Merge branch 'master' into parameter

This commit is contained in:
engineer124
2022-02-04 23:16:08 +11:00
346 changed files with 12719 additions and 7216 deletions
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<Root>
<File Name="nes_font_static">
<!-- The two-digit number after the prefix is the character's codepoint: the hexadecimal byte it corresponds to in the text data -->
<!-- "ASCII" block -->
<!-- Not actually either ASCII or JIS X 0201: 0x5C is the yen symbol, 0x7E the tilde, 0x7F the masculine ordinal indicator -->
<Texture Name="gMsgChar20SpaceTex" OutName="msg_char_20_space" Format="i4" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMsgChar21ExclamationMarkTex" OutName="msg_char_21_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x80"/>
<Texture Name="gMsgChar22QuotationMarkTex" OutName="msg_char_22_quotation_mark" Format="i4" Width="16" Height="16" Offset="0x100"/>
<Texture Name="gMsgChar23NumberSignTex" OutName="msg_char_23_number_sign" Format="i4" Width="16" Height="16" Offset="0x180"/>
<Texture Name="gMsgChar24DollarSignTex" OutName="msg_char_24_dollar_sign" Format="i4" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMsgChar25PercentSignTex" OutName="msg_char_25_percent_sign" Format="i4" Width="16" Height="16" Offset="0x280"/>
<Texture Name="gMsgChar26AmpersandTex" OutName="msg_char_26_ampersand" Format="i4" Width="16" Height="16" Offset="0x300"/>
<Texture Name="gMsgChar27ApostropheTex" OutName="msg_char_27_apostrophe" Format="i4" Width="16" Height="16" Offset="0x380"/>
<Texture Name="gMsgChar28LeftParenthesesTex" OutName="msg_char_28_left_parentheses" Format="i4" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gMsgChar29RightParenthesesTex" OutName="msg_char_29_right_parentheses" Format="i4" Width="16" Height="16" Offset="0x480"/>
<Texture Name="gMsgChar2AAsteriskTex" OutName="msg_char_2a_asterisk" Format="i4" Width="16" Height="16" Offset="0x500"/>
<Texture Name="gMsgChar2BPlusSignTex" OutName="msg_char_2b_plus_sign" Format="i4" Width="16" Height="16" Offset="0x580"/>
<Texture Name="gMsgChar2CCommaTex" OutName="msg_char_2c_comma" Format="i4" Width="16" Height="16" Offset="0x600"/>
<Texture Name="gMsgChar2DHyphenMinusTex" OutName="msg_char_2d_hyphen_minus" Format="i4" Width="16" Height="16" Offset="0x680"/>
<Texture Name="gMsgChar2EFullStopTex" OutName="msg_char_2e_full_stop" Format="i4" Width="16" Height="16" Offset="0x700"/>
<Texture Name="gMsgChar2FSolidusTex" OutName="msg_char_2f_solidus" Format="i4" Width="16" Height="16" Offset="0x780"/>
<Texture Name="gMsgChar30Digit0Tex" OutName="msg_char_30_digit_0" Format="i4" Width="16" Height="16" Offset="0x800"/>
<Texture Name="gMsgChar31Digit1Tex" OutName="msg_char_31_digit_1" Format="i4" Width="16" Height="16" Offset="0x880"/>
<Texture Name="gMsgChar32Digit2Tex" OutName="msg_char_32_digit_2" Format="i4" Width="16" Height="16" Offset="0x900"/>
<Texture Name="gMsgChar33Digit3Tex" OutName="msg_char_33_digit_3" Format="i4" Width="16" Height="16" Offset="0x980"/>
<Texture Name="gMsgChar34Digit4Tex" OutName="msg_char_34_digit_4" Format="i4" Width="16" Height="16" Offset="0xA00"/>
<Texture Name="gMsgChar35Digit5Tex" OutName="msg_char_35_digit_5" Format="i4" Width="16" Height="16" Offset="0xA80"/>
<Texture Name="gMsgChar36Digit6Tex" OutName="msg_char_36_digit_6" Format="i4" Width="16" Height="16" Offset="0xB00"/>
<Texture Name="gMsgChar37Digit7Tex" OutName="msg_char_37_digit_7" Format="i4" Width="16" Height="16" Offset="0xB80"/>
<Texture Name="gMsgChar38Digit8Tex" OutName="msg_char_38_digit_8" Format="i4" Width="16" Height="16" Offset="0xC00"/>
<Texture Name="gMsgChar39Digit9Tex" OutName="msg_char_39_digit_9" Format="i4" Width="16" Height="16" Offset="0xC80"/>
<Texture Name="gMsgChar3AColonTex" OutName="msg_char_3a_colon" Format="i4" Width="16" Height="16" Offset="0xD00"/>
<Texture Name="gMsgChar3BSemicolonTex" OutName="msg_char_3b_semicolon" Format="i4" Width="16" Height="16" Offset="0xD80"/>
<Texture Name="gMsgChar3CLessThanSignTex" OutName="msg_char_3c_less_than_sign" Format="i4" Width="16" Height="16" Offset="0xE00"/>
<Texture Name="gMsgChar3DEqualsSignTex" OutName="msg_char_3d_equals_sign" Format="i4" Width="16" Height="16" Offset="0xE80"/>
<Texture Name="gMsgChar3EGreaterThanSignTex" OutName="msg_char_3e_greater_than_sign" Format="i4" Width="16" Height="16" Offset="0xF00"/>
<Texture Name="gMsgChar3FQuestionMarkTex" OutName="msg_char_3f_question_mark" Format="i4" Width="16" Height="16" Offset="0xF80"/>
<Texture Name="gMsgChar40CommercialAtTex" OutName="msg_char_40_commercial_at" Format="i4" Width="16" Height="16" Offset="0x1000"/>
<Texture Name="gMsgChar41LatinCapitalLetterATex" OutName="msg_char_41_latin_capital_letter_a" Format="i4" Width="16" Height="16" Offset="0x1080"/>
<Texture Name="gMsgChar42LatinCapitalLetterBTex" OutName="msg_char_42_latin_capital_letter_b" Format="i4" Width="16" Height="16" Offset="0x1100"/>
<Texture Name="gMsgChar43LatinCapitalLetterCTex" OutName="msg_char_43_latin_capital_letter_c" Format="i4" Width="16" Height="16" Offset="0x1180"/>
<Texture Name="gMsgChar44LatinCapitalLetterDTex" OutName="msg_char_44_latin_capital_letter_d" Format="i4" Width="16" Height="16" Offset="0x1200"/>
<Texture Name="gMsgChar45LatinCapitalLetterETex" OutName="msg_char_45_latin_capital_letter_e" Format="i4" Width="16" Height="16" Offset="0x1280"/>
<Texture Name="gMsgChar46LatinCapitalLetterFTex" OutName="msg_char_46_latin_capital_letter_f" Format="i4" Width="16" Height="16" Offset="0x1300"/>
<Texture Name="gMsgChar47LatinCapitalLetterGTex" OutName="msg_char_47_latin_capital_letter_g" Format="i4" Width="16" Height="16" Offset="0x1380"/>
<Texture Name="gMsgChar48LatinCapitalLetterHTex" OutName="msg_char_48_latin_capital_letter_h" Format="i4" Width="16" Height="16" Offset="0x1400"/>
<Texture Name="gMsgChar49LatinCapitalLetterITex" OutName="msg_char_49_latin_capital_letter_i" Format="i4" Width="16" Height="16" Offset="0x1480"/>
<Texture Name="gMsgChar4ALatinCapitalLetterJTex" OutName="msg_char_4a_latin_capital_letter_j" Format="i4" Width="16" Height="16" Offset="0x1500"/>
<Texture Name="gMsgChar4BLatinCapitalLetterKTex" OutName="msg_char_4b_latin_capital_letter_k" Format="i4" Width="16" Height="16" Offset="0x1580"/>
<Texture Name="gMsgChar4CLatinCapitalLetterLTex" OutName="msg_char_4c_latin_capital_letter_l" Format="i4" Width="16" Height="16" Offset="0x1600"/>
<Texture Name="gMsgChar4DLatinCapitalLetterMTex" OutName="msg_char_4d_latin_capital_letter_m" Format="i4" Width="16" Height="16" Offset="0x1680"/>
<Texture Name="gMsgChar4ELatinCapitalLetterNTex" OutName="msg_char_4e_latin_capital_letter_n" Format="i4" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="gMsgChar4FLatinCapitalLetterOTex" OutName="msg_char_4f_latin_capital_letter_o" Format="i4" Width="16" Height="16" Offset="0x1780"/>
<Texture Name="gMsgChar50LatinCapitalLetterPTex" OutName="msg_char_50_latin_capital_letter_p" Format="i4" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gMsgChar51LatinCapitalLetterQTex" OutName="msg_char_51_latin_capital_letter_q" Format="i4" Width="16" Height="16" Offset="0x1880"/>
<Texture Name="gMsgChar52LatinCapitalLetterRTex" OutName="msg_char_52_latin_capital_letter_r" Format="i4" Width="16" Height="16" Offset="0x1900"/>
<Texture Name="gMsgChar53LatinCapitalLetterSTex" OutName="msg_char_53_latin_capital_letter_s" Format="i4" Width="16" Height="16" Offset="0x1980"/>
<Texture Name="gMsgChar54LatinCapitalLetterTTex" OutName="msg_char_54_latin_capital_letter_t" Format="i4" Width="16" Height="16" Offset="0x1A00"/>
<Texture Name="gMsgChar55LatinCapitalLetterUTex" OutName="msg_char_55_latin_capital_letter_u" Format="i4" Width="16" Height="16" Offset="0x1A80"/>
<Texture Name="gMsgChar56LatinCapitalLetterVTex" OutName="msg_char_56_latin_capital_letter_v" Format="i4" Width="16" Height="16" Offset="0x1B00"/>
<Texture Name="gMsgChar57LatinCapitalLetterWTex" OutName="msg_char_57_latin_capital_letter_w" Format="i4" Width="16" Height="16" Offset="0x1B80"/>
<Texture Name="gMsgChar58LatinCapitalLetterXTex" OutName="msg_char_58_latin_capital_letter_x" Format="i4" Width="16" Height="16" Offset="0x1C00"/>
<Texture Name="gMsgChar59LatinCapitalLetterYTex" OutName="msg_char_59_latin_capital_letter_y" Format="i4" Width="16" Height="16" Offset="0x1C80"/>
<Texture Name="gMsgChar5ALatinCapitalLetterZTex" OutName="msg_char_5a_latin_capital_letter_z" Format="i4" Width="16" Height="16" Offset="0x1D00"/>
<Texture Name="gMsgChar5BLeftSquareBracketTex" OutName="msg_char_5b_left_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1D80"/>
<Texture Name="gMsgChar5CYenSignTex" OutName="msg_char_5c_yen_sign" Format="i4" Width="16" Height="16" Offset="0x1E00"/>
