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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
funcs
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@@ -43,6 +43,7 @@ void func_80C0D27C(EnBsb* this, PlayState* play);
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void func_80C0D384(EnBsb* this, PlayState* play);
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void func_80C0D51C(EnBsb* this, PlayState* play);
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void func_80C0D9B4(EnBsb* this, PlayState* play);
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void func_80C0DA58(EnBsb *this);
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void func_80C0DB18(EnBsb* this, PlayState* play);
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void func_80C0E1C0(EnBsb* this, PlayState* play);
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void func_80C0E480(EnBsb* this, PlayState* play);
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@@ -957,7 +958,31 @@ void func_80C0D9B4(EnBsb* this, PlayState* play) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0DA58.s")
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void func_80C0DA58(EnBsb *this) {
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this->unk_1118 = (this->unk_111C = 0);
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this->actor.speed = 0.0f;
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this->unk_1120 = 0.0f;
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this->unk_02A4 = 0;
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this->unk_111A = 0;
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this->unk_1140.x = -480.0f;
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this->unk_1128.x = -480.0f;
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this->unk_1140.y = 375.0f;
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this->unk_1128.y = 375.0f;
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this->unk_1140.z = -1630.0f;
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this->unk_1128.z = -1630.0f;
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// clang-format off
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this->unk_114C.x = -360.0f; this->unk_1134.x = -360.0f; this->unk_1124 = 60.0f; if (1) { this->unk_1134.y = 500.0f;
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// clang-format on
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this->unk_114C.y = 500.0f;
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this->unk_114C.z = -2250.0f;
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this->unk_1134.z = -2250.0f;
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}
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this->unk_1118 = 0;
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WEEKEVENTREG(85) |= 0x40;
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this->unk_02B4 = 0xD;
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this->actionFunc = func_80C0DB18;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0DB18.s")
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@@ -1095,7 +1120,45 @@ void EnBsb_Update(Actor* thisx, PlayState* play) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0EEA0.s")
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s32 func_80C0EEA0(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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EnBsb* this = THIS;
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OPEN_DISPS(play->state.gfxCtx);
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if (this->unk_02B0 == 0) {
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if (limbIndex == 0xB) {
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if (this->unk_02B4 == 0) {
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*dList = NULL;
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} else {
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gDPSetEnvColor(POLY_OPA_DISP++, 0xFF, 0xFF, 0xFF, this->unk_02CA);
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}
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} else {
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gDPSetEnvColor(POLY_OPA_DISP++, 0xFF, 0xFF, 0xFF, 0xFF);
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}
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if (limbIndex == 7) {
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rot->x += this->unk_0310.x;
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rot->y += this->unk_0310.y;
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rot->z += this->unk_0310.z;
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}
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if (limbIndex == 4) {
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rot->x += this->unk_0316.x;
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rot->y += this->unk_0316.y;
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rot->z += this->unk_0316.z;
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}
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} else if (limbIndex != this->unk_02B0) {
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*dList = NULL;
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} else if ((limbIndex == 2) || (limbIndex == 3) || (limbIndex == 4) || (limbIndex == 5) || (limbIndex == 6) || (limbIndex == 7) || (limbIndex == 8) || (limbIndex == 9) || (limbIndex == 0xA) || (limbIndex == 0xC) || (limbIndex == 0xD) || (limbIndex == 0xF) || (limbIndex == 0x10) || (limbIndex == 0x11) || (limbIndex == 0x12) || (limbIndex == 0x13) || (limbIndex == 0x14))
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{
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rot->x += this->unk_031C.x;
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rot->y += this->unk_031C.y;
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rot->z += this->unk_031C.z;
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}
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CLOSE_DISPS(play->state.gfxCtx);
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return 0;
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}
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s32 func_80C0F078(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, Gfx** gfx) {
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EnBsb* this = THIS;
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