Attempt Item_Give, needs a lot of work still

This commit is contained in:
engineer124
2021-12-28 17:17:04 +11:00
parent a818f88cf6
commit 634157a555
4 changed files with 466 additions and 9 deletions
+2 -2
View File
@@ -2056,7 +2056,7 @@ void func_80112AFC(GlobalContext* globalCtx);
void Interface_LoadItemIcon(GlobalContext* globalCtx, u32 arg1);
// void func_80112BE4(void);
// void func_80112C0C(void);
u32 Item_Give(GlobalContext* globalCtx, u8 param_2);
u8 Item_Give(GlobalContext* globalCtx, u8 param_2);
// void func_801143CC(void);
s32 func_80114978(u8 arg0);
void func_801149A0(s16 arg0, s16 arg1);
@@ -2150,7 +2150,7 @@ s32 func_80123810(GlobalContext* globalCtx);
void func_80123AA4(Player* player, s32 arg1);
// void func_80123BD4(void);
// void func_80123C58(void);
// void func_80123C90(void);
void func_80123C90(GlobalContext* globalCtx, Player* player);
void func_80123D50(GlobalContext* globalCtx, Player* player, UNK_TYPE arg2, UNK_TYPE arg3);
void func_80123DA4(Player* player);
// void func_80123DC0(void);
+1
View File
@@ -74,6 +74,7 @@
#define CUR_FORM_EQUIP(button) (gSaveContext.save.equips.buttonItems[CUR_FORM][button])
#define CHECK_QUEST_ITEM(item) (((void)0, gSaveContext.save.inventory.questItems) & gBitFlags[item])
#define REMOVE_QUEST_ITEM(item) (gSaveContext.save.inventory.questItems = (((void)0, gSaveContext.save.inventory.questItems) & (-1 - gBitFlags[item])))
#define SET_EQUIP_VALUE(equip, value) (gSaveContext.save.equips.equipment = ((((void)0, gSaveContext.save.equips.equipment) & (gEquipNegMasks[equip])) | (u16)((u16)(value) << gEquipShifts[equip])))
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
+4 -1
View File
@@ -43,8 +43,11 @@ typedef enum {
/* 0x10 */ QUEST_SONG_STORMS,
/* 0x11 */ QUEST_SONG_SUN,
/* 0x12 */ QUEST_BOMBERS_NOTEBOOK,
/* 0x18 */ QUEST_SONG_LULLABY_INTRO = 0x18,
/* 0x17 */ QUEST_SKULL_TOKEN = 0x17,
/* 0x18 */ QUEST_SONG_LULLABY_INTRO,
/* 0x19 */ QUEST_UNK_19, // Related to PictoBox
/* 0x1C */ QUEST_HEART_PIECE = 0x1C,
/* 0x1E */ QUEST_HEART_CONTAINER = 0x1E
} QuestItem;
typedef enum {
+459 -6
View File
@@ -159,8 +159,12 @@ s16 sMagicBarOutlinePrimBlue = 255;
s16 D_801BF8AC = 2;
s16 D_801BF8B0[] = {
1, 0, 8, 8, 9, 9, 6, 6, 6, 6, 1, 1, 1, 7, 7, 7, 7, 8, 8, 9, 9, 0,
s16 D_801BF8B0 = 1;
s16 sExtraItemBases[] = {
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
ITEM_BOW, ITEM_BOW, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT,
ITEM_NUT,
};
s16 D_801BF8DC = 0;
@@ -310,10 +314,6 @@ s16 D_801BFA74[] = {
s32 D_801BFA84 = 0;
s16 D_801BFA88[] = {
5, 10, 20, 30, 10, 30, 40, 50, 20, 10, 1, 5, 1, 5, 10, 20, 50, 100, 200, 0,
};
Gfx* Gfx_TextureRGBA16(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft,
s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, textureHeight, 0,
@@ -1371,7 +1371,459 @@ void func_80112BE4(GlobalContext* globalCtx, u8 arg1) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112C0C.s")
#ifdef NON_EQUIVALENT
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
static s16 sAmmoRefillCounts[] = {
5, 10, 20, 30, 10, 30, 40, 50, 20, 10, 1, 5, 1, 5, 10, 20, 50, 100, 200, 0,
};
Player* player = GET_PLAYER(globalCtx);
u8 i;
u8 slot;
u16 value;
u8 phi_a2_2;
slot = SLOT(item);
if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
}
if (item == ITEM_SKULL_TOKEN) {
gSaveContext.save.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