<Texture Name="gMsgChar5DRightSquareBracketTex" OutName="msg_char_5d_right_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1E80"/>
<Texture Name="gMsgChar5ECircumflexAccentTex" OutName="msg_char_5e_circumflex_accent" Format="i4" Width="16" Height="16" Offset="0x1F00"/>
<Texture Name="gMsgChar5FLowLineTex" OutName="msg_char_5f_low_line" Format="i4" Width="16" Height="16" Offset="0x1F80"/>
<Texture Name="gMsgChar60GraveAccentTex" OutName="msg_char_60_grave_accent" Format="i4" Width="16" Height="16" Offset="0x2000"/>
<Texture Name="gMsgChar61LatinSmallLetterATex" OutName="msg_char_61_latin_small_letter_a" Format="i4" Width="16" Height="16" Offset="0x2080"/>
<Texture Name="gMsgChar62LatinSmallLetterBTex" OutName="msg_char_62_latin_small_letter_b" Format="i4" Width="16" Height="16" Offset="0x2100"/>
<Texture Name="gMsgChar63LatinSmallLetterCTex" OutName="msg_char_63_latin_small_letter_c" Format="i4" Width="16" Height="16" Offset="0x2180"/>
<Texture Name="gMsgChar64LatinSmallLetterDTex" OutName="msg_char_64_latin_small_letter_d" Format="i4" Width="16" Height="16" Offset="0x2200"/>
<Texture Name="gMsgChar65LatinSmallLetterETex" OutName="msg_char_65_latin_small_letter_e" Format="i4" Width="16" Height="16" Offset="0x2280"/>
<Texture Name="gMsgChar66LatinSmallLetterFTex" OutName="msg_char_66_latin_small_letter_f" Format="i4" Width="16" Height="16" Offset="0x2300"/>
<Texture Name="gMsgChar67LatinSmallLetterGTex" OutName="msg_char_67_latin_small_letter_g" Format="i4" Width="16" Height="16" Offset="0x2380"/>
<Texture Name="gMsgChar68LatinSmallLetterHTex" OutName="msg_char_68_latin_small_letter_h" Format="i4" Width="16" Height="16" Offset="0x2400"/>
<Texture Name="gMsgChar69LatinSmallLetterITex" OutName="msg_char_69_latin_small_letter_i" Format="i4" Width="16" Height="16" Offset="0x2480"/>
<Texture Name="gMsgChar6ALatinSmallLetterJTex" OutName="msg_char_6a_latin_small_letter_j" Format="i4" Width="16" Height="16" Offset="0x2500"/>
<Texture Name="gMsgChar6BLatinSmallLetterKTex" OutName="msg_char_6b_latin_small_letter_k" Format="i4" Width="16" Height="16" Offset="0x2580"/>
<Texture Name="gMsgChar6CLatinSmallLetterLTex" OutName="msg_char_6c_latin_small_letter_l" Format="i4" Width="16" Height="16" Offset="0x2600"/>
<Texture Name="gMsgChar6DLatinSmallLetterMTex" OutName="msg_char_6d_latin_small_letter_m" Format="i4" Width="16" Height="16" Offset="0x2680"/>
<Texture Name="gMsgChar6ELatinSmallLetterNTex" OutName="msg_char_6e_latin_small_letter_n" Format="i4" Width="16" Height="16" Offset="0x2700"/>
<Texture Name="gMsgChar6FLatinSmallLetterOTex" OutName="msg_char_6f_latin_small_letter_o" Format="i4" Width="16" Height="16" Offset="0x2780"/>
<Texture Name="gMsgChar70LatinSmallLetterPTex" OutName="msg_char_70_latin_small_letter_p" Format="i4" Width="16" Height="16" Offset="0x2800"/>
<Texture Name="gMsgChar71LatinSmallLetterQTex" OutName="msg_char_71_latin_small_letter_q" Format="i4" Width="16" Height="16" Offset="0x2880"/>
<Texture Name="gMsgChar72LatinSmallLetterRTex" OutName="msg_char_72_latin_small_letter_r" Format="i4" Width="16" Height="16" Offset="0x2900"/>
<Texture Name="gMsgChar73LatinSmallLetterSTex" OutName="msg_char_73_latin_small_letter_s" Format="i4" Width="16" Height="16" Offset="0x2980"/>
<Texture Name="gMsgChar74LatinSmallLetterTTex" OutName="msg_char_74_latin_small_letter_t" Format="i4" Width="16" Height="16" Offset="0x2A00"/>
<Texture Name="gMsgChar75LatinSmallLetterUTex" OutName="msg_char_75_latin_small_letter_u" Format="i4" Width="16" Height="16" Offset="0x2A80"/>
<Texture Name="gMsgChar76LatinSmallLetterVTex" OutName="msg_char_76_latin_small_letter_v" Format="i4" Width="16" Height="16" Offset="0x2B00"/>
<Texture Name="gMsgChar77LatinSmallLetterWTex" OutName="msg_char_77_latin_small_letter_w" Format="i4" Width="16" Height="16" Offset="0x2B80"/>
<Texture Name="gMsgChar78LatinSmallLetterXTex" OutName="msg_char_78_latin_small_letter_x" Format="i4" Width="16" Height="16" Offset="0x2C00"/>
<Texture Name="gMsgChar79LatinSmallLetterYTex" OutName="msg_char_79_latin_small_letter_y" Format="i4" Width="16" Height="16" Offset="0x2C80"/>
<Texture Name="gMsgChar7ALatinSmallLetterZTex" OutName="msg_char_7a_latin_small_letter_z" Format="i4" Width="16" Height="16" Offset="0x2D00"/>
<Texture Name="gMsgChar7BLeftCurlyBracketTex" OutName="msg_char_7b_left_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2D80"/>
<Texture Name="gMsgChar7CVerticalLineTex" OutName="msg_char_7c_vertical_line" Format="i4" Width="16" Height="16" Offset="0x2E00"/>
<Texture Name="gMsgChar7DRightCurlyBracketTex" OutName="msg_char_7d_right_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2E80"/>
<Texture Name="gMsgChar7ETildeTex" OutName="msg_char_7e_tilde" Format="i4" Width="16" Height="16" Offset="0x2F00"/>
<Texture Name="gMsgChar7FMasculineOrdinalIndicatorTex" OutName="msg_char_7f_masculine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x2F80"/>
<!-- Accented character section -->
<!-- These do not conform to any standard encoding, but this section is much more regular and expansive than the corresponding one in Ocarina of Time -->
<Texture Name="gMsgChar80LatinCapitalLetterAWithGraveTex" OutName="msg_char_80_latin_capital_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3000"/>
<Texture Name="gMsgChar81LatinCapitalLetterAWithAcuteTex" OutName="msg_char_81_latin_capital_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3080"/>
<Texture Name="gMsgChar82LatinCapitalLetterAWithCircumflexTex" OutName="msg_char_82_latin_capital_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3100"/>
<Texture Name="gMsgChar83LatinCapitalLetterAWithDiaeresisTex" OutName="msg_char_83_latin_capital_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3180"/>
<Texture Name="gMsgChar84LatinCapitalLetterCWithCedillaTex" OutName="msg_char_84_latin_capital_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3200"/>
<Texture Name="gMsgChar85LatinCapitalLetterEWithGraveTex" OutName="msg_char_85_latin_capital_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3280"/>
<Texture Name="gMsgChar86LatinCapitalLetterEWithAcuteTex" OutName="msg_char_86_latin_capital_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3300"/>
<Texture Name="gMsgChar87LatinCapitalLetterEWithCircumflexTex" OutName="msg_char_87_latin_capital_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3380"/>
<Texture Name="gMsgChar88LatinCapitalLetterEWithDiaeresisTex" OutName="msg_char_88_latin_capital_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3400"/>
<Texture Name="gMsgChar89LatinCapitalLetterIWithGraveTex" OutName="msg_char_89_latin_capital_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x3480"/>
<Texture Name="gMsgChar8ALatinCapitalLetterIWithAcuteTex" OutName="msg_char_8a_latin_capital_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x3500"/>
<Texture Name="gMsgChar8BLatinCapitalLetterIWithCircumflexTex" OutName="msg_char_8b_latin_capital_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3580"/>
<Texture Name="gMsgChar8CLatinCapitalLetterIWithDiaeresisTex" OutName="msg_char_8c_latin_capital_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3600"/>
<Texture Name="gMsgChar8DLatinCapitalLetterNWithTildeTex" OutName="msg_char_8d_latin_capital_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x3680"/>
<Texture Name="gMsgChar8ELatinCapitalLetterOWithGraveTex" OutName="msg_char_8e_latin_capital_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x3700"/>
<Texture Name="gMsgChar8FLatinCapitalLetterOWithAcuteTex" OutName="msg_char_8f_latin_capital_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x3780"/>
<Texture Name="gMsgChar90LatinCapitalLetterOWithCircumflexTex" OutName="msg_char_90_latin_capital_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3800"/>
<Texture Name="gMsgChar91LatinCapitalLetterOWithDiaeresisTex" OutName="msg_char_91_latin_capital_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3880"/>
<Texture Name="gMsgChar92LatinCapitalLetterUWithGraveTex" OutName="msg_char_92_latin_capital_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x3900"/>
<Texture Name="gMsgChar93LatinCapitalLetterUWithAcuteTex" OutName="msg_char_93_latin_capital_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x3980"/>
<Texture Name="gMsgChar94LatinCapitalLetterUWithCircumflexTex" OutName="msg_char_94_latin_capital_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3A00"/>
<Texture Name="gMsgChar95LatinCapitalLetterUWithDiaeresisTex" OutName="msg_char_95_latin_capital_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3A80"/>
<Texture Name="gMsgChar96GreekSmallLetterBetaTex" OutName="msg_char_96_greek_small_letter_beta" Format="i4" Width="16" Height="16" Offset="0x3B00"/><!-- Likely meant to be eszett -->
