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https://github.com/izzy2lost/2ship2harkinian-Android.git
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Implement func_80961490
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@@ -17,9 +17,14 @@ void func_809613C4(ObjMure2* this, PlayState* play);
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void func_809613FC(ObjMure2* this, PlayState* play);
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void func_80961490(ObjMure2* this, PlayState* play);
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void func_809613B0(ObjMure2* this);
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void func_809613E8(ObjMure2* this);
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void func_8096147C(ObjMure2* this);
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void func_809613B0(ObjMure2*);
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void func_809613E8(ObjMure2*);
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void func_8096104C(ObjMure2*, PlayState*);
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void func_8096147C(ObjMure2*);
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void func_809611BC(ObjMure2*, PlayState*);
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void func_809612BC(ObjMure2*);
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extern f32 D_8096159C[];
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#if 0
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ActorInit Obj_Mure2_InitVars = {
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@@ -86,7 +91,16 @@ void func_8096147C(ObjMure2* this) {
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this->actionFunc = func_80961490;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_80961490.s")
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void func_80961490(ObjMure2* this, PlayState* play) {
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func_809612BC(this);
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if ((D_8096159C[this->actor.params & 3] * this->unk_17C) <=
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Math3D_XZLengthSquared(this->actor.projectedPos.x, this->actor.projectedPos.z)) {
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this->actor.flags &= ~0x10;
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func_809611BC(this, play);
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func_809613E8(this);
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}
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}
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void ObjMure2_Update(Actor* thisx, PlayState* play) {
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ObjMure2* this = THIS;
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