func_8012F1BC(globalCtx->sceneNum);
return ITEM_NONE;
} else if (item == ITEM_TINGLE_MAP) {
return ITEM_NONE;
} else if (item == ITEM_BOMBERS_NOTEBOOK) {
gSaveContext.save.inventory.questItems |= gBitFlags[QUEST_BOMBERS_NOTEBOOK];
return ITEM_NONE;
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
gSaveContext.save.inventory.questItems += (1 << QUEST_HEART_PIECE);
if ((gSaveContext.save.inventory.questItems & 0xF0000000) == (1 << QUEST_HEART_CONTAINER)) {
gSaveContext.save.inventory.questItems ^= (1 << QUEST_HEART_CONTAINER);
gSaveContext.save.playerData.healthCapacity += 0x10;
gSaveContext.save.playerData.health += 0x10;
}
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
gSaveContext.save.playerData.healthCapacity += 0x10;
gSaveContext.save.playerData.health += 0x10;
return ITEM_NONE;
} else if ((item >= ITEM_SONG_SONATA) && (item <= ITEM_SONG_LULLABY_INTRO)) {
gSaveContext.save.inventory.questItems |= gBitFlags[item - ITEM_SONG_SONATA + QUEST_SONG_SONATA];
return ITEM_NONE;
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) {
value = item - ITEM_SWORD_KOKIRI - 1;
SET_EQUIP_VALUE(EQUIP_SWORD, value);
gSaveContext.save.equips.buttonItems[CUR_FORM][0] = item;
Interface_LoadItemIcon(globalCtx, 0);
if (item == ITEM_SWORD_RAZOR) {
gSaveContext.save.playerData.swordHealth = 100;
}
return ITEM_NONE;
} else if ((item >= ITEM_SHIELD_HERO) && (item <= ITEM_SHIELD_MIRROR)) {
value = item - ITEM_SHIELD_HERO - 1;
if (value != CUR_EQUIP_VALUE(EQUIP_SHIELD)) {
SET_EQUIP_VALUE(EQUIP_SHIELD, value);
func_80123C90(globalCtx, player);
return ITEM_NONE;
}
return item;
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
gSaveContext.save.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
return ITEM_NONE;
} else if (item == ITEM_KEY_SMALL) {
if (gSaveContext.save.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
gSaveContext.save.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
return ITEM_NONE;
} else {
gSaveContext.save.inventory.dungeonKeys[gSaveContext.mapIndex]++;
return ITEM_NONE;
}
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
return ITEM_NONE;
} else {
AMMO(ITEM_BOW)++;
if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
}
} else if (item == ITEM_QUIVER_40) {
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
return ITEM_NONE;
} else if (item == ITEM_QUIVER_50) {
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
return ITEM_NONE;
} else if (item == ITEM_BOMB_BAG_20) {
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
return ITEM_NONE;
} else {
AMMO(ITEM_BOMB)++;
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
}
} else if (item == ITEM_BOMB_BAG_30) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
return ITEM_NONE;
} else if (item == ITEM_BOMB_BAG_40) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
return ITEM_NONE;
} else if (item == ITEM_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
return ITEM_NONE;
} else if (item == ITEM_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
return ITEM_NONE;
} else if (item == ITEM_STICK_UPGRADE_20) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
return ITEM_NONE;
} else if (item == ITEM_STICK_UPGRADE_30) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
return ITEM_NONE;
} else if (item == ITEM_NUT_UPGRADE_30) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
return ITEM_NONE;