<Texture Name="gMsgChar97LatinSmallLetterAWithGraveTex" OutName="msg_char_97_latin_small_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3B80"/>
<Texture Name="gMsgChar98LatinSmallLetterAWithAcuteTex" OutName="msg_char_98_latin_small_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3C00"/>
<Texture Name="gMsgChar99LatinSmallLetterAWithCircumflexTex" OutName="msg_char_99_latin_small_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3C80"/>
<Texture Name="gMsgChar9ALatinSmallLetterAWithDiaeresisTex" OutName="msg_char_9a_latin_small_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3D00"/>
<Texture Name="gMsgChar9BLatinSmallLetterCWithCedillaTex" OutName="msg_char_9b_latin_small_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3D80"/>
<Texture Name="gMsgChar9CLatinSmallLetterEWithGraveTex" OutName="msg_char_9c_latin_small_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3E00"/>
<Texture Name="gMsgChar9DLatinSmallLetterEWithAcuteTex" OutName="msg_char_9d_latin_small_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3E80"/>
<Texture Name="gMsgChar9ELatinSmallLetterEWithCircumflexTex" OutName="msg_char_9e_latin_small_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3F00"/>
<Texture Name="gMsgChar9FLatinSmallLetterEWithDiaeresisTex" OutName="msg_char_9f_latin_small_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3F80"/>
<Texture Name="gMsgCharA0LatinSmallLetterIWithGraveTex" OutName="msg_char_a0_latin_small_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x4000"/>
<Texture Name="gMsgCharA1LatinSmallLetterIWithAcuteTex" OutName="msg_char_a1_latin_small_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x4080"/>
<Texture Name="gMsgCharA2LatinSmallLetterIWithCircumflexTex" OutName="msg_char_a2_latin_small_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4100"/>
<Texture Name="gMsgCharA3LatinSmallLetterIWithDiaeresisTex" OutName="msg_char_a3_latin_small_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4180"/>
<Texture Name="gMsgCharA4LatinSmallLetterNWithTildeTex" OutName="msg_char_a4_latin_small_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x4200"/>
<Texture Name="gMsgCharA5LatinSmallLetterOWithGraveTex" OutName="msg_char_a5_latin_small_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x4280"/>
<Texture Name="gMsgCharA6LatinSmallLetterOWithAcuteTex" OutName="msg_char_a6_latin_small_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x4300"/>
<Texture Name="gMsgCharA7LatinSmallLetterOWithCircumflexTex" OutName="msg_char_a7_latin_small_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gMsgCharA8LatinSmallLetterOWithDiaeresisTex" OutName="msg_char_a8_latin_small_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4400"/>
<Texture Name="gMsgCharA9LatinSmallLetterUWithGraveTex" OutName="msg_char_a9_latin_small_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x4480"/>
<Texture Name="gMsgCharAALatinSmallLetterUWithAcuteTex" OutName="msg_char_aa_latin_small_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x4500"/>
<Texture Name="gMsgCharABLatinSmallLetterUWithCircumflexTex" OutName="msg_char_ab_latin_small_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4580"/>
<Texture Name="gMsgCharACLatinSmallLetterUWithDiaeresisTex" OutName="msg_char_ac_latin_small_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4600"/>
<Texture Name="gMsgCharADInvertedExclamationMarkTex" OutName="msg_char_ad_inverted_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x4680"/>
<Texture Name="gMsgCharAEInvertedQuestionMarkTex" OutName="msg_char_ae_inverted_question_mark" Format="i4" Width="16" Height="16" Offset="0x4700"/>
<Texture Name="gMsgCharAFFeminineOrdinalIndicatorTex" OutName="msg_char_af_feminine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x4780"/>
<!-- Controller buttons and target inverted triangle -->
<Texture Name="gMsgCharB0ButtonATex" OutName="msg_char_b0_button_a" Format="i4" Width="16" Height="16" Offset="0x4800"/>
<Texture Name="gMsgCharB1ButtonBTex" OutName="msg_char_b1_button_b" Format="i4" Width="16" Height="16" Offset="0x4880"/>
<Texture Name="gMsgCharB2ButtonCTex" OutName="msg_char_b2_button_c" Format="i4" Width="16" Height="16" Offset="0x4900"/>
<Texture Name="gMsgCharB3ButtonLTex" OutName="msg_char_b3_button_l" Format="i4" Width="16" Height="16" Offset="0x4980"/>
<Texture Name="gMsgCharB4ButtonRTex" OutName="msg_char_b4_button_r" Format="i4" Width="16" Height="16" Offset="0x4A00"/>
<Texture Name="gMsgCharB5ButtonZTex" OutName="msg_char_b5_button_z" Format="i4" Width="16" Height="16" Offset="0x4A80"/>
<Texture Name="gMsgCharB6ButtonCUpTex" OutName="msg_char_b6_button_c_up" Format="i4" Width="16" Height="16" Offset="0x4B00"/>
<Texture Name="gMsgCharB7ButtonCDownTex" OutName="msg_char_b7_button_c_down" Format="i4" Width="16" Height="16" Offset="0x4B80"/>
<Texture Name="gMsgCharB8ButtonCLeftTex" OutName="msg_char_b8_button_c_left" Format="i4" Width="16" Height="16" Offset="0x4C00"/>
<Texture Name="gMsgCharB9ButtonCRightTex" OutName="msg_char_b9_button_c_right" Format="i4" Width="16" Height="16" Offset="0x4C80"/>
<Texture Name="gMsgCharBAZTargetSignTex" OutName="msg_char_ba_z_target_sign" Format="i4" Width="16" Height="16" Offset="0x4D00"/>
<Texture Name="gMsgCharBBControlStickTex" OutName="msg_char_bb_control_stick" Format="i4" Width="16" Height="16" Offset="0x4D80"/>
</File>
</Root>
+35
View File
@@ -0,0 +1,35 @@
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<Texture Name="scene_texture_01_Tex_001E00" OutName="tex_001E00" Format="ci8" Width="32" Height="32" Offset="0x1E00"/>
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<Texture Name="scene_texture_01_Tex_002300" OutName="tex_002300" Format="ci8" Width="16" Height="32" Offset="0x2300"/>
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<Texture Name="scene_texture_01_Tex_002D00" OutName="tex_002D00" Format="i8" Width="8" Height="8" Offset="0x2D00"/>
<!-- <Blob Name="scene_texture_01_Blob_002D40" Size="0x100" Offset="0x2D40"/> -->
<Texture Name="scene_texture_01_Tex_002E40" OutName="tex_002E40" Format="ci8" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="scene_texture_01_Tex_003040" OutName="tex_003040" Format="ci8" Width="32" Height="16" Offset="0x3040"/>
<Texture Name="scene_texture_01_Tex_003240" OutName="tex_003240" Format="ci8" Width="8" Height="8" Offset="0x3240"/>
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<Texture Name="scene_texture_01_Tex_003A80" OutName="tex_003A80" Format="ci8" Width="16" Height="32" Offset="0x3A80"/>
<Texture Name="scene_texture_01_Tex_003C80" OutName="tex_003C80" Format="ci8" Width="32" Height="32" Offset="0x3C80"/>
<Texture Name="scene_texture_01_Tex_004080" OutName="tex_004080" Format="ci8" Width="32" Height="32" Offset="0x4080"/>
<Texture Name="scene_texture_01_Tex_004480" OutName="tex_004480" Format="ci8" Width="32" Height="8" Offset="0x4480"/>
<Texture Name="scene_texture_01_Tex_004580" OutName="tex_004580" Format="ci8" Width="16" Height="8" Offset="0x4580"/>
<Texture Name="scene_texture_01_Tex_004600" OutName="tex_004600" Format="ci8" Width="16" Height="16" Offset="0x4600"/>
<Texture Name="scene_texture_01_Tex_004700" OutName="tex_004700" Format="ci8" Width="16" Height="16" Offset="0x4700"/>
<Texture Name="scene_texture_01_Tex_004800" OutName="tex_004800" Format="ci8" Width="16" Height="64" Offset="0x4800"/>
<Texture Name="scene_texture_01_Tex_004C00" OutName="tex_004C00" Format="ci8" Width="16" Height="16" Offset="0x4C00"/>
</File>
</Root>
+14
View File
@@ -0,0 +1,14 @@
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<File Name="scene_texture_02" Segment="6">
<Texture Name="scene_texture_02_Tex_000000" OutName="tex_000000" Format="ci8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="scene_texture_02_Tex_000400" OutName="tex_000400" Format="ci8" Width="16" Height="32" Offset="0x400"/>
<Texture Name="scene_texture_02_Tex_000600" OutName="tex_000600" Format="ci8" Width="32" Height="8" Offset="0x600"/>
<Texture Name="scene_texture_02_Tex_000700" OutName="tex_000700" Format="ci8" Width="32" Height="32" Offset="0x700"/>
<Texture Name="scene_texture_02_Tex_000B00" OutName="tex_000B00" Format="ci8" Width="32" Height="32" Offset="0xB00"/>
<Texture Name="scene_texture_02_Tex_000F00" OutName="tex_000F00" Format="ci8" Width="32" Height="32" Offset="0xF00"/>
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<Texture Name="scene_texture_02_Tex_001700" OutName="tex_001700" Format="ci8" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="scene_texture_02_Tex_001800" OutName="tex_001800" Format="ci8" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_02_Tex_001C00" OutName="tex_001C00" Format="ci8" Width="16" Height="16" Offset="0x1C00"/>
