Type="Standard" Offset="0x92E0" />
|
||||
<Limb Name="gGyorgUpperTrunkLimb" Type="Standard" Offset="0x92EC" />
|
||||
<Limb Name="gGyorgLowerTrunkLimb" Type="Standard" Offset="0x92F8" />
|
||||
<Limb Name="gGyorgTailLimb" Type="Standard" Offset="0x9304" />
|
||||
<Limb Name="gGyorgRightFinRootLimb" Type="Standard" Offset="0x9310" />
|
||||
<Limb Name="gGyorgUpperRightFinLimb" Type="Standard" Offset="0x931C" />
|
||||
<Limb Name="gGyorgLowerRightFinLimb" Type="Standard" Offset="0x9328" />
|
||||
<Limb Name="gGyorgLeftFinRootLimb" Type="Standard" Offset="0x9334" />
|
||||
<Limb Name="gGyorgUpperLeftFinLimb" Type="Standard" Offset="0x9340" />
|
||||
<Limb Name="gGyorgLowerLeftFinLimb" Type="Standard" Offset="0x934C" />
|
||||
<Limb Name="gGyorgJawRootLimb" Type="Standard" Offset="0x9358" />
|
||||
<Limb Name="gGyorgJawLimb" Type="Standard" Offset="0x9364" />
|
||||
|
||||
<!-- Gyorg Skeleton-->
|
||||
<Skeleton Name="gGyorgSkel" Type="Flex" LimbType="Standard" Offset="0x93A8" />
|
||||
|
||||
<!-- Gyorg Animations -->
|
||||
<Animation Name="gGyorgFloppingAnim" Offset="0x9554" /> <!-- Original name is "bus_dead" -->
|
||||
<Animation Name="gGyorgJumpingAnim" Offset="0x98F0" /> <!-- Original name is "bus_jump". Maybe unused? -->
|
||||
<Animation Name="gGyorgStunnedAnim" Offset="0x99D0" /> <!-- Original name is "bus_sibire" ("paralyzed") -->
|
||||
<Animation Name="gGyorgBackingUpAnim" Offset="0x9C14" /> <!-- Original name is "bus_stop" -->
|
||||
<Animation Name="gGyorgFastSwimmingAnim" Offset="0x9CF8" /> <!-- Original name is "bus_swim" -->
|
||||
<Animation Name="gGyorgGentleSwimmingAnim" Offset="0xA020" /> <!-- Maybe unused? -->
|
||||
<Animation Name="gGyorgTailSweepAnim" Offset="0xA134" /> <!-- Maybe unused? -->
|
||||
<Animation Name="gGyorgCrawlingAnim" Offset="0xA6C8" />
|
||||
|
||||
<!-- Seaweed DisplayLists -->
|
||||
<DList Name="gGyorgSeaweedPiece1DL" Offset="0xA8B0" />
|
||||
<DList Name="gGyorgSeaweedPiece2DL" Offset="0xA948" />
|
||||
<DList Name="gGyorgSeaweedPiece3DL" Offset="0xA978" />
|
||||
<DList Name="gGyorgSeaweedPiece4DL" Offset="0xA9A8" />
|
||||
<DList Name="gGyorgSeaweedPiece5DL" Offset="0xA9D8" />
|
||||
<DList Name="gGyorgSeaweedTopDL" Offset="0xAA08" />
|
||||
|
||||
<!-- Seaweed Textures -->
|
||||
<Texture Name="gGyorgSeaweedTopTLUT" OutName="gyorg_seaweed_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
|
||||
<Texture Name="gGyorgSeaweedTLUT" OutName="gyord_seaweed_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
|
||||
<Texture Name="gGyorgSeaweedTopTex" OutName="gyorg_seaweed_top" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
|
||||
<Texture Name="gGyorgSeaweedTex" OutName="gyorg_seaweed" Format="ci4" Width="64" Height="64" Offset="0xB300" />
|
||||
|
||||
<!-- Unused Empty Texture Animation -->
|
||||
<TextureAnimation Name="gGyorgUnusedBB00TexAnim" Offset="0xBB00" />
|
||||
|
||||
<!-- Unused Duplicate of Small Fish Limb DisplayLists -->
|
||||
<DList Name="gUnusedGyorgSmallFishHeadDL" Offset="0xBD80" />
|
||||
<DList Name="gUnusedGyorgSmallFishTrunkDL" Offset="0xBE40" />
|
||||
<DList Name="gUnusedGyorgSmallFishRightFinDL" Offset="0xBF20" />
|
||||
<DList Name="gUnusedGyorgSmallFishDorsalFinDL" Offset="0xBFD8" />
|
||||
<DList Name="gUnusedGyorgSmallFishLeftFinDL" Offset="0xC0A8" />
|
||||
<DList Name="gUnusedGyorgSmallFishTailFinDL" Offset="0xC160" />
|
||||
|
||||
<!-- Unused Duplicate of Small Fish Textures -->
|
||||
<Texture Name="gUnusedGyorgSmallFishTLUT" OutName="unused_small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
|
||||
<Texture Name="gUnusedGyorgSmallFishTex" OutName="unused_small_fish" Format="ci4" Width="64" Height="64" Offset="0xC250" />
|
||||
|
||||
<!-- Small Fishes Limb DisplayLists -->
|
||||
<DList Name="gGyorgSmallFishHeadDL" Offset="0xCCC0" />
|
||||
<DList Name="gGyorgSmallFishTrunkDL" Offset="0xCD80" />
|
||||
<DList Name="gGyorgSmallFishRightFinDL" Offset="0xCE60" />
|
||||
<DList Name="gGyorgSmallFishDorsalFinDL" Offset="0xCF18" />
|
||||
<DList Name="gGyorgSmallFishLeftFinDL" Offset="0xCFE8" />
|
||||
<DList Name="gGyorgSmallFishTailFinDL" Offset="0xD0A0" />
|
||||
|
||||
<!-- Small Fishes Textures -->
|
||||
<Texture Name="gGyorgSmallFishTLUT" OutName="small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
|