} else if (item == ITEM_NUT_UPGRADE_40) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
return ITEM_NONE;
} else if (item == ITEM_STICK) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = 1;
slot = gItemSlots[item];
} else {
AMMO(ITEM_STICK)++;
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
} else {
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
item = ITEM_STICK;
slot = gItemSlots[8];
} else if (item == ITEM_NUT) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) = 1;
slot = gItemSlots[item];
} else {
AMMO(ITEM_NUT)++;
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
} else {
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
item = ITEM_NUT;
slot = gItemSlots[9];
} else if (item == ITEM_POWDER_KEG) {
if (INV_CONTENT(ITEM_POWDER_KEG) != ITEM_POWDER_KEG) {
INV_CONTENT(ITEM_POWDER_KEG)= ITEM_POWDER_KEG;
}
AMMO(ITEM_POWDER_KEG) = 1;
return ITEM_NONE;
} else if (item == ITEM_BOMB) {
AMMO(ITEM_BOMB)++;
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
if (gSaveContext.save.inventory.items[6] != ITEM_BOMB) {
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5];
return ITEM_NONE;
}
AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5];
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if (item == ITEM_BOMBCHU) {
if (INV_CONTENT(ITEM_BOMBCHU) != ITEM_BOMBCHU) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) = 10;
return ITEM_NONE;
}
AMMO(ITEM_BOMBCHU) += 10;
if (AMMO(ITEM_BOMBCHU) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if ((item >= ITEM_BOMBCHUS_20) && (item <= ITEM_BOMBCHUS_5)) {
if (gSaveContext.save.inventory.items[7] != ITEM_BOMBCHU) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_20];
if (AMMO(ITEM_BOMBCHU) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
}
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_20];
if (AMMO(ITEM_BOMBCHU) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return ITEM_NONE;
} else if ((item >= ITEM_ARROWS_10) && (item <= ITEM_ARROWS_50)) {
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_10 + 4];
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
return ITEM_BOW;
} else if (item == ITEM_OCARINA) {
INV_CONTENT(ITEM_OCARINA) = 0;
return ITEM_NONE;
} else if (item == ITEM_MAGIC_BEANS) {
if (INV_CONTENT(ITEM_MAGIC_BEANS) == ITEM_NONE) {
INV_CONTENT(ITEM_MAGIC_BEANS) = item;
AMMO(ITEM_MAGIC_BEANS) = 1;
return ITEM_NONE;
}
if (AMMO(ITEM_MAGIC_BEANS) < 20) {
AMMO(ITEM_MAGIC_BEANS)++;
return ITEM_NONE;
}
AMMO(ITEM_MAGIC_BEANS) = 20;
return ITEM_NONE;
} else if ((item >= ITEM_REMAINS_ODOLWA) && (item <= ITEM_REMAINS_TWINMOLD)) {
gSaveContext.save.inventory.questItems |= gBitFlags[item - ITEM_REMAINS_ODOLWA + QUEST_REMAINS_ODOWLA];
return ITEM_NONE;
} else if (item == ITEM_HEART) {
func_80115908(globalCtx, 0x10);
return item;
} else if (item == ITEM_MAGIC_SMALL) {
Interface_AddMagic(globalCtx, 0x18);
if (!(gSaveContext.save.weekEventReg[0xC] & 0x80)) {
gSaveContext.save.weekEventReg[0xC] |= 0x80;
return ITEM_NONE;
}
return item;
} else if (item == ITEM_MAGIC_LARGE) {
Interface_AddMagic(globalCtx, 0x30);
if (!(gSaveContext.save.weekEventReg[0xC] & 0x80)) {
gSaveContext.save.weekEventReg[0xC] |= 0x80;
return ITEM_NONE;
}
return item;
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_RUPEE_HUGE)) {
func_801159EC(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
return ITEM_NONE;
} else if (item == ITEM_LONGSHOT) {