</File>
</Root>
+6
View File
@@ -0,0 +1,6 @@
<Root>
<File Name="scene_texture_03" Segment="6">
<!-- Seems like various trees in different formats -->
<Blob Name="scene_texture_03_Blob_002D40" Size="0x4800" Offset="0x0"/>
</File>
</Root>
+14
View File
@@ -0,0 +1,14 @@
<Root>
<File Name="scene_texture_04" Segment="6">
<Texture Name="scene_texture_04_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
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<Texture Name="scene_texture_04_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_04_Tex_002000" OutName="tex_002000" Format="rgba16" Width="16" Height="64" Offset="0x2000"/>
<Texture Name="scene_texture_04_Tex_002800" OutName="tex_002800" Format="rgba16" Width="16" Height="64" Offset="0x2800"/>
<Texture Name="scene_texture_04_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000"/>
<Texture Name="scene_texture_04_Tex_003800" OutName="tex_003800" Format="i4" Width="64" Height="64" Offset="0x3800"/>
<Texture Name="scene_texture_04_Tex_004000" OutName="tex_004000" Format="i4" Width="32" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_04_Tex_004200" OutName="tex_004200" Format="rgba16" Width="32" Height="32" Offset="0x4200"/>
<Texture Name="scene_texture_04_Tex_004A00" OutName="tex_004A00" Format="rgba16" Width="32" Height="32" Offset="0x4A00"/>
</File>
</Root>
+17
View File
@@ -0,0 +1,17 @@
<Root>
<File Name="scene_texture_05" Segment="6">
<Texture Name="scene_texture_05_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="scene_texture_05_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="64" Offset="0x1000"/>
<Texture Name="scene_texture_05_Tex_001800" OutName="tex_001800" Format="i4" Width="64" Height="64" Offset="0x1800"/>
<Texture Name="scene_texture_05_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="scene_texture_05_Tex_002800" OutName="tex_002800" Format="rgba16" Width="32" Height="32" Offset="0x2800"/>
<Texture Name="scene_texture_05_Tex_003000" OutName="tex_003000" Format="rgba16" Width="32" Height="32" Offset="0x3000"/>
<Texture Name="scene_texture_05_Tex_003800" OutName="tex_003800" Format="rgba16" Width="32" Height="32" Offset="0x3800"/>
<Texture Name="scene_texture_05_Tex_004000" OutName="tex_004000" Format="rgba16" Width="32" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_05_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="scene_texture_05_Tex_005000" OutName="tex_005000" Format="rgba16" Width="32" Height="32" Offset="0x5000"/>
<Texture Name="scene_texture_05_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_05_Tex_006000" OutName="tex_006000" Format="i4" Width="64" Height="64" Offset="0x6000"/>
</File>
</Root>
+18
View File
@@ -0,0 +1,18 @@
<Root>
<File Name="scene_texture_06" Segment="6">
<Texture Name="scene_texture_06_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
<Texture Name="scene_texture_06_Tex_000400" OutName="tex_000400" Format="ci4" Width="128" Height="32" Offset="0x400"/>
<Texture Name="scene_texture_06_TLUT_000C00" OutName="tlut_000C00" Format="rgba16" Width="4" Height="4" Offset="0xC00"/>
<Texture Name="scene_texture_06_Tex_000C20" OutName="tex_000C20" Format="ci4" Width="64" Height="64" Offset="0xC20"/>
<Texture Name="scene_texture_06_TLUT_001420" OutName="tlut_001420" Format="rgba16" Width="4" Height="4" Offset="0x1420"/>
<Texture Name="scene_texture_06_Tex_001440" OutName="tex_001440" Format="ci4" Width="64" Height="64" Offset="0x1440"/>
<Texture Name="scene_texture_06_TLUT_001C40" OutName="tlut_001C40" Format="rgba16" Width="4" Height="4" Offset="0x1C40"/>
<Texture Name="scene_texture_06_Tex_001C60" OutName="tex_001C60" Format="rgba16" Width="32" Height="32" Offset="0x1C60"/>
<Texture Name="scene_texture_06_Tex_002460" OutName="tex_002460" Format="rgba16" Width="32" Height="32" Offset="0x2460"/>
<Texture Name="scene_texture_06_Tex_002C60" OutName="tex_002C60" Format="rgba16" Width="32" Height="32" Offset="0x2C60"/>
<Texture Name="scene_texture_06_Tex_003460" OutName="tex_003460" Format="rgba16" Width="32" Height="32" Offset="0x3460"/>
<Texture Name="scene_texture_06_Tex_003C60" OutName="tex_003C60" Format="i4" Width="64" Height="64" Offset="0x3C60"/>
<Texture Name="scene_texture_06_Tex_004460" OutName="tex_004460" Format="rgba16" Width="32" Height="32" Offset="0x4460"/>
<Texture Name="scene_texture_06_Tex_004C60" OutName="tex_004C60" Format="rgba16" Width="32" Height="32" Offset="0x4C60"/>
</File>
</Root>
+6
View File
@@ -0,0 +1,6 @@
<Root>
<File Name="scene_texture_07" Segment="6">
<!-- Empty file -->
<Blob Name="scene_texture_07_Blob_000" Size="0x10" Offset="0x0"/>
</File>
</Root>
+21
View File
@@ -0,0 +1,21 @@
<Root>
<File Name="scene_texture_08" Segment="6">
<Texture Name="scene_texture_08_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="scene_texture_08_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
<Texture Name="scene_texture_08_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="scene_texture_08_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_08_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="scene_texture_08_Tex_002800" OutName="tex_002800" Format="i4" Width="64" Height="64" Offset="0x2800"/>
<Texture Name="scene_texture_08_Tex_003000" OutName="tex_003000" Format="ia4" Width="64" Height="32" Offset="0x3000"/>
<Texture Name="scene_texture_08_Tex_003400" OutName="tex_003400" Format="ia8" Width="64" Height="32" Offset="0x3400"/>
<Texture Name="scene_texture_08_Tex_003C00" OutName="tex_003C00" Format="ia4" Width="64" Height="32" Offset="0x3C00"/>
<Texture Name="scene_texture_08_Tex_004000" OutName="tex_004000" Format="ia8" Width="64" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_08_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="scene_texture_08_Tex_005000" OutName="tex_005000" Format="ia4" Width="64" Height="64" Offset="0x5000"/>
<Texture Name="scene_texture_08_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_08_Tex_006000" OutName="tex_006000" Format="rgba16" Width="32" Height="32" Offset="0x6000"/>
<Texture Name="scene_texture_08_Tex_006800" OutName="tex_006800" Format="ia4" Width="64" Height="64" Offset="0x6800"/>
<Texture Name="scene_texture_08_Tex_007000" OutName="tex_007000" Format="rgba16" Width="32" Height="32" Offset="0x7000"/>
<Texture Name="scene_texture_08_Tex_007800" OutName="tex_007800" Format="rgba16" Width="32" Height="32" Offset="0x7800"/>
</File>
</Root>
+2 -2
View File
@@ -50,8 +50,8 @@
<Texture Name="gameplay_dangeon_keep_Tex_0162C0" OutName="tex_0162C0" Format="i8" Width="64" Height="64" Offset="0x162C0" />
<Texture Name="gameplay_dangeon_keep_Tex_0172C0" OutName="tex_0172C0" Format="rgba16" Width="32" Height="32" Offset="0x172C0" />
<Texture Name="gameplay_dangeon_keep_Tex_017AC0" OutName="tex_017AC0" Format="ia16" Width="4" Height="4" Offset="0x17AC0" />
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" />
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" />
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist -->
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist -->
<DList Name="gameplay_dangeon_keep_DL_0182A0" Offset="0x182A0" />
<DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" />
<Texture Name="gameplay_dangeon_keep_Tex_018350" OutName="tex_018350" Format="i8" Width="64" Height="64" Offset="0x18350" />
+25 -22
View File
@@ -873,8 +873,11 @@
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<DList Name="gameplay_keep_DL_01FA40" Offset="0x1FA40" />
<Texture Name="gameplay_keep_Tex_01FBE0" OutName="tex_01FBE0" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
<!-- Boulder Fragments -->
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
<Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
<Animation Name="gameplay_keep_Anim_0204B4" Offset="0x204B4" />
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
@@ -898,7 +901,7 @@
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
<DList Name="gameplay_keep_DL_023210" Offset="0x23210" />
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
<DList Name="gameplay_keep_DL_023348" Offset="0x23348" />
<DList Name="gameplay_keep_DL_0233B8" Offset="0x233B8" />
@@ -996,7 +999,7 @@
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" />
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
<DList Name="gameplay_keep_DL_0301B0" Offset="0x301B0" />
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
@@ -1038,15 +1041,15 @@
<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
<Texture Name="gameplay_keep_Tex_0378F0" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
<Texture Name="gameplay_keep_Tex_037DF0" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