||||
<Texture Name="gGyorgSmallFishTex" OutName="small_fish" Format="ci4" Width="64" Height="64" Offset="0xD190" />
|
||||
|
||||
<!-- Small Fishes Limbs -->
|
||||
<Limb Name="gGyorgSmallFishRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_ROOT" Offset="0xD990" />
|
||||
<Limb Name="gGyorgSmallFishBodyRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_BODY_ROOT" Offset="0xD99C" />
|
||||
<Limb Name="gGyorgSmallFishTrunkRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK_ROOT" Offset="0xD9A8" />
|
||||
<Limb Name="gGyorgSmallFishTailFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TAIL_FIN" Offset="0xD9B4" />
|
||||
<Limb Name="gGyorgSmallFishTrunkLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK" Offset="0xD9C0" />
|
||||
<Limb Name="gGyorgSmallFishLeftFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_LEFT_FIN" Offset="0xD9CC" />
|
||||
<Limb Name="gGyorgSmallFishDorsalFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_DORSAL_FIN" Offset="0xD9D8" />
|
||||
<Limb Name="gGyorgSmallFishRightFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_RIGHT_FIN" Offset="0xD9E4" />
|
||||
<Limb Name="gGyorgSmallFishHeadLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_HEAD" Offset="0xD9F0" />
|
||||
|
||||
<!-- Small Fishes Skeleton -->
|
||||
<Skeleton Name="gGyorgSmallFishSkel" Type="Flex" LimbType="Standard" LimbNone="GYORG_SMALL_FISH_LIMB_NONE" LimbMax="GYORG_SMALL_FISH_LIMB_MAX" EnumName="GyorgSmallFishLimbs" Offset="0xDA20" />
|
||||
|
||||
<!-- Small Fishes Animation -->
|
||||
<Animation Name="gGyorgSmallFishSwimAnim" Offset="0xDAAC" /> <!-- Original name is "minibus_b_swim" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
<DList Name="object_boss_hakugin_DL_010500" Offset="0x10500" />
|
||||
<Texture Name="object_boss_hakugin_Tex_010560" OutName="tex_010560" Format="rgba16" Width="36" Height="36" Offset="0x10560" />
|
||||
<DList Name="object_boss_hakugin_DL_011100" Offset="0x11100" />
|
||||
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" />
|
||||
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" /> <!-- Stalactite -->
|
||||
<DList Name="object_boss_hakugin_DL_011208" Offset="0x11208" />
|
||||
<DList Name="object_boss_hakugin_DL_011278" Offset="0x11278" />
|
||||
<Texture Name="object_boss_hakugin_Tex_011290" OutName="tex_011290" Format="i4" Width="32" Height="96" Offset="0x11290" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_cow" Segment="6">
|
||||
<Animation Name="object_cow_Anim_0001CC" Offset="0x1CC" />
|
||||
<Animation Name="gCowBodyChewAnim" Offset="0x1CC" />
|
||||
<DList Name="object_cow_DL_001A80" Offset="0x1A80" />
|
||||
<DList Name="object_cow_DL_001FE8" Offset="0x1FE8" />
|
||||
<DList Name="object_cow_DL_002368" Offset="0x2368" />
|
||||
@@ -19,9 +19,9 @@
|
||||
<Limb Name="object_cow_Standardlimb_003FD8" Type="Standard" Offset="0x3FD8" />
|
||||
<Limb Name="object_cow_Standardlimb_003FE4" Type="Standard" Offset="0x3FE4" />
|
||||
<Limb Name="object_cow_Standardlimb_003FF0" Type="Standard" Offset="0x3FF0" />
|
||||
<Skeleton Name="object_cow_Skel_004010" Type="Flex" LimbType="Standard" Offset="0x4010" />
|
||||
<Animation Name="object_cow_Anim_004264" Offset="0x4264" />
|
||||
<Animation Name="object_cow_Anim_004348" Offset="0x4348" />
|
||||
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010" />
|
||||
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264" />
|
||||
<Animation Name="gCowTailIdleAnim" Offset="0x4348" />
|
||||
<DList Name="object_cow_DL_0046F0" Offset="0x46F0" />
|
||||
<DList Name="object_cow_DL_0047D0" Offset="0x47D0" />
|
||||
<DList Name="object_cow_DL_0048D0" Offset="0x48D0" />
|
||||
@@ -32,7 +32,7 @@
|
||||
<Limb Name="object_cow_Standardlimb_004BF8" Type="Standard" Offset="0x4BF8" />
|
||||
<Limb Name="object_cow_Standardlimb_004C04" Type="Standard" Offset="0x4C04" />
|
||||
<Limb Name="object_cow_Standardlimb_004C10" Type="Standard" Offset="0x4C10" />
|
||||
<Skeleton Name="object_cow_Skel_004C30" Type="Flex" LimbType="Standard" Offset="0x4C30" />
|
||||
<Animation Name="object_cow_Anim_004E98" Offset="0x4E98" />
|
||||
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30" />
|
||||
<Animation Name="gCowTailSwishAnim" Offset="0x4E98" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user