for (i = 0; i < 6; i++) {
if (gSaveContext.save.inventory.items[i] == ITEM_NONE) {
gSaveContext.save.inventory.items[i] = ITEM_POTION_RED;
}
}
return item;
} else if ((item == 0x18) || (item == 0x1D) || (item == 0x22) || (item == 0x25) || (item == 0x26)) {
for (i = 0; i < 6; i++) {
if (gSaveContext.save.inventory.items[i] == ITEM_NONE) {
gSaveContext.save.inventory.items[i] = item;
return ITEM_NONE;
}
}
return item;
} else if (item == 0x12) {
for (i = 0; i < 6; i++) {
if (gSaveContext.save.inventory.items[i] == ITEM_NONE) {
gSaveContext.save.inventory.items[i] = item;
return ITEM_NONE;
}
}
return item;
} else if (((item >= 0x13) && (item < 0x28)) || (item == 0x9F) || (item == 0xA0) || (item == 0xA1) || (item == 0xA2) || (item == 0xA3)) {
slot = gItemSlots[item];
if ((item != 0x18) && (item != 0x19)) {
// i = 0;
if (item == 0x9F) {
slot = gItemSlots[0x25];
item = 0x25;
} else if (item == 0xA0) {
slot = gItemSlots[0x18];
item = 0x18;
} else if (item == 0xA1) {
slot = gItemSlots[0x22];
item = 0x22;
} else if (item == 0xA2) {
slot = gItemSlots[0x26];
item = 0x26;
} else if (item == 0xA3) {
slot = gItemSlots[0x24];
item = 0x24;
}
for (i = 0; i < 6; i++) {
if (gSaveContext.save.inventory.items[slot + i] == 0x12) {
if (item == 0x20) {
func_8010EBA0(0x3C, i);
}
if ((slot + i) == gSaveContext.save.equips.cButtonSlots[0][1]) {
gSaveContext.save.equips.buttonItems[0][1] = item;
Interface_LoadItemIcon(globalCtx, 1);
gSaveContext.buttonStatus[1] = 0;
} else if ((slot + i) == gSaveContext.save.equips.cButtonSlots[0][2]) {
gSaveContext.save.equips.buttonItems[0][2] = item;
Interface_LoadItemIcon(globalCtx, 2);
gSaveContext.buttonStatus[2] = 0;
} else if ((slot + i) == gSaveContext.save.equips.cButtonSlots[0][3]) {
gSaveContext.save.equips.buttonItems[0][3] = item;
Interface_LoadItemIcon(globalCtx, 3);
gSaveContext.buttonStatus[3] = 0;
}
gSaveContext.save.inventory.items[slot] = item;
return ITEM_NONE;
}
}
} else {
for (i = 0; i < 6; i++) {
if (gSaveContext.save.inventory.items[i] == ITEM_NONE) {
gSaveContext.save.inventory.items[i] = item;
return ITEM_NONE;
}
}
}
} else if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_MASK_GIANT)) {
INV_CONTENT(item);
gSaveContext.save.inventory.items[gItemSlots[item]] = item;
if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_PENDANT_MEMORIES) && (INV_CONTENT(item) != ITEM_NONE)) {
for (i = 1; i < 4; i++) {
if (i == 0) {
phi_a2_2 = gSaveContext.save.equips.buttonItems[CUR_FORM][i];
} else {
phi_a2_2 = gSaveContext.save.equips.buttonItems[0][i];
}
if (INV_CONTENT(item) == phi_a2_2) {
if (i == 0) {
gSaveContext.save.equips.buttonItems[CUR_FORM][i] = item;
} else {
gSaveContext.save.equips.buttonItems[0][i] = item;
}
Interface_LoadItemIcon(globalCtx, i);
return ITEM_NONE;
}
}
}
return ITEM_NONE;
}
gSaveContext.save.inventory.items[slot] = item;
return gSaveContext.save.inventory.items[slot];
}
#else
s16 sAmmoRefillCounts[] = {
5, 10, 20, 30, 10, 30, 40, 50, 20, 10, 1, 5, 1, 5, 10, 20, 50, 100, 200, 0,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Item_Give.s")
#endif
s32 func_801143CC(u8);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801143CC.s")
@@ -1608,6 +2060,7 @@ void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801159c0.s")
// Rupees_ChangeBy
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801159EC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115A14.s")