<Texture Name="gameplay_keep_Tex_0382F0" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
<Texture Name="gameplay_keep_Tex_0387F0" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
<Texture Name="gameplay_keep_Tex_038CF0" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
<Texture Name="gameplay_keep_Tex_0391F0" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
<Texture Name="gameplay_keep_Tex_0396F0" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
<Texture Name="gameplay_keep_Tex_039BF0" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
<DList Name="gameplay_keep_DL_03A0F0" Offset="0x3A0F0" />
<Texture Name="gExplosionSplashTex1" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
<Texture Name="gExplosionSplashTex2" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
<Texture Name="gExplosionSplashTex3" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
<Texture Name="gExplosionSplashTex4" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
<Texture Name="gExplosionSplashTex5" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
<Texture Name="gExplosionSplashTex6" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
<Texture Name="gameplay_keep_Tex_03A190" OutName="tex_03A190" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
<Texture Name="gameplay_keep_Tex_03A590" OutName="tex_03A590" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
<Texture Name="gameplay_keep_Tex_03A990" OutName="tex_03A990" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
@@ -1319,7 +1322,7 @@
<Texture Name="gameplay_keep_Tex_07A310" OutName="tex_07A310" Format="i4" Width="64" Height="31" Offset="0x7A310" />
<Texture Name="gameplay_keep_Tex_07A6F0" OutName="tex_07A6F0" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
<Texture Name="gameplay_keep_Tex_07A8F0" OutName="tex_07A8F0" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" />
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
<DList Name="gameplay_keep_DL_07AB70" Offset="0x7AB70" />
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
@@ -1399,14 +1402,14 @@
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
<Texture Name="gameplay_keep_Tex_08DBE0" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gameplay_keep_Tex_08DFE0" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gameplay_keep_Tex_08E3E0" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gameplay_keep_Tex_08E7E0" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gameplay_keep_Tex_08EBE0" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gameplay_keep_Tex_08EFE0" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gameplay_keep_Tex_08F3E0" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gameplay_keep_Tex_08F7E0" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gDust1Tex" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gDust2Tex" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gDust3Tex" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gDust4Tex" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gDust5Tex" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gDust6Tex" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gDust7Tex" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gDust8Tex" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
+4 -3
View File
@@ -42,13 +42,14 @@
<Texture Name="object_ani_Tex_0060D8" OutName="tex_0060D8" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="object_ani_Tex_006118" OutName="tex_006118" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="object_ani_Tex_006218" OutName="tex_006218" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="object_ani_TLUT_006318" OutName="tlut_006318" Format="rgba16" Width="16" Height="16" Offset="0x6318" />
<!-- <Blob Name="object_ani_Blob_006518" Size="0x380" Offset="0x6518" /> -->
<Texture Name="object_ani_Tex_006318" OutName="tlut_006318" Format="rgba16" Width="192" Height="1" Offset="0x6318" />
<Texture Name="object_ani_Tex_006498" OutName="tex_006498" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6498" />
<Texture Name="object_ani_Tex_006898" OutName="tex_006898" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="object_ani_Tex_006998" OutName="tex_006998" Format="ci8" Width="8" Height="8" Offset="0x6998" />
<Texture Name="object_ani_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
<Texture Name="object_ani_Tex_006A18" OutName="tex_006A18" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
<!-- <Blob Name="object_ani_Blob_006B18" Size="0x800" Offset="0x6B18" /> -->
<Texture Name="object_ani_Tex_006B18" OutName="tex_006B18" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6B18" />
<Texture Name="object_ani_Tex_006F18" OutName="tex_006F18" Format="ci8" TlutOffset="0x6318" Width="32" Height="32" Offset="0x6F18" />
<DList Name="object_ani_DL_007B58" Offset="0x7B58" />
<Animation Name="object_ani_Anim_009220" Offset="0x9220" />
<Animation Name="object_ani_Anim_009734" Offset="0x9734" />
+3 -1
View File
@@ -74,7 +74,9 @@
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
<!-- <Blob Name="object_bg_Blob_00F8F0" Size="0xC00" Offset="0xF8F0" /> -->
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
<Texture Name="object_bg_Tex_0100F0" OutName="tex_0100F0" Format="ci8" Width="32" Height="32" Offset="0x100F0" />
<Texture Name="object_bg_Tex_0104F0" OutName="tex_0104F0" Format="ci8" Width="16" Height="32" Offset="0x104F0" />
<Texture Name="object_bg_Tex_0106F0" OutName="tex_0106F0" Format="ci8" Width="16" Height="16" Offset="0x106F0" />
<Texture Name="object_bg_Tex_0107F0" OutName="tex_0107F0" Format="ci8" Width="64" Height="32" Offset="0x107F0" />
+54 -54
View File
@@ -1,58 +1,58 @@
<Root>
<File Name="object_bigokuta" Segment="6">
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444" />
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74" />
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C" />
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8" />
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4" />
<DList Name="object_bigokuta_DL_004090" Offset="0x4090" />
<DList Name="object_bigokuta_DL_004158" Offset="0x4158" />
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8" />
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0" />
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8" />
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8" />
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0" />
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10" />
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8" />
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90" />
<DList Name="object_bigokuta_DL_005038" Offset="0x5038" />
<DList Name="object_bigokuta_DL_005110" Offset="0x5110" />
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0" />
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0" />
<DList Name="object_bigokuta_DL_005470" Offset="0x5470" />
<DList Name="object_bigokuta_DL_005650" Offset="0x5650" />
<DList Name="object_bigokuta_DL_005710" Offset="0x5710" />
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0" />
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0" />
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="object_bigokuta_Standardlimb_006A90" Type="Standard" Offset="0x6A90" />
<Limb Name="object_bigokuta_Standardlimb_006A9C" Type="Standard" Offset="0x6A9C" />
<Limb Name="object_bigokuta_Standardlimb_006AA8" Type="Standard" Offset="0x6AA8" />
<Limb Name="object_bigokuta_Standardlimb_006AB4" Type="Standard" Offset="0x6AB4" />
<Limb Name="object_bigokuta_Standardlimb_006AC0" Type="Standard" Offset="0x6AC0" />
<Limb Name="object_bigokuta_Standardlimb_006ACC" Type="Standard" Offset="0x6ACC" />
<Limb Name="object_bigokuta_Standardlimb_006AD8" Type="Standard" Offset="0x6AD8" />
<Limb Name="object_bigokuta_Standardlimb_006AE4" Type="Standard" Offset="0x6AE4" />
<Limb Name="object_bigokuta_Standardlimb_006AF0" Type="Standard" Offset="0x6AF0" />
<Limb Name="object_bigokuta_Standardlimb_006AFC" Type="Standard" Offset="0x6AFC" />
<Limb Name="object_bigokuta_Standardlimb_006B08" Type="Standard" Offset="0x6B08" />
<Limb Name="object_bigokuta_Standardlimb_006B14" Type="Standard" Offset="0x6B14" />
<Limb Name="object_bigokuta_Standardlimb_006B20" Type="Standard" Offset="0x6B20" />
<Limb Name="object_bigokuta_Standardlimb_006B2C" Type="Standard" Offset="0x6B2C" />
<Limb Name="object_bigokuta_Standardlimb_006B38" Type="Standard" Offset="0x6B38" />
<Limb Name="object_bigokuta_Standardlimb_006B44" Type="Standard" Offset="0x6B44" />
<Limb Name="object_bigokuta_Standardlimb_006B50" Type="Standard" Offset="0x6B50" />
<Limb Name="object_bigokuta_Standardlimb_006B5C" Type="Standard" Offset="0x6B5C" />
<Limb Name="object_bigokuta_Standardlimb_006B68" Type="Standard" Offset="0x6B68" />
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
<Animation Name="gBigOctoRiseOutOfWaterAnim" Offset="0x444" />
<Animation Name="gBigOctoDeathAnim" Offset="0xA74" />
<Animation Name="gBigOctoHitAnim" Offset="0xD1C" />
<Animation Name="gBigOctoIdleAnim" Offset="0x14B8" />
<Animation Name="gBigOctoWalkAnim" Offset="0x1CA4" />
<DList Name="gBigOctoBodyDL" Offset="0x4090" />
<DList Name="gBigOctoCenterSnoutDL" Offset="0x4158" />
<DList Name="gBigOctoLeftSnoutDL" Offset="0x42A8" />
<DList Name="gBigOctoRightSnoutDL" Offset="0x43D0" />
<DList Name="gBigOctoHeadShellDL" Offset="0x44F8" />
<DList Name="gBigOctoRightWeakPointDL" Offset="0x4AB8" />
<DList Name="gBigOctoLeftWeakPointDL" Offset="0x4CA0" />
<DList Name="gBigOctoRightTentacleBaseDL" Offset="0x4E10" />
<DList Name="gBigOctoRightTentacleTipDL" Offset="0x4EB8" />
<DList Name="gBigOctoLeftTentacleBaseDL" Offset="0x4F90" />
<DList Name="gBigOctoLeftTentacleTipDL" Offset="0x5038" />
<DList Name="gBigOctoBackRightArmBaseDL" Offset="0x5110" />
<DList Name="gBigOctoBackRightArmEndDL" Offset="0x51D0" />
<DList Name="gBigOctoBackLeftArmBaseDL" Offset="0x53B0" />
<DList Name="gBigOctoBackLeftArmEndDL" Offset="0x5470" />
<DList Name="gBigOctoFrontLeftArmBaseDL" Offset="0x5650" />
<DList Name="gBigOctoFrontLeftArmEndDL" Offset="0x5710" />
<DList Name="gBigOctoFrontRightArmBaseDL" Offset="0x58F0" />
<DList Name="gBigOctoFrontRightArmEndDL" Offset="0x59B0" />
<Texture Name="gBigOctoArmTopTex" OutName="big_octo_arm_top" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
<Texture Name="gBigOctoWeakPointCoverTex" OutName="big_octo_weak_point_cover" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
<Texture Name="gBigOctoEyeTex" OutName="big_octo_eye" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
<Texture Name="gBigOctoShellTex" OutName="big_octo_shell" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
<Texture Name="gBigOctoHeadBaseTex" OutName="big_octo_head_base" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
<Texture Name="gBigOctoBetweenEyesTex" OutName="big_octo_between_eyes" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
<Texture Name="gBigOctoHeadUndersideTex" OutName="big_octo_head_underside" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
</File>
</Root>
+3 -2
View File
@@ -31,10 +31,11 @@
<Texture Name="object_bji_Tex_004870" OutName="tex_004870" Format="ci8" Width="8" Height="8" Offset="0x4870" />
<Texture Name="object_bji_Tex_0048B0" OutName="tex_0048B0" Format="ci8" Width="16" Height="16" Offset="0x48B0" />
<Texture Name="object_bji_Tex_0049B0" OutName="tex_0049B0" Format="ci8" Width="8" Height="8" Offset="0x49B0" />
<!-- <Blob Name="object_bji_Blob_0049F0" Size="0x400" Offset="0x49F0" /> -->
<Texture Name="object_bji_Tex_0049F0" OutName="tex_0049F0" Format="ci8" Width="32" Height="32" Offset="0x49F0" />
<Texture Name="object_bji_Tex_004DF0" OutName="tex_004DF0" Format="ci8" Width="8" Height="8" Offset="0x4DF0" />
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<!-- <Blob Name="object_bji_Blob_004E70" Size="0x82C" Offset="0x4E70" /> -->
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" Offset="0x56B4" />
+7 -7
View File
@@ -3,16 +3,16 @@
<Animation Name="object_boj_Anim_00041C" Offset="0x41C" />
<Animation Name="object_boj_Anim_0004D0" Offset="0x4D0" />
<Animation Name="object_boj_Anim_00071C" Offset="0x71C" />
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" />
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" />
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" /> <!-- object_ginko_floorsmacking_anim -->
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" /> <!-- object_ginko_advertising_anim -->
<Animation Name="object_boj_Anim_001494" Offset="0x1494" />
<Animation Name="object_boj_Anim_001908" Offset="0x1908" />
<Animation Name="object_boj_Anim_002734" Offset="0x2734" />
<Animation Name="object_boj_Anim_0033B0" Offset="0x33B0" />
<Animation Name="object_boj_Anim_004078" Offset="0x4078" />
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" />
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" />
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" />
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" /> <!-- object_ginko_sitting_anim -->
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" /> <!-- object_ginko_amazed_anim -->
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" /> <!-- object_ginko_stamp_reach_anim -->
<Animation Name="object_boj_Anim_005CE4" Offset="0x5CE4" />
<Animation Name="object_boj_Anim_005D9C" Offset="0x5D9C" />
<Texture Name="object_boj_TLUT_005DB0" OutName="tlut_005DB0" Format="rgba16" Width="16" Height="16" Offset="0x5DB0" />
@@ -49,7 +49,7 @@
<Texture Name="object_boj_Tex_009E00" OutName="tex_009E00" Format="ci8" Width="16" Height="16" Offset="0x9E00" />
<Texture Name="object_boj_Tex_009F00" OutName="tex_009F00" Format="ci8" Width="16" Height="16" Offset="0x9F00" />
<DList Name="object_boj_DL_00AF90" Offset="0xAF90" />
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" />
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" /> <!-- object_ginko_limb15_dlist -->
<DList Name="object_boj_DL_00B3E8" Offset="0xB3E8" />
<DList Name="object_boj_DL_00B660" Offset="0xB660" />
<DList Name="object_boj_DL_00B878" Offset="0xB878" />
@@ -73,7 +73,7 @@
<Limb Name="object_boj_Standardlimb_00C1E0" Type="Standard" Offset="0xC1E0" />
<Limb Name="object_boj_Standardlimb_00C1EC" Type="Standard" Offset="0xC1EC" />
<Limb Name="object_boj_Standardlimb_00C1F8" Type="Standard" Offset="0xC1F8" />
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" />
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" /> <!-- object_ginko_skeleton -->
<Animation Name="object_boj_Anim_00DED8" Offset="0xDED8" />
<Animation Name="object_boj_Anim_00F920" Offset="0xF920" />
<Animation Name="object_boj_Anim_00FC1C" Offset="0xFC1C" />
+3 -3
View File
@@ -8,7 +8,7 @@
<Texture Name="object_boss02_TLUT_000340" OutName="tlut_000340" Format="rgba16" Width="4" Height="4" Offset="0x340" />
<Texture Name="object_boss02_TLUT_000360" OutName="tlut_000360" Format="rgba16" Width="4" Height="4" Offset="0x360" />
<Texture Name="object_boss02_TLUT_000380" OutName="tlut_000380" Format="rgba16" Width="4" Height="4" Offset="0x380" />
<!-- <Blob Name="object_boss02_Blob_0003A0" Size="0x800" Offset="0x3A0" /> -->
<Texture Name="object_boss02_Tex_0003A0" OutName="tex_0003A0" Format="ci4" Width="64" Height="64" Offset="0x3A0" />
<Texture Name="object_boss02_Tex_000BA0" OutName="tex_000BA0" Format="rgba16" Width="32" Height="32" Offset="0xBA0" />
<Texture Name="object_boss02_Tex_0013A0" OutName="tex_0013A0" Format="ci4" Width="64" Height="64" Offset="0x13A0" />
<Texture Name="object_boss02_Tex_001BA0" OutName="tex_001BA0" Format="ci4" Width="64" Height="64" Offset="0x1BA0" />
@@ -17,7 +17,7 @@
<Texture Name="object_boss02_Tex_002FA0" OutName="tex_002FA0" Format="ci4" Width="64" Height="64" Offset="0x2FA0" />
<Texture Name="object_boss02_Tex_0037A0" OutName="tex_0037A0" Format="rgba16" Width="16" Height="16" Offset="0x37A0" />
<Texture Name="object_boss02_Tex_0039A0" OutName="tex_0039A0" Format="rgba16" Width="32" Height="32" Offset="0x39A0" />
<!-- <Blob Name="object_boss02_Blob_0041A0" Size="0x810" Offset="0x41A0" /> -->
<Texture Name="object_boss02_Tex_0041A0" OutName="tex_0041A0" Format="ci4" Width="64" Height="64" Offset="0x41A0" />
<Animation Name="object_boss02_Anim_004A1C" Offset="0x4A1C" />
<DList Name="object_boss02_DL_006160" Offset="0x6160" />
<DList Name="object_boss02_DL_006820" Offset="0x6820" />
@@ -33,7 +33,7 @@
<DList Name="object_boss02_DL_007D18" Offset="0x7D18" />
<Texture Name="object_boss02_TLUT_007E30" OutName="tlut_007E30" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
<Texture Name="object_boss02_Tex_007E50" OutName="tex_007E50" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
<!-- <Blob Name="object_boss02_Blob_008650" Size="0x1400" Offset="0x8650" /> -->
<Texture Name="object_boss02_Tex_008650" OutName="tex_008650" Format="ia8" Width="128" Height="40" Offset="0x8650" />
<Limb Name="object_boss02_Standardlimb_009A50" Type="Standard" Offset="0x9A50" />
<Limb Name="object_boss02_Standardlimb_009A5C" Type="Standard" Offset="0x9A5C" />
<Limb Name="object_boss02_Standardlimb_009A68" Type="Standard" Offset="0x9A68" />
+134 -89
View File
@@ -1,93 +1,138 @@
<Root>
<!--
Gyorg, his title card, the small fishes he summons, the seaweed in his boss arena,
and the bubbles in his intro cutscene. Also contains an unused copy of Majora's Wrath's
whip assets, along with an unused duplicate of the small fishes.
-->
<File Name="object_boss03" Segment="6">
<Animation Name="object_boss03_Anim_000088" Offset="0x88" />
<Texture Name="object_boss03_Tex_0000A0" OutName="tex_0000A0" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
<DList Name="object_boss03_DL_000200" Offset="0x200" />
<DList Name="object_boss03_DL_000278" Offset="0x278" />
<DList Name="object_boss03_DL_0002A8" Offset="0x2A8" />
<DList Name="object_boss03_DL_003398" Offset="0x3398" />
<DList Name="object_boss03_DL_003A78" Offset="0x3A78" />
<DList Name="object_boss03_DL_003E38" Offset="0x3E38" />
<DList Name="object_boss03_DL_003FB8" Offset="0x3FB8" />
<DList Name="object_boss03_DL_0042D0" Offset="0x42D0" />
<DList Name="object_boss03_DL_004450" Offset="0x4450" />
<DList Name="object_boss03_DL_004768" Offset="0x4768" />
<DList Name="object_boss03_DL_004AC0" Offset="0x4AC0" />
<DList Name="object_boss03_DL_005010" Offset="0x5010" />
<!-- <Blob Name="object_boss03_Blob_005388" Size="0x8" Offset="0x5388" /> -->
<Texture Name="object_boss03_TLUT_005390" OutName="tlut_005390" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
<Texture Name="object_boss03_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="object_boss03_TLUT_0053D0" OutName="tlut_0053D0" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
<Texture Name="object_boss03_TLUT_0053F0" OutName="tlut_0053F0" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
<Texture Name="object_boss03_Tex_005410" OutName="tex_005410" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
<Texture Name="object_boss03_Tex_005C10" OutName="tex_005C10" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
<Texture Name="object_boss03_Tex_006410" OutName="tex_006410" Format="ci4" Width="64" Height="64" Offset="0x6410" />
<Texture Name="object_boss03_Tex_006C10" OutName="tex_006C10" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
<Texture Name="object_boss03_Tex_007410" OutName="tex_007410" Format="ci4" Width="64" Height="64" Offset="0x7410" />
<Texture Name="object_boss03_Tex_007C10" OutName="tex_007C10" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
<DList Name="object_boss03_DL_007E50" Offset="0x7E50" />
<DList Name="object_boss03_DL_007EB0" Offset="0x7EB0" />
<!-- <Blob Name="object_boss03_Blob_007EC8" Size="0x1400" Offset="0x7EC8" /> -->
<Limb Name="object_boss03_Standardlimb_0092C8" Type="Standard" Offset="0x92C8" />
<Limb Name="object_boss03_Standardlimb_0092D4" Type="Standard" Offset="0x92D4" />
<Limb Name="object_boss03_Standardlimb_0092E0" Type="Standard" Offset="0x92E0" />
<Limb Name="object_boss03_Standardlimb_0092EC" Type="Standard" Offset="0x92EC" />
<Limb Name="object_boss03_Standardlimb_0092F8" Type="Standard" Offset="0x92F8" />
<Limb Name="object_boss03_Standardlimb_009304" Type="Standard" Offset="0x9304" />
<Limb Name="object_boss03_Standardlimb_009310" Type="Standard" Offset="0x9310" />
<Limb Name="object_boss03_Standardlimb_00931C" Type="Standard" Offset="0x931C" />
<Limb Name="object_boss03_Standardlimb_009328" Type="Standard" Offset="0x9328" />
<Limb Name="object_boss03_Standardlimb_009334" Type="Standard" Offset="0x9334" />
<Limb Name="object_boss03_Standardlimb_009340" Type="Standard" Offset="0x9340" />
<Limb Name="object_boss03_Standardlimb_00934C" Type="Standard" Offset="0x934C" />
<Limb Name="object_boss03_Standardlimb_009358" Type="Standard" Offset="0x9358" />
<Limb Name="object_boss03_Standardlimb_009364" Type="Standard" Offset="0x9364" />
<Skeleton Name="object_boss03_Skel_0093A8" Type="Flex" LimbType="Standard" Offset="0x93A8" />
<Animation Name="object_boss03_Anim_009554" Offset="0x9554" />
<Animation Name="object_boss03_Anim_0098F0" Offset="0x98F0" />
<Animation Name="object_boss03_Anim_0099D0" Offset="0x99D0" />
<Animation Name="object_boss03_Anim_009C14" Offset="0x9C14" />
<Animation Name="object_boss03_Anim_009CF8" Offset="0x9CF8" />
<Animation Name="object_boss03_Anim_00A020" Offset="0xA020" />
<Animation Name="object_boss03_Anim_00A134" Offset="0xA134" />
<Animation Name="object_boss03_Anim_00A6C8" Offset="0xA6C8" />
<DList Name="object_boss03_DL_00A8B0" Offset="0xA8B0" />
<DList Name="object_boss03_DL_00A948" Offset="0xA948" />
<DList Name="object_boss03_DL_00A978" Offset="0xA978" />
<DList Name="object_boss03_DL_00A9A8" Offset="0xA9A8" />
<DList Name="object_boss03_DL_00A9D8" Offset="0xA9D8" />
<DList Name="object_boss03_DL_00AA08" Offset="0xAA08" />
<Texture Name="object_boss03_TLUT_00AAC0" OutName="tlut_00AAC0" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
<Texture Name="object_boss03_TLUT_00AAE0" OutName="tlut_00AAE0" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
<Texture Name="object_boss03_Tex_00AB00" OutName="tex_00AB00" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
<Texture Name="object_boss03_Tex_00B300" OutName="tex_00B300" Format="ci4" Width="64" Height="64" Offset="0xB300" />
<!-- <Blob Name="object_boss03_Blob_00BB00" Size="0x10" Offset="0xBB00" /> -->
<DList Name="object_boss03_DL_00BD80" Offset="0xBD80" />
<DList Name="object_boss03_DL_00BE40" Offset="0xBE40" />
<DList Name="object_boss03_DL_00BF20" Offset="0xBF20" />
<DList Name="object_boss03_DL_00BFD8" Offset="0xBFD8" />
<DList Name="object_boss03_DL_00C0A8" Offset="0xC0A8" />
<DList Name="object_boss03_DL_00C160" Offset="0xC160" />
<Texture Name="object_boss03_TLUT_00C230" OutName="tlut_00C230" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
<Texture Name="object_boss03_Tex_00C250" OutName="tex_00C250" Format="ci4" Width="64" Height="64" Offset="0xC250" />
<DList Name="object_boss03_DL_00CCC0" Offset="0xCCC0" />
<DList Name="object_boss03_DL_00CD80" Offset="0xCD80" />
<DList Name="object_boss03_DL_00CE60" Offset="0xCE60" />
<DList Name="object_boss03_DL_00CF18" Offset="0xCF18" />
<DList Name="object_boss03_DL_00CFE8" Offset="0xCFE8" />
<DList Name="object_boss03_DL_00D0A0" Offset="0xD0A0" />
<Texture Name="object_boss03_TLUT_00D170" OutName="tlut_00D170" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
<Texture Name="object_boss03_Tex_00D190" OutName="tex_00D190" Format="ci4" Width="64" Height="64" Offset="0xD190" />
<Limb Name="object_boss03_Standardlimb_00D990" Type="Standard" Offset="0xD990" />
<Limb Name="object_boss03_Standardlimb_00D99C" Type="Standard" Offset="0xD99C" />
<Limb Name="object_boss03_Standardlimb_00D9A8" Type="Standard" Offset="0xD9A8" />
<Limb Name="object_boss03_Standardlimb_00D9B4" Type="Standard" Offset="0xD9B4" />
<Limb Name="object_boss03_Standardlimb_00D9C0" Type="Standard" Offset="0xD9C0" />
<Limb Name="object_boss03_Standardlimb_00D9CC" Type="Standard" Offset="0xD9CC" />
<Limb Name="object_boss03_Standardlimb_00D9D8" Type="Standard" Offset="0xD9D8" />
<Limb Name="object_boss03_Standardlimb_00D9E4" Type="Standard" Offset="0xD9E4" />
<Limb Name="object_boss03_Standardlimb_00D9F0" Type="Standard" Offset="0xD9F0" />
<Skeleton Name="object_boss03_Skel_00DA20" Type="Flex" LimbType="Standard" Offset="0xDA20" />
<Animation Name="object_boss03_Anim_00DAAC" Offset="0xDAAC" />
<Animation Name="gGyorgIdleAnim" Offset="0x88" /> <!-- Original name is "bus_base". Maybe unused? -->
<!-- Unused Majora's Wrath Whip Texture -->
<Texture Name="gGyorgUnusedMajorasWrathWhipTex" OutName="unused_majoras_wrath_whip" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
<!-- Unused Majora's Wrath Whip DisplayLists -->
<DList Name="gGyorgUnusedMajorasWrathWhipDL1" Offset="0x200" />
<DList Name="gGyorgUnusedMajorasWrathWhipDL2" Offset="0x278" />
<DList Name="gGyorgUnusedMajorasWrathWhipDL3" Offset="0x2A8" />
<!--Gyorg Limb DisplayLists -->
<DList Name="gGyorgHeadDL" Offset="0x3398" />
<DList Name="gGyorgJawDL" Offset="0x3A78" />
<DList Name="gGyorgUpperLeftFinDL" Offset="0x3E38" />
<DList Name="gGyorgLowerLeftFinDL" Offset="0x3FB8" />
<DList Name="gGyorgUpperRightFinDL" Offset="0x42D0" />
<DList Name="gGyorgLowerRightFinDL" Offset="0x4450" />
<DList Name="gGyorgUpperTrunkDL" Offset="0x4768" />
<DList Name="gGyorgLowerTrunkDL" Offset="0x4AC0" />
<DList Name="gGyorgTailDL" Offset="0x5010" />
<!-- Unused Empty Texture Animation -->
<TextureAnimation Name="gGyorgUnused5388TexAnim" Offset="0x5388" />
<!-- Gyorg Textures -->
<Texture Name="gGyorgFinsSpikesAndJawTLUT" OutName="gyorg_fins_spikes_and_jaw_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
<Texture Name="gGyorgSidesTLUT" OutName="gyorg_sides_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="gGyorgMouthAndSpikeBacksideTLUT" OutName="gyorg_mouth_and_spike_backside_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
<Texture Name="gGyorgBellyAndFinFleshTLUT" OutName="gyorg_belly_and_fin_flesh_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
<Texture Name="gGyorgEyeTex" OutName="gyorg_eye" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
<Texture Name="gGyorgFinsSpikesAndJawTex" OutName="gyorg_fins_spikes_and_jaw" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
<Texture Name="gGyorgSidesTex" OutName="gyorg_sides" Format="ci4" Width="64" Height="64" Offset="0x6410" />
<Texture Name="gGyorgMouthAndSpikeBacksideTex" OutName="gyorg_mouth_and_spike_backside" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
<Texture Name="gGyorgBellyAndFinFleshTex" OutName="gyorg_belly_and_fin_flesh" Format="ci4" Width="64" Height="64" Offset="0x7410" />
<Texture Name="gGyorgHornsTeethAndClawsTex" OutName="gyorg_horns_teeth_claws" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
<!-- Bubble DisplayLists (texture comes from gameplay_keep) -->
<DList Name="gGyorgBubbleMaterialDL" Offset="0x7E50" />
<DList Name="gGyorgBubbleModelDL" Offset="0x7EB0" />
<!-- Gyorg Title Card -->
<Texture Name="gGyorgTitleCardTex" OutName="gyorg_title_card" Format="i8" Width="128" Height="40" Offset="0x7EC8" />
<!-- Gyorg Limbs -->
<Limb Name="gGyorgRootLimb" Type="Standard" Offset="0x92C8" />
<Limb Name="gGyorgHeadLimb" Type="Standard" Offset="0x92D4" />
<Limb Name="gGyorgBodyRootLimb" Type="Standard" Offset="0x92E0" />
<Limb Name="gGyorgUpperTrunkLimb" Type="Standard" Offset="0x92EC" />
<Limb Name="gGyorgLowerTrunkLimb" Type="Standard" Offset="0x92F8" />
<Limb Name="gGyorgTailLimb" Type="Standard" Offset="0x9304" />
<Limb Name="gGyorgRightFinRootLimb" Type="Standard" Offset="0x9310" />
<Limb Name="gGyorgUpperRightFinLimb" Type="Standard" Offset="0x931C" />
<Limb Name="gGyorgLowerRightFinLimb" Type="Standard" Offset="0x9328" />
<Limb Name="gGyorgLeftFinRootLimb" Type="Standard" Offset="0x9334" />
<Limb Name="gGyorgUpperLeftFinLimb" Type="Standard" Offset="0x9340" />
<Limb Name="gGyorgLowerLeftFinLimb" Type="Standard" Offset="0x934C" />
<Limb Name="gGyorgJawRootLimb" Type="Standard" Offset="0x9358" />
<Limb Name="gGyorgJawLimb" Type="Standard" Offset="0x9364" />
<!-- Gyorg Skeleton-->
<Skeleton Name="gGyorgSkel" Type="Flex" LimbType="Standard" Offset="0x93A8" />
<!-- Gyorg Animations -->
<Animation Name="gGyorgFloppingAnim" Offset="0x9554" /> <!-- Original name is "bus_dead" -->
<Animation Name="gGyorgJumpingAnim" Offset="0x98F0" /> <!-- Original name is "bus_jump". Maybe unused? -->
<Animation Name="gGyorgStunnedAnim" Offset="0x99D0" /> <!-- Original name is "bus_sibire" ("paralyzed") -->
<Animation Name="gGyorgBackingUpAnim" Offset="0x9C14" /> <!-- Original name is "bus_stop" -->
<Animation Name="gGyorgFastSwimmingAnim" Offset="0x9CF8" /> <!-- Original name is "bus_swim" -->
<Animation Name="gGyorgGentleSwimmingAnim" Offset="0xA020" /> <!-- Maybe unused? -->
<Animation Name="gGyorgTailSweepAnim" Offset="0xA134" /> <!-- Maybe unused? -->
<Animation Name="gGyorgCrawlingAnim" Offset="0xA6C8" />
<!-- Seaweed DisplayLists -->
<DList Name="gGyorgSeaweedPiece1DL" Offset="0xA8B0" />
<DList Name="gGyorgSeaweedPiece2DL" Offset="0xA948" />
<DList Name="gGyorgSeaweedPiece3DL" Offset="0xA978" />
<DList Name="gGyorgSeaweedPiece4DL" Offset="0xA9A8" />
<DList Name="gGyorgSeaweedPiece5DL" Offset="0xA9D8" />
<DList Name="gGyorgSeaweedTopDL" Offset="0xAA08" />
<!-- Seaweed Textures -->
<Texture Name="gGyorgSeaweedTopTLUT" OutName="gyorg_seaweed_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
<Texture Name="gGyorgSeaweedTLUT" OutName="gyord_seaweed_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
<Texture Name="gGyorgSeaweedTopTex" OutName="gyorg_seaweed_top" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
<Texture Name="gGyorgSeaweedTex" OutName="gyorg_seaweed" Format="ci4" Width="64" Height="64" Offset="0xB300" />
<!-- Unused Empty Texture Animation -->
<TextureAnimation Name="gGyorgUnusedBB00TexAnim" Offset="0xBB00" />
<!-- Unused Duplicate of Small Fish Limb DisplayLists -->
<DList Name="gUnusedGyorgSmallFishHeadDL" Offset="0xBD80" />
<DList Name="gUnusedGyorgSmallFishTrunkDL" Offset="0xBE40" />
<DList Name="gUnusedGyorgSmallFishRightFinDL" Offset="0xBF20" />
<DList Name="gUnusedGyorgSmallFishDorsalFinDL" Offset="0xBFD8" />
<DList Name="gUnusedGyorgSmallFishLeftFinDL" Offset="0xC0A8" />
<DList Name="gUnusedGyorgSmallFishTailFinDL" Offset="0xC160" />
<!-- Unused Duplicate of Small Fish Textures -->
<Texture Name="gUnusedGyorgSmallFishTLUT" OutName="unused_small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
<Texture Name="gUnusedGyorgSmallFishTex" OutName="unused_small_fish" Format="ci4" Width="64" Height="64" Offset="0xC250" />
<!-- Small Fishes Limb DisplayLists -->
<DList Name="gGyorgSmallFishHeadDL" Offset="0xCCC0" />
<DList Name="gGyorgSmallFishTrunkDL" Offset="0xCD80" />
<DList Name="gGyorgSmallFishRightFinDL" Offset="0xCE60" />
<DList Name="gGyorgSmallFishDorsalFinDL" Offset="0xCF18" />
<DList Name="gGyorgSmallFishLeftFinDL" Offset="0xCFE8" />
<DList Name="gGyorgSmallFishTailFinDL" Offset="0xD0A0" />
<!-- Small Fishes Textures -->
<Texture Name="gGyorgSmallFishTLUT" OutName="small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
<Texture Name="gGyorgSmallFishTex" OutName="small_fish" Format="ci4" Width="64" Height="64" Offset="0xD190" />
<!-- Small Fishes Limbs -->
<Limb Name="gGyorgSmallFishRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_ROOT" Offset="0xD990" />
<Limb Name="gGyorgSmallFishBodyRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_BODY_ROOT" Offset="0xD99C" />
<Limb Name="gGyorgSmallFishTrunkRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK_ROOT" Offset="0xD9A8" />
<Limb Name="gGyorgSmallFishTailFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TAIL_FIN" Offset="0xD9B4" />
<Limb Name="gGyorgSmallFishTrunkLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK" Offset="0xD9C0" />
<Limb Name="gGyorgSmallFishLeftFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_LEFT_FIN" Offset="0xD9CC" />
<Limb Name="gGyorgSmallFishDorsalFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_DORSAL_FIN" Offset="0xD9D8" />
<Limb Name="gGyorgSmallFishRightFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_RIGHT_FIN" Offset="0xD9E4" />
<Limb Name="gGyorgSmallFishHeadLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_HEAD" Offset="0xD9F0" />
<!-- Small Fishes Skeleton -->
<Skeleton Name="gGyorgSmallFishSkel" Type="Flex" LimbType="Standard" LimbNone="GYORG_SMALL_FISH_LIMB_NONE" LimbMax="GYORG_SMALL_FISH_LIMB_MAX" EnumName="GyorgSmallFishLimbs" Offset="0xDA20" />
<!-- Small Fishes Animation -->
<Animation Name="gGyorgSmallFishSwimAnim" Offset="0xDAAC" /> <!-- Original name is "minibus_b_swim" -->
</File>
</Root>
+1 -1
View File
@@ -33,7 +33,7 @@
<DList Name="object_boss_hakugin_DL_010500" Offset="0x10500" />
<Texture Name="object_boss_hakugin_Tex_010560" OutName="tex_010560" Format="rgba16" Width="36" Height="36" Offset="0x10560" />
<DList Name="object_boss_hakugin_DL_011100" Offset="0x11100" />
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" />
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" /> <!-- Stalactite -->
<DList Name="object_boss_hakugin_DL_011208" Offset="0x11208" />
<DList Name="object_boss_hakugin_DL_011278" Offset="0x11278" />
<Texture Name="object_boss_hakugin_Tex_011290" OutName="tex_011290" Format="i4" Width="32" Height="96" Offset="0x11290" />
+6 -6
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_cow" Segment="6">
<Animation Name="object_cow_Anim_0001CC" Offset="0x1CC" />
<Animation Name="gCowBodyChewAnim" Offset="0x1CC" />
<DList Name="object_cow_DL_001A80" Offset="0x1A80" />
<DList Name="object_cow_DL_001FE8" Offset="0x1FE8" />
<DList Name="object_cow_DL_002368" Offset="0x2368" />
@@ -19,9 +19,9 @@
<Limb Name="object_cow_Standardlimb_003FD8" Type="Standard" Offset="0x3FD8" />
<Limb Name="object_cow_Standardlimb_003FE4" Type="Standard" Offset="0x3FE4" />
<Limb Name="object_cow_Standardlimb_003FF0" Type="Standard" Offset="0x3FF0" />
<Skeleton Name="object_cow_Skel_004010" Type="Flex" LimbType="Standard" Offset="0x4010" />
<Animation Name="object_cow_Anim_004264" Offset="0x4264" />
<Animation Name="object_cow_Anim_004348" Offset="0x4348" />
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010" />
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264" />
<Animation Name="gCowTailIdleAnim" Offset="0x4348" />
<DList Name="object_cow_DL_0046F0" Offset="0x46F0" />
<DList Name="object_cow_DL_0047D0" Offset="0x47D0" />
<DList Name="object_cow_DL_0048D0" Offset="0x48D0" />
@@ -32,7 +32,7 @@
<Limb Name="object_cow_Standardlimb_004BF8" Type="Standard" Offset="0x4BF8" />
<Limb Name="object_cow_Standardlimb_004C04" Type="Standard" Offset="0x4C04" />
<Limb Name="object_cow_Standardlimb_004C10" Type="Standard" Offset="0x4C10" />
<Skeleton Name="object_cow_Skel_004C30" Type="Flex" LimbType="Standard" Offset="0x4C30" />
<Animation Name="object_cow_Anim_004E98" Offset="0x4E98" />
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30" />
<Animation Name="gCowTailSwishAnim" Offset="0x4E98" />
</File>
</Root